Escapists

by NotSocrates

1.5.51

- General helicopter loiter support improvements - initial area suppression, improved departure movement code, target search algorhitms with threat scoring similar to heli strike
- Spectator and Withstand/Self-Revive initialization fixes
- Epinephrine heals legs better
- Indoor lights in start military prisons and radio station buildings
- Vehicle catalog unification through config parameters, slight reshuffle of possible spawnable vehicle types everywhere
- Reduced number of bandages in enemy loadouts from 4 to 3 due to overflow of some characters storages
- Disabled radio components on decorative antennas in static radio station buildings to slash some log errors
- First aid cabinets in point of interest static buildings (military administrations/prisons, radio stations, static hospitals etc) will have at least two epinephrine syringes
- "Confined" ending tweaks
Game Version
1.4.0.48
Created
Sun, 13 Jul 2025 11:11:04 GMT
Last Modified
Sun, 13 Jul 2025 11:11:46 GMT

1.5.50

## 1.5.50


### Additions
- New location type - military administration, proxy location type for military prisons, uses static location chance to appear in the run
- Smoke and illumination flare barrage supports, used by enemies on defend radio station encounter and occassionally in other situations
- Additional reinforced helipad composition variant for each side


### Changes
- Enemy radiomen now carry rifles with UGLs and, at nights, they will fire red flares in the sky approximately at escapees position on support call
- Enemy groups with radiomen that may call for support will evalutate threats to make support call decision instead of simple damage evaluation check (more support call situations, more performant solution)
- General helicopter strike support improvements - more accurate salvos, helicopter follows it's target while firing, some minor improvements to movement code, better and more efficient target search algorhitms with threat scoring (armed vehicles get more priority than infantry etc), slight changes to Mi-8 and UH-1 gunship helistrike parameters
- GRAD-like reactive artillery barrage tweaks - reduced initial delay from 16->12 seconds, time between salvos [0.75, 2] -> [0.45, 1.25] range, added incendiary effect on rocket direct hit, changed warhead fragmentation and explosive charge parameters to be a bit more lethal and terrifying
- MLRS-like reactive artillery barrage tweaks - reduced initial delay from 16->12 seconds, time between salvos [4, 6] -> [2, 4], total number of shells [4, 6] -> [6, 12], added incendiary effect on rocket direct hit, changed warhead fragmentation and explosive charge parameters to be a bit more lethal and terrifying
- Soldiers has more bandages in their loadouts
- Location marker should be more noticeable on a map UI
- Location state manager - centralized system for location run-persistent storages (items, characters, vehicles, crates), state flushes after 15-20 minutes after last location spawn, less memory footprint on server in prolonged games
- Unpossessed (characters from disconnected players) character entities will be put into pending-to-removed character pool and will be removed after 5 minutes reconnection grace period to reduce issues with them affecting various gameplay systems
- Fixed dedicated server attempt to find defend radio task timer display despite not having UI at all
- Fixed missing items in crates on multiple location respawn cycles due to nonpersistent container ID
- Fixed some logic errors that led to missing items, vehicles and characters on multiple location respawn cycles
- Fixed mysteriously disappeared "Load Casualty into Vehicle" action on unconscious escapist
- Fixed ability to teleport character via ArmaVision
- Fixed silent support calls option for Game Master spawned supports
- Fixed missing gunners on some static weapons on some location types due to wrong location components initialization order
- Fixed inability to spawn soldiers on top of LightTower_01's due to different entity class than SCR_DestructibleBuildingEntity
- Fixed bug when sometimes supports couldn't be picked and executed due to logical error support picking algorhitm
- Optimized location nearest populated buildings search - removed unneccessary array copy, AABB query instead of spherical, world query now searches only for static objects instead of all of them, reduces possible stutter on location spawn
- Heavily refactored withstand display logic in an attempt to fix some of the withstand display issues (still no idea what causes inconsistent behaviour), probably a bit better performance due to more compute-easy native engine epinephrine in inventory check
- APCs can no longer spawn on ambient vehicle spawn points
- Helipads may have additional squad and patrol vehicle to defend the area to pose more challenge as final fight
- More frequent ambient event coin flip frequency for default setting, 1 check per 48 -> 42 seconds
- Improved field hospital compositions
- Tweaked escapists character medicine across all survivavibility types to make it more suitable for the pacing of Escapists - default (1350->850 seconds to fully regenerate blood, 0.33->0.3 blood level to become conscious, 1.25 regeneration rate), slightly increased (650 seconds to fully regenerate blood, 0.275 blood level to become conscious, 1.5 regeneration rate), moderately increased (450 seconds to fully regenerate blood, 0.25 blood level to become conscious, 1.75 regeneration rate)
- First aid cabinets in static locations no longer contain predefined items and are handled as other static containers, slightly easens server's burden since they're no longer spawned everywhere even for locations that players  will not visit during the run
- Airfield bunker start type has proper light source, small compositions changes
- Increased GC stay time for bodies (600->900 seconds) and weapons (450-600 seconds)
- Added epinephrine damage effect to Escapist character allowed damage effects (not sure what and how it affects but seems to be it should be there)
- Tweaked lose conditions evaluation
- Moved support announcement from hardcoded values to configuration file, now it's possible to override such config and support announcements for custom enemy support actions 
- Disabled excessive trace logging for QRF Vehicle support and Vehicle Patrol ambient event
- Disabled ability to move and remove helicopter from helicrash start type via GameMaster
- Disabled start prison destruction to prevent default fallback spawnpoints from being unavailable thus softlocking abandoned JIP games
Game Version
1.4.0.45
Created
Tue, 01 Jul 2025 19:50:18 GMT
Last Modified
Tue, 01 Jul 2025 19:50:58 GMT

