RHS - Status Quo

by Red Hammer Studios

0.14.4709

[Improved] Changed: Enlarged many item previews to be easier to identify (rail covers, patches, helmet covers, helmets, headphones, gloves)
[Improved] Added some USMC helmet variants to arsenal

[Fixed] Leupold MK4 Broken PIP Material
[Fixed] Fixed: Equipment in pouches and attached to the helmets or other clothing items were not saved with loadout; fixes #1279 #1277
[Fixed] Fixed 6B47 colliders; fixes #1276
[Fixed] Fixed: Replaced duplicate M4 tan rail cover with tan M16 rail cover
[Fixed] Fixed: Item preview of 6in rail covers with forward grips which were previously invisible
[Fixed] Fixed: ECH cat eye helmet attachment preview was showing same generic cloth model as helmet covers
[Fixed] Fixed: 6M2-1 headphones preview didnt show the mic making it look like 6M2
[Fixed] Fixed some reticle PIP errors across all scopes
[Fixed] Fixed: CISS airstrikes werent propagating the author information to the warheads; fixes #1259
Game Version
1.6.0.54
Created
Fri, 07 Nov 2025 23:32:39 GMT
Last Modified
Fri, 07 Nov 2025 23:33:13 GMT

0.14.4699

[Fixed] Broken PIP Material on TA31
[Fixed] Fixed bug preventing items being taken from Arsenal
Game Version
1.6.0.54
Created
Fri, 31 Oct 2025 11:25:52 GMT
Last Modified
Fri, 31 Oct 2025 11:26:44 GMT

0.14.4696

[Fixed] SU-253 Reticle Mip Generation; fixes #1261
[Fixed] 1.6: Fixed buggy NVG HDR mats; fixes #1263
[Fixed] 1.6: Fixed broken FCS layout inheritance; fixes #1268
[Fixed] 1.6: Fixed broken arsenal and resave capability with attachment sliding; fixes #1265
[Fixed] 1.6: Arsenal saving missing items added for both MSV and USMC
[Fixed] 1.6: Script errors in inventory UI connected to armor plates
[Fixed] 1.6: Headgear component GUIDs in line with 1.6 unification; fixes #1266
[Fixed] 1.6: Getting in tracked vehicles was causing crash; fixes #1270
[Fixed] Animation Issues with M40A5
[Fixed] 1.6 Backblast Damage on MK153
[Fixed] M27 Handling audio issues
[Fixed] Open Top M27 Pouch Incorrect index
[Fixed] 1.6 T14 3BM60 Incorrect Ammo Mapping
[Fixed] 1.6 K17 9M133/AGS-30 Incorrect Ammo Mapping
[Fixed] 1.6: Fix 122 and 125mm vehicle shells not working
[Fixed] Fixed Tucha smoke life and magazine setup
Game Version
1.6.0.54
Created
Thu, 30 Oct 2025 17:36:38 GMT
Last Modified
Thu, 30 Oct 2025 17:37:11 GMT

0.13.4679

[Added] Added M16A4
[Added] Added M203 with SU-253/PEQ sight (black/tan/pink) to M4 Block II and M16A4; fixes #618

[Improved] M27 KAC Foregrip Animations
[Improved] AK74M/AK103/AK104/AK105/AK200/AK205 prefabs attachment slot configurations
[Improved] Reorganized AFRF inventory catalog

[Fixed] Fixed broken colliders on MBUS Rear and Front Irons
[Fixed] Fixed LT706 Bipod not animating in some cases
[Fixed] Fixed folding stocks not animating properly on AK's
[Fixed] Fixed GM94 zeroing
[Fixed] Fixed duplicate foregrip attachment slot on AK74M
[Fixed] Fixed RPL errors with RK Foregrips
[Fixed] Animation issues with M203
[Fixed] Various Zenit attachment colliders
[Fixed] Various Zenit handguard colliders
[Fixed] AK74M & AK103 handguard colliders
[Fixed] Zenit RK grips prefab inheritance
[Fixed] AK12 magazine prefab model preview issue
Game Version
1.4.0.55
Created
Wed, 15 Oct 2025 09:04:53 GMT
Last Modified
Wed, 15 Oct 2025 09:05:25 GMT

0.12.4622

[Added] Added Zenitco PT-1 stock
[Added] Added Zenitco B-33 dust cover
[Added] Added Zenitco RK-3 pistol grip
[Added] Added Zenitco B-9M mount
[Added] Added Zenitco DTK-2 muzzle brake
[Added] Added Zenitco AKs to Olive RG Units
[Added] Added Zenitco B33 (FDE)
[Added] Added Zenitco PT-1 (FDE)
[Added] Added FDE Zenitco AKs to SSO units
[Added] Added Zenit B30 handguard
[Added] Added Zenit B31 gastube cover
[Added] Added Zenit B31S gastube cover
[Added] Added Zenit DTK-1 muzzle device
[Added] Added Zenitco RK-0 foregrip
[Added] Added Zenitco RK-1 foregrip
[Added] Added Zenitco RK-2 foregrip
[Added] Added Zenitco RK-6 foregrip
[Added] Added Zenitco B25U mount
[Added] Added Initial Set of RK Foregrip Animations
[Added] Added new ECH Highcut cover models; fixes #1187

[Improved] 30mm HE explosion effects (and 30mm HE and HEI has a little bit different explosion effects)
[Improved] And optimized 9m133 explosion and trail effects
[Improved] Replaced AK-74M mesh with new one
[Improved] Each AK from 100 series now have different texture
[Improved] Slightly adjusted Zenitco FDE handguards to match other Zenitco parts
[Improved] Reduced radius of Fold stock action on AK-74M that was blocking other actions; fixes #1159
[Improved] Added keybindings for binocular range and azimuth finding to control menu; fixes #1163
[Improved] Some string updates

[Fixed] GP106 RGD pouch wrong volume
[Fixed] TV-102 EMR vest prefab numbering strings
[Fixed] 30mm HE wasnt had light on explosion
[Fixed] 2a42 muzzle flash didnt had light
[Fixed] PC Gen 3 Collider was interacting wrong with plates; fixes #1246
[Fixed] USMC Boonie collider was wrong
[Fixed] Bad CPC ArsArma collider import settings
[Fixed] Fix disappearing RU pants at distance; fixes #1250
[Fixed] PixelSizeScale inheritance on various clothing prefabs; fixes #1250
[Fixed] Required rank settings on binoculars for RHS factions; fixes #1247
[Fixed] Attachment positions on the EXFIL Ballistic helmet when wearing a cover
[Fixed] Various helmet and helmet cover strings being incorrect
[Fixed] Removed unintended first-person rendering of various helmet attachments
[Fixed] Strings & prefab fixes for the ARC V2 Plate Carrier
Game Version
1.4.0.55
Created
Sun, 05 Oct 2025 09:54:06 GMT
Last Modified
Sun, 05 Oct 2025 09:55:03 GMT

0.12.4573

[Added] Custom explosion effect for the GM-94 thermobaric projectile
[Added] Added new FILBE Assault backpack models (light and heavy variants); closes #1186
[Added] Replaced USMC Boonie hat textures
[Added] Added AK-200
[Added] Added AK-205

[Improved] RPO-A Effects and sounds
[Improved] Shot sounds for GM94, recoil
[Improved] Replaced AK-74M/105 with AK-200/205 for ATACS RG units
[Improved] Replaced RPG-7 with RPO-A for ATACS RG units
[Improved] Vkpo3.0 atacs var
[Improved] Added some AK103/104 to RG Olive units
[Improved] Removed US/USSR labels from AFRF/USMC structure prefabs

[Fixed] TV-119 vest ground model collider; fixes #1244
[Fixed] Fixed KBS Strelok wrong colliders
[Fixed] Fixed ARC V2 groin protection being not weighted
[Fixed] Equip strings on the AK200 and AK205
Game Version
1.4.0.48
Created
Thu, 04 Sep 2025 11:58:44 GMT
Last Modified
Thu, 04 Sep 2025 11:59:21 GMT

0.12.4548

[Fixed] Restored old GUID for Optic_PSO1M2-1_HDR.emat
Game Version
1.4.0.48
Created
Fri, 01 Aug 2025 08:01:55 GMT
Last Modified
Fri, 01 Aug 2025 08:02:27 GMT

0.12.4545

[Added] Added few more magazines for M17 loaded with different rounds (M1152, M1153)
[Added] Added Shaw Concepts ARC V2 with groin protection and few new pouches
[Added] Added Cat Ears
[Added] Added: Field manual entry for CISS (in commanding category); fixes #1213
[Added] Added: Ballistic table gadget for 2S1 SPH to the MSV arsenal

[Improved] Changed: NCPC (AOR1, AOR2, MC) will now block vest slot when worn
[Improved] 3of36 Explosion particles
[Improved] Turret sounds for K17 and T14
[Improved] Changed: Increased 2S1 Projectile range from 6.2km to ~9.2km (60% or irl capability)
[Improved] Improved: Upgraded ION Neko Ears to C.A.T.S.

