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RHS - Status Quo
by Red Hammer Studios
0.9.3399
[Added] Added Black Ars Arma A20 [Added] Added SOBR olive unit with GM94 [Added] Added multicam TOR cover [Added] Added Filbe M4 pouch [Added] Added ESS Crossbow with clear lens [Added] Added Black Taktika pouch preset with closed mag pouches [Added] Added NCPC in multicam [Improved] Added some very crude & WIP prone animations for GM-94 [Improved] Tweaked animation context positions on GM-94 [Fixed] Fixed Long Console errors related to thermal character - removed non existing remaps [Fixed] Fixed: Infinite reload time displayed to clients when CAS strike is cancelled; fixes #979
- Game Version
- 1.2.0.124
- Created
- Sat, 14 Sep 2024 16:27:44 GMT
- Last Modified
- Sat, 14 Sep 2024 16:41:57 GMT
0.9.3372
[Added] Added new inspection anims to GM94 [Added] Added GM-94 [Added] Black and Gray ballcaps for ION PMC [Added] Flannel shirts in a variety of colors [Added] Hiking Pants, available in khaki and gray [Added] Added GM94 RG unit [Added] Added Ars Arma A20 bandolier [Added] Added Wartech MP105 mag pouch [Added] Added GM-94 (Camo) [Added] Added inspection animations to M40A5 [Added] PKM mag pouch set for 6B45 vests [Added] Added FAB-500 (UMPK) CAS system [Added] BOSS Rugby shirt in gray [Improved] Replaced x with × as multiplication symbol in several strings [Improved] Some re-sorting of weapons in Arsenal boxes to follow conventional layout across factions: pistols>>rifles>>MGs>>launchers [Improved] Changed: CISS - Added blue and red smoke to supply drops [Improved] Changed: CISS - Changed cooldown and cost of call-ins to be more reasonable [Improved] Added: CISS - Added MSV variant of called in supply drop [Improved] Some displayname strings for vests, and fixed a couple of wrong ones [Improved] Adopted standard naming conventions for 6B45 pouch presets [Fixed] Fixed SpectrumDevice gamepad horizontal input [Fixed] Added missing collider to GM94 [Fixed] Fixed minor error message about missing string, associated with Block 2 CQBRs [Fixed] Fixed 1P87+1PN138 Combo had broken reticle [Fixed] Fixed: CISS - Supply in high wind would fall in a different place for clients [Fixed] ION were shooting at civilians [Fixed] Corrected some displaynames for ION gear [Fixed] Disabled experimental patch slots on Rush packs - hasn't been working properly with the rucksack's vertex skinning/weighing
- Game Version
- 1.2.0.124
- Created
- Mon, 09 Sep 2024 12:11:48 GMT
- Last Modified
- Mon, 09 Sep 2024 12:25:46 GMT
0.9.3326
[Added] Initial injection of crye g3 rolled sleeve shirt [Added] Added optic mount for M2HB [Added] Added Wartech TV102 vest [Added] Added Wartech TV115 vest [Added] Added modern PKM pouch [Added] GM CAS systems are available again [Added] Added USMC Waffletop; fixes #748 [Added] Added VDV beret; fixes #949 [Added] Added Mechanix M-Pact [Added] Added SOBR patches [Added] Added Khaki Tor cover [Added] Added Atacs SOBR patch [Added] Added Spectrum device [Added] Added black BRAVO4 [Added] Added tan BRAVO4 [Added] Added RMR standalone and on top of the MDO; fixes #636 [Added] Added Ronin Shuto Belt [Added] Added Multicam Balaclava [Added] Added new multicam JPC and AVS pouch presets [Added] Added RHS GPS map generator plugin [Added] Added RHS own map system prototype for GPS [Added] Added PMF K17/T14 map screen [Added] USMC MARSOC Units [Added] Added Black Gascan glasses [Added] 6b49 mask [Added] Added EMR Summer TV102 vest [Added] Added Wartech HP103 Holster [Added] Added Wartech GP106 grenade pouch [Added] Added Wartech MP111 pistol pouch [Added] Added Wartech MP118 pistol pouch [Added] Added Wartech UP113 dump pouch [Added] Added Wartech UP111 radio pouch [Added] Added Wartech TV106 + TV107 warbelt [Added] Added EMR pouch presets for TV102 and ARS ARMA AVS [Added] Added TV102 with neck protection [Added] Added wartech BB102 backpack [Added] AN/PAS-13G [Added] AN/PAS-13G + TS-30A2 [Added] AN/PAS-13G + TA648MDO [Added] M1025 + AN/PAS-13G [Added] Added PKM pouches to regular MSV machine gunner [Added] Added olive SOBR units [Added] Added EMR VKPO 3.0 