1.5.32

- improvements to spectator mode
- fixed weapon rack weapons duping in static radio station locations
- slashed some log messages
Game Version
1.4.0.31
Created
Fri, 06 Jun 2025 22:38:33 GMT
Last Modified
Fri, 06 Jun 2025 22:39:25 GMT

1.5.31

Game Version
1.4.0.31
Created
Fri, 06 Jun 2025 20:38:44 GMT
Last Modified
Fri, 06 Jun 2025 20:39:23 GMT

1.5.30

- Defend Radio Task UI presentation refactoring (potential stability improvements)
- Another round of red explosive barrels/pallets of red explosive barrels improvements - elimination of double explosion bug from non-incendiary fatal damage, removed excessive code, slightly lesser RAM footprint due to removal of unused secondary explosion functionality and it's attributes and variables
- Spectator Mode refactoring and improvements - integration into existing ArmaVision/GameMaster functionality (Spectator became additional Editor mode), ability to use spectator anytime on Y game master calling hotkey (dropdown menu), low light mode for increased visibility on nights, updated UI
- More expressive pallet of red explosive barrels destruction
- Settlements will be revealed on map from the start
Game Version
1.4.0.31
Created
Fri, 06 Jun 2025 20:29:35 GMT
Last Modified
Fri, 06 Jun 2025 20:30:15 GMT

1.5.24

random player faction selection improvements
Game Version
1.4.0.29
Created
Sun, 01 Jun 2025 20:52:00 GMT
Last Modified
Sun, 01 Jun 2025 20:52:42 GMT

1.5.23

- furthet helicopter movement tweaks
Game Version
1.3.0.170
Created
Thu, 08 May 2025 14:25:59 GMT
Last Modified
Thu, 08 May 2025 14:26:59 GMT

1.5.21

- Most of the Green Berets and Spetsnaz characters will have loadouts 1 epinephrine syringe in their loadouts
- Improvements to helicopter terrain gradient scan algorhitms in Helicopter Flyby ambient event, Helicopter Strike and Helicopter Loiter supports (possibly will lead to less rotation issues in some cases)
- Vehicles will be assigned to AI squads in Vehicle Patrol ambient event, Light Vehicle and Vehicle QRF supports (possibly will lead to less abandonment of vehicles by squads)
- HasEpinherine checks will now check if checked character is a player
- Miniscule improvements to lose conditions checks
- Convinience improvements to ambient events system
Game Version
1.3.0.170
Created
Thu, 08 May 2025 12:19:39 GMT
Last Modified
Thu, 08 May 2025 12:20:43 GMT

