RHS - Status Quo

by Red Hammer Studios

0.16.5208

[Added] LBT-1961 and TT MK2 Strings, added to US and ION Arsenals
[Added] Added ARC V2 vest in RGR and MC variants
[Added] Added FILBE Assault backpack with radio
[Added] Added Matech BUIS

[Improved] M4A1 now equipped with Matech BUIS
[Improved] RHS_LoadoutSlotInfo improvements, thanks to Degman; fixes #1440
[Improved] Expose ClothNode Slotted Items in Backpack Inventory UI, thanks to Degman; fixes #1441
[Improved] RHS_MagazineAnimationComponent improvement, thanks to Degman; fixes #1442
[Improved] Typhoon windshield wipers can only be controlled by driver now; fixes #1421
[Improved] To UH1Y config files
[Improved] UH1Y blend files.
[Improved] 6B23 with 6Sh117 now blocks vest loadouts so you can no longer double layer
[Improved] Removed possibility to put armored plates into 6Sh117; fixes #1457

[Fixed] Fixed T14 Get out action showing when in driver triplex view; fixes #1430
[Fixed] Removed clothing offset from the core radio prefab
[Fixed] Fixed Vehicle Triplex blocking UI elements
[Fixed] RHS Faction errors
[Fixed] Fixed T14 Hatch texture bleeding in exterior light when closed
[Fixed] Wristwatch render targets crashing dedicated servers and widget cleanup
[Fixed] Russian AA-AVS vests now slot Granit plates instead of ESAPI; fixes #1429
[Fixed] Removed default plates from LBT1961 and TT Mk2 rigs; fixes #1436
[Fixed] Fixed rangefinder loosing context after coming out of ADS; fixes #1437, #1444
[Fixed] Get Out and Open Door actions no longer appear when looking through driver triplex in T-14; fixes #1448
[Fixed] Some AA-CPC MC pouch presets had FG textures; fixes #1402
[Fixed] AA-CPC could not load dropped Granit plates back; fixes #1428
[Fixed] Fixed GM94 RplComponent problems; fixes #1420
[Fixed] BNZ pouch presets were not saving to the arsenal; fixes #1460
[Fixed] Fixed unstable call to RandomInt() in APSV2 script, resolving a recurring crash
[Fixed] Potential T14 turret crash related to destruction

[Removed] Obsolete callsigns config file
Game Version
1.8.0.13
Created
Thu, 17 Sep 2026 12:42:49 GMT
Last Modified
Thu, 17 Sep 2026 12:44:59 GMT

0.16.5150

[Added] VDV Telnyashka
[Added] Added LBT1961 rig
[Added] Added Tasmanian tiger MK2 rig

[Improved] Added ItemFireView collision geometry and correct FIREGEO materials for equipment, weapons, and CP-G3 pants.
[Improved] Rebuilt current-format T14 damper/suspension audio and migrate broken vehicle, radio, horn, and engine ACP graphs.
[Improved] Clean showcase-world layers, stale placements, identities, destruction data, and asset references.
[Improved] Regenerated showcase navmesh data and validate Workbench resource/world loading.
[Improved] Added Far Hide inheritance for various materials

[Fixed] MSV II vest prefab preview model
[Fixed] Repaired stale resource GUIDs, material remaps, serialization fields, animation profiles, and weapon configurations.
[Fixed] Fixed GUIDs for item variants of equipment
[Fixed] Added some basic colliders to ground variants of items
[Fixed] Fixed labels errors regarding to m_iOpacityMapID
[Fixed] Assigned some correct game materials to T90M_Base and Kurganets25_base
[Fixed] Fixed remaps errors on maaaaany items - please check if everything works afterwards
[Fixed] Removed some obsolete (?) Kneepad prefabs
[Fixed] Proc anims errors on many items
[Fixed] Removed duplicated actions on 2S1
[Fixed] Fixed old link in pap
[Fixed] Incorrect meta data in HK416A5 base prefab
[Fixed] Incorrect offset on the Garmin watches
Game Version
1.8.0.10
Created
Fri, 14 Aug 2026 06:05:43 GMT
Last Modified
Fri, 14 Aug 2026 06:07:52 GMT

0.16.5149

[Added] Added LBT1961 rig
[Added] Added Tasmanian tiger MK2 rig

[Improved] Added ItemFireView collision geometry and correct FIREGEO materials for equipment, weapons, and CP-G3 pants.
[Improved] Rebuilt current-format T14 damper/suspension audio and migrate broken vehicle, radio, horn, and engine ACP graphs.
[Improved] Clean showcase-world layers, stale placements, identities, destruction data, and asset references.
[Improved] Regenerated showcase navmesh data and validate Workbench resource/world loading.
[Improved] Added Far Hide inheritance for various materials