[Fixed] RMR optic prefab RplComponent errors
[Fixed] PCGen III Light was using the wrong preview model
[Fixed] Fixed: PC Gen. III triple mag pouch had wrong position for its mags
[Fixed] Fixed 1p87(new) had wrong reticle position
[Fixed] Resolved GUID errors with Spartan3 helmet's ground models
[Fixed] Fixed missing interaction points on M17 for magazine and safety in inspection mode
[Fixed] Fixed: Exploit for using thermals with NVG when using fullscreen toggle keybinds
[Fixed] Fixed: AN-94 showed a 3 round burst icon despite the fact that the rifle has a 2 round burst; fixes #1226
[Fixed] Fixed: Wrong range shown when adjusting the AN-94 sights to 500 and 600m
[Fixed] Fixed: NVG grain effect wouldnt be visible with lower texture quality
[Fixed] Various helmet collider issues
[Fixed] Proc anim error on klesh2 light prefab
[Fixed] Camera position for the prefab preview of the 6B45 vests
[Fixed] Fixed: Not being able to reload the 2S1 - user action same as on the LAV is present on the back of the 2S1
Game Version
1.4.0.48
Created
Wed, 30 Jul 2025 19:56:11 GMT
Last Modified
Wed, 30 Jul 2025 19:56:41 GMT

0.12.4494

[Added] Added new FILBE Hydration Pack model; fixes issue #1185

[Improved] Color correction of PC G3 and some pouches

[Fixed] GPS2 grip prefab errors
Game Version
1.4.0.38
Created
Thu, 19 Jun 2025 05:29:37 GMT
Last Modified
Thu, 19 Jun 2025 05:30:06 GMT

0.12.4487

[Added] Added: On screen indicator for NVG illuminator being turned ON (red dot on the right side)

[Improved] Changed: Configured NVG action hints fade in and fade out after a little bit of delay
[Improved] Changed: Description of the call-in will now mark failed requirements with red text.
[Improved] Changed: Cannot perform reason shown for requesting call-in actions will now be red to stand out from the action title.

[Fixed] Fixed: functionality of adding blems to the NV effect
[Fixed] Fixed: Instance where server would have seen different cooldown time than users when call-in was canceled.
[Fixed] Fixed: Potential fix to the issue where call-in timer doesnt count down; fixes #1207
Game Version
1.4.0.31
Created
Thu, 12 Jun 2025 12:27:29 GMT
Last Modified
Thu, 12 Jun 2025 12:28:02 GMT

0.12.4483

[Fixed] Missing antennas in RHS conflict
Game Version
1.4.0.29
Created
Thu, 05 Jun 2025 09:01:21 GMT
Last Modified
Thu, 05 Jun 2025 09:02:20 GMT

0.12.4482

[Fixed] Fixed MSV arsenal boxes in CP MSV vs FIA - fixes #1206
Game Version
1.4.0.29
Created
Thu, 05 Jun 2025 06:47:12 GMT
Last Modified
Thu, 05 Jun 2025 06:47:39 GMT

0.12.4481

[Fixed] Fixed test penetration values of 7N6
Game Version
1.4.0.29
Created
Mon, 02 Jun 2025 16:10:57 GMT
Last Modified
Mon, 02 Jun 2025 16:11:27 GMT

0.12.4479

[Added] Added few new round types like 9x19 - M1152, M1153, 7N21, 7N31, 9x18 - 7N25, 7.62x51 - M118 SB LR, M118 SB LR Mk316 Mod 0, M852, M993 AP, 7.62x39 - 57N231U (subsonic), 57BZ231, 57N231 (1989), 7N23, 5.56x45 - Mk262, Mk318, 5.45x49 - 7N24M, 7N39. There are no magazines to use those bullets yet!
[Added] Added various ammo types for AK-103
[Added] Added new PC G3 model
[Added] Added KBS Strelok vest
[Added] Added new ECH lowcut cover; closes #1188
[Added] Added cat eye band for ECH helmets

[Improved] Updated Conflict scenario layers
[Improved] Tweaked dispersion across all bullet types so new bullets make sense - i.e. 7.62x51 OTM bullets are more accurate compared to M80 ball
[Improved] Updated MSV vs FIA Combat Ops scenario
[Improved] Updated USMC vs MSV Combat Ops scenario
[Improved] Added preview images for VKPO groups
[Improved] Added and unified asset browser pictures for groups
[Improved] Configured USMC vehicle pool in Conflict
[Improved] Updated Conflict scenarios
[Improved] Added RHS helicopters to helipad whitelist in order to be able to place helicopters on top of helipad...
[Improved] Testing workshop changelogs when there is change in 2nd addon
[Improved] Test public commit

[Fixed] Fixed back velcro point on helmets no longer working; fixes #1171
[Fixed] Fixes T14 being stuck in forward driver triplex; fixes issue #1165
[Fixed] Fixed: Camera no longer snaps abruptly when entering vehicle turrets in first-person view; fixes #1175
[Fixed] Fixes crash related to trying to open T14 hatch; fixes #1164
[Fixed] Fixed PC Gen 3 weight, now 23% lighter than Gen 2 as stated in description; fixes #1156
[Fixed] Fixed Mi-8MT with pylons was not able to fire its rockets
[Fixed] Fixed USMC groups not being buildable in living quarters
[Fixed] Fixed Mi-8 static decal prefab had extra damage manager which was not necessary
[Fixed] AK103/105 collider errors.

[Removed] Removed HDR override
Game Version
1.4.0.29
Created
Mon, 02 Jun 2025 10:42:18 GMT
Last Modified
Mon, 02 Jun 2025 10:42:48 GMT

0.12.4414

No buildlog items provided.
Game Version
1.3.0.170
Created
Mon, 19 May 2025 11:48:19 GMT
Last Modified
Mon, 19 May 2025 11:49:07 GMT

0.11.4316

[Added] USMC MEF Crewman prefabs
[Added] Added RPO-A
[Added] Added RPO-D
[Added] AFRF BRDM2

[Improved] UBGL loadout set for JPC with mixed pouches and Ranger Green zip-on panel, has been renamed with RG color tag and grouped with the RG JPC sets in Arsenal
[Improved] Added ID/ref numbers to displaynames for Black MCam JPC pouch presets
[Improved] Corrected base AVS weight to be 1.3kg; fixes #1144
[Improved] Additional error handling for the vehicle screens

[Fixed] Cleaned out obsolete "name" parameter that was producing error spam from some weapon attachment slots
[Fixed] Coyote Brown UBGL loadout set for JPC wasn't blocking backpack slot like it should
[Fixed] Black MCam JPC pouch presets with zip-on panels, didn't block backpack slots
[Fixed] Fixed T-14 had no reload context
[Fixed] Fixed an issue that allowed the ranked arsenal lock to be bypassed
[Fixed] Mk 4 reticle blurry when on low gfx settings
[Fixed] Fixed M4 Block II deployed left hand position
[Fixed] Fixed t-14 side racks were causing overpenetration of t-14 hull
[Fixed] Fixed, gpsradiobeacon lasted for 1.5 minutes instead of 15
[Fixed] Fixed PO4x24 PiP not working; fixes #1146
[Fixed] Fixed supply drop crashing servers
[Fixed] Fixed supply box callin sound file errors
Game Version
1.3.0.144
Created
Tue, 15 Apr 2025 20:33:09 GMT
Last Modified
Tue, 15 Apr 2025 20:43:36 GMT

0.11.4250

[Added] Added: Rangefinder_Base prefab for further use

[Improved] PDU4 and Vector21 inherit from Rangefinder_Base
[Improved] Improved rangefinder prefab generalization

[Fixed] Colored strap variants of GPS watches weren't allocated to faction Arsenals
[Fixed] Fixed Russians unable to call UMPK via Vector21
[Fixed] Fixed T14 commander optic zoom
[Fixed] Fix for K17 ramp crashing on probe update when vehicle killed
[Fixed] Changed explosion sound of t14 era from vehicle explosion to more appropriate one
[Fixed] Changed era explosion particle to more appropriate one
[Fixed] Fixed k17 HE projectiles were missing explosion sound
[Fixed] Green hmvvw with pas13g was missing rangefinder and optic zoom
[Fixed] Fixed triplex getting stuck on exit in vehicles; fixes #1128
Game Version
1.3.0.130
Created
Sat, 29 Mar 2025 12:48:37 GMT
Last Modified
Sat, 29 Mar 2025 12:56:15 GMT