1.5.20

reshuffled helipads on everon
Game Version
1.3.0.157
Created
Sun, 27 Apr 2025 10:53:11 GMT
Last Modified
Sun, 27 Apr 2025 10:54:08 GMT

1.5.19

small localization fix
Game Version
1.3.0.157
Created
Sun, 27 Apr 2025 10:18:34 GMT
Last Modified
Sun, 27 Apr 2025 10:19:35 GMT

1.5.18

more tweaks
Game Version
1.3.0.157
Created
Sun, 20 Apr 2025 15:29:59 GMT
Last Modified
Sun, 20 Apr 2025 15:31:10 GMT

1.5.17

Game Version
1.3.0.157
Created
Sun, 20 Apr 2025 13:07:32 GMT
Last Modified
Sun, 20 Apr 2025 13:08:54 GMT

1.5.16

Game Version
1.3.0.157
Created
Sun, 20 Apr 2025 12:52:16 GMT
Last Modified
Sun, 20 Apr 2025 12:53:23 GMT

1.5.15

- silent supports parameter (no announcements for upcoming enemy supports) in both setuo menu and mission header
- fixed civilian driver behaviour when they supposed to give up car and run away on any kinetic damage
- additional military municipal office start prison building type - +1 starting location on Everon (military base) and Chernarus Reforged (airport)
- a bit relaxed spawn and movement checks for light vehicle, vehicle QRF  supports, same for vehicle patrol ambient event
- probably another small tweaks and fixes
Game Version
1.3.0.157
Created
Sun, 20 Apr 2025 11:34:37 GMT
Last Modified
Sun, 20 Apr 2025 11:35:43 GMT

1.5.14

attempt to bugfix the bleeding bug
Game Version
1.3.0.144
Created
Mon, 14 Apr 2025 18:43:48 GMT
Last Modified
Mon, 14 Apr 2025 18:44:49 GMT

1.5.13

jerrycan SFX and burning damage manager tweaks
Game Version
1.3.0.144
Created
Sat, 12 Apr 2025 08:02:20 GMT
Last Modified
Sat, 12 Apr 2025 08:03:06 GMT

1.5.12

proper first aid cabinet fix
Game Version
1.3.0.130
Created
Tue, 08 Apr 2025 14:00:33 GMT
Last Modified
Tue, 08 Apr 2025 14:01:14 GMT

1.5.11

special container version of first aid box fix
Game Version
1.3.0.130
Created
Tue, 08 Apr 2025 13:17:04 GMT
Last Modified
Tue, 08 Apr 2025 13:18:00 GMT

1.5.10

small tweaks and bugfixes
Game Version
1.3.0.130
Created
Tue, 08 Apr 2025 12:32:48 GMT
Last Modified
Tue, 08 Apr 2025 12:33:53 GMT

1.5.9

- Attempted to fix Xbox/PS5 localization issues
- No car alarm sound fix in multiplayer environment until some touches car handle
- No explosive barrel explosion sound on destruction in multiplayer environment
- Increased vehicle garbage collection lifetime to 1800 seconds and GC distance to 1000 meters
- Added full faction weapon pool to prison ammo racks (more weapon types could be found there) as game balance experiment
- Added AK-74 with GP25 underbarrel launchers to USSR faction weapon pool
- Added spatiality to car lockpicking sound, reduced sound volume
- Enabled "Use Spawn Preload" game mode option that would preload spawn location (probably leads to less assets pop-in issues, but needs to be observed and investigated)
- Reduced dynamic location removal quantities from 0.75/0.5/0.25 to 0.66/0.33/0.2 (more locations will be present on level)
- Disabled SCR_DeployableSpawnPointSystem, SCR_SupplySystem and SCR_ScenarioFrameworkSystem as unused in Escapists environment
- Removed about menu
Game Version
1.3.0.130
Created
Sun, 06 Apr 2025 18:37:17 GMT
Last Modified
Sun, 06 Apr 2025 18:38:14 GMT

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