[Fixed] Repaired stale resource GUIDs, material remaps, serialization fields, animation profiles, and weapon configurations.
[Fixed] Fixed GUIDs for item variants of equipment
[Fixed] Added some basic colliders to ground variants of items
[Fixed] Fixed labels errors regarding to m_iOpacityMapID
[Fixed] Assigned some correct game materials to T90M_Base and Kurganets25_base
[Fixed] Fixed remaps errors on maaaaany items - please check if everything works afterwards
[Fixed] Removed some obsolete (?) Kneepad prefabs
[Fixed] Proc anims errors on many items
[Fixed] Removed duplicated actions on 2S1
[Fixed] Fixed old link in pap
[Fixed] Incorrect meta data in HK416A5 base prefab
[Fixed] Incorrect offset on the Garmin watches
Game Version
1.8.0.10
Created
Thu, 13 Aug 2026 22:20:43 GMT
Last Modified
Thu, 13 Aug 2026 22:23:18 GMT

0.15.5104

[Improved] Tweaked M16A4 deployment points for hopefully better stability
[Improved] G3 pants - knee proportions, some geometry upd, rig
[Improved] G3 shirt - rig

[Fixed] 6Sh117 6B45 PKM vest variant GUID errors
[Fixed] Vests with ColliderHistoryComponent errors
[Fixed] Missing colliders on FAST MT helmets
[Fixed] Dedal NV scope collider material issues
[Fixed] Armor damage manager component errors across all helmet prefabs
[Fixed] M4 AFG player asi GUID errors
[Fixed] Inventory item data errors across multiple prefabs
[Fixed] Incorrect PC GEN III Light vest armor component settings
[Fixed] Potential PMF script replication flooding, listener leaks, and unsafe snapshot codec
Game Version
1.7.0.54
Created
Thu, 30 Jul 2026 07:09:00 GMT
Last Modified
Thu, 30 Jul 2026 07:10:47 GMT

0.15.5090

No buildlog items provided.
Game Version
1.7.0.54
Created
Thu, 23 Jul 2026 19:07:37 GMT
Last Modified
Thu, 23 Jul 2026 19:09:27 GMT

0.15.5089

[Added] Added AA CPC with Shoulder protection
[Added] Added A18 with Shoulder protection
[Added] NIJ IIIA armor gamemat material preset

[Improved] AN-94 Animations
[Improved] MSV Gen II vest collider now uses NIJ IIIA gamemat

[Fixed] Fixed T14 Hatch being able to be opened by enemy faction
[Fixed] Fixed 6Sh117 vest incorrectly spawning with plates inside; fixes #1383
[Fixed] Fixed certain A18 pouch presets blocking backpack slot; fixes #1396
[Fixed] Overlapping registration of the infantry and vehicle radial wheels; fixes #1404
[Fixed] 6B23 vest using the wrong collider material
[Fixed] Ratnik Azart pouch GUID issue
[Fixed] Collider errors in the Ratnik pouch prefabs
[Fixed] Fixed duplicate GUIDs in multiple prefabs; fixes #1418
[Fixed] Fixed clipping of USMC RAT boot through leg; fixes #1406
[Fixed] Fixed clipping of Rocky boot through leg; fixes #1381
[Fixed] Fixed some 6B47 variants not being able to equip cover; fixes #1405
[Fixed] Fixed B-lite strobe visible in first person while on helmet; fixes #1403
Game Version
1.7.0.54
Created
Wed, 22 Jul 2026 09:57:55 GMT
Last Modified
Wed, 22 Jul 2026 09:59:51 GMT

0.15.5072

[Fixed] ActionContext issues with HelicopterContext & TurretContext
Game Version
1.7.0.54
Created
Sun, 12 Jul 2026 11:06:00 GMT
Last Modified
Sun, 12 Jul 2026 11:07:37 GMT

0.15.5071

[Fixed] Fixed broken helicopter rockets
Game Version
1.7.0.54
Created
Sat, 11 Jul 2026 16:18:57 GMT
Last Modified
Sat, 11 Jul 2026 16:20:16 GMT

0.15.5069

[Added] Added A18 with neck protection


[Fixed] Ars arma shoulder protection rig
[Fixed] Fixed playable factions in Combat Ops
Game Version
1.7.0.54
Created
Sat, 11 Jul 2026 10:12:00 GMT
Last Modified
Sat, 11 Jul 2026 10:13:48 GMT

0.15.5064

[Added] Added 6B23 vest
[Added] Added MSV GII vest
[Added] Added 6SH117 rig
[Added] Added zenitco B50 handguard
[Added] Added zenitco PT-2 stock
[Added] Added PKM and PKP with zenitco mods
[Added] Heavy A18 pouch preset without backpack
[Added] FCS overlay
[Added] Thermal for vehicle turrets
[Added] Fire Suppression on T-14, Typhoon and K-17
[Added] ESS on T-14, Typhoon and K-17
[Added] HunterKiller on T-14
[Added] Towing Cable
[Added] Radar
[Added] HK416A5 VFG Variant

