Summary
A framework to save and load the world state in Enfusion engine powered games.
Description
A framework to save and load the world state in Enfusion engine powered games. This framework is built on top of the Enfusion Database Framework. The persistence logic is responsible for collecting and translating the world state (relevant game entities and scripted instances) into DB entities which the DB framework can then store. On server restart all changes from the last session are requested from the DB and the save-data is applied back onto the world so players can continue to play.
GitHub: https://github.com/Arkensor/EnfusionPersistenceFramework
License
MIT License
Copyright (c) 2023 Arkensor
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.