0.11.4240

[Fixed] Colored strap variants of GPS watches weren't allocated to faction Arsenals
Game Version
1.3.0.130
Created
Fri, 28 Mar 2025 13:47:37 GMT
Last Modified
Fri, 28 Mar 2025 13:58:41 GMT

0.11.4238

[Added] Added Coyote JPC and couple of pouch presets to ION box
[Added] Added Garmim watches with green strap
[Added] Added Garmim watches with blue strap
[Added] Added Garmim watches with red strap
[Added] Added Garmim watches with black strap
[Added] AK74M and AK105 with Zenitco handguard rails can now mount bipods; work on #1063
[Added] M4 series can now mount bipods; fixes #1063
[Added] Added new versions of Spectrum device for ION and RU
[Added] Added Triada TKO helmet
[Added] Added Caiman Helmet
[Added] Added TV119 vest
[Added] Added Exfil cover and battery pouch
[Added] Added GPS RadioBeacon
[Added] Added VCOG
[Added] Added VCOG + RMR

[Improved] Added glass to Garmim watches
[Improved] Improved Garmim watches textures
[Improved] Added ability to reload K17 Epoch 2A42 from outside on support stations
[Improved] Added ability to reload K17 Berezhok 2A42 from outside on support stations
[Improved] Added ability to reload K17 Epoch 9M113 from outside on support stations
[Improved] Added ability to reload K17 Berezhok 9M113 from outside on support stations
[Improved] Added ability to reload K17 Berezhok AGS from outside on support stations
[Improved] Added ability to reload K17 Epoch Tucha from outside on support stations
[Improved] Added ability to reload K17 Berezhok Tucha from outside on support stations
[Improved] Added ability to reload T-14 2A82 from outside on support stations
[Improved] Added ability to reload T-14 Tucha from outside on support stations
[Improved] Added ability to reload K4386 2A42 AP from outside on support stations
[Improved] Added ability to reload K4386 2A42 HE from outside on support stations
[Improved] Added ability to reload K4386 Tucha from outside on support stations
[Improved] Improved all vest presets with backpack have shoulder offset now
[Improved] Added Harris bipod to ION arsenal
[Improved] Radial menu now has access to gadgets attached to vests; fixes #958
[Improved] Added modeled soft armor to AVS
[Improved] Added modeled soft armor to AVS cummerbund 649
[Improved] Added modeled soft armor to AVS cummerbund radio
[Improved] Added modeled soft armor to AVS neck protection
[Improved] Added modeled soft armor to Bagariy
[Improved] Added modeled soft armor to AA CPC
[Improved] Added modeled soft armor to AA CPC neck protection
[Improved] Added modeled soft armor to ARS groin protection
[Improved] Added modeled soft armor to ARS triple groin protection
[Improved] Added modeled soft armor to NCPC
[Improved] Added modeled soft armor to PC GEN 2
[Improved] Added modeled soft armor to PC GEN 3
[Improved] Added modeled soft armor to PC GEN 3 light
[Improved] Added modeled soft armor to 6B45
[Improved] Added modeled soft armor to 6B48
[Improved] Added modeled soft armor to 6B45 Neck protection
[Improved] Added modeled soft armor to Taktika
[Improved] Added modeled soft armor to Taktika groin protection
[Improved] Added modeled soft armor to Taktika shoulder protection
[Improved] Added modeled soft armor to TV-102 neck protection
[Improved] Added railcovers with grip for m27 back to arsenal
[Improved] Added collider history component to RHS Vest base + SCR_ArmorDamageManagerComponent so it is possible to knock out people with pistols even if bullet doesn't penetrate soft armor
[Improved] Made helmet attachment masses more realistic; fixes #1050
[Improved] Orion GPS device brightness reduced so it no longer burns your retinas off at night; fixed #1055
[Improved] Added probe volumes to K-17 and T-14
[Improved] Added new left hand poses for different m4 handguards
[Improved] Testing Matech alpha test - will probably switch to some custom function controlling alpha mul instead
[Improved] Added countermeasure flares to F/A-18 CAS
[Improved] Added faction affiliation to wearable items; fixes #1099
[Improved] Replaced AN/PEQ-15 with AN/PSQ-23B on M1025 with AN/PAS-13G
[Improved] Added rangefinder with auto zeroing to M1025 with AN/PAS-13G
[Improved] Added Tucha smokes to K17 Epoch driver
[Improved] Small improvements to 1p87 glass
[Improved] Improved Added lods to K17 seats
[Improved] Replaced M2 ammo in all RHS HMVVWS with 4-AP/1-APIT
[Improved] Added env probe to K4386
[Improved] Added missing thumbnails for various characters. Began initial trait updates.

[Fixed] Script API compatibility with AR 1.3
[Fixed] Fixed headphones slot had incorrect position on Exfil helmets
[Fixed] Fixed headset position on Spartan3 / AirFrame helmet
[Fixed] Fixed: Switch brightness action on garmim watches doesn't work; fixes #1071
[Fixed] Fixed SpectrumDevice animation log spam
[Fixed] Fixed M4A1 BLOCK 2 was missing hierarchy component
[Fixed] Fixed M4A1 URGI was missing hierarchy component
[Fixed] Fixed 2A82 Sound was broken after 1.3 update
[Fixed] Fixed 2A18 Sound was broken after 1.3 update
[Fixed] Fixed 9M113 Sound was broken after 1.3 update
[Fixed] Fixed Pouch_Filbe_bandolier had no ground model
[Fixed] Fixed debug worn model was turned on on several vests and vest presets
[Fixed] Fixed wrong left hand position when m240 is deployed while standing or crouching
[Fixed] Vehicle turret zoom was broken after 1.3; fixes #1058
[Fixed] Fixed Vector and PDU ADS overlay delay; fixes #1051
[Fixed] Possible fix for people having problem exiting vehicle triplex, thanks to scobaka; fixes #1084
[Fixed] Fixed several ActionContexts were being overwritten instead of being extended; fixes #1089
[Fixed] Fixed supply drop system spawning extra parachute that hangs in the air; fixes #1085
[Fixed] 1.3: Fixed touch screen buttons not reacting to clicks; fixes #1080
[Fixed] Removed buggy NVG anim that was causing CTD; fixes #1081
[Fixed] 1.3: Fixed K-17 crashing to desktop when moving AI into driver's seat; fixes #1087
[Fixed] 1.3: 2S1 no longer crashes on destruction
[Fixed] Added a workaround for crashes happening when tracked vehicles are destroyed.
[Fixed] Fixed AOR2 FROG **** missing blood texture; fixes #1092
[Fixed] PMF screens were not operatable by when you were possessing an AI; fixes #980
[Fixed] PlaySound causing workbench crash when loading player with PEQs in default loadout; fixes #1096
[Fixed] Fixed Kac rear iron sight was using old model
[Fixed] Fixed equip and pickup sounds for the MK153 container
[Fixed] Fixed the PSQ-23A's collider material on the MBS
[Fixed] Fixed hand slot issues in the inventory; fixes #1100
[Fixed] Turret stabilization controls refactored into own context, should not show up on vehicles where they are not supposed to; fixes #1109
[Fixed] Cleaned up mission config files by removing outdated attributes
[Fixed] Fixed CAS sounds spawning in wrong location in MP; fixes #1102
[Fixed] Fixed supply drop boxes disappearing on landing; fixes #1112
[Fixed] Fixed SR3M projectile spawn position
[Fixed] Fixed minor offset of faradey 906 boots
[Fixed] K17 various crew positions would cause crash if open door action was activated; fixes #1115
[Fixed] 1.3: Fixed broken optic PIP material references; fixes #1118
[Fixed] Fixed all destroyed k4386 turrets used default green paint
[Fixed] Fixed invalid hitboxes on some vehicle parts causing crashes; fixes #1121
[Fixed] PSO-1M2-1 reticle blurry when on low gfx settings; fixes #1123
[Fixed] Fixed some RU balaclava clipping issues; fixes #1097
Game Version
1.3.0.130
Created
Thu, 27 Mar 2025 22:18:26 GMT
Last Modified
Thu, 27 Mar 2025 22:41:11 GMT

0.10.4075

[Improved] Adjusted position and FOV of inventory preview for Bagariy vest

[Fixed] Cleaned up camo1 M27 prefab
[Fixed] Wrong color string in Bagariy pouch presets displayname
[Fixed] Disabled grip test slot in M27IAR_base to prevent log spam
[Fixed] Fixed more log
Game Version
1.2.1.173
Created
Tue, 21 Jan 2025 07:52:03 GMT
Last Modified
Tue, 21 Jan 2025 08:09:37 GMT

