CRX Enfusion A.I.
by ATiM-
1.3.17
- Fixed: Player name got stuck at vehicle position after leaving a vehicle. - Fixed: Global settings esp. Investigate and Suppress did not work properly. - Improved: A.I. will be allowed to self-heal instantly while/as soon as in cover during combat. - Changed: A.I. self-heal will partially fix leg wounds as well, to prevent A.I. from limping, if leg injuries are not in a major state. - Improved: A.I. medics will avoid healing other A.I.s while in a high danger state, A.I.s which are waiting to get healed and conciouse will try to find and move to cover. - Added: A.I. column driving behavior. If a A.I. group is using multiple vehicles and while using "Column" or "Staggered Column" formation they will try to drive in given formation. A.I. group leader vehicle and following vehicle(s) will adjust their speed based on distance to each other, to help to keep the formation properly organized.
- Game Version
- 1.3.0.130
- Created
- Thu, 10 Apr 2025 05:50:01 GMT
- Last Modified
- Thu, 10 Apr 2025 05:50:52 GMT
1.3.16
- Changed: Waypoint radius stepping from 3 to 1. - Fixed: Bug in A.I. formation move handler assignment, lead to A.I. moving without proper formation offset. - Added: "CRX_AIGroupFormationSetting" to utilize additional CRX formations with "Scenario Framework" waypoints. - Improved: Waypoint radius visualization should now be updated properly in multiplayer for game master clients.
- Game Version
- 1.3.0.130
- Created
- Sun, 06 Apr 2025 09:38:55 GMT
- Last Modified
- Sun, 06 Apr 2025 09:39:54 GMT
1.3.15
- Changed: Waypoint radius can now be set up to 300 meters. - Added: "Scenario Framework" slot A.I. checkbox to choose if CRX A.I. settings should be used. - Added: CRX settings to "Scenario Framework" slot A.I. to extend their functionality with CRX. ( Still not fully done yet! ) - Added: Logic to fully disable the A.I. disguise feature by using "Edit scenario properties > Game > Player perceived faction setting > Disabled". - Fixed: Possible faction config error may leading to A.I. using Rogue/Renegade faction by default, when combining CRX with other mods adding new factions like RHS for example.
- Game Version
- 1.3.0.130
- Created
- Sat, 05 Apr 2025 06:01:44 GMT
- Last Modified
- Sat, 05 Apr 2025 06:02:27 GMT
1.3.14
- Removed: Some "Obsolet" scripts which may caused error for unknown reason. - Fixed: Changed some still remaining and critical .vanilla to .super calls to improve mod compatibility. - Improved: A.I. "Disguise" feature, where A.I. did recognize an "Disguise" player as soon as entering a vehicle. - Added: A.I. rocket launcher ready check, to prevent A.I. from shooting their rocket launcher while still in the process of selecting/equipping ( pre-aiming ).
- Game Version
- 1.3.0.130
- Created
- Mon, 31 Mar 2025 23:23:57 GMT
- Last Modified
- Mon, 31 Mar 2025 23:24:39 GMT
1.3.13
Changelog: https://discord.com/channels/105462288051380224/1050433454388547644/1354721343274356866
- Game Version
- 1.3.0.130
- Created
- Thu, 27 Mar 2025 14:16:13 GMT
- Last Modified
- Thu, 27 Mar 2025 14:17:14 GMT
0.0.20
Fixed: Couple script errors caused by "Return To Formation" behavior.
- Game Version
- 1.2.1.169
- Created
- Sat, 11 Jan 2025 09:50:12 GMT
- Last Modified
- Sat, 11 Jan 2025 09:51:40 GMT
0.0.19
Fixed: Script error probably caused by modded A.I. group/faction without FormationDefenitionComponent. Changed: "Weapon Fire Reaction Distance" can now be set up to 1000 meter by using the "World Editor" "SCR_AIWorld > SCR_AISettingsComponent" ( Globally ) or "SCR_AIGroup > SCR_AIConfigComponent" ( Individual for specific selected group(s) ). NOTE: If "Weapon Fire Reaction Distance" was set above 700 meters it will keep showing 700 meters in Game Master group UI because the UI is limited to 700 meter max. but it will use the proper distance above 700 meters.