[Improved] K17, K4386, T14 animation graph now updated for 1.7 update
[Improved] Lead Indicator
[Improved] APS
[Improved] Fire Suppression
[Improved] HUD Icons
[Improved] Made wristwatch component more robust against null ref exceptions; fixes #1395
[Improved] HK416 was showing wrong name and description in Arsenal
[Improved] Editable entity catalog filter ordering
[Improved] HK416A5 Iron sight Fixed issue #1379
[Improved] HK416A5 Bipod bone
[Improved] Updated Combat Ops scenarios + added new script for maintaining the scenario
[Improved] Corrected the BUIS front sight core prefab configuration
[Improved] HK416A5 colliders

[Fixed] T14 not able to switch seats; fixes #1157
[Fixed] T14 not able to pull out gunner when unconscious
[Fixed] K17 not able to pull out gunner when unconscious
[Fixed] K4386 not being able to pull out gunner when unconscious; fixes#1113
[Fixed] M4 ODG charging handle having the wrong material
[Fixed] Missing T14 door prompts icons
[Fixed] Missing T14 control repair point
[Fixed] Missing K17 door prompts icons
[Fixed] Missing K4386 door prompts icons
[Fixed] A18 light pouch rig preset was blocking backpack slot wrongly; fixes #1385
[Fixed] A18 pouch preset was holstering sidearm into wrong position; fixes #1391
[Fixed] Vehicle radial menu keybind
[Fixed] M4 BLK charging handle having the wrong material
[Fixed] Stacking issue with Ratnik vests
[Fixed] M40A1 weapon handling sound file errors
[Fixed] Various collider material errors
[Fixed] No plate 6B46 chest rig still came with plates; fixes #1388
[Fixed] Fixed wrong ground model ref in 6B46 vests
[Fixed] Fixed faction affiliation of ATACS G3 shirt and pants; fixes #1382
[Fixed] Fixed T14 Wreck model causing client crashes
[Fixed] V-Lite collider material errors
[Fixed] Radio pouches not updating correctly when spawning with or equipping a radio
Game Version
1.7.0.54
Created
Fri, 10 Jul 2026 11:52:00 GMT
Last Modified
Fri, 10 Jul 2026 11:53:27 GMT

0.15.5032

[Fixed] New 6B47 helmet cover showing up in first person; fixes #1380
[Fixed] Fixed T14, K17, K4386 salvage action position
[Fixed] Radial menu scripts for Arma Reforger v1.7.0.54 update; fixes #1387
Game Version
1.7.0.54
Created
Wed, 24 Jun 2026 12:52:51 GMT
Last Modified
Wed, 24 Jun 2026 12:54:27 GMT

0.15.5025

[Added] EMR variant of A18 Scanda
[Added] TV Missile (WIP)
[Added] APS Hardkill System
[Added] Sound when deploying APS Softkill smokes
[Added] APS Hardkill/Softkill on T-14 for testing
[Added] Added new PMAG models, closes #1041
[Added] G3 black and tropic mc shirts
[Added] Ballistic computer (lead indicator)
[Added] Vehicle Radial Menu
[Added] HunterKiller V2 (WIP)
[Added] Reload for APS
[Added] HK416A5 to ION arsenal + minor fixes
[Added] USMC Raider/MARSOC URG-I Configurations
[Added] New GPS map config for Kolguyev and updated Arland + Everon
[Added] G3 for ion: black. for ru: atacs
[Added] M856 and M856A1 Tracer PMAG Prefabs

[Improved] Improved K17 rear ramp action can now be operated from the outside when opened
[Improved] Added G3 shirt LODs
[Improved] APS Softkill/Hardkill system by quadrant
[Improved] IR Missile lock detection and trajectory
[Improved] ESS system
[Improved] Vehicle fire suppression
[Improved] Binoculars function as laser designator
[Improved] IR/TV/Laser Missiles can now be reloaded
[Improved] Reduced multicam saturation and brightness on all vests
[Improved] Reduced EMR saturation and brightness on all vests
[Improved] G3 shirt camo
[Improved] Multiple vehicle functionalities can be accessed via radial menu
[Improved] RHS_2DSightComponent to V3 providing thermal vision support
[Improved] Improvement pass on URG-I M4A1s (Texture improvements, LODs, other fixes/refinements)
[Improved] Commander turret sight stabilization
[Improved] G3 textures
[Improved] Added new g3 stuff in ion arsenal
[Improved] Patch support for g3 shirts
[Improved] Added black g3 for ru
[Improved] Distributed PMAGs to MEF units