0.10.4070

[Added] Zip on panel 2.0 initial injection with 4 patterns(so far)
[Added] LODs to Zip on panel 2.0 models
[Added] CADPAT MT for crye rolled and crye pants
[Added] New military trousers for ION. Prefab made and added to arsenal but not completed
[Added] Added Wartech patch
[Added] Multicam black texture for new military trousers
[Added] Harris detachable bipod now fully functional with M27 and M38
[Added] Added new AA CPC pouch presets
[Added] Added Bagari vest
[Added] CADPAT Temperate to ion
[Added] Canadian flag patch
[Added] M4 carbine with M203
[Added] CAF_CCUE_Trousers
[Added] Added pouch presets without belt for Coyote AVS and JPC
[Added] Added Team Wendy Exfil Helmet
[Added] Added ECH covers in all CADPAT pattern to ion arsenal
[Added] Added ECH LC bare bones helmet to ION arsenal so covers can be used
[Added] Added Spartan-3 Helmet
[Added] Added 6b47 with OpsCore chinstrap
[Added] BCT_Boots

[Improved] Slightly improved K4386 Gearbox and Engine
[Improved] PEQ-16 visible illuminator was too aggressive
[Improved] Tweaked illuminator (lights and lasers) light volume settings to make it more realistic
[Improved] Added a little bit of glow to G45/G17 and M18/M17 tritium sights
[Improved] Adjusted morph/shape-key for MSOB insignia patch, to conform with curvature of other patches
[Improved] Slightly improved K4386 armored glass
[Improved] Added new Reload Empty animation for both M4 platform, and M27 IAR
[Improved] ION radio frequency encryption key is now "baguette"
[Improved] Work on standardizing displayname strings for AFRF helmets

[Fixed] Black screen when in a vehicle crash as passenger; fixes #1031
[Fixed] Fixed colliders of some of the helmet ground models
[Fixed] Helstar strobe has swapped mode descriptions in radial for IR modes
[Fixed] 1PN138 had wrong name in radial
[Fixed] Possible fix for scope misalignment on k17/k4386
[Fixed] LBH ground model was missing collider; fixes issue #1044
[Fixed] Fixed wrong position of mag detach action on SMAW
[Fixed] Fixed broken safety animation on smaw
[Fixed] Fixed: Supply drop would be stuck mid air for proxy clients; fixes #1027
[Fixed] Fixed: Supply drop wouldn't spawn its impact sounds and particles
[Fixed] Fixed: USAF supply crate wasn't be marked for GM as a faction object
[Fixed] Fixed M4 lower markings
[Fixed] Description strings for some M4A1s with M203, referred to M320 instead of M203
[Fixed] Some TV110 pouch presets were blocking backpack slot when they shouldn't
[Fixed] Some AACPC/AAAVS pouch presets with GMR packs were not blocking backpack slot
[Fixed] Fixed: Ducked taped the warheads of GBU/KH/UMPK to conform to the AR bug that hinders the performance of large explosives - their AOE is somewhat reduced but because of that their damage should work (around 20m radius)
[Fixed] Added unique numbers to Order parameter in faction config - this should prevent spawning problems connected with random order on server & client
[Fixed] Fixed, wrong rotation of fire selector on M27
[Fixed] AN-94 did not allow reattaching bayonets once removed (added an invisible, non-removable attachment with the required ObstructionAttributes class)

[Removed] Removed vertical grip prototype
Game Version
1.2.1.173
Created
Mon, 20 Jan 2025 14:11:59 GMT
Last Modified
Mon, 20 Jan 2025 14:30:02 GMT

0.10.3948

[Added] Added tan version of ural4320
[Added] Added front grip prototype
[Added] Added USMC MEF AT Teams
[Added] Added MK153 SMAW MOD.2

[Improved] Tweaked light attenuation parameters for PEQ-16 visible illuminator
[Improved] Fixed supply drop mislabeling in GM. Fixes #1021

[Fixed] Fixed floating pouch loadouts on custom loadout respawn; Fixes #1022
[Fixed] Some lights were causing gras and clutter to be flattened in front of player when on; fixes issue #1023

[Removed] Dummy flash hider prefabs that were slotted in 5.56mm suppressors. The flash hider meshes are now part of the suppressor model to avoid potential crashes
Game Version
1.2.1.169
Created
Mon, 16 Dec 2024 22:39:01 GMT
Last Modified
Mon, 16 Dec 2024 22:57:04 GMT

0.10.3906

[Added] Added gray, green and coyote variants of MICH2000 helmet
[Added] Muzzle attachment slots for weapons that accept suppressors
[Added] Made and unsuppressed M4A1 CQBR prefab, and modified the existing suppressed one to inherit from it
[Added] K-4386 Typhoon-VDV
[Added] K-4386 Typhoon-VDV (unarmed)
[Added] Added K-4386 Green
[Added] Added K-4386 Tan
[Added] Added K-4386 Green (Armed)
[Added] Added K-4386 Tan (Armed)
[Added] Added OPSCORE FAST SF Helmet
[Added] AK-101
[Added] AK-102
[Added] Added sliding rail system for the top sight rail of the M4 and M27 rifles; for now compatible only with collimator sights
[Added] Added TBH-3A Helmet
[Added] Added RGR JPC
[Added] Suppressor slot to SVD
[Added] TGP-V 2 suppressor for SVD
[Added] Added USMC M67, M18 and UBGL pouches
[Added] Added USMC Bandolier
[Added] Added GL presets to all coyote vests
[Added] Added new PC G2 pouch presets
[Added] Added Night Desert Parka
[Added] Added CADPAT Multi-Terrain Parka
[Added] Attachment version of KAC M4 folding front sight
[Added] Added SU-233/PVS weapon light
[Added] Added Rosgvardiya variant of K4386
[Added] M16A2 with weaver rail
[Added] M16A2 carbine with weaver rail
[Added] Added black AVS
[Added] Added Surefire M300C tactical light
[Added] ION branded parkas
[Added] Civilian-style parkas
[Added] Added WML tactical light
[Added] Added SU-57 fly-by
[Added] Added F-22 fly-by
[Added] Added AN/PSQ-23 Storm rangefinder
[Added] Added Klesh-2 flashlight; fixes #1003
[Added] Casual T-Shirt
[Added] ION M1025
[Added] M4A1 URG-I ("SOPMOD Block 3"). With with 10.3, 11.5, and 14.5 inch barrels
[Added] Added range based zeroing to vehicle optics
[Added] Added Radio Recon teams and characters for both USAF and AFRF
[Added] Muscle shirts and sleeveless VDV telnyashka
[Added] T-Shirts
[Added] L8A Tactical Rear Sight
[Added] DD Barrels without decals 10.3 11.5 14.5

[Improved] Updated weapon animation graphs
[Improved] Hid weapons in Arsenal that were pre-equipped with suppressors by marking them as WEAPON_VARIANT, now that suppressors can be added as attachments
[Improved] Tweaked M4 LOD transitions to stop switching too soon
[Improved] Added visual damage to turrets when destroyed
[Improved] Added visual damage to tires
[Improved] LSHZ helmet now can be used without cover
[Improved] Corrected AK-105 rate of fire (now 600 rnd/min)
[Improved] Tweaked strobe vis and IR light configurations;
[Improved] Improved driver and gunner displays for K4386
[Improved] Camo/Color strings in displaynames for MICH and CVC helmets
[Improved] LBH helmets with liberator headsets now use shorter version of displayname string
[Improved] Replaced chinstrap for green and gray miches to MSA one
[Improved] Renamed grey MICH 2000 as "ACH" now it has correct MSA straps
[Improved] Enables rail sliding on all compatible scopes and weapons
[Improved] Moved NT4 models slightly forward in .fbx so they are positioned more correctly w/r/t rifle muzzle
[Improved] Reworked M27 attachment slots. Lasers can be side mounted now.
[Improved] M27 rail cover kits only compatible with M27 now.
[Improved] Lasers use new rail sliding system.
[Improved] Reduced melee damage of M4s and M27s in line with current values on vanilla weapons
[Improved] Reworked M4 attachment slots. Lasers can be side mounted now. ERGO and FSP have front mounting points. Fixes #778
[Improved] M4 carry handle sight inventory volume now calculated the same as other similarly sized attachments
[Improved] Some VKPO pants were missing LODs
[Improved] All applicable skeletons have been reconfigured to be compatible with Reforger 1.2.1
[Improved] NVG toggle now 2xDUp on new controller scheme.
[Improved] Added hints for turret stabilization, rangefinder and target following mode
[Improved] K-17 and T-14 were missing raindrop sounds
[Improved] Important keybinding hints don't fade away into nothing anymore
[Improved] Tweaked some of the laser and illuminator light sources
[Improved] Shortened name of Perst Classic Gen.4 in radial menu
[Improved] Updated tan surefire textures
[Improved] Mounted lights can have strobe functionality
[Improved] Separated M4A1 charging handle mesh as its own prefab part (to facilitate customization through Workbench)
[Improved] SOPMOD Block II M4s now have a gas block under the rail
[Improved] M4A1 Block II rifles in ION faction replaced with non-US military, 'Daniel Offence' rollmarked rifles
[Improved] Tan Spectre now has a tan MRDS
[Improved] Added Tan and OD Green MBUS sights in ION Arsenal
[Improved] Changed: Added supply drops used by CISS to the GM entity catalog
[Improved] Changed  impact particle effects on armored plates
[Improved] Updated surefire textures
[Improved] Moved helmet covers to be next to their relevant helmet set in REDFOR Arsenal
[Improved] Improvements to NVG overlays and effects
[Improved] Tweaked some source glows of IR lights; fixes #964

