Summary
Player and AI base MP scenario, main-mission and sub-mission with win conditions.
Description
Mission
Clear St. Pierre from the enemy. The church is the center of the win zone of 700m radius.
Sub-Mission
Clear the church and the church garden from the enemy to trigger a support (Sentry Team) arrival 30 minutes later.
Loot
In the church tower you can find valuable support: equipment, weapons, ammunition, medicine, etc.
Details and rules
When joining the ColdZone server, third person view is DISABLED.
Player and AI base MP scenario, max. player: 6
US, USSR, FIA playable factions and support AI teams.
Start: All players spawn in 600 meters from the church at the faction's spawn point. In addition and regardless of the player's faction, all 3 factions (US, USSR, FIA) spawn in a Sentry Team of 2 soldiers not far from the faction's spawn point, who will try to get into the church guarded by a USSR squad.
Win: Only you / your faction remains alive in the win zone, the700m radius circle from the church.
AI Support: If only you or your faction is within the church and its garden, then 30 minutes later a sentry team of 2 soldiers will spawn somewhere around your faction's spawn point and move towards the church.
Garbage Manager: Corpses get deleted after 10 minutes, weapons after 15 minutes.
Issue
Sometimes AI support members may fall behind and follow the other team member(s) with a significant (several minutes) delay.