units [Added] Added FORECON units [Added] Added AOR2 FROG and Crye rolled sleeve shirts; fixes #928 [Improved] Added new reticle mark for 1P87 (modern) [Improved] Corrected tone mapping on some scopes [Improved] K17 buoyancy and speed in water [Improved] Adjusted order of some items in US Arsenal to organise by color/camo [Improved] Improved Triplexes texture [Improved] Improved T14/T15/K17 Intergrated radio texture [Improved] All armed M1025 in RHS now have optics installed by default [Improved] Light attachments have now source visibility when on (diode is visible from certain angles); fixes #944 [Improved] Helstar 6 now has proper HS-640-04 modes: green stable, red stable, IR stable and IR Flash; fixes #822 [Improved] ECH ground models now have LODs; fixes #479 [Improved] CVC 01 model now has LODs; fixes #480 [Improved] PC Gen 3 ground model now has LODs; fixes #475 [Improved] M40A5 model now has LODs; fixes #473 [Improved] Faradey 1085 boots ground model has LODs now [Improved] Radial can now be used to interact with attachments on vehicle mounted weapons (see Humvee with M2 that has a PEQ15) [Improved] Added lods to Peltor headset [Improved] Slightly improved textures of blue BRAVO4 [Improved] Texture optimization on filbe sub-belt [Improved] Replaced Okinawa belt with Ronin belt on AVS and JPC presets [Improved] 6M2 models now have LODs; fixes #483 [Improved] Now there are patch slots on some of TV110 pouch presets [Improved] AK-74UN models now have LODs; fixes #474 [Improved] Radia menu can now open while sitting in passenger seat of vehicle (clothes attachments only) as well as manning a turret gun with attachments; fixes #889 [Improved] Added basic animation workspace for spectrum device [Improved] Updated Arland MSV vs FIA Combat Ops scenario [Improved] Improved 1p90 reticle [Improved] Leupold Mk4 ER/T 6.5-20x50 now correctly has the Horus H58 reticle; fixes #602 [Improved] Disabled DOF when aiming down sights of Spectrum Device [Improved] LShZ ground models now have LODs [Improved] RU balaclava ground model now have LODs [Improved] Added lods for PMAG [Improved] LShZ helmet models now have LODs; fixes #478 [Improved] Faradey 1085 models now have LODs; fixes #484 [Improved] RU balaclava worn model now has LODs; fixes #477 [Improved] Disabled ability to zoom on thermal with digital zoom only [Improved] ACOG LOD switching improved [Improved] Updated USMC Combat Ops scenario [Improved] Improved manta cover inheritance [Improved] Added 6b49 mask to arsenal [Fixed] Fixed VV Atacs Rifleman lost his mags by moving TV110 triple pouch into TV110 [Fixed] Fixed 7N22 accidental penetration buff [Fixed] Fixed wrong materials on coyote AVS 6x6 cummerbund [Fixed] Fixed: CAS in form of KH55 and GBU dropped from FA18 is back in GM arsenal [Fixed] Improved internal troops faction with new gear [Fixed] Radial menu was showing bad preview icons [Fixed] Battery packs were not hiding in FPV; fixed #908 [Fixed] GEO-ONV1 eye lights were misaligned; work on #929 [Fixed] Source point location of light on some IR and light devices was wrong [Fixed] Switch light had wrong name in radial [Fixed] TS30A2 zeroing changed to "camera turn" [Fixed] Fixed wrong reticle texture on 1P90 [Fixed] Fixed triplex layout z-order [Fixed] Fixed: Radio wouldnt be visible in the pouch; fixes #956 [Fixed] Coy pouches replaced by MC pouches on JPC pouch preset [Fixed] MICH colliders had some errors [Fixed] MICH materials had some errors [Fixed] Fixed 3UBR6 was dealing 0 damage to vehicles [Fixed] Last LODs of Liberator and Sordin headsets had no skinning [Fixed] Inventory cloth inspection compatibility with gamepad (works semi-decently); fixes #957 [Fixed] Urban Tan Sentry helmet with AMP headset had wrong offset values for side rail slots [Fixed] M40 no longer has sight switch if an optic is attached [Fixed] Fixed AN/PEQ-15 Weight [Fixed] Fixed AN/PEQ-16 Weight [Fixed] Suppressed SR-3M had weird recoil settings compared to unsuppressed; fixes #968 [Fixed] Fixed stock folding MP synchronization; fixes #967 [Fixed] Manta prefabs had wrong emat references; fixes #907 [Fixed] Surefire attachments had wrong collider materials assigned [Fixed] Some Arsenal boxes were lacking proper Handwear and Explosives categorization [Fixed] Fixed rush 12 ground model lods [Removed] CHANGED FACTION KEY FOR USAF FACTION [RHS_US_USMC - > RHS_USAF] [Removed] CHANGED FACTION KEY FOR AFRF FACTION [RHS_RF_MSV - > RHS_AFRF]