[Fixed] Syntax fix for 1.21 update ("Ternimate()"->"Terminate()")
[Fixed] Fixed duplicated AK105 case ejection component which was causing CTD in game
[Fixed] Fixed SR3 animation graph
[Fixed] M4 with black DD rails now in USMC and ION arsenals; fixes #813
[Fixed] Fixed Log Console errors related to Button_Operation.acp - removed no longer existing links in txt editor
[Fixed] Fixed K-17 rear door wasnt closing properly (For some reason, vehicle animations and their blending is driven by events on player animations. BI plz fix)
[Fixed] Fixed Tucha smoke launcher was using AGS magwell
[Fixed] Fixed max elevation on T-14
[Fixed] M4 Carryhandle was missing from arsenal, leading to fault when saving
[Fixed] Fixed bolt action & fire anim selector animations - https://github.com/RHSMODS/statusquo/issues/992
[Fixed] 6L26 (45rnd RPK-74M) tracer magazine didn't have the correct ammo flag icon
[Fixed] Helstar green light was on by default
[Fixed] Fixed normal issues with FAST SF helmet
[Fixed] Velcro slots on MG pouch preset for PC Gen III, weren't displaying patches
[Fixed] Fixed weird glass window collider behaviour on K4386
[Fixed] VGM-93 projectile had missing texture
[Fixed] Lasers were missing attach action.
[Fixed] Laser attachments couldn't be put in pockets and vests
[Fixed] Added idle finger anims to GM94 - fixes GM94 lowered pose
[Fixed] Fixed: NVG effect would persist after users death; fixed #1008
[Fixed] Not being able to adjust the gain of the PAS13 mounted on M2
[Fixed] Fixed missing vehicles in build mode - close #988
[Fixed] Removed variants from Conflict players + fixed missing weapon on AFRF character
[Fixed] Controller key binding of NVG and IR fixed for vehicle optics; fixes #1006
[Fixed] Updated skeleton on Xmas lights
[Fixed] Fixed: Scabbards were flaky; fixes #1014
[Fixed] Fixed K-17 "missing  bone" log spam
[Fixed] TA648MDO + RMR should work in MP now; fixes #977
[Fixed] Fixed: Supply box smoke would continue to emit particles even after box was destroyed
[Fixed] Fixed wrong dovetail attachment position on AKS74UN (B18)
[Fixed] Some TOR helmets had wrong description string.
[Fixed] Fixed arm patch for flora uniform
[Fixed] Fixed Most of weapons with custom sounds were missing interior reverb shader
[Fixed] Fixed: Putting NVG in the backpack would break its animation; fixes #905

[Removed] Removed now unused flashhider prefab from Showcase
[Removed] Removed Open hatch action on k-17
[Removed] Removed Open hatch action on t-14
[Removed] Removed Infratech TWS T1 combo as it was not working
Game Version
1.2.1.169
Created
Thu, 12 Dec 2024 09:27:14 GMT
Last Modified
Thu, 12 Dec 2024 09:45:08 GMT

0.9.3399

[Added] Added Black Ars Arma A20
[Added] Added SOBR olive unit with GM94
[Added] Added multicam TOR cover
[Added] Added Filbe M4 pouch
[Added] Added ESS Crossbow with clear lens
[Added] Added Black Taktika pouch preset with closed mag pouches
[Added] Added NCPC in multicam

[Improved] Added some very crude & WIP prone animations for GM-94
[Improved] Tweaked animation context positions on GM-94

[Fixed] Fixed Long Console errors related to thermal character - removed non existing remaps
[Fixed] Fixed: Infinite reload time displayed to clients when CAS strike is cancelled; fixes #979
Game Version
1.2.0.124
Created
Sat, 14 Sep 2024 16:27:44 GMT
Last Modified
Sat, 14 Sep 2024 16:41:57 GMT

0.9.3372

[Added] Added new inspection anims to GM94
[Added] Added GM-94
[Added] Black and Gray ballcaps for ION PMC
[Added] Flannel shirts in a variety of colors
[Added] Hiking Pants, available in khaki and gray
[Added] Added GM94 RG unit
[Added] Added Ars Arma A20 bandolier
[Added] Added Wartech MP105 mag pouch
[Added] Added GM-94 (Camo)
[Added] Added inspection animations to M40A5
[Added] PKM mag pouch set for 6B45 vests
[Added] Added FAB-500 (UMPK) CAS system
[Added] BOSS Rugby shirt in gray

[Improved] Replaced x with × as multiplication symbol in several strings
[Improved] Some re-sorting of weapons in Arsenal boxes to follow conventional layout across factions: pistols>>rifles>>MGs>>launchers
[Improved] Changed: CISS - Added blue and red smoke to supply drops
[Improved] Changed: CISS - Changed cooldown and cost of call-ins to be more reasonable
[Improved] Added: CISS - Added MSV variant of called in supply drop
[Improved] Some displayname strings for vests, and fixed a couple of wrong ones
[Improved] Adopted standard naming conventions for 6B45 pouch presets

[Fixed] Fixed SpectrumDevice gamepad horizontal input
[Fixed] Added missing collider to GM94
[Fixed] Fixed minor error message about missing string, associated with Block 2 CQBRs
[Fixed] Fixed 1P87+1PN138 Combo had broken reticle
[Fixed] Fixed: CISS - Supply in high wind would fall in a different place for clients
[Fixed] ION were shooting at civilians
[Fixed] Corrected some displaynames for ION gear
[Fixed] Disabled experimental patch slots on Rush packs - hasn't been working properly with the rucksack's vertex skinning/weighing
Game Version
1.2.0.124
Created
Mon, 09 Sep 2024 12:11:48 GMT
Last Modified
Mon, 09 Sep 2024 12:25:46 GMT

0.9.3326

[Added] Initial injection of crye g3 rolled sleeve shirt
[Added] Added optic mount for M2HB
[Added] Added Wartech TV102 vest
[Added] Added Wartech TV115 vest
[Added] Added modern PKM pouch
[Added] GM CAS systems are available again
[Added] Added USMC Waffletop; fixes #748
[Added] Added VDV beret; fixes #949
[Added] Added Mechanix M-Pact
[Added] Added SOBR patches
[Added] Added Khaki Tor cover
[Added] Added Atacs SOBR patch
[Added] Added Spectrum device
[Added] Added black BRAVO4
[Added] Added tan BRAVO4
[Added] Added RMR standalone and on top of the MDO; fixes #636
[Added] Added Ronin Shuto Belt
[Added] Added Multicam Balaclava
[Added] Added new multicam JPC and AVS pouch presets
[Added] Added RHS GPS map generator plugin
[Added] Added RHS own map system prototype for GPS
[Added] Added PMF K17/T14 map screen
[Added] USMC MARSOC Units
[Added] Added Black Gascan glasses
[Added] 6b49 mask
[Added] Added EMR Summer TV102 vest
[Added] Added Wartech HP103 Holster
[Added] Added Wartech GP106 grenade pouch
[Added] Added Wartech MP111 pistol pouch
[Added] Added Wartech MP118 pistol pouch
[Added] Added Wartech UP113 dump pouch
[Added] Added Wartech UP111 radio pouch
[Added] Added Wartech TV106 + TV107 warbelt
[Added] Added EMR pouch presets for TV102 and ARS ARMA AVS
[Added] Added TV102 with neck protection
[Added] Added wartech BB102 backpack
[Added] AN/PAS-13G
[Added] AN/PAS-13G + TS-30A2
[Added] AN/PAS-13G + TA648MDO
[Added] M1025 + AN/PAS-13G
[Added] Added PKM pouches to regular MSV machine gunner
[Added] Added olive SOBR units
[Added] Added EMR VKPO 3.0 units
[Added] Added FORECON units
[Added] Added AOR2 FROG and Crye rolled sleeve shirts; fixes #928