[Fixed] Fixed K17 hull tan had disable interior probe disabled
[Fixed] Potential fix for hanging WorldEditor when loading RHS
[Fixed] Separate K17 doors mesh
[Fixed] Fixed: reverted changes from revision 4903 which removed mesh morphing as they no longer crash the engine; fixes #1370
[Fixed] Fixed various PKP bugs; casings were clipping, sights were misaligned; fixes #1358
[Fixed] HK416 had bad collider material assigned
[Fixed] Fixed missing plate from PKP bipod
[Fixed] Fixed K17 Textures Disabled Interior Probe on exterior textures
[Fixed] Fixed K17 separate Ramp Mesh
[Fixed] Fixed K17 ramp action
[Fixed] Fixed windowed PMAGS animations
[Fixed] Fixed animated mags not animating when reloaded out of inventory; fixes #1332
[Fixed] Jamming on guided missiles against APS Softkill
[Fixed] UTurn on Guided Laser Riding Missile (velocity forces straight flight on erratic locks)
[Fixed] Inconsistency with LWR and IWR (now correctly warns of IR and Laser threats)
[Fixed] Unweighted g3 pants LOD
[Fixed] Add class to the config selection on the MapGeneratorPlugin
[Fixed] UpdateMapDescriptors VME errors on the RHS_OrionGPSMapWidgetComponent
[Fixed] Black g3 roughness
[Fixed] PMAG texture errors
[Fixed] 2A42 magazine prefab errors
[Fixed] Kord 127x108 magazine prefab errors
[Fixed] Tucha smoke magazine prefab errors
[Fixed] 6B50 Goggles showing up in first person
[Fixed] Various prefabs having incorrect preview settings
[Fixed] Fixed missing film grain on NVGs
[Fixed] USMC platoon leaders missing magazines because undefined target storage in InventoryStorageManagerComponent
[Fixed] Rearming the T-14 'Armata' when empty; fixes #1367

[Removed] Dead/deprecated ProjectileSoundsManager.et prefab
[Removed] Cleanup dead meta files
Game Version
1.7.0.49
Created
Fri, 19 Jun 2026 15:13:58 GMT
Last Modified
Fri, 19 Jun 2026 15:15:40 GMT

0.15.4955

[Added] G3 Shirts in 6 variations (WIP)
[Added] HK416A5 Initial Release WIP
[Added] Universal guided missile platform (WIP)
[Added] IR homing missile system (WIP)
[Added] Laser-guided missile system (WIP)
[Added] APS Softkill system (WIP)
[Added] New APSV2 Softkill (WIP)
[Added] Examples of IR and Laser-Guided launchers

[Improved] Remade Rocky boot
[Improved] K17 and T14 interior probes
[Improved] K17 and T14 action positions
[Improved] Vehicle interior lights
[Improved] Updated AVS EMR texture
[Improved] G3 Pants model and textures
[Improved] Added G3 Shirts in USMC arsenal
[Improved] Correct display of G3 name
[Improved] MARSOC MC units use the new G3 shirts
[Improved] HK416A5 prefab, skeleton for rails and Firegeo & Colliders
[Improved] HK416A5 LODs, Textures, Animations (Still WIP)
[Improved] HK416A5 Improvements, Base prefab config
[Improved] HK416A5 colliders update
[Improved] Removed placeholder prefab definitions from various particle effects
[Improved] Kurganets-25 HUD updated with universal missile platform integration
[Improved] Kornet and Bulat on Kurganets-25 updated for new missile system testing
[Improved] Collision on Kurganets-25 updated
[Improved] Toned down IR NVG lights and strobe brightness; fixes #1360
[Improved] Severe fix for the Universal Guided Missile (Now working in MP)
[Improved] Kurganets-25 HUD updated with APS indicators
[Improved] Fixed T-90M main cannon
[Improved] Updated K-17 with the new missile system
[Improved] Updated K-17 HUD with the compatible missile system and APS
[Improved] Texture size adjustments for the T-90M and Kurganets-25.
[Improved] Adjusted the log level for the guided missile system on the K-17.

[Fixed] Fixed: Ported scripts to AR version 1.7
[Fixed] Fixed: Glocks were ejecting empty casings from the grip
[Fixed] Fixed: Supply crates werent added into the garbage collection system - now they will be deleted after 30min unless there is a player within 50m radius
[Fixed] Incorrect placard pouch texture on a couple of vest presets
[Fixed] AA-CPC Marksman vest preset to use ATACS-FG Minimap Backpack
[Fixed] Not being able to turn of voice announcer
[Fixed] Altama Maritime Boots prefab preview
[Fixed] K4386 animation workspace errors
[Fixed] RHS_M_ArsenalManagerComponent.c - сompilation error fixed
[Fixed] Solved duplicate and missing GUIDs; fixes #1363
[Fixed] Solved various T14 texture and shading problems; fixes #1353
[Fixed] Fixed T14 gunner animation graph errors; fixes #1352

[Removed] Old G3 Pants assets
Game Version
1.7.0.41
Created
Thu, 28 May 2026 16:02:04 GMT
Last Modified
Thu, 28 May 2026 16:04:19 GMT

0.14.4899

[Added] SC ARC V2 Coy to US arsenal
[Added] Added PKP

[Improved] Remade Altama Maritime boot

[Fixed] PMFGPSMapWidgetComponent VME errors
Game Version
1.6.0.119
Created
Mon, 20 Apr 2026 06:09:00 GMT
Last Modified
Mon, 20 Apr 2026 06:10:02 GMT