- Game Version
- 1.2.0.124
- Created
- Fri, 06 Sep 2024 20:02:29 GMT
- Last Modified
- Fri, 06 Sep 2024 20:16:22 GMT
0.9.3094
[Added] Kega explosion particles and sound [Added] Added all Wartech pouches in EMR [Added] Added ARS Arma GMR in EMR [Added] Added ARS Arma HSGI belt in EMR [Added] Added Shaw Concepts pouches in Multicam [Added] Added HSGI pouches in Multicam [Added] Added Wartech MP103 Pouch [Added] Added JPC Platecarrier [Added] Added AVS Platecarrier [Added] Added 6.22 Rush-12 Backpack [Added] Added ZSh-7V [Added] Added TS-30A2 scope [Added] Added TS-30A2 scope (camo) [Added] Added GEO-ONV1-01 night vision goggles [Added] 3uor6 30mm round instead of 3uof6 [Added] Added Ars ARMA CPC Mod 2 Platecarrier [Added] Added NCPC Platecarrier [Added] Added side armor variants of AVS [Added] Added new pouches to and JPC AVS [Added] Added AOR1 LBH [Added] Added Kiver RSP cover in multicam [Added] Added OKC-3S bayonet [Added] Added painted Mich 2000 [Added] Added AVS 6x9 in EMR Camo [Added] Added AA CPC with Groin protection [Added] Added EMR AVS with Groin protection [Improved] PDU-4 and Vector 21 magnification slightly reduced (from 7x to 5x) to keep whole reticle visible on screen, reticle stays true to sight picture [Improved] Tucha particles and optimization [Improved] Armata ammo rack particles and sounds [Improved] Updated RHS Conflict scenario [Improved] Replaced ammunition in base M40A5 magazine with M118 Special Ball (an additional magazine has been provided using the previous M80 FMJ ammo) [Improved] Particles for 30mm [Improved] Plugged in K17 engine start animations [Improved] ZSh-7V (pilot) helmet can now only accept GEO-ONV1-01 Night vision goggles (ant as of the moment thats the only helmet to which they can be mounted; fixes #918 [Improved] Added: Information when highlighting the GEO-ONV1-01 nvg and ZSh-7V helmet about the mounting compatibility restrictions [Improved] Corrected designation of 6Kh9-1 bayonet [Improved] Reworked M4A1 CQBR inheritance so that they inherit from a common base class [Improved] Reduced muzzle velocity of CQBR rifles [Improved] Adjusted TV110 preview icon [Fixed] Fixed major crash [Fixed] 1P21 PIP magnification - sight rear, front and scope radius needed tweak [Fixed] Fixed Jeans were missing some hide body parts params [Fixed] Missing animation files related to M40 safety. (Issue #906) [Fixed] AKS-74UN w/ LTSU and B-18 picatinny mount having the wrong animation set. (Issue #842) [Fixed] Fixed Filbe was using using wrong mesh for ground model [Fixed] Fixed EXPS / SU-231A reticle flickering [Fixed] Small PDU-4 layout tweak [Fixed] Fixed FAST MT Marpat wrong texture [Fixed] TS30A2 reticle changed to rear focal plane, valid only at maximum magnification 8x [Fixed] Damage on 30mm rounds [Fixed] Fixed strings on TV-110 pouch presets [Fixed] Trailing space in PC Gen III display name string [Fixed] Fixed: Items dragged while arsenal is open would be refunded rather than transferred to the storage to which they were meant to go; fixes #916 [Fixed] Fixed: Inventory option to press F in order to equip an gadget straight from the inventory would not show up; fixes #916 [Fixed] Fixed: When some vest were present then gloves would go to the vest rather than to their dedicated slot; fixes #916 [Fixed] Fixed m240 had broken collider [Fixed] Some preview icons were not loading the camo correctly; fixes #921 [Fixed] Fixed wrong Taktika belts description [Fixed] Fixed K17 antena animation CTD [Fixed] TV-110 triple pouch are now part of the vest [Removed] Removed some default patches from few TV110 pouch presets [Removed] 3uof6 30mm round, since it is not real [Removed] Removed several variants of Mich 2000 and Mich 2001 [Removed] Removed: Game Master - Temporarily removed F/A-18 GBU and KH-55 CAS due to unpredictable crashes