[Improved] Added new reticle mark for 1P87 (modern)
[Improved] Corrected tone mapping on some scopes
[Improved] K17 buoyancy and speed in water
[Improved] Adjusted order of some items in US Arsenal to organise by color/camo
[Improved] Improved Triplexes texture
[Improved] Improved T14/T15/K17 Intergrated radio texture
[Improved] All armed M1025 in RHS now have optics installed by default
[Improved] Light attachments have now source visibility when on (diode is visible from certain angles); fixes #944
[Improved] Helstar 6 now has proper HS-640-04 modes: green stable, red stable, IR stable and IR Flash; fixes #822
[Improved] ECH ground models now have LODs; fixes #479
[Improved] CVC 01 model now has LODs; fixes #480
[Improved] PC Gen 3 ground model now has LODs; fixes #475
[Improved] M40A5 model now has LODs; fixes #473
[Improved] Faradey 1085 boots ground model has LODs now
[Improved] Radial can now be used to interact with attachments on vehicle mounted weapons (see Humvee with M2 that has a PEQ15)
[Improved] Added lods to Peltor headset
[Improved] Slightly improved textures of blue BRAVO4
[Improved] Texture optimization on filbe sub-belt
[Improved] Replaced Okinawa belt with Ronin belt on AVS and JPC presets
[Improved] 6M2 models now have LODs; fixes #483
[Improved] Now there are patch slots on some of TV110 pouch presets
[Improved] AK-74UN models now have LODs; fixes #474
[Improved] Radia menu can now open while sitting in passenger seat of vehicle (clothes attachments only) as well as manning a turret gun with attachments; fixes #889
[Improved] Added basic animation workspace for spectrum device
[Improved] Updated Arland MSV vs FIA Combat Ops scenario
[Improved] Improved 1p90 reticle
[Improved] Leupold Mk4 ER/T 6.5-20x50 now correctly has the Horus H58 reticle; fixes #602
[Improved] Disabled DOF when aiming down sights of Spectrum Device
[Improved] LShZ ground models now have LODs
[Improved] RU balaclava ground model now have LODs
[Improved] Added lods for PMAG
[Improved] LShZ helmet models now have LODs; fixes #478
[Improved] Faradey 1085 models now have LODs; fixes #484
[Improved] RU balaclava worn model now has LODs; fixes #477
[Improved] Disabled ability to zoom on thermal with digital zoom only
[Improved] ACOG LOD switching improved
[Improved] Updated USMC Combat Ops scenario
[Improved] Improved manta cover inheritance
[Improved] Added 6b49 mask to arsenal

[Fixed] Fixed VV Atacs Rifleman lost his mags by moving TV110 triple pouch into TV110
[Fixed] Fixed 7N22 accidental penetration buff
[Fixed] Fixed wrong materials on coyote AVS 6x6 cummerbund
[Fixed] Fixed: CAS in form of KH55 and GBU dropped from FA18 is back in GM arsenal
[Fixed] Improved internal troops faction with new gear
[Fixed] Radial menu was showing bad preview icons
[Fixed] Battery packs were not hiding in FPV; fixed #908
[Fixed] GEO-ONV1 eye lights were misaligned; work on #929
[Fixed] Source point location of light on some IR and light devices was wrong
[Fixed] Switch light had wrong name in radial
[Fixed] TS30A2 zeroing changed to "camera turn"
[Fixed] Fixed wrong reticle texture on 1P90
[Fixed] Fixed triplex layout z-order
[Fixed] Fixed: Radio wouldnt be visible in the pouch; fixes #956
[Fixed] Coy pouches replaced by MC pouches on JPC pouch preset
[Fixed] MICH colliders had some errors
[Fixed] MICH materials had some errors
[Fixed] Fixed 3UBR6 was dealing 0 damage to vehicles
[Fixed] Last LODs of Liberator and Sordin headsets had no skinning
[Fixed] Inventory cloth inspection compatibility with gamepad (works semi-decently); fixes #957
[Fixed] Urban Tan Sentry helmet with AMP headset had wrong offset values for side rail slots
[Fixed] M40 no longer has sight switch if an optic is attached
[Fixed] Fixed AN/PEQ-15 Weight
[Fixed] Fixed AN/PEQ-16 Weight
[Fixed] Suppressed SR-3M had weird recoil settings compared to unsuppressed; fixes #968
[Fixed] Fixed stock folding MP synchronization; fixes #967
[Fixed] Manta prefabs had wrong emat references; fixes #907
[Fixed] Surefire attachments had wrong collider materials assigned
[Fixed] Some Arsenal boxes were lacking proper Handwear and Explosives categorization
[Fixed] Fixed rush 12 ground model lods

[Removed] CHANGED FACTION KEY FOR USAF FACTION [RHS_US_USMC - > RHS_USAF]
[Removed] CHANGED FACTION KEY FOR AFRF FACTION [RHS_RF_MSV - > RHS_AFRF]
Game Version
1.2.0.124
Created
Fri, 06 Sep 2024 20:02:29 GMT
Last Modified
Fri, 06 Sep 2024 20:16:22 GMT

0.9.3094

[Added] Kega explosion particles and sound
[Added] Added all Wartech pouches in EMR
[Added] Added ARS Arma GMR in EMR
[Added] Added ARS Arma HSGI belt in EMR
[Added] Added Shaw Concepts pouches in Multicam
[Added] Added HSGI pouches in Multicam
[Added] Added Wartech MP103 Pouch
[Added] Added JPC Platecarrier
[Added] Added AVS Platecarrier
[Added] Added 6.22 Rush-12 Backpack
[Added] Added ZSh-7V
[Added] Added TS-30A2 scope
[Added] Added TS-30A2 scope (camo)
[Added] Added GEO-ONV1-01 night vision goggles
[Added] 3uor6 30mm round instead of 3uof6
[Added] Added Ars ARMA CPC Mod 2 Platecarrier
[Added] Added NCPC Platecarrier
[Added] Added side armor variants of AVS
[Added] Added new pouches to and JPC AVS
[Added] Added AOR1 LBH
[Added] Added Kiver RSP cover in multicam
[Added] Added OKC-3S bayonet
[Added] Added painted Mich 2000
[Added] Added AVS 6x9 in EMR Camo
[Added] Added AA CPC with Groin protection
[Added] Added EMR AVS with Groin protection

[Improved] PDU-4 and Vector 21 magnification slightly reduced (from 7x to 5x) to keep whole reticle visible on screen, reticle stays true to sight picture
[Improved] Tucha particles and optimization
[Improved] Armata ammo rack particles and sounds
[Improved] Updated RHS Conflict scenario
[Improved] Replaced ammunition in base M40A5 magazine with M118 Special Ball (an additional magazine has been provided using the previous M80 FMJ ammo)
[Improved] Particles for 30mm
[Improved] Plugged in K17 engine start animations
[Improved] ZSh-7V (pilot) helmet can now only accept GEO-ONV1-01 Night vision goggles (ant as of the moment thats the only helmet to which they can be mounted; fixes #918
[Improved] Added: Information when highlighting the GEO-ONV1-01 nvg and ZSh-7V helmet about the mounting compatibility restrictions
[Improved] Corrected designation of 6Kh9-1 bayonet
[Improved] Reworked M4A1 CQBR inheritance so that they inherit from a common base class
[Improved] Reduced muzzle velocity of CQBR rifles
[Improved] Adjusted TV110 preview icon

[Fixed] Fixed major crash
[Fixed] 1P21 PIP magnification - sight rear, front and scope radius needed tweak
[Fixed] Fixed Jeans were missing some hide body parts params
[Fixed] Missing animation files related to M40 safety. (Issue #906)
[Fixed] AKS-74UN w/ LTSU and B-18 picatinny mount having the wrong animation set. (Issue #842)
[Fixed] Fixed Filbe was using using wrong mesh for ground model
[Fixed] Fixed EXPS / SU-231A reticle flickering
[Fixed] Small PDU-4 layout tweak
[Fixed] Fixed FAST MT Marpat wrong texture
[Fixed] TS30A2 reticle changed to rear focal plane, valid only at maximum magnification 8x
[Fixed] Damage on 30mm rounds
[Fixed] Fixed strings on TV-110 pouch presets
[Fixed] Trailing space in PC Gen III display name string
[Fixed] Fixed: Items dragged while arsenal is open would be refunded rather than transferred to the storage to which they were meant to go; fixes #916
[Fixed] Fixed: Inventory option to press F in order to equip an gadget straight from the inventory would not show up; fixes #916
[Fixed] Fixed: When some vest were present then gloves would go to the vest rather than to their dedicated slot; fixes #916
[Fixed] Fixed m240 had broken collider
[Fixed] Some preview icons were not loading the camo correctly; fixes #921
[Fixed] Fixed wrong Taktika belts description
[Fixed] Fixed K17 antena animation CTD
[Fixed] TV-110 triple pouch are now part of the vest

