Summary
🚀 Smarter AI. Deadlier Combat.
DCO AI Reforger enhances individual AI behavior, making units more adaptive and responsive. AI can push, suppress, or fall back dynamically based on combat.
Description
🚧 INITIAL STATE – EARLY ACCESS AI REVOLUTION
This is the foundation of a next-gen AI system designed to make combat feel alive, dynamic, and unpredictable.
⚠️ Important
Currently focused on Individual AI — meaning every unit can think, react, and act on its own.
They may push aggressively or fall back depending on the situation.
This is an early build — expect rough edges, but also huge potential.
🔥 WHAT’S INSIDE
🎯 Adaptive Aiming System
AI doesn’t just snap aim — they learn your position in real-time and adjust their aim progressively, making firefights feel natural and intense.
🧠 Smarter Battlefield Behavior
AI investigates threats more intelligently
Suppression fire actually matters now
Units react in a way that feels tactical, not scripted
🚗 Active Vehicle Combat
AI in vehicles won’t sit idle — they will engage, react, and fight back like real combat units.
🪖 Dynamic Idle Actions
Idle units aren’t useless anymore:
They will man static weapons
They will prepare for incoming threats
⚡ WHY THIS MATTERS
This isn’t just a tweak — it’s the beginning of a complete AI overhaul.
Expect in future updates:
Coordinated group tactics
Smarter decision-making layers
Fully dynamic battlefield behavior
💬 JOIN THE DEVELOPMENT
Your feedback shapes this AI:
Discord → https://discord.gg/YyAd3jBDHV
Roadmap → https://817r.github.io/DCO_AIRoadmap/
🙌 CREDITS
Inspired by legendary AI mods:
DCO AI A3 (Tally & Yipman)
CRX AI (-Atim)
GME (GME Team)
Special Thanks:
-Atim
GME Team
👥 CONTRIBUTORS
Yipman
🛠️ DEV & INVESTOR
DCO
🔥 This is just the beginning. The battlefield will never feel the same.
License
Arma Public License No Derivatives (APL-ND)