CRF COOP55 Savior A Informant has gone missing...
Scenario ID {58217BBD67D451B5}Missions/Anizay/CassYoko_0131_COOP55_Savior.conf
Game mode COOP
Player count 128 CRF TVT90 Silicon Valley A UH-60 carrying important tech has crashed....
Scenario ID {61240A31CAD0FA74}Missions/Anizay/CassYoko_0212_TVT90_SiliconValley.conf
Game mode TVT
Player count 128 CRF TVT120 Comeuppance Back In The Sandbox, Mashallah
Scenario ID {DA964D1D454F92EF}Missions/Anizay/Harry_0127_TVT120_Comeuppance.conf
Game mode TVT
Player count 128 CRF COOP66 Coming Up Easy Some rich fool got in trouble
Scenario ID {A78496C2EAD9F34A}Missions/Anizay/Harry_0228_COOP66_ComingUpEasy.conf
Game mode COOP
Player count 128 CRF TVT120 Clearing The Way Opfor attempt to escape through Indfor held area
Scenario ID {A51F87D0ED37384F}Missions/Anizay/Latofel_0322_TVT120_ClearingTheWay.conf
Game mode TVT
Player count 128 CRF S&D TVT113 Save The World Soviet-Afghan war, in Anizay
Scenario ID {4E7AAF2846846576}Missions/Anizay/Legs_0205_TVT113_SaveTheWorld.conf
Game mode TVT
Player count 128 CRF TVT116 Sultian Cache Linear Cache hunt. Insurgency. MEC attacking INS.
Scenario ID {FB4F999C0A7F6223}Missions/Anizay/Legs_0220_TVT116_SultianCache.conf
Game mode TVT
Player count 128 CRF TVT128 M777 Heist An American Artillery battery has been ambushed by INDFOR and lost two of its guns. US forces head to the town of Murabat to retrieve them.
Scenario ID {1086E29C3C4E9DBA}Missions/Anizay/Quack_0327_TVT128_M777Heist.conf
Game mode TVT
Player count 128 CRF PROPHUNT54 Prophunt Beta You're either a hunter or the hunted
Scenario ID {BE29FF6AE42BF8EE}Missions/Arland/tanaKa_0408_PROPHUNT54_ProphuntBeta.conf
Game mode PROPHUNT
Player count 128 CRF TVT124 Shuttle Run Those good for nothings just left!
Scenario ID {D7F09E97018C7854}Missions/Chernarus/Harry_0224_TVT124_ShuttleRun.conf
Game mode TVT
Player count 128 CRF TVT94 GettingStarted A mission description for sure
Scenario ID {4DFCFE2096E4F9EF}Missions/Chernarus/Harry_Chernarus_0123_TVT94_GettingStarted.conf
Game mode TVT
Player count 128 CRF SEARCHANDDESTROY93 THROWBACK US Marines must push out the local CHDKz cell during their 2008 invasion
Scenario ID {A05A7F6D0F3C8D99}Missions/Chernarus/tanaKa_0403_SEARCHANDDESTROY93_THROWBACK.conf
Game mode SEARCHANDDESTROY
Player count 128 CRF TVT134 Down Slope SOV forces assault FIA bombsites
Scenario ID {66E0A4F98C2CB5ED}Missions/Eden/Latofel_0225_TVT134_DownSlope.conf
Game mode TVT
Player count 128 CRF SPECIAL100 Shieldwall Its either this or the plague
Scenario ID {98861A6465437AB5}Missions/Eden/Trist_0303_SPECIAL100_Shieldwall.conf
Game mode SPECIAL
Player count 128 CRF SPECIAL90 Your Average Rally This came to me in a dream.
Scenario ID {243E94AEDBE17093}Missions/Eden/Trist_0327_SPECIAL90_YourAverageRally.conf
Game mode SPECIAL
Player count 128 CRF COTVT52 Offline Geek Squad man saves the world.
Scenario ID {D32F0F3FB2E60ACF}Missions/Fallujah/Trist_0401_COTVT52_Offline.conf
Game mode COTVT
Player count 128 CRF RUSH105 Frogs of War Under fog coverage, Green Berets assault the island of Kolguyev and establish a foothold.
Scenario ID {074293C68EC1B220}Missions/Kolguyev/CassYoko_0126_RUSH105_FrogsofWar.conf
Game mode RUSH
Player count 105 CRF TVT104 Pressed But where'd they get the gear?
Scenario ID {15BA12C4E85FE84F}Missions/Pacifica/Harry_0210_TVT104_Pressed.conf
Game mode TVT
Player count 128 CRF RAID96 Priorities Disco's going to have to wait
Scenario ID {5B4EDDF06234B86B}Missions/Zarichne/Harry_0318_RAID96_Priorities.conf
Game mode RAID
Player count 128 CRF RUSH120 Iron Sickle An American Rifle Company attempts to capture a bridge head from a soviet platoon.
Scenario ID {E40F9F160FEC1032}Missions/Zarichne/Salami_0218_RUSH120_IronSickle.conf
Game mode RUSH
Player count 128 CRF RUSH104 Echo MEC forces have been stationed at the Western dam defending it from an onslaught of Russian commandos whom have been tasked to level the dam itself. While the MEC are weary and running out of supplies, the opposing side is said to be amassing the last of their forces in the region. Intel suggests that the Russian forces are unable to communicate over long ranges with the artillery support necessary to cause the breach, thus, MEC forces are to defend the surrounding territory and restrict access to the MCOM radios, otherwise the local ecosystems will collapse.
Scenario ID {A0BAA2E770B07414}Missions/Zimnitrita/Author_0313_RUSH104_Echo.conf
Game mode RUSH
Player count 128 CRF COTVT63 Crime Spree The Gang Goes On A Crime Spree
Scenario ID {2A404500C9F0CCA5}Missions/Zimnitrita/FanServ_0408_COTVT63_CrimeSpree.conf
Game mode COTVT
Player count 63 CRF SEARCHANDDESTROY141 Generally Pain-Free Simple SnD with some specialties
Scenario ID {1869EB09EB71E849}Missions/Zimnitrita/Klub_0226_SEARCHANDDESTROY141_GenerallyPainFree.conf
Game mode SEARCHANDDESTROY
Player count 128 CRF HVT79 NO MOTION A HVI has been identified by rebel forces as having no motion. Time to free him.
Scenario ID {0FE569B12B92DA45}Missions/Zimnitrita/tanaKa_0312_HVT79_NOMOTION.conf
Game mode HVT
Player count 128