BetterHitsEffects

Description
Better Hits, Explosion And Particle Effects Be careful, do not use two mods at the same time that change the same effects and hit particles and explosions. Example: Mods "BetterHitsEffects" and "Effects" - do not use them at the same time! Affects all effects of hits and explosions. Changelog: //v2.8.3 Hit effects tweaks, rpg trail fix. Waiting forArma particles update merge from exp branch, will be much better :) //v2.8.2 Decals for brick impacts improved, tweaks //v2.8.1 New m67 explosion effect (now they are diffirient for m67 and rgd5), new logic system for explosion decals + decals improvment, new decal for brick impact, improvments //v2.8.0 Decals for concrete and brick are bigger now //v2.7.9 Optimization, improvments //v2.7.8 Reduced Lens Flares //v2.7.7 Improvments //v2.7.6 Improved vehicles explosion, some tweaks and improvments //v2.7.5 Smoke of hits on hard surfaces are now more random //v2.7.4 Бебра added //v2.7.3 Optimization, tweaks, improvments, smoke grenades rework //v2.7.2 Tweaks //v2.7.1 Tweaks //v2.7.0 Optimization - ~1,5 times less particles count without visually changes. Minor changes. Lens flares changed //v2.6.8 Improvments //v2.6.7 Improved dynamic lights //v2.6.6 Sligltly improved performance (fps), expect more //v2.6.5 Added Squad-Like sparks particles (more red and bloom) //v2.6.4 More improvments //v2.6.3 Some improvments //v2.6.2 improvments, espescially rpg shot effects //v2.6.1 Great improvments //v2.6.0 Some fixes and improvments //v2.5.9 Postflame/smoke added for all explosions //v2.5.8 Sparks reduce, some improvments //v2.5.7 Improvments //v2.5.6 Improvments //v2.5.5 Improvments //v2.5.4 merge version from experimental to regular arma branch //v2.5.3 Big improvments of explosions and rpg 7 shoot effects //v2.5.2 Impovments //v2.5.1 Impovments //v2.5.0 Hotfix //v2.4.0 Improvmets //v2.3.9 Better decals for concrete and metal (Note, there some bug when sometimes normal map doesnt work for decals, so expect sometimes it will no work) //v 2.3.8 added wind affect, so now smoke from hits doesnt stay at one place //v 2.3.7 Improvments //v 2.3.6 Size fix //v 2.3.5 Fixes //v 2.3.4 fixes //v 2.3.3 Hotfix //v2.3.2 Decals and hit effects improvment. // v2.3.1 Improvements to the effects of transport, explosions and some hits // v2.3.0 Improved the effects of car explosions, the effects of hits on bricks and concrete and decals hitting them. // v2.2.0 Removed the visual effect of shrapnel from explosions, I created a separate mod "Shrapnel", which adds physical and realistic fragments from grenades and explosions. // v2.1.9 Some improvments 4 // v2.1.8 Some improvments 3 // v2.1.7 Some improvments 2 // v2.1.6 Some improvments // v2.1.5 Improved BTR70 explosion effect // v2.1.4 Improved smoke grenades effects //v 2.1.3 Improved vehicles explosions, added ammunition cookoff sound and effect. Improved trail from rpg //v 2.1.2 improved the effects of tires, explosions and smoke from vehicles //v 2.1.1 Removed casing effects, made a separate mod "BetterCasings" //v 2.1.0 Testing, need feedback in discord. Casings are 3d and physical now, (no performance issues). Improved blood effects //v 2.0.2 Work on explosions has been carried out, shock wave has been added //v 2.0.1 Now some debris physically interact with the environment, as well as improved impact effects in sand, mud, stone and explosions. //v 2.0.0 Full rework, now its a way better) //v 1.3.5 Adds new explosion effects and shrapnel effect (only visible) //v 1.3.4 Added new flesh hits effects and rework RPG and M72 shot effects //v 1.3.3 Some fixes //v 1.3.2 Added new effects for m72 and rpg //v 1.3.0 Rework //v 1.0.1 Release
- Rating
- 97%
- Version
- 2.7.13
- Created at
- 18.05.2022
- Modified at
- 14.03.2023
- ID
- 59651354B2904BA6