Operation Uppercut Core
by Isaac 039
1.1.19
Fixed artillery info display script Ammo tweaks and fixes
- Game Version
- 1.6.0.76
- Created
- Mon, 01 Dec 2025 17:45:07 GMT
- Last Modified
- Mon, 01 Dec 2025 17:46:26 GMT
1.1.18
Added rocket pod support to vehicle dashboard ammo counter Tweaked night vision
- Game Version
- 1.6.0.68
- Created
- Sun, 16 Nov 2025 19:55:55 GMT
- Last Modified
- Sun, 16 Nov 2025 19:56:52 GMT
1.1.17
Tweaked weapon overheating script (WIP) Fixes for driver camera linked turret script server sync Improved automatic doors: -Server sync fixes -Added pry open feature (WIP) Improved teleporter functionality: -Added visual effects
- Game Version
- 1.6.0.54
- Created
- Sun, 09 Nov 2025 18:04:38 GMT
- Last Modified
- Sun, 09 Nov 2025 18:05:36 GMT
1.1.16
Swapped AI marines to more canonical weapons for their armor styles Teleporters can now be placed and programmed in a scenario Added new vehicle dashboard script and layouts Improved driver linked turret script options Improved weapon ammo counter script (other people can now see your counter when close enough) Added checkbox to ammo counter component for 45 degree snapped compass (CE style compass) Fixed server error log spam from ammo counter component Added a weapon overheating script Added new and edited current scripts to handle shields better
- Game Version
- 1.4.0.55
- Created
- Sun, 14 Sep 2025 18:54:39 GMT
- Last Modified
- Sun, 14 Sep 2025 18:55:57 GMT
1.1.15
Improved driver camera linked turret script (turret now aims at center of screen i.e. where you aim) Added function to auto eject gunner from driver controlled turrets to avoid potential conflicts Fixed teleporters to work on servers better Re-added third person reticle dependency
- Game Version
- 1.4.0.55
- Created
- Sat, 06 Sep 2025 04:38:14 GMT
- Last Modified
- Sat, 06 Sep 2025 04:39:13 GMT
1.1.14
Fixed vehicle collision on Halcyon class cruiser and Charon class frigate Replaced placeable spawn point charon class frigate with version that has full interior and working defense turrets Fix for HQ/Armory doors not working on servers Fixed proximity door script and updated doors with new lock function and sound Added air vehicle anchor script and user action to activate it Replaced build console in UNSC HQ building with new custom console Fixed frigate doors and elevator not working on servers Fixed frigate drop pods not spawning in their proper positions when the frigate is spawned in Tweaked boost script (brake now brings you to a stop and has a toggle function)
- Game Version
- 1.4.0.48
- Created
- Fri, 01 Aug 2025 03:30:34 GMT
- Last Modified
- Fri, 01 Aug 2025 03:31:25 GMT
1.1.13
Made biofoam and medigel get consumed on use and reduced their weight Adjusted spartan health stats Made civilians or friendly factions show as white on motion trackers Added component script to allow for colored third person reticles Tweaked third person reticle script to use new component for setting reticle colors Tweaked HUD script to increase the movement speed threshold for motion tracker detection Tweaked HUD script to include character controlled vehicles with larger blip Fixed rearming kit being wrong faction Fixed AI loadouts Added spawnable random SIII with Mk V[B] Tweaked driver camera controlled turret script Changed default vehicle boost keybind from "Space" to "F" to deconflict landing gear brakes Added brake function to vehicle boost script with new keybind Added script for laser weapons Added GM placeable charon class frigate with spawn points and drop pods Improved vehicle boost to have a more gradual speed buildup Character tweak for better rocket launcher back placement Fixed UNSC antenna composition missing from conflict Changed respawn timer sounds to Halo respawn beeps
- Game Version
- 1.4.0.31
- Created
- Sat, 07 Jun 2025 23:23:35 GMT
- Last Modified
- Sat, 07 Jun 2025 23:25:44 GMT
1.1.12
Removed banned DRIVE-BY dependency :(
- Game Version
- 1.3.0.157
- Created
- Thu, 01 May 2025 21:19:54 GMT
- Last Modified
