Shotguns GO BOOM

by Project Outbreak

0.1.5

Reload and shell-type update.

- Change the shell type with shells still in the gun. Pick the new type in the weapon inspection; the choices now sit at the receiver, and picking one closes the inspection. The character takes the loaded shells out of the loading port one at a time, puts each one back in a pouch, then loads the new type. Firing or sprinting stops the unloading. A shell with no room in your inventory is ejected to the ground and can be picked up again.
- Reloading now works on dedicated servers. Each shell the hand pushes into the tube goes in on the server, and the shell count rises as you see it.
- The Benelli M4 now fires after a reload on a dedicated server.
- A shot pressed while the gun is busy (unloading, loading or charging) now fires when the gun is ready, for up to 6 seconds, instead of being lost.
- Model 12 and Remington 870: firing during an unload with an empty chamber now pumps the next shell up and fires.
- The reload key starts a load only when your hands are free and you carry shells of the loaded type.
- The shell tube can no longer be taken out of a gun.
- New right-hand pose on the Benelli M4 charging handle.

WIP: some animation and reload quirks remain. The last shell also comes out through the loading port. The goal is fun, not realism.

Cover table: "3D Military metal table model" by 3dAssetsForGames / ToxaGrom (https://sketchfab.com/3dAssatsForGames), licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/). Source: https://sketchfab.com/3d-models/3d-military-metal-table-model-4f27e008396341b981c289b1fcd0c7b7. Changes: arranged with the addon shotguns, lit and rendered in Blender.
Game Version
1.8.0.13
Created
Fri, 16 Oct 2026 01:11:37 GMT
Last Modified
Fri, 16 Oct 2026 01:12:30 GMT

0.1.4

Updated the addon title to Shotguns GO BOOM and added a new main cover image. Gameplay content is unchanged.

Cover table: "3D Military metal table model" by 3dAssetsForGames / ToxaGrom (https://sketchfab.com/3dAssatsForGames), licensed under CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/). Source: https://sketchfab.com/3d-models/3d-military-metal-table-model-4f27e008396341b981c289b1fcd0c7b7. Changes: arranged with the addon shotguns, lit and rendered in Blender.
Game Version
1.8.0.13
Created
Mon, 12 Oct 2026 23:11:14 GMT
Last Modified
Mon, 12 Oct 2026 23:12:13 GMT

0.1.3

Experimental Dragon's Breath fire update: characters can burn over time. Go prone and roll to extinguish. Fuller clothing flames and further pellet-impact improvements.

WIP: animation, reload and impact quirks remain. Outbreak zombie burning, multiplayer fire and join-in-progress behaviour still need verification. The goal is fun, not realism.
Game Version
1.8.0.13
Created
Mon, 12 Oct 2026 20:16:46 GMT
Last Modified
Mon, 12 Oct 2026 20:17:33 GMT

0.1.2

Loose red, blue and orange shells replace reserve boxes and group up to 99 in inventory.

Benelli empty reloads now finish in one reload, with a right-hand charging-handle action instead of a pump gesture. Semi-auto shots keep the front grip still.

Adjusted the 870 support hand and loading-shell placement.

WIP: animation and reload quirks remain. Buckshot and Dragon's Breath impact holes still need work; slugs fire one projectile. The goal is fun, not realism.
Game Version
1.8.0.13
Created
Sun, 11 Oct 2026 22:26:25 GMT
Last Modified
Sun, 11 Oct 2026 22:27:40 GMT

0.1.1

A short beat between the blast and the pump, with a firmer backstroke and forward lock.


Interrupted pump-shotgun reloads now chamber an available shell before firing; cancelling before insertion stays empty.
Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 19:19:22 GMT
Last Modified
Sat, 10 Oct 2026 19:20:15 GMT

0.1.0

Game Version
1.8.0.13
Created
Sat, 10 Oct 2026 18:12:38 GMT
Last Modified
Sat, 10 Oct 2026 18:13:45 GMT

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