Summary
Dynamic helicopter operations for Freedom Fighters and Reoccupation — faction-aware troop insertions, armed air support, shared battle budgeting, and full RTB/recovery behaviour.
Description
MCW REOCCUPATION AIR ASSAULT
EARLY TESTING / ACTIVE DEVELOPMENT
This mod is still actively being tested and improved. Bugs and unexpected behaviour may occur, especially with different helicopter variants and multiplayer setups.
Every bug report helps improve the mod.
MCW Discord:
https://discord.gg/WAu8EWggUq
OVERVIEW
Adds dynamic helicopter operations to Freedom Fighters and FreedomFighters_Reoccupation battles.
Enemy forces can now deploy troops by helicopter and, when available, receive armed helicopter support.
The system is integrated with the existing Freedom Fighters battle logic and budget rather than creating a separate free enemy force.
FEATURES
• Faction-aware helicopter selection
• Transport helicopter reinforcements
• Optional armed helicopter / gunship support
• Shared Freedom Fighters battle budget
• Terrain-following scripted flight
• Dynamic and revalidated landing zones
• Alternate LZ selection when an area becomes unsafe
• Low-hover troop insertion
• RTB and recovery behaviour
• Player-safe aircraft cleanup and handover
HOW IT WORKS
When an eligible battle begins, part of the enemy battle budget can be allocated to air operations.
The system checks the active enemy faction, available helicopters, real crew and cargo seats, battle budget, safe launch locations and landing zones.
Transport helicopters:
• Spawn from a hidden location away from players
• Load faction-appropriate troops
• Fly toward the objective using terrain-aware flight
• Select a safe LZ outside the immediate defended area
• Hold very close to the ground while troops disembark
• Wait until all living passengers are clear
• Climb out and return toward their exit route
The delivered troops continue fighting using the normal Freedom Fighters battle behaviour.
If a valid aircraft, crew, budget or landing zone cannot be found, the air operation is skipped safely.
GUNSHIP SUPPORT
When enough battle budget and a compatible armed helicopter are available, the system may also deploy gunship support.
Supported aircraft use their real mounted weapons and real ammunition.
Gunships can perform orbits, short firing pauses, attack runs, rocket attacks and breakaways before returning home.
Not every Workshop helicopter exposes compatible weapon controls. Unsupported weapon systems are rejected rather than simulated.
AIR ASSAULT AVAILABILITY
Air operations can currently be used during:
• FreedomFighters_Reoccupation counterattacks
• Eligible regular Freedom Fighters territory battles
• Supported enemy QRF operations
There is no simple fixed percentage chance.
Aircraft are launched when battle conditions, remaining budget, available aircraft, safe LZs and active-aircraft limits allow it.
REQUIREMENTS
• Freedom Fighters
• FreedomFighters_Reoccupation
• RHS – Status Quo
STATUS
EARLY TESTING / ACTIVE DEVELOPMENT
The main transport flow is functional in live testing, including aircraft setup, takeoff, flight to the objective and troop insertion.
Further testing and polishing is still ongoing, especially for multiplayer, dedicated servers, armed helicopter compatibility and unusual mod combinations.
CREDITS
JohnnyKerner
Creator of Freedom Fighters.
Erdfuchs
Creator of FreedomFighters_Reoccupation.
Special thanks to both developers for the systems and framework this addon integrates with.
DISCLAIMER
MCW Reoccupation Air Assault is an independent community addon.
It does not redistribute Freedom Fighters or FreedomFighters_Reoccupation source or assets.
License
Arma Public License (APL)