0.14.4886

[Added] Map generator plugin preset config files

[Improved] Kneepads are merged with G3 pants
[Improved] Added prefabs for all multicam camos
[Improved] Old G3 pants have been removed from arsenal. Added to USMC crate: MC pants. Added to ION crate: MC TRP, ALP, ARID, BLK pants
[Improved] Multicam and mc tropic camo textures

[Fixed] Remade button operation sound acp for latest Enfusion spec
[Fixed] Material errors on FROG pants
[Fixed] USMC RAT Boots prefab preview
[Fixed] Missing item collider on the X Ultra Pioneer shoes
[Fixed] Map generator plugin for Workbench
[Fixed] Missing ground colliders for the Sordin headsets

[Removed] All single kneepads assets and prefabs
Game Version
1.6.0.119
Created
Fri, 17 Apr 2026 08:34:00 GMT
Last Modified
Fri, 17 Apr 2026 08:35:01 GMT

0.14.4875

[Added] Added TV150 vest
[Added] Added ATACS FG variant of A18 Scanda
[Added] Added placard for TV119 pouch presets
[Added] Added kneepads to arsenal.
[Added] Added Zenitco Vzor-3 collimator sight

[Improved] Multicam G3 pants and khaki kpads texture
[Improved] Multicam textures desaturated for all vests and pouches
[Improved] Color correction for MC HC ECH cover
[Improved] Tweaked color balance for all FROG camos
[Improved] Multicam textures desaturated for FROG uniforms
[Improved] Crye Uniform kneepad inserts are now handled like patches, can be swapped out. Inventory sometimes has trouble displaying them correctly, but works after dropping and reequipping the pants.
[Improved] Updated ANPRC152A textures; fixes #1326
[Improved] Added LODs to pouches that were missing them; fixes #1321
[Improved] Improved visual of ION parkas
[Improved] Remade USMC RAT Boots

[Fixed] Character legs disappear in arsenal inventory after removing G3 pants
[Fixed] Collider material errors on the new FAB attachment models
[Fixed] Fixed up FROG shirt normal map issues; fixes #1349
[Fixed] Fixed T14 Players getting stuck when switching seats
[Fixed] Optic issues with a small handful of AK104 variants
[Fixed] AK104 prefab that allowed scopes to be attached on wrong slot
[Fixed] Incorrect Coyote strings on various prefabs
[Fixed] Meshobject errors on ECH helmet covers
[Fixed] 6B7 EnvReflMap material error
[Fixed] Additional missing strings on A18 vest pouch presets
[Fixed] Missing ground collider for TV150 vest
[Fixed] Ground collider issues for Lshz LC helmet & TOR cover
[Fixed] Missing strings on TV150 vests

[Removed] Removed all remaining assets co-authored by Vergy
Game Version
1.6.0.119
Created
Wed, 15 Apr 2026 06:13:07 GMT
Last Modified
Wed, 15 Apr 2026 06:13:38 GMT

0.14.4835

[Added] K17_KaZ Colliders
[Added] Added LCD Screen subsystem
[Added] 4 x Box 127x99 M2 to ION M1025s
[Added] Added new FROG shirt
[Added] Khaki texture for kneepads
[Added] BLK MC with G3 kneepads prefab
[Added] Added Ars Arma A18 (In Coyote and MC colors)
[Added] Added FAB PDC Dustcover
[Added] Added FAB AGR47 Pistolgrip
[Added] Added FAB GL Core Stock
[Added] Added AK-74M, AK-105, AK-104 and AK-103 with FAB mods

[Improved] Toned down FROG pants belt
[Improved] New ECH cover textures to match the uniforms
[Improved] Tweaked FILBE Assault straps to fit better with new uniform
[Improved] Replacing tan texture with khaki for MC_camo prefabs like more accurate and popular color
[Improved] All kneepad LOD0 models (fix shadows)
[Improved] Kneepads textures
[Improved] Improved gain control in NVGs when you start adjusting for the first time; fixes #1329
[Improved] Added two additional high gain levels to NVG for particularly dark nights