- Game Version
- 1.2.1.169
- Created
- Sun, 05 Jan 2025 09:45:03 GMT
- Last Modified
- Sun, 05 Jan 2025 09:46:37 GMT
0.0.18
Fixed: Session loading bug/crash caused by a missing "Null Pointer" check during session loading.
- Game Version
- 1.2.1.169
- Created
- Thu, 26 Dec 2024 14:16:57 GMT
- Last Modified
- Thu, 26 Dec 2024 14:19:47 GMT
0.0.17
Added: A.I. Formations: VEE, DIAMOND, FIRETEAM, ECHELONLEFT, ECHELONRIGHT. Changed: vanilla. to super. to improve CRX compatibility with other 3th party mods. Improved: Pre-placed editor A.I. groups will now take into account formation and formation scale modifier. ( So once the mission start pre-placed A.I. groups will use choosen formation and formation scale modifier offset. Only available in workbench or by using "Global Settings Override"! )
- Game Version
- 1.2.1.169
- Created
- Tue, 24 Dec 2024 08:52:22 GMT
- Last Modified
- Tue, 24 Dec 2024 08:52:54 GMT
0.0.16
Fixed: Crash caused by loadout saving. ( Many thank's to bacon for all his help and advice to get it fixed. ) Added: Game Master UI stance icons. Added: Game Master UI settings descriptions. Added: Waypoint completion radius transformation.
- Game Version
- 1.2.1.169
- Created
- Fri, 20 Dec 2024 17:14:07 GMT
- Last Modified
- Fri, 20 Dec 2024 17:14:39 GMT
0.0.15
Fixed: Spelling error. Fixed: Server related script error. Fixed: A.I. was using wrong movement type with "Move Relaxed" waypoint. Fixed: A.I. did react to weapon fire even if perception was set to 0. This is highly likely caused by the A.I. danger reaction bug in current stable version. Note: If you now like A.I. to fully ignore weapon fire make sure to set A.I. perception SAFE and VIGILENT to 0 else due to the bug weapon fire will raise their thread level to ALERTED which is using a hard-set perception value of 3.0. Many thank's to brotherbarns for testing.
- Game Version
- 1.2.1.169
- Created
- Thu, 19 Dec 2024 10:03:03 GMT
- Last Modified
- Thu, 19 Dec 2024 10:04:29 GMT
0.0.14
- Game Version
- 1.2.1.169
- Created
- Wed, 18 Dec 2024 17:24:34 GMT
- Last Modified
- Wed, 18 Dec 2024 17:25:38 GMT
0.0.13
- Game Version
- 1.2.1.169
- Created
- Wed, 18 Dec 2024 17:14:43 GMT
- Last Modified
- Wed, 18 Dec 2024 17:15:52 GMT
0.0.12
Fixed: ----------------------------------------------------- Bug where A.I. did not use "Force Stance" feature properly. Wrong defend waypoint move and cover calculation lead to strange A.I. move and attack behavior mainly occurring if "AmbientPatrolSystem" ( CAMPAIGN or COMBAT OPS ) or any other A.I. with big defend waypoint radius was used. ( Still may will need some further additional investigation. )
- Game Version
- 1.2.0.124
- Created
- Sat, 31 Aug 2024 10:12:54 GMT
- Last Modified
- Sat, 31 Aug 2024 10:13:12 GMT
0.0.11
Fixed: ----------------------------------------------------- Bug introduced in version 1.2.0.102. A.I. Base System: ----------------------------------------------------- Added: A.I. cover useless check for close range combat. Improved: A.I. will try to find and use cover in close range combat. Improved: A.I. suppression movement. ( A.I. which is suppressing will be allowed to randomly move and search cover to improve A.I. target detection. ) A.I. Feature System: ----------------------------------------------------- Added: A.I. will use smoke cover during combat if highly threatened. Added: A.I. infoshare for better and faster A.I. respond to possible threats. Improved: Friendly and Civilian A.I. reaction to "Damage Taken" and "Projectile Hit" danger events in idle and combat. Misc: ----------------------------------------------------- Fixed: Multiple various script errors.
