Road Prop Expansion

by treespook
Road Prop Expansion

Summary

New dynamic props for road traffic managment. Currently WIP and in testing with limited (and not final) amount of props.

Warning: Insanely high mesh counts, no LODs, bad texture maps, and terrible colliders.

Discord --> spook#3968

Description

If you have requests/want to fork this project message me on discord --> spook#3968

Currently testing prop meshes, colliders, textures, previews, and game master integration as I'm adding new props. Everything is built from scratch, model + textures, etc... 

CHANGELOG
0.4.7
Added red/white variant of a-frame wood barrier
0.4.6
Added A-Frame wood barrier
0.4.5
Added 2 new road work sign variants 
0.4.4
Added road works sign
0.4.1/2/3
Added lane delineator w/ 3 color varients
0.4.0
Added sand crash barrel (heavily unoptimized)
0.3.2
Added 2 fshape barrier variants (red/white, black/yellow)
0.3.1
Updated workshop info
0.3.0
Added concrete fshape/jersey barrier
0.2.0
Added traffic barrel and varient
Removed stripped variant (too similair to reflective)
0.1.1
Added 2 new varients of cone prop, stripped and reflective
0.1.0
Added cone prop

KNOWN ISSUES
- FShape barrier shaking/jittery
- Props not searchable by text in Game Master (have to filter by mods to find them)
- Colliders not realistic/shape appropriate
- Textures stitching is bad, better unwrapping needed
- High mesh count
- No LODs
- Bullet proof cones/barrels (lol, don't have right collider material)
- Cone/Barrel dirt base is too shiny
- Cone collider material is rubber, needs to be plastic

License

Arma Public License (APL)

Rating
100%
Version
0.4.7
Game Version
0.9.7
Version size
38.36 MB
Subscribers
908
Downloads
18,416
Created
07.04.2023
Last Modified
17.04.2023
ID
5D0EB6CDC214A429