[Fixed] K4386 Missing interaction sounds
[Fixed] K4386 animation graph errors; fixes #1324
[Fixed] Incorrect fuel tank colliders materials and refuel prompt location
[Fixed] Use of MaterialCube.xob outside of workbench causing errors; fixes #1334
[Fixed] Rigid Body simulation errors on K17
[Fixed] Use of defaultPrefab.et outside of workbench causing errors; fixes #1335
[Fixed] ION M1025_armed_ION_base.et (Humvee) Vehicle Animation Component, fixes #1336
[Fixed] Collider material errors on K4386's hull and turret wreckage models
[Fixed] Fixed K17 Epoch turret default material
[Fixed] Texture error on inversed US flag patch
[Fixed] Fixed default material on K17 driver smokes, IL76_base
[Fixed] Unrequired SaveFileName keyword from mission configs
[Fixed] Missing GUID for the PSO1M2-1.edds file
[Fixed] Added null checks in RHS_M_PlayerController. Thanks to @mkungen89 for heads up; fixes #1340
[Fixed] Cleaned up and inserted null checks in RHS_WeaponAnimationComponent. Thanks to @mkungen89 for heads up; fixes #1341
[Fixed] Added null checks in RHS_RadialMenuDisplay. Thanks to @mkungen89 for heads up; fixes #1342
[Fixed] Removed redundant cache nullification in RHS_RadialMenu. Thanks to @mkungen89 for heads up; fixes #1343
[Fixed] Added null check in Init of RHS_GPSDataLinkComponent. Thanks to @mkungen89 for heads up; fixes #1339
[Fixed] G3 Pants
[Fixed] Fixed: Replaced _base.et variants of prefabs (mags, smokes, and frags) being used by ION characters
[Fixed] Some problems with kneepads rig
Game Version
1.6.0.119
Created
Mon, 30 Mar 2026 23:21:26 GMT
Last Modified
Mon, 30 Mar 2026 23:22:19 GMT

0.14.4795

[Fixed] Changed: Reverted the usage of pure vanilla HDR material when NVG is turned off
Game Version
1.6.0.119
Created
Fri, 06 Feb 2026 21:23:13 GMT
Last Modified
Fri, 06 Feb 2026 21:24:05 GMT

0.14.4794

[Added] Equipment/gear to all RHS_ION and RHS_ION_Coy Characters
[Added] Equipment/Gear to all RHS_ION_Urban and RHS_ION_Urban_Demi Characters.
[Added] RHS_ION Armed M1025 Camo Variants
[Added] RHS_ION Black Static Group
[Added] RHS_ION Black Static and Control the Noise Patches

[Improved] K4386 simulation configuration
[Improved] K4386 Vehicle Simple collider to ease collisions with ground clutter

[Fixed] Resaved files for stability
[Fixed] K17 turrets swap seats and unload casualty actions
[Fixed] SR-3M invalid animation graph logic
Game Version
1.6.0.119
Created
Fri, 06 Feb 2026 07:20:48 GMT
Last Modified
Fri, 06 Feb 2026 07:21:39 GMT

0.14.4776

[Fixed] MEF woodland now uses woodland boonie
[Fixed] M998 Int Desert material fix
[Fixed] Fixed: Compilation errors due to the changes in the AR component members structure
Game Version
1.6.0.108
Created
Thu, 29 Jan 2026 21:30:44 GMT
Last Modified
Thu, 29 Jan 2026 21:31:22 GMT

0.14.4761

[Added] Added two ARS Arma patches
[Added] Added M4A1 and M4A1 CQBR with USGI stock. Closes #1292.
[Added] Ergo Low Profile Ladder rail covers + presets for (M27, M4, M4 ERGO, M4 Block II, M16A4 and AK rifles with the B30/B31 rail combo.) Closes #952
[Added] Added ION Groups - Close Protection Team, Mobile Security Team and Quick Reaction Force.
[Added] ION Groups - Static Security and Special Projects Team
[Added] ION M1025 Armed and Armed MDO variants in both standard and desert colours
[Added] Added ION M1025 variants to ION Configs/EntityCatalog/ION/ION_Vehicles.conf
[Added] Added new FROG pants
[Added] FROG Pants MC to ION_InventoryItems.conf
[Added] FROG Pants MC to RHS ION and RHS ION Coy Characters
[Added] FROG PANTS to USAF FORECON Characters
[Added] FROG PANTS MC to USAG MARSOC MC Characters

[Improved] Changed: Removed from m300 and wml option to cycle modes, as they have only one mode
[Improved] M40A5 Animations

[Fixed] Fixed: VMEs with weapon lights
[Fixed] Fixed: Spotlight cone adjustment was not working for su233, klesh2, m300c and wml
[Fixed] Fixed: su233 and klesh2 were unable to switch back from IR mode with cycle modes keybind
[Fixed] ANPRC152A animation graph invalid source id; fixes #1299
[Fixed] Fixed ION Characters that were spawning in naked or half clothed.
[Fixed] Radio frequency resolution to match Reforger v1.6
[Fixed] Mission config errors & missing SystemsConfig settings
[Fixed] Fixed potential zero division in RHS_TouchScreenPMFGPSMarkerIconSelector; fixes #1314
[Fixed] Added additional null pointer check in SCR_CallInSupportContainer; fixes #1309
[Fixed] Fixed vehicle fuel warning sounds going off even if fuel was full; fixes #1311
[Fixed] Radio beacons can be stuck to objects again; fixes #1308
[Fixed] Fixed refuel action point for T14; fixes #1312
[Fixed] Changed: Disabled RplComponent on the projectiles used by Mk153 and GM94 to maybe make them work in MP
Game Version
1.6.0.108
Created
Fri, 16 Jan 2026 20:38:08 GMT
Last Modified
Fri, 16 Jan 2026 20:39:19 GMT