- Thu, 01 May 2025 21:21:36 GMT
1.1.11
Tweaked Biofoam Fixed some conflicting files
- Game Version
- 1.3.0.157
- Created
- Tue, 29 Apr 2025 01:40:38 GMT
- Last Modified
- Tue, 29 Apr 2025 01:43:19 GMT
1.1.10
Added new dependency with script modifications for better 3rd person weapon reticles Removed static HUD reticle functions in third person from HUD managing script Added script for pilot controlled turrets Added more labels for customization attachment slots Added special arsenal tag for customization option organization Stability and optimization improvement for automatic door script Added new box attached to UNSC arsenal for customization items Added ability to set the activation distance and perma override of automatic doors in GM Added GM placeable UNSC door Updated shield status sounds to be local to player Improved shield managing script for better shield status sounds and shield availability (possible fix for shields not recharging glitch) Reset character scale setting for spartans (until a better method arises) Adjusted HUD script to find shields attached to armor Removed front door from armories and HQs until doors can be fixed Removed some diagnostic log spam code Added backstop to shield damage in event of excess damage taken Added Drive-By dependency and overrode scripts to fix it's errors until the original dev fixes it
- Game Version
- 1.3.0.157
- Created
- Wed, 23 Apr 2025 02:50:09 GMT
- Last Modified
- Wed, 23 Apr 2025 02:55:27 GMT
1.1.9
Added new script for character scaling Added new ballistics table for no-drop ammo for proper AI utilization Added new vehicle boost script component with new keybinding option Improved the vehicle flip prompt script Fixed spartan helmet night vision Added non-tracer sniper ammo Reduced Charon class and Halcyon class texture resolutions Improved reserve ammo counter script for HUDs (Fixes server peer freezing on last mag change) Added extra HUD scripting for high ammo capacity weapon magazines Removed conflicting HUD interaction layout override (1.3 fix)
- Game Version
- 1.3.0.130
- Created
- Sun, 30 Mar 2025 07:07:58 GMT
- Last Modified
- Sun, 30 Mar 2025 07:13:51 GMT
1.1.8
GF mod compatibility update
- Game Version
- 1.2.1.202
- Created
- Mon, 10 Mar 2025 19:04:07 GMT
- Last Modified
- Mon, 10 Mar 2025 19:10:06 GMT
1.1.7
Updated shield check in HUD script Added function to delete shields after death in shield managing script Updated AI to use new armor variations
- Game Version
- 1.2.1.202
- Created
- Mon, 10 Mar 2025 03:50:41 GMT
- Last Modified
- Mon, 10 Mar 2025 03:56:29 GMT
1.1.6
Moved HUD script to Core for centralized updating
- Game Version
- 1.2.1.169
- Created
- Mon, 06 Jan 2025 06:19:46 GMT
- Last Modified
- Mon, 06 Jan 2025 07:12:50 GMT
1.1.5
Increased delay timer for 8 gauge buckshot spread to address barrel collision issue
- Game Version
- 1.2.1.169
- Created
- Sun, 05 Jan 2025 20:48:49 GMT
- Last Modified
- Sun, 05 Jan 2025 21:44:43 GMT
1.1.4
Fixed UNSC HQ having extra supplies in conflict Fixed Innie faction logo Fixed Innie HQ not having supplies in conflict Fixed M41 rocket inaccuracy at long range Added new script for weapons Added script for making placeable sounds with a sample prefab and extra entity browser filter Added icons for Innie and Covie faction entity filter Adjusted stamina for marine character Added textures for skybox planets Made new UNSC faction emblem Fixed AI group names Added custom AI group icons Possible fix for proximity activated doors getting stuck Added new script to manage shields Fixed some compositions not being placeable Added script for weapon firing signal setting Another fix for a composition placement crash Fixed spartan II loadout not spawning with basic items Added sound files Added sound calls to shield managing script
- Game Version
- 1.2.1.169
- Created
- Sun, 05 Jan 2025 16:21:08 GMT
- Last Modified
- Sun, 05 Jan 2025 17:14:21 GMT
1.1.3
Fixed Marine loadout inventory being empty Fixed UNSC HQ not having supplies in conflict
- Game Version