[Removed] Removed some default patches from few TV110 pouch presets
[Removed] 3uof6 30mm round, since it is not real
[Removed] Removed several variants of Mich 2000 and Mich 2001
[Removed] Removed: Game Master - Temporarily removed F/A-18 GBU and KH-55 CAS due to unpredictable crashes
Game Version
1.2.0.98
Created
Fri, 26 Jul 2024 20:27:05 GMT
Last Modified
Fri, 26 Jul 2024 20:39:23 GMT

0.9.2973

[Added] GPD-30 Grenade for AGS-30 on K17
[Added] Tucha smoke launcher shot and explosion sounds
[Added] SureFire 3prong muzzle device muzzle flashes for long and short barrels
[Added] M40 Sounds and particles
[Added] GM-94 Shot and handling sounds
[Added] M240 shot sounds
[Added] M17 Shooting sounds
[Added] SV98 Shooting sounds
[Added] K17 and T14 horn sounds

[Improved] Changed position of first PMF 5.1 display in t14
[Improved] Bayonets attached to AN-94 rifles now follow barrel recoil animation
[Improved] Disabled velcro slots on PC Gen II/III pouch setups that don't have a admin panel on the chest
[Improved] Enabled side plates on PC Gen II
[Improved] TS30-A2 scope's reticle and eye relief configuration
[Improved] More accurate FOV for TS30-A2: 2 * (35.5/2 ft atan2 100 yd) = 6.772 deg
[Improved] TA31 RCO magnification
[Improved] Faster 2D vignette movement for Bravo4, PO4x24, TA648 MDO
[Improved] 1P87 + 1P90 2D FOV and PIP magnification
[Improved] 1P87 1P90 2D reticle color, compression and misalignment
[Improved] Particles for AKSu, SR3m, 9m133
[Improved] Sounds for K17 engine
[Improved] Adjusted position of rear veclro on opscore MT and MID
[Improved] Particle effects for SR3m, AKSu, 2a42
[Improved] Interior sounds of K17 engine
[Improved] Shot sounds for 2a42 and 2a82 and AGS30 (Compressor added)
[Improved] Changed: Added hints to items that can be attached with information how they can be used and an icon of the slot that can accept this item
[Improved] Changed: Reordered items in arsenals so that all headwear are together and headphones, masks and eyewear are after helmets
[Improved] Added new anim sequence for k17 ramp getIn/getOut
[Improved] Added antenna jiggle to K17
[Improved] Added collision to K17 rear ramp
[Improved] Tucha sounds
[Improved] 2a42 shooting sounds and particles
[Improved] Added SPH-44 to arsenal box
[Improved] Changed: IR strobes surfaces can now glow when emitting light (f.e. V-Light)
[Improved] Adjusted the order of ops core type helmets in USAF arsenal box so they're grouped more consistently

[Fixed] Bayonet could not be attached to M27 rifles via inspection
[Fixed] Bayonet could not be attached to AN94 rifles via inspection
[Fixed] 6Kh9 bayonet name did not display correctly in interaction menu
[Fixed] Disabled bayonet slot on CQBR, SOPMOD Block II and ERGO rail variants of M4 rifles - barrels are either too short, or do not have an accessible lug to fit bayonets
[Fixed] Fixed: Helmet attachments disappearing after certain distance from their initial spawn position; Fixes #871
[Fixed] B-lite and VIP strobe had incorrect names in radial menu
[Fixed] Fixed wrong pos of BlueForce pouch on pcgen3 light; Fixes #866
[Fixed] Issue #826. AK-105's sights are now zeroed and animated
[Fixed] Fixed AN-94 barrel movement - this was caused by some missing anims (fire mode and trigger animations)
[Fixed] Updated weapon graphs - replaced FullBodyGadget to FullBody and updated weapon inspection variable. This should fix crouched weapon inspection issue
[Fixed] RPLComponent Parent Node error on several assets (most fixes were already in 0.9.2833, but wasn't included in the changelog)
[Fixed] Fixed: IR lights are working again
[Fixed] Fixed: (1.2) Some spall and warheads had old configurations; fixes #876
[Fixed] Fixed broken scabbard reference in 6B45 rifleman pouch set
[Fixed] Issue #828 Changed inheritance of AK-74M with NPZ rail and GP-25 to inherit from AK-74M w/ GP-25
[Fixed] Ballistics for VOG-30, it matches real data now
[Fixed] Vector 21 and PDU: fixed magnification, reticle scale and consistency with vanilla binoculars
[Fixed] Fixed: wrong configuration of RplComponent of some prefabs; fixes #880
[Fixed] Fixed: GM CAS not working; fixes #873
[Fixed] Fixed: GBU particles could start playing long after the explosion if player wasnt looking at them at that time
[Fixed] Fixed wrong position of 6X9 scabbard on rifleman pouch kit
[Fixed] Fixed wrong position of PONOS camera on all helmets
[Fixed] Some .acp files related to 2a42
[Fixed] Fixed: Some ECH variants were accepting wrong helmet covers
[Fixed] Fixed: Attaching headphones from the arsenal could prevent attachment of the mask to the helmet
[Fixed] Fixed: Added NPE prevention to RHS_LaserLightDevice
[Fixed] Fixed M240 bipod lods were missing skinning
[Fixed] Fixed wrong collider type and material on LBH
[Fixed] TOR-2 ground model collider was broken
[Fixed] TOR-2 face shieled was not hiding in FPV; fixes #857
[Fixed] Fixed: Missing attachable item hints; Fixes #888
[Fixed] Fixed: Attachable headgear like masks or headphones would still disappear when wearer would go outside of replication range of their spawn position
[Fixed] Fixed: Adjust spotlight angle action progress is wrong; Fixes #890
[Fixed] Fixed: Weapon deployment not working form M4A1; Fixes #891
[Fixed] Fixed: SU-260/P MDO item preview was incorrect; fixes #887
[Fixed] Fixed Wrong sound acp file for DAGR and Orion
[Fixed] Minor log spam caused by clothing
[Fixed] Fixed TOR colliders
[Fixed] Fixed NPE trap in RHS_MuzzleEffectComponent.c
[Fixed] M203 now has the detach and attach ammo actions in inspection; fixes #897
[Fixed] Fixed: pouches wouldnt show items stored in them for other clients in MP; fixes #899
[Fixed] Fixed several ground model colliders having wrong material.
[Fixed] Fixed clothing material assign errors; fixes #872
Game Version
1.2.0.76
Created
Mon, 08 Jul 2024 11:40:17 GMT
Last Modified
Mon, 08 Jul 2024 11:52:52 GMT

0.9.2833

[Added] Micro T1 to redfor Arsenal box

[Improved] Changed: Temporarily disabled IR lights functionality to prevent game from crashing when saving the loadout with NVG
[Improved] Added sounds to m40a5 animations
[Improved] Replaced Micro T1s in blufor Arsenal and weapon prefabs. Now contains version with military designation SU-278/PVS

[Fixed] Patched two more prefabs (T14 turrets) which could potentially crash the game
[Fixed] Potential fix for 2S1 & T14 crashes
[Fixed] Resaved PDU4 & Garmin works spaces in order to update their graphs and fix console log warnings
[Fixed] Strings and preview image for Zephyr GTX boots
[Fixed] Fixed Character_RHS_RF_SOF_MG.et was missing helmet
[Fixed] Fixed flibe subbelt ground model
[Fixed] Fixed Vest_PCGen_II/Variants/Vest_PCGen_II_rifleman.et and Vest_PCGen_II/Variants/Vest_PCGen_II_tako3.et were missing ground model
Game Version
1.2.0.70
Created
Fri, 28 Jun 2024 20:38:26 GMT
Last Modified
Fri, 28 Jun 2024 20:49:20 GMT