0.14.4738

[Fixed] Fixed: Round two of fixing (this time) all weapon lights, so they listen to keybinds
Game Version
1.6.0.95
Created
Fri, 12 Dec 2025 11:10:45 GMT
Last Modified
Fri, 12 Dec 2025 11:11:17 GMT

0.14.4737

[Fixed] Duplicate ColliderHistoryComponent on ARS ARMA vest
[Fixed] Mk-153 animation graph workaround fix for crash
[Fixed] Fixed: Weapon lights were not reacting to their keybinds
[Fixed] Fixed: Balaclavas had wrong volume setup making it not fit in most storages
Game Version
1.6.0.87
Created
Thu, 11 Dec 2025 18:04:33 GMT
Last Modified
Thu, 11 Dec 2025 18:05:05 GMT

0.14.4729

[Improved] Added protection for zero division for some scripts
[Improved] Fixed some spelling mistakes in Call-in menu
[Improved] Added some more null checks in scripts
[Improved] Fixed script warnings and hints
[Improved] Changed: Increased the power of the fake volumetric effect of the flashlights to make them more visible from the front; fixes #1293

[Fixed] STANAG 30rnd mag was not working; fixes #1278
[Fixed] ION faction not working in GameMaster
[Fixed] USMC Boonie Hat texture error
[Fixed] Headphones missing inventory item hint string
[Fixed] Add missing Persistence component to NVG base prefab
[Fixed] Fixed bad if logic in PlayerController that could cause null reference exception
[Fixed] Fixed faction radio encryption keys; fixes #1289
[Fixed] ARC V2 Plate Carrier floating magazine slot
[Fixed] Fixed: Clothing attachments did not supporting new persistence system

[Removed] Disabled all EARHS code to prevent unwanted side effects, until it will be fully rewritten
Game Version
1.6.0.76
Created
Thu, 04 Dec 2025 15:45:25 GMT
Last Modified
Thu, 04 Dec 2025 15:46:28 GMT

0.14.4709

[Improved] Changed: Enlarged many item previews to be easier to identify (rail covers, patches, helmet covers, helmets, headphones, gloves)
[Improved] Added some USMC helmet variants to arsenal

[Fixed] Leupold MK4 Broken PIP Material
[Fixed] Fixed: Equipment in pouches and attached to the helmets or other clothing items were not saved with loadout; fixes #1279 #1277
[Fixed] Fixed 6B47 colliders; fixes #1276
[Fixed] Fixed: Replaced duplicate M4 tan rail cover with tan M16 rail cover
[Fixed] Fixed: Item preview of 6in rail covers with forward grips which were previously invisible
[Fixed] Fixed: ECH cat eye helmet attachment preview was showing same generic cloth model as helmet covers
[Fixed] Fixed: 6M2-1 headphones preview didnt show the mic making it look like 6M2
[Fixed] Fixed some reticle PIP errors across all scopes
[Fixed] Fixed: CISS airstrikes werent propagating the author information to the warheads; fixes #1259
Game Version
1.6.0.54
Created
Fri, 07 Nov 2025 23:32:39 GMT
Last Modified
Fri, 07 Nov 2025 23:33:13 GMT

0.14.4699

[Fixed] Broken PIP Material on TA31
[Fixed] Fixed bug preventing items being taken from Arsenal
Game Version
1.6.0.54
Created
Fri, 31 Oct 2025 11:25:52 GMT
Last Modified
Fri, 31 Oct 2025 11:26:44 GMT

0.14.4696

[Fixed] SU-253 Reticle Mip Generation; fixes #1261
[Fixed] 1.6: Fixed buggy NVG HDR mats; fixes #1263
[Fixed] 1.6: Fixed broken FCS layout inheritance; fixes #1268
[Fixed] 1.6: Fixed broken arsenal and resave capability with attachment sliding; fixes #1265
[Fixed] 1.6: Arsenal saving missing items added for both MSV and USMC
[Fixed] 1.6: Script errors in inventory UI connected to armor plates
[Fixed] 1.6: Headgear component GUIDs in line with 1.6 unification; fixes #1266
[Fixed] 1.6: Getting in tracked vehicles was causing crash; fixes #1270
[Fixed] Animation Issues with M40A5
[Fixed] 1.6 Backblast Damage on MK153
[Fixed] M27 Handling audio issues
[Fixed] Open Top M27 Pouch Incorrect index
[Fixed] 1.6 T14 3BM60 Incorrect Ammo Mapping
[Fixed] 1.6 K17 9M133/AGS-30 Incorrect Ammo Mapping
[Fixed] 1.6: Fix 122 and 125mm vehicle shells not working
[Fixed] Fixed Tucha smoke life and magazine setup
Game Version
1.6.0.54
Created
Thu, 30 Oct 2025 17:36:38 GMT
Last Modified
Thu, 30 Oct 2025 17:37:11 GMT

0.13.4679

[Added] Added M16A4
[Added] Added M203 with SU-253/PEQ sight (black/tan/pink) to M4 Block II and M16A4; fixes #618

