Summary
This mod add vehicle skins to GM mode.
Description
This mod includes 2 components and one conf type.
ZEL_SkinGrabberComponent:
This is to only be used in Workbench. It is added to a vehicle and prints its material slots to the console.
ZEL_VehicleSkinsComponent:
Add this to a vehicle and give it a valid conf to show skin selection from GM mode.
ZEL_VehicleSkinsConfig:
These are used to set up which material slots get which materials for each skin.
Currently the only vehicles I mod are the M998 and M151A2.
##Config Info##
For each vehicle create a new Conf file. Within the conf add an entry for each skin, give each a name. Then add \"skin data\" for each slot that is going to be changed. Inside the material data is entry for the material slot name and the material it will change to. Be sure to add any material slot names of other prefabs that are children to the vehicle. For instance the M151A2 conf has the material slot added that the canvas top uses with its Material being set to the material it uses.
##Note##
To work correctly only add ZEL_VehicleSkinsComponent to the Base vehicle of each type. I currently already do it for two, so no need for those. Just override the conf for each of those to make changes. Also this mod is intended to be extended, currently it's just used to add the feature to GM mode and include a few working examples. I may or may not turn this into a more "usable" mod.
Updated for 1.0
License
Arma Public License Share Alike (APL-SA)