Summary
DCO REFORGER AI
DCO Reforger AI improves infantry, squad, vehicle, and commander-level behaviour in Arma Reforger.
This is an early foundation build for a larger autonomous AI system.
Description
DCO Reforger AI makes Arma Reforger AI fight like soldiers: individual reactions, squad tactics, vehicle crews and an AI commander that runs the whole fight, all configurable from Game Master.
WHAT IT DOES
Soldiers
Perception, awareness and danger reactions; cover selection and use; suppression, stress, fatigue and morale with shaken, pinned, panic and break states; personality and leadership traits per soldier; adaptive aiming instead of instant snapping; civilians that hide and stay out of the fight.
Squads
Aggressive, defensive, evasive and dynamic modes; fire and movement, bounding, flanking, support by fire, smoke; building clearing and CQB; medic, rearm and ammo sharing; squad SOPs and ambushes that also work without a commander.
Vehicles
Groups mount and use vehicles, armour escorts infantry, support-by-fire positioning, threat awareness, speed limits and crew handling.
Commander
Captures and defends objectives, chooses tactics (movement to contact, flanks, sieges, raids and more), varies attack directions, keeps and employs reserves (QRF, observation posts, patrols, ambushes), reacts to threats and lost contacts, calls mortar fire, learns from failed attacks. Three doctrines: Aggressive, Balanced, Defensive.
Game Master
Every behaviour has a setting in the DCO Settings menu with a help text, global and per faction, plus per-squad and per-soldier overrides. Nine built-in presets get you started: Recommended, Realistic, Forgiving, Players Defend, Players Attack, Large Server, and faction styles. Settings save to the server config and can be exported as presets.
HOW TO USE
Load the mod, open Game Master, open DCO Settings and pick a preset. Place a DCO Commander for each AI faction if you want objectives captured and defended automatically; without one, squads still fight with full DCO behaviour. Everything works on dedicated servers; the mod logs to the profile folder (DCO/Logs) for bug reports.
BETA
Features added in the latest updates are marked Beta in the settings menu until confirmed in play. Please report problems with the in-game time so they can be traced in the log.
ROADMAP AND FEEDBACK
Under active development. Roadmap: https://817r.github.io/DCO_AIRoadmap/
Discord: https://discord.gg/YyAd3jBDHV
CREDITS
Inspired by DCO AI A3, CRX AI, GME.
Special thanks: Atim, GME Team.
Contributor: Yipman.
Developer: DCO.
License
Arma Public License No Derivatives (APL-ND)