- 1.2.1.169
- Created
- Sun, 15 Dec 2024 23:48:25 GMT
- Last Modified
- Mon, 16 Dec 2024 00:46:08 GMT
1.1.2
Properly removed character based HUDs
- Game Version
- 1.2.1.169
- Created
- Fri, 13 Dec 2024 15:12:07 GMT
- Last Modified
- Fri, 13 Dec 2024 16:13:38 GMT
1.1.0
Changed AI loadouts to use new backpacks Changed standard light marine armor set to new reach armor set for AI loadouts (green light armor remains) Removed character based HUDs (moved to helmets) Added new dependency Added rearming kit to UNSC arsenal Added proximity door script and updated HQ and Armory doors to use it Changed some entity browser icons
- Game Version
- 1.2.1.169
- Created
- Thu, 12 Dec 2024 16:07:30 GMT
- Last Modified
- Thu, 12 Dec 2024 17:03:41 GMT
1.0.78
Equipped Innie squad leader with MA2B Added crashed pelican prop Changed ODST loadout icon in spawn menu Edited Charon and Halcyon class ship textures to add marker lighting Innie file clean up Fixed spawnpoint tagging (should be findable again)
- Game Version
- 1.2.0.124
- Created
- Sun, 03 Nov 2024 06:50:58 GMT
- Last Modified
- Sun, 03 Nov 2024 07:45:36 GMT
1.0.77
Script edits Disabled Ammo counters again to prevent crashes on consoles
- Game Version
- 1.2.0.124
- Created
- Thu, 29 Aug 2024 22:24:11 GMT
- Last Modified
- Thu, 29 Aug 2024 22:50:44 GMT
1.0.76
Increased charon class elevator speed Re-enabled ammo counters for built in displays Made ammo counter maintain two digits Added ODST backpacks to AI loadouts Increased spartan and ODST encumbrance capacity and stamina Made UNSC and Innie factions properly recognize civilians Fixed tagging issue for certain weapons in the arsenal Fixed UNSC AI groups having invisible group markers Script edits
- Game Version
- 1.2.0.124
- Created
- Tue, 27 Aug 2024 02:15:31 GMT
- Last Modified
- Tue, 27 Aug 2024 02:40:50 GMT
1.0.75
Added Zelik's character mod dependency for armor customization Disabled ammo counter and compass scripts for stability testing Changed AI character loadouts to use armor customizations with new dependency Script edits
- Game Version
- 1.2.0.102
- Created
- Thu, 15 Aug 2024 23:07:11 GMT
- Last Modified
- Thu, 15 Aug 2024 23:32:36 GMT
1.0.73
Removed 25k dependency Adjusted license
- Game Version
- 1.2.0.102
- Created
- Wed, 07 Aug 2024 03:53:55 GMT
- Last Modified
- Wed, 07 Aug 2024 04:19:06 GMT
1.0.72
Fixed biofoam not working and added more healing effects Added Medigel with different healing effects (morphine, quick regen) Script edits New scripts added Corrected some ammo error stragglers from the Arma update Added halo ring skybox prop for GM Added 25k Everon dependency to allow for halo ring skybox prop to be visible in the distance Reskinned Charon class frigate exterior
- Game Version
- 1.2.0.102
- Created
- Mon, 05 Aug 2024 00:56:51 GMT
- Last Modified
- Mon, 05 Aug 2024 01:22:07 GMT
1.0.71
Fixed spartan II loadout missing some basic loadout items Fixed Charon class being destroyable Reorganized arsenal into more manageable update model Redid The AI organization for GM entity catalog Added randomized ODST and Marine AI
- Game Version
- 1.2.0.92
- Created
- Wed, 24 Jul 2024 00:46:30 GMT
- Last Modified
- Wed, 24 Jul 2024 01:08:03 GMT
1.0.70
Fixed Charon class frigate not spawning Backend script changes
- Game Version
- 1.2.0.92
- Created
- Sat, 20 Jul 2024 09:06:22 GMT
- Last Modified
- Sat, 20 Jul 2024 09:26:50 GMT
1.0.69
Removed old files and references Re-equipped AI with new retextured gear Added jungle marine AI variants
- Game Version
- 1.2.0.76
- Created
- Wed, 10 Jul 2024 04:46:46 GMT
- Last Modified
- Wed, 10 Jul 2024 05:07:56 GMT
1.0.68
Backend mod support
- Game Version
- 1.2.0.76
- Created
- Fri, 05 Jul 2024 07:16:08 GMT
- Last Modified
- Fri, 05 Jul 2024 07:37:42 GMT
1.0.67
Fixed missing updated armor Removed some HUD elements from UNSC characters Added shield status HUD when shields equipped Backend support
- Game Version
- 1.2.0.76
- Created
- Thu, 04 Jul 2024 21:36:39 GMT
- Last Modified
- Thu, 04 Jul 2024 21:56:31 GMT