0.9.2815

[Added] Added AOR2 texture to Crye clothing and FROG pants
[Added] Added OPSCORE LBH
[Added] Added MICH 2000 and MICH 2001
[Added] Added Liberator headset
[Added] Added Sordin headset
[Added] Added ECH helmet cover desert MARPAT
[Added] Added OPSCORE MT and XP with Liberator headset on rail
[Added] Added OPSCORE LBH with Liberator headset on rail
[Added] Added TOR S helmet with Sordin headset on rail
[Added] Added TOR-2 Helmet
[Added] Added ECH with Liberator headset on rail
[Added] Added highcut ECH helmet covers
[Added] Added Bek's Luma boots (localization not done yet)
[Added] Surefire warden
[Added] Surefire socom RC2
[Added] Surefire socom RC3
[Added] Surefire fa762ss
[Added] Surefire prong4
[Added] Surefire prong3
[Added] Surefire muzzles (RC2, RC3, WARDEN, FA762SS, PRONG3, PRONG4)
[Added] LongSleve Hoodie in multicam, black and ATACS
[Added] Added USMC Sub-belt
[Added] Added new PC G3 pouch preset
[Added] Random unit variants in MSV and MEF groups
[Added] Added Tactica pouch preset with no belt
[Added] Added PC G3 pouch preset with no belt
[Added] Vkpo3.0 emr
[Added] Added civilian jeans
[Added] Added TV110 vest
[Added] Added Wartech pouches
[Added] Added new pouches to PC G3
[Added] Added OD and multicam ARS ARMA HSGI belt
[Added] Added Wartech UP101 admin pouch
[Added] Added Wartech UP102 admin pouch
[Added] Added Wartech UP103 medkit pouch
[Added] Added Wartech UP104 utility pouch
[Added] Added Wartech UP108 utility pouch
[Added] Added Wartech UP109 utility pouch
[Added] Added Wartech UP118 utility pouch
[Added] Added Wartech UP120 utility pouch
[Added] Added Blueforce Triple mag pouch
[Added] Added HSGI bleeder medkit pouch
[Added] Added HSGI pistol pouch
[Added] Added Shaw concepts NERD mini pouch
[Added] Added Shaw concepts NERD large pouch
[Added] Added Shaw concepts Placard V3
[Added] Added Shaw concepts Flex pouch
[Added] Added Shaw concepts Raid pouch
[Added] Added PC G3 radio pouch
[Added] Added SU-231A Black
[Added] Added SU-231A Tan
[Added] Added EXPS 3-1 Black
[Added] Added EXPS 3-1 Tan
[Added] Added EXPS 3-2 Black
[Added] Added EXPS 3-2 Tan
[Added] Added EXPS 3-3 Black
[Added] Added EXPS 3-3 Tan
[Added] Added camo version of M27
[Added] Added Camo painted version of SU-231A
[Added] Added black armed MI-8
[Added] Added PC G2 crewman kit
[Added] Strings to MBUS
[Added] Added B-lite strobe

[Improved] Particles of 2a42, 30mm, 2a82, 125mm
[Improved] All OPSCORES and TOR helmet scaled close to ECH
[Improved] KIVER RSP scaled close to ECH
[Improved] Improved model and textures TGPA
[Improved] TGPA new model and textures
[Improved] Changed suspension system on Lowcut ECHs
[Improved] Changed: Reduced all eyewear volume to make them fit most storages; fixes #799
[Improved] Changed: M4A1 and its variants can accept m9 bayonet
[Improved] Changed: Made 6X9 bayonet functional
[Improved] Changed: M27 and its variants can accept m9 bayonet
[Improved] Changed: AN94 and its variants can accept 6X9-1 or 6Kh4 bayonet
[Improved] Changed: Added bayonets to their respective arsenals
[Improved] Sording and Liberator ground models have colliders; fixes #804
[Improved] Vkpo3.0 textures and rig
[Improved] Changed: Helmet covers can now enable velcro slots on helmets which may have previously not have velcro slots and at the same time they can also block them if f.e. such cover doesnt have velcro on it
[Improved] Changed: If helmet cover will obstructed already used slot then game will not allow for equipping such cover until player removes that item from the slot that will be obstructed
[Improved] Changed: When player removes helmet cover which enabled velcro slots then items which were attached to it will be moved to other storage in that players inventory or dropped on the ground if that is not possible
[Improved] Vehicle configs now use Multi Lists; work on #769
[Improved] Switched out some ground models for clothes to more appropriate default models. WIP
[Improved] Improved Various item size fixes
[Improved] Changed capacity of various pouches
[Improved] Tweaked weapon obstruction on M4A1 - fix #825
[Improved] Improved M27 Rear sight model
[Improved] Changed: Made NVG and weapon laser/light device keybind hints visible only for 10s instead of indefinitely
[Improved] Changed AN-94 recoil pattern.
[Improved] Heavily changed M240 recoil
[Improved] US optic localization
[Improved] Glock localization
[Improved] Adjusted M240B rate of fire, accuracy, and init speed to better match actual performance
[Improved] Added new pouches to USMC kits
[Improved] Added new vanilla 40mm flare rounds and gloves to arsenal as well as some missing magazine ammo variants for ARs, M240, & M249.

[Fixed] Tracer color of 3UOF6 (Yellow to Red)
[Fixed] Fixed: 1PN138 NVG was sometimes visible in FPP; fixes #763
[Fixed] Fixed: NVG effect would be removed if user would switch between fullscreen and windowed mode; fixes #764
[Fixed] Fixed: Wrong configuration of helmet covers and their slots; fixes #768
[Fixed] Fixed: Rifle clipping when slung over back with only PC Gen III; fixes #767
[Fixed] Fixed invisible velcro shapes on OPSCORE XP
[Fixed] Added lods to ESS crossbow and Strelok on TOR
[Fixed] Fixed: Not being able to attach patches to the top velcro slot of the pc gen III pouch kit
[Fixed] Fixed: Watch would rotate during some animation when worn on the wrist
[Fixed] Fixed: (1.2) Cas deals no damage; fixes #789
[Fixed] Fixed: (1.2) NVGs broken; fixes #777
[Fixed] Fixed: (1.2) 1P21 PiP reticle range animation; fixes #780
[Fixed] Fixed: (1.2) broken PEQ button sound
[Fixed] Fixed: (1.2) NPE when hovering over items in inventory; fixes #776
[Fixed] Fixed: (1.2) Missing armor plate state indicator; fixes #792
[Fixed] Fixed: (1.2) Armor plates take no damage; fixes #793
[Fixed] Fixed main camera HDR change, when K17/T14 been loaded on client.
[Fixed] Vog pouches volume
[Fixed] Fixed: wrong material used by 40mm marker grenade; fixes #795
[Fixed] Fixed: (1.2) Disabled UseVirtualInventoryReplication for visible storage
[Fixed] Fixed: (1.2) Converted all projectiles BaseDamageEffect into ProjectileDamage
[Fixed] Colliders on worn MICH helmets were importing wrong
[Fixed] MICH 2000/2001 ground models now have colliders
[Fixed] Fixed: (1.2) Getting in the RF BTR-70 gunner seat crashes the game; fixes #801
[Fixed] Fixed: (1.2) RPG rockets dont work; fixes #781
[Fixed] TGP-A collider material fixed
[Fixed] Fixed: NPE due to missing MuzzleUiInfo in MuzzleInMagComponent of SP81
[Fixed] Fixed: (1.2) PSO-1 override was broken; fixes #811
[Fixed] MBUS Front sight causing alternative wrong sight view; fixes #807
[Fixed] MBUS Rear Sight was rotating eye point when folding
[Fixed] TOR Peltor variant fixed collider material
[Fixed] Fixed: (1.2) UGL flyby sounds
[Fixed] Fixed Gascan glasses causing character to fly in some conditions
[Fixed] AK-74M GP-25 mag reload sound was not playing
[Fixed] Fixed wrong colliders on Liberator High Cut ECH
[Fixed] Fixed: (1.2) ARTII scope override was broken; fixes #817
[Fixed] Fixed broken UVs on ECH lowcut with rails and velcro; fixes #821
[Fixed] Fixed various log spam by RHS armor plates
[Fixed] Fixed PC GEN 2 Ground model was missing collider
[Fixed] M240B now has proper weight
[Fixed] Fixed: Light device keybinds not working in 1.2 expiremental; fixed #827
[Fixed] Fixed: RHS factions shooting at civilians and non combatants; fixes #800
[Fixed] M240B Was missing SightsSwitchSkip; Fixes #832
[Fixed] Restored VehicleWheeledSimulation component in K17 & 2S1, which was removed in rev 2625.
[Fixed] Removed _SA suffix from vehicle components - there is no longer non Server Authority version of vehicle simulation
[Fixed] Initial cleanup of vehicle prefabs
[Fixed] Set "Parent Node From Parent" on some prefabs as warning message suggested
[Fixed] Removed duplicated components (RigidBody) on Ammo_Flare_26x45_Base.et
[Fixed] Fixed 2S1 get in/out
[Fixed] Fixed duplicated Rigidbody on marker grenades
[Fixed] Fixed 6x9 missing locale strings
[Fixed] Wrong laser position on M40A5
[Fixed] Fixed MG_RPK74N_1P78.et was missing 1p78
[Fixed] Fixed draggable 9M133
[Fixed] Fixed SR3M lacking any visual recoil
[Fixed] Revived various K17/T14 Smart systems
[Fixed] Revived triplexes

[Removed] Outdated unit prefabs
[Removed] Removed: Deleted override of EGadgetType which was adding RHS_GPS as now vanilla has GPS enum
Game Version
1.2.0.70
Created
Thu, 27 Jun 2024 08:04:32 GMT
Last Modified
Thu, 27 Jun 2024 08:24:05 GMT

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