- Game Version
- 1.2.0.102
- Created
- Sat, 10 Aug 2024 07:19:34 GMT
- Last Modified
- Sat, 10 Aug 2024 07:19:51 GMT
0.0.10
Fixed: ----------------------------------------------------- A.I. did ignore "Hold Position" for explosion danger event. A.I. Base System: ----------------------------------------------------- Added: A.I. improved combat stance system. Added: A.I. improved combat cover and movement system. A.I. Feature System: ----------------------------------------------------- Added: A.I. extended threat system. Added: A.I. "Group" and "Fireteam" combat movement. Added: A.I. improved and extended danger reaction for "Explosion" "Damage Taken" and "Projectile Hit" danger events incl. A.I. in vehicles and civilians. Game Master GUI: ----------------------------------------------------- Added: A.I. disable movement controls. ( Freeze A.I. movement ) Added: A.I. force weapon fire mode. ( HOLD/SINGLE/BURST/SUPPRESSIVE ) Added: Force A.I. simulation. ( Keep A.I. simulation enabled even if far away from any player or camera ) Changed: Steppings of "Weapon Fire Reaction Distance" from 1 to 5 for faster customization on console.
- Game Version
- 1.2.0.92
- Created
- Thu, 25 Jul 2024 10:55:35 GMT
- Last Modified
- Thu, 25 Jul 2024 10:55:50 GMT
0.0.9
- Game Version
- 1.2.0.70
- Created
- Tue, 02 Jul 2024 04:43:31 GMT
- Last Modified
- Tue, 02 Jul 2024 04:43:44 GMT
0.0.8
- Game Version
- 1.2.0.70
- Created
- Sun, 30 Jun 2024 17:07:01 GMT
- Last Modified
- Sun, 30 Jun 2024 17:07:18 GMT
0.0.7
- Changed: Game Master A.I. character GUI category Tools to Utilities. - Added: A.I. "Force Weapon Raised" feature and Game Master GUI to Utilities category. - Added: A.I. "Force Movement Type" feature and Game Master GUI to Utilities category. - Changed: A.I. investigate will be disabled automatically if "Hold Position" is used. - Fixed: A.I. group with one A.I. agent ( holding a single A.I. character only ) did use wrong rank and skill. - Changed: Disabled A.I. "Move From Danger" behavior on initial contact ( without target ) due to A.I. will already search for cover on initial contact by "Observe Position" behavior. - Added: 1st step of improved A.I. cover search algorithm. A.I. find cover and A.I. combat movement algorithm will again become a huge re-write within the next couple updates where some of them are already part of this update. - Added: 1st step of A.I. "Combat Movement Type > FIRETEAM. A.I. groups will move using their fireteams during cover to cover movement. A.I. "Combat Movement Type" GROUP/FIRETEAM/INDIVIDUAL will be selected randomly and depending on A.I. group size.
- Game Version
- 1.0.0.80
- Created
- Fri, 05 Jan 2024 07:04:04 GMT
- Last Modified
- Fri, 05 Jan 2024 07:04:47 GMT
0.0.6
- Fixed: A.I. perception SAFE and VIGILANT. - Changed: Several various adjustments to make A.I. behave more dynamic but still smart and responsive during combat. - Added: A.I. "Random Patrol Waypoints" feature and Game Master GUI setting. Note: Due to still missing cycle waypoint A.I. will not cycle waypoints created by this feature. - Improved: A.I. using "Observe Position" behavior will try to find cover during observation. This will not only help A.I. to find a safe position for observation but also help A.I. to be able to detect possible enemies better by changing their observation position. - Changed: A.I. cover search distance ( position ) will now be determined by A.I. threat suppression level where high suppression threat level will make A.I. search for cover starting at their current position and up to 30 meters and low suppression threat level will make A.I. search for cover randomly within 30 meters to their current position. - Changed: A.I. "Move From Danger Chance" setting from 50% to 100%. A.I. "Move From Danger" behavior will mainly be controlled by A.I. "Move From Danger Threat Threshold Modifier" setting and should mainly be used to modify A.I. "Move From Danger" behavior.
- Game Version
- 1.0.0.80
- Created
- Thu, 28 Dec 2023 17:10:50 GMT
- Last Modified
- Thu, 28 Dec 2023 17:11:33 GMT