- Game Version
- 1.2.0.98
- Created
- Fri, 26 Jul 2024 20:27:05 GMT
- Last Modified
- Fri, 26 Jul 2024 20:39:23 GMT
0.9.2973
[Added] GPD-30 Grenade for AGS-30 on K17 [Added] Tucha smoke launcher shot and explosion sounds [Added] SureFire 3prong muzzle device muzzle flashes for long and short barrels [Added] M40 Sounds and particles [Added] GM-94 Shot and handling sounds [Added] M240 shot sounds [Added] M17 Shooting sounds [Added] SV98 Shooting sounds [Added] K17 and T14 horn sounds [Improved] Changed position of first PMF 5.1 display in t14 [Improved] Bayonets attached to AN-94 rifles now follow barrel recoil animation [Improved] Disabled velcro slots on PC Gen II/III pouch setups that don't have a admin panel on the chest [Improved] Enabled side plates on PC Gen II [Improved] TS30-A2 scope's reticle and eye relief configuration [Improved] More accurate FOV for TS30-A2: 2 * (35.5/2 ft atan2 100 yd) = 6.772 deg [Improved] TA31 RCO magnification [Improved] Faster 2D vignette movement for Bravo4, PO4x24, TA648 MDO [Improved] 1P87 + 1P90 2D FOV and PIP magnification [Improved] 1P87 1P90 2D reticle color, compression and misalignment [Improved] Particles for AKSu, SR3m, 9m133 [Improved] Sounds for K17 engine [Improved] Adjusted position of rear veclro on opscore MT and MID [Improved] Particle effects for SR3m, AKSu, 2a42 [Improved] Interior sounds of K17 engine [Improved] Shot sounds for 2a42 and 2a82 and AGS30 (Compressor added) [Improved] Changed: Added hints to items that can be attached with information how they can be used and an icon of the slot that can accept this item [Improved] Changed: Reordered items in arsenals so that all headwear are together and headphones, masks and eyewear are after helmets [Improved] Added new anim sequence for k17 ramp getIn/getOut [Improved] Added antenna jiggle to K17 [Improved] Added collision to K17 rear ramp [Improved] Tucha sounds [Improved] 2a42 shooting sounds and particles [Improved] Added SPH-44 to arsenal box [Improved] Changed: IR strobes surfaces can now glow when emitting light (f.e. V-Light) [Improved] Adjusted the order of ops core type helmets in USAF arsenal box so they're grouped more consistently [Fixed] Bayonet could not be attached to M27 rifles via inspection [Fixed] Bayonet could not be attached to AN94 rifles via inspection [Fixed] 6Kh9 bayonet name did not display correctly in interaction menu [Fixed] Disabled bayonet slot on CQBR, SOPMOD Block II and ERGO rail variants of M4 rifles - barrels are either too short, or do not have an accessible lug to fit bayonets [Fixed] Fixed: Helmet attachments disappearing after certain distance from their initial spawn position; Fixes #871 [Fixed] B-lite and VIP strobe had incorrect names in radial menu [Fixed] Fixed wrong pos of BlueForce pouch on pcgen3 light; Fixes #866 [Fixed] Issue #826. AK-105's sights are now zeroed and animated [Fixed] Fixed AN-94 barrel movement - this was caused by some missing anims (fire mode and trigger animations) [Fixed] Updated weapon graphs - replaced FullBodyGadget to FullBody and updated weapon inspection variable. This should fix crouched weapon inspection issue [Fixed] RPLComponent Parent Node error on several assets (most fixes were already in 0.9.2833, but wasn't included in the changelog) [Fixed] Fixed: IR lights are working again [Fixed] Fixed: (1.2) Some spall and warheads had old configurations; fixes #876 [Fixed] Fixed broken scabbard reference in 6B45 rifleman pouch set [Fixed] Issue #828 Changed inheritance of AK-74M with NPZ rail and GP-25 to inherit from AK-74M w/ GP-25 [Fixed] Ballistics for VOG-30, it matches real data now [Fixed] Vector 21 and PDU: fixed magnification, reticle scale and consistency with vanilla binoculars [Fixed] Fixed: wrong configuration of RplComponent of some prefabs; fixes #880 [Fixed] Fixed: GM CAS not working; fixes #873 [Fixed] Fixed: GBU particles could start playing long after the explosion if player wasnt looking at them at that time [Fixed] Fixed wrong position of 6X9 scabbard on rifleman pouch kit [Fixed] Fixed wrong position of PONOS camera on all helmets [Fixed] Some .acp files related to 2a42 [Fixed] Fixed: Some ECH variants were accepting wrong helmet covers [Fixed] Fixed: Attaching headphones from the arsenal could prevent attachment of the mask to the helmet [Fixed] Fixed: Added NPE prevention to RHS_LaserLightDevice [Fixed] Fixed M240 bipod lods were missing skinning [Fixed] Fixed wrong collider type and material on LBH [Fixed] TOR-2 ground model collider was broken [Fixed] TOR-2 face shieled was not hiding in FPV; fixes #857 [Fixed] Fixed: Missing attachable item hints; Fixes #888 [Fixed] Fixed: Attachable headgear like masks or headphones would still disappear when wearer would go outside of replication range of their spawn position [Fixed] Fixed: Adjust spotlight angle action progress is wrong; Fixes #890 [Fixed] Fixed: Weapon deployment not working form M4A1; Fixes #891 [Fixed] Fixed: SU-260/P MDO item preview was incorrect; fixes #887 [Fixed] Fixed Wrong sound acp file for DAGR and Orion [Fixed] Minor log spam caused by clothing [Fixed] Fixed TOR colliders [Fixed] Fixed NPE trap in RHS_MuzzleEffectComponent.c [Fixed] M203 now has the detach and attach ammo actions in inspection; fixes #897 [Fixed] Fixed: pouches wouldnt show items stored in them for other clients in MP; fixes #899 [Fixed] Fixed several ground model colliders having wrong material. [Fixed] Fixed clothing material assign errors; fixes #872
- Game Version
- 1.2.0.76
- Created
- Mon, 08 Jul 2024 11:40:17 GMT
- Last Modified
- Mon, 08 Jul 2024 11:52:52 GMT
0.9.2833
[Added] Micro T1 to redfor Arsenal box [Improved] Changed: Temporarily disabled IR lights functionality to prevent game from crashing when saving the loadout with NVG [Improved] Added sounds to m40a5 animations [Improved] Replaced Micro T1s in blufor Arsenal and weapon prefabs. Now contains version with military designation SU-278/PVS [Fixed] Patched two more prefabs (T14 turrets) which could potentially crash the game [Fixed] Potential fix for 2S1 & T14 crashes [Fixed] Resaved PDU4 & Garmin works spaces in order to update their graphs and fix console log warnings [Fixed] Strings and preview image for Zephyr GTX boots [Fixed] Fixed Character_RHS_RF_SOF_MG.et was missing helmet [Fixed] Fixed flibe subbelt ground model [Fixed] Fixed Vest_PCGen_II/Variants/Vest_PCGen_II_rifleman.et and Vest_PCGen_II/Variants/Vest_PCGen_II_tako3.et were missing ground model
- Game Version
- 1.2.0.70
- Created
- Fri, 28 Jun 2024 20:38:26 GMT
- Last Modified
- Fri, 28 Jun 2024 20:49:20 GMT
0.9.2815
[Added] Added AOR2 texture to Crye clothing and FROG pants [Added] Added OPSCORE LBH [Added] Added MICH 2000 and MICH 2001 [Added] Added Liberator headset [Added] Added Sordin headset [Added] Added ECH helmet cover desert MARPAT [Added] Added OPSCORE MT and XP with Liberator headset on rail [Added] Added OPSCORE LBH with Liberator headset on rail [Added] Added TOR S helmet with Sordin headset on rail [Added] Added TOR-2 Helmet [Added] Added ECH with Liberator headset on rail [Added] Added highcut ECH helmet covers [Added] Added Bek's Luma boots (localization not done yet) [Added] Surefire warden [Added] Surefire socom RC2 [Added] Surefire socom RC3 [Added] Surefire fa762ss [Added] Surefire prong4 [Added] Surefire prong3 [Added] Surefire muzzles (RC2, RC3, WARDEN, FA762SS, PRONG3, PRONG4) [Added] LongSleve Hoodie in multicam, black and ATACS [Added] Added USMC Sub-belt [Added] Added new PC G3 pouch preset [Added] Random unit variants in MSV and MEF groups [Added] Added Tactica pouch preset with no belt [Added] Added PC G3 pouch preset with no belt [Added] Vkpo3.0 emr [Added] Added civilian jeans [Added] Added TV110 vest [Added] Added Wartech pouches [Added] Added new pouches to PC G3 [Added] Added OD and multicam ARS ARMA HSGI belt [Added] Added Wartech UP101 admin pouch [Added] Added Wartech UP102 admin pouch [Added] Added Wartech UP103 medkit pouch [Added] Added Wartech UP104 utility pouch [Added] Added Wartech UP108 utility pouch [Added] Added Wartech UP109 utility pouch [Added] Added Wartech UP118 utility pouch [Added] Added Wartech UP120 utility pouch [Added] Added Blueforce Triple mag pouch [Added] Added HSGI bleeder medkit pouch [Added] Added HSGI pistol pouch [Added] Added Shaw concepts NERD mini pouch [Added] Added Shaw concepts NERD large pouch [Added] Added Shaw concepts Placard V3 [Added] Added Shaw concepts Flex pouch [Added] Added Shaw concepts Raid pouch [Added] Added PC G3 radio pouch [Added] Added SU-231A Black [Added] Added SU-231A Tan [Added] Added EXPS 3-1 Black [Added] Added EXPS 3-1 Tan [Added] Added EXPS 3-2 Black [Added] Added EXPS 3-2 Tan [Added] Added EXPS 3-3 Black [Added] Added EXPS 3-3 Tan [Added] Added camo version of M27 [Added] Added Camo painted version of SU-231A [Added] Added black armed MI-8 [Added] Added PC G2 crewman kit [Added] Strings to MBUS [Added] Added B-lite strobe [Improved] Particles of 2a42, 30mm, 2a82, 125mm [Improved] All OPSCORES and TOR helmet scaled close to ECH [Improved] KIVER RSP scaled close to ECH [Improved] Improved model and textures TGPA [Improved] TGPA new model and textures [Improved] Changed suspension system on Lowcut ECHs [Improved] Changed: Reduced all eyewear volume to make them fit most storages; fixes #799 [Improved] Changed: M4A1 and its variants can accept m9 bayonet [Improved] Changed: Made 6X9 bayonet functional [Improved] Changed: M27 and its variants can accept m9 bayonet [Improved] Changed: AN94 and its variants can accept 6X9-1 or 6Kh4 bayonet [Improved] Changed: Added bayonets to their respective arsenals [Improved] Sording and Liberator ground models have colliders; fixes #804 [Improved] Vkpo3.0 textures and rig [Improved] Changed: Helmet covers can now enable velcro slots on helmets which may have previously not have velcro slots and at the same time they can also block them if f.e. such cover doesnt have velcro on it [Improved] Changed: If helmet cover will obstructed already used slot then game will not allow for equipping such cover until player removes that item from the slot that will be obstructed [Improved] Changed: When player removes helmet cover which enabled velcro slots then items which were attached to it will be moved to other storage in that players inventory or dropped on the ground if that is not possible [Improved] Vehicle configs now use Multi Lists; work on #769 [Improved] Switched out some ground models for clothes to more appropriate default models. WIP [Improved] Improved Various item size fixes [Improved] Changed capacity of various pouches [Improved] Tweaked weapon obstruction on M4A1 - fix #825 [Improved] Improved M27 Rear sight model [Improved] Changed: Made NVG and weapon laser/light device keybind hints visible only for 10s instead of indefinitely [Improved] Changed AN-94 recoil pattern. [Improved] Heavily changed M240 recoil [Improved] US optic localization [Improved] Glock localization [Improved] Adjusted M240B rate of fire, accuracy, and init speed to better match actual performance [Improved] Added new pouches to USMC kits [Improved] Added new vanilla 40mm flare rounds and gloves to arsenal as well as some missing magazine ammo variants for ARs, M240, & M249. [Fixed] Tracer color of 3UOF6 (Yellow to Red) [Fixed] Fixed: 1PN138 NVG was sometimes visible in FPP; fixes #763 [Fixed] Fixed: NVG effect would be removed if user would switch between fullscreen and windowed mode; fixes #764 [Fixed] Fixed: Wrong configuration of helmet covers and their slots; fixes #768 [Fixed] Fixed: Rifle clipping when slung over back with only PC Gen III; fixes #767 [Fixed] Fixed invisible velcro shapes on OPSCORE XP [Fixed] Added lods to ESS crossbow and Strelok on TOR [Fixed] Fixed: Not being able to attach patches to the top velcro slot of the pc gen III pouch kit [Fixed] Fixed: Watch would rotate during some animation when worn on the wrist [Fixed] Fixed: (1.2) Cas deals no damage; fixes #789 [Fixed] Fixed: (1.2) NVGs broken; fixes #777 [Fixed] Fixed: (1.2) 1P21 PiP reticle range animation; fixes #780 [Fixed] Fixed: (1.2) broken PEQ button sound [Fixed] Fixed: (1.2) NPE when hovering over items in inventory; fixes #776 [Fixed] Fixed: (1.2) Missing armor plate state indicator; fixes #792 [Fixed] Fixed: (1.2) Armor plates take no damage; fixes #793 [Fixed] Fixed main camera HDR change, when K17/T14 been loaded on client. [Fixed] Vog pouches volume [Fixed] Fixed: wrong material used by 40mm marker grenade; fixes #795 [Fixed] Fixed: (1.2) Disabled UseVirtualInventoryReplication for visible storage [Fixed] Fixed: (1.2) Converted all projectiles BaseDamageEffect into ProjectileDamage [Fixed] Colliders on worn MICH helmets were importing wrong [Fixed] MICH 2000/2001 ground models now have colliders [Fixed] Fixed: (1.2) Getting in the RF BTR-70 gunner seat crashes the game; fixes #801 [Fixed] Fixed: (1.2) RPG rockets dont work; fixes #781 [Fixed] TGP-A collider material fixed [Fixed] Fixed: NPE due to missing MuzzleUiInfo in MuzzleInMagComponent of SP81 [Fixed] Fixed: (1.2) PSO-1 override was broken; fixes #811 [Fixed] MBUS Front sight causing alternative wrong sight view; fixes #807 [Fixed] MBUS Rear Sight was rotating eye point when folding [Fixed] TOR Peltor variant fixed collider material [Fixed] Fixed: (1.2) UGL flyby sounds [Fixed] Fixed Gascan glasses causing character to fly in some conditions [Fixed] AK-74M GP-25 mag reload sound was not playing [Fixed] Fixed wrong colliders on Liberator High Cut ECH [Fixed] Fixed: (1.2) ARTII scope override was broken; fixes #817 [Fixed] Fixed broken UVs on ECH lowcut with rails and velcro; fixes #821 [Fixed] Fixed various log spam by RHS armor plates [Fixed] Fixed PC GEN 2 Ground model was missing collider [Fixed] M240B now has proper weight [Fixed] Fixed: Light device keybinds not working in 1.2 expiremental; fixed #827 [Fixed] Fixed: RHS factions shooting at civilians and non combatants; fixes #800 [Fixed] M240B Was missing SightsSwitchSkip; Fixes #832 [Fixed] Restored VehicleWheeledSimulation component in K17 & 2S1, which was removed in rev 2625. [Fixed] Removed _SA suffix from vehicle components - there is no longer non Server Authority version of vehicle simulation [Fixed] Initial cleanup of vehicle prefabs [Fixed] Set "Parent Node From Parent" on some prefabs as warning message suggested [Fixed] Removed duplicated components (RigidBody) on Ammo_Flare_26x45_Base.et [Fixed] Fixed 2S1 get in/out [Fixed] Fixed duplicated Rigidbody on marker grenades [Fixed] Fixed 6x9 missing locale strings [Fixed] Wrong laser position on M40A5 [Fixed] Fixed MG_RPK74N_1P78.et was missing 1p78 [Fixed] Fixed draggable 9M133 [Fixed] Fixed SR3M lacking any visual recoil [Fixed] Revived various K17/T14 Smart systems [Fixed] Revived triplexes [Removed] Outdated unit prefabs [Removed] Removed: Deleted override of EGadgetType which was adding RHS_GPS as now vanilla has GPS enum
- Game Version
- 1.2.0.70
- Created
- Thu, 27 Jun 2024 08:04:32 GMT
- Last Modified
- Thu, 27 Jun 2024 08:24:05 GMT
0.9.2812
[Added] Added AOR2 texture to Crye clothing and FROG pants [Added] Added OPSCORE LBH [Added] Added MICH 2000 and MICH 2001 [Added] Added Liberator headset [Added] Added Sordin headset [Added] Added ECH helmet cover desert MARPAT [Added] Added OPSCORE MT and XP with Liberator headset on rail [Added] Added OPSCORE LBH with Liberator headset on rail [Added] Added TOR S helmet with Sordin headset on rail [Added] Added TOR-2 Helmet [Added] Added ECH with Liberator headset on rail [Added] Added highcut ECH helmet covers [Added] Added Bek's Luma boots (localization not done yet) [Added] Surefire warden [Added] Surefire socom RC2 [Added] Surefire socom RC3 [Added] Surefire fa762ss [Added] Surefire prong4 [Added] Surefire prong3 [Added] Surefire muzzles (RC2, RC3, WARDEN, FA762SS, PRONG3, PRONG4) [Added] LongSleve Hoodie in multicam, black and ATACS [Added] Added USMC Sub-belt [Added] Added new PC G3 pouch preset [Added] Random unit variants in MSV and MEF groups [Added] Added Tactica pouch preset with no belt [Added] Added PC G3 pouch preset with no belt [Added] Vkpo3.0 emr [Added] Added civilian jeans [Added] Added TV110 vest [Added] Added Wartech pouches [Added] Added new pouches to PC G3 [Added] Added OD and multicam ARS ARMA HSGI belt [Added] Added Wartech UP101 admin pouch [Added] Added Wartech UP102 admin pouch [Added] Added Wartech UP103 medkit pouch [Added] Added Wartech UP104 