Summary
DCO REFORGER AI
DCO Reforger AI improves infantry, squad, vehicle, and commander-level behaviour in Arma Reforger.
This is an early foundation build for a larger autonomous AI system.
Description
DCO Reforger AI improves infantry, squad, vehicle, and commander-level behaviour in Arma Reforger.
This is an early foundation build for a larger autonomous AI system. The goal is to make AI units feel more reactive, tactical, and alive in combat, while still being easy for mission makers to use with minimal setup.
WHAT IT DOES
Individual AI
AI soldiers have improved perception, battlefield awareness, reactions to danger, projectile awareness, and cover usage.
Suppression, stamina, stress, and fatigue can affect morale, courage, target priority, aim correction, and combat behaviour.
Adaptive Aiming
AI aiming is designed to feel more progressive and less like instant target snapping.
Squad Behaviour
Squads can use aggressive, defensive, evasive, and dynamic modes.
Dynamic squads adjust behaviour based on morale and perceived threat, allowing them to push, hold, fall back, or re-engage.
Vehicle AI
Groups can automatically enter and use vehicles when enabled.
Vehicle behaviour focuses on support-by-fire positioning, threat awareness, and making vehicles act as active combat assets.
Commander AI
The AI Commander is now implemented.
Commanders can capture objectives, coordinate battlegroups, set up objective defences, manage QRF elements, and maintain reserves.
NEXT UPDATE
Trench Warfare
Improved pathfinding and movement logic.
Advanced CQB & Room Clearing
Improved close-quarters and interior-clearing behaviour.
ROADMAP AND FEEDBACK
This project is under active development. Testing and feedback are highly appreciated.
Discord:
https://discord.gg/YyAd3jBDHV
Roadmap:
https://817r.github.io/DCO_AIRoadmap/
CREDITS
Inspired by:
DCO AI A3
CRX AI
GME
Special thanks:
-Atim
GME Team
Contributor:
Yipman
Developer & Investor:
DCO
License
Arma Public License No Derivatives (APL-ND)