Summary
Seize, arm, detonate and defend objectives in a progressing map.
Description
In Rush, teams are split into the attackers and defenders on a map that consists of multiple stages.
Attackers have limited respawn tickets to attack, arm and defend objectives, so called MCOMs, until they explode. Successfully detonating all MCOMs of the stage will progress the attacking team further into the map. Defenders must stop the attackers from reaching the objectives and deplete their respawn tickets by killing them or make them run out of time.
This game mode is still in it's early stages and is open-source on GitHub. Visit our Discord for feedback at https://aki.cx/rush