Summary
It does spawn and despawn on player contact just with hierarchie no naming
Description
NightOps - DynamicSpawnFramework
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This framework can be used by everyone and in every mission to spawn AI, Vehicles, Objects, Triggers, and all sorts of prefabs dynamically via trigger or remote execution. Have fun making your missions!
- It does spawn and despawns on player contact just with hierarchy no naming
- It does add the waypoint automatically to the ai without naming them as in the example shown and only how in the example shown :D
- It does recreate the navmesh for all created env if wanted
- It does only spawn a percentage amount of the ai randomized if wanted
- It does respawn Ai after dying if wanted
- It does spawn Vehicles and the Environment
- It can be called outside of the trigger function by script by simple calling Spawn() or Despawn()
- It does support 4 types of Waypoints: Patrol, Cycle, GetInNearest, Defend, Move
- It does support dynamic spawn by the count of players