[Improved] M27 KAC Foregrip Animations
[Improved] AK74M/AK103/AK104/AK105/AK200/AK205 prefabs attachment slot configurations
[Improved] Reorganized AFRF inventory catalog

[Fixed] Fixed broken colliders on MBUS Rear and Front Irons
[Fixed] Fixed LT706 Bipod not animating in some cases
[Fixed] Fixed folding stocks not animating properly on AK's
[Fixed] Fixed GM94 zeroing
[Fixed] Fixed duplicate foregrip attachment slot on AK74M
[Fixed] Fixed RPL errors with RK Foregrips
[Fixed] Animation issues with M203
[Fixed] Various Zenit attachment colliders
[Fixed] Various Zenit handguard colliders
[Fixed] AK74M & AK103 handguard colliders
[Fixed] Zenit RK grips prefab inheritance
[Fixed] AK12 magazine prefab model preview issue
Game Version
1.4.0.55
Created
Wed, 15 Oct 2025 09:04:53 GMT
Last Modified
Wed, 15 Oct 2025 09:05:25 GMT

0.12.4622

[Added] Added Zenitco PT-1 stock
[Added] Added Zenitco B-33 dust cover
[Added] Added Zenitco RK-3 pistol grip
[Added] Added Zenitco B-9M mount
[Added] Added Zenitco DTK-2 muzzle brake
[Added] Added Zenitco AKs to Olive RG Units
[Added] Added Zenitco B33 (FDE)
[Added] Added Zenitco PT-1 (FDE)
[Added] Added FDE Zenitco AKs to SSO units
[Added] Added Zenit B30 handguard
[Added] Added Zenit B31 gastube cover
[Added] Added Zenit B31S gastube cover
[Added] Added Zenit DTK-1 muzzle device
[Added] Added Zenitco RK-0 foregrip
[Added] Added Zenitco RK-1 foregrip
[Added] Added Zenitco RK-2 foregrip
[Added] Added Zenitco RK-6 foregrip
[Added] Added Zenitco B25U mount
[Added] Added Initial Set of RK Foregrip Animations
[Added] Added new ECH Highcut cover models; fixes #1187

[Improved] 30mm HE explosion effects (and 30mm HE and HEI has a little bit different explosion effects)
[Improved] And optimized 9m133 explosion and trail effects
[Improved] Replaced AK-74M mesh with new one
[Improved] Each AK from 100 series now have different texture
[Improved] Slightly adjusted Zenitco FDE handguards to match other Zenitco parts
[Improved] Reduced radius of Fold stock action on AK-74M that was blocking other actions; fixes #1159
[Improved] Added keybindings for binocular range and azimuth finding to control menu; fixes #1163
[Improved] Some string updates

[Fixed] GP106 RGD pouch wrong volume
[Fixed] TV-102 EMR vest prefab numbering strings
[Fixed] 30mm HE wasnt had light on explosion
[Fixed] 2a42 muzzle flash didnt had light
[Fixed] PC Gen 3 Collider was interacting wrong with plates; fixes #1246
[Fixed] USMC Boonie collider was wrong
[Fixed] Bad CPC ArsArma collider import settings
[Fixed] Fix disappearing RU pants at distance; fixes #1250
[Fixed] PixelSizeScale inheritance on various clothing prefabs; fixes #1250
[Fixed] Required rank settings on binoculars for RHS factions; fixes #1247
[Fixed] Attachment positions on the EXFIL Ballistic helmet when wearing a cover
[Fixed] Various helmet and helmet cover strings being incorrect
[Fixed] Removed unintended first-person rendering of various helmet attachments
[Fixed] Strings & prefab fixes for the ARC V2 Plate Carrier
Game Version
1.4.0.55
Created
Sun, 05 Oct 2025 09:54:06 GMT
Last Modified
Sun, 05 Oct 2025 09:55:03 GMT

0.12.4573

[Added] Custom explosion effect for the GM-94 thermobaric projectile
[Added] Added new FILBE Assault backpack models (light and heavy variants); closes #1186
[Added] Replaced USMC Boonie hat textures
[Added] Added AK-200
[Added] Added AK-205

[Improved] RPO-A Effects and sounds
[Improved] Shot sounds for GM94, recoil
[Improved] Replaced AK-74M/105 with AK-200/205 for ATACS RG units
[Improved] Replaced RPG-7 with RPO-A for ATACS RG units
[Improved] Vkpo3.0 atacs var
[Improved] Added some AK103/104 to RG Olive units
[Improved] Removed US/USSR labels from AFRF/USMC structure prefabs

[Fixed] TV-119 vest ground model collider; fixes #1244
[Fixed] Fixed KBS Strelok wrong colliders
[Fixed] Fixed ARC V2 groin protection being not weighted
[Fixed] Equip strings on the AK200 and AK205
Game Version
1.4.0.48
Created
Thu, 04 Sep 2025 11:58:44 GMT
Last Modified
Thu, 04 Sep 2025 11:59:21 GMT

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