utility pouch [Added] Added Wartech UP108 utility pouch [Added] Added Wartech UP109 utility pouch [Added] Added Wartech UP118 utility pouch [Added] Added Wartech UP120 utility pouch [Added] Added Blueforce Triple mag pouch [Added] Added HSGI bleeder medkit pouch [Added] Added HSGI pistol pouch [Added] Added Shaw concepts NERD mini pouch [Added] Added Shaw concepts NERD large pouch [Added] Added Shaw concepts Placard V3 [Added] Added Shaw concepts Flex pouch [Added] Added Shaw concepts Raid pouch [Added] Added PC G3 radio pouch [Added] Added SU-231A Black [Added] Added SU-231A Tan [Added] Added EXPS 3-1 Black [Added] Added EXPS 3-1 Tan [Added] Added EXPS 3-2 Black [Added] Added EXPS 3-2 Tan [Added] Added EXPS 3-3 Black [Added] Added EXPS 3-3 Tan [Added] Added camo version of M27 [Added] Added Camo painted version of SU-231A [Added] Added black armed MI-8 [Added] Added PC G2 crewman kit [Added] Strings to MBUS [Added] Added B-lite strobe [Improved] Particles of 2a42, 30mm, 2a82, 125mm [Improved] All OPSCORES and TOR helmet scaled close to ECH [Improved] KIVER RSP scaled close to ECH [Improved] Improved model and textures TGPA [Improved] TGPA new model and textures [Improved] Changed suspension system on Lowcut ECHs [Improved] Changed: Reduced all eyewear volume to make them fit most storages; fixes #799 [Improved] Changed: M4A1 and its variants can accept m9 bayonet [Improved] Changed: Made 6X9 bayonet functional [Improved] Changed: M27 and its variants can accept m9 bayonet [Improved] Changed: AN94 and its variants can accept 6X9-1 or 6Kh4 bayonet [Improved] Changed: Added bayonets to their respective arsenals [Improved] Sording and Liberator ground models have colliders; fixes #804 [Improved] Vkpo3.0 textures and rig [Improved] Changed: Helmet covers can now enable velcro slots on helmets which may have previously not have velcro slots and at the same time they can also block them if f.e. such cover doesnt have velcro on it [Improved] Changed: If helmet cover will obstructed already used slot then game will not allow for equipping such cover until player removes that item from the slot that will be obstructed [Improved] Changed: When player removes helmet cover which enabled velcro slots then items which were attached to it will be moved to other storage in that players inventory or dropped on the ground if that is not possible [Improved] Vehicle configs now use Multi Lists; work on #769 [Improved] Switched out some ground models for clothes to more appropriate default models. WIP [Improved] Improved Various item size fixes [Improved] Changed capacity of various pouches [Improved] Tweaked weapon obstruction on M4A1 - fix #825 [Improved] Improved M27 Rear sight model [Improved] Changed: Made NVG and weapon laser/light device keybind hints visible only for 10s instead of indefinitely [Improved] Changed AN-94 recoil pattern. [Improved] Heavily changed M240 recoil [Improved] US optic localization [Improved] Glock localization [Improved] Adjusted M240B rate of fire, accuracy, and init speed to better match actual performance [Improved] Added new pouches to USMC kits [Fixed] Tracer color of 3UOF6 (Yellow to Red) [Fixed] Fixed: 1PN138 NVG was sometimes visible in FPP; fixes #763 [Fixed] Fixed: NVG effect would be removed if user would switch between fullscreen and windowed mode; fixes #764 [Fixed] Fixed: Wrong configuration of helmet covers and their slots; fixes #768 [Fixed] Fixed: Rifle clipping when slung over back with only PC Gen III; fixes #767 [Fixed] Fixed invisible velcro shapes on OPSCORE XP [Fixed] Added lods to ESS crossbow and Strelok on TOR [Fixed] Fixed: Not being able to attach patches to the top velcro slot of the pc gen III pouch kit [Fixed] Fixed: Watch would rotate during some animation when worn on the wrist [Fixed] Fixed: (1.2) Cas deals no damage; fixes #789 [Fixed] Fixed: (1.2) NVGs broken; fixes #777 [Fixed] Fixed: (1.2) 1P21 PiP reticle range animation; fixes #780 [Fixed] Fixed: (1.2) broken PEQ button sound [Fixed] Fixed: (1.2) NPE when hovering over items in inventory; fixes #776 [Fixed] Fixed: (1.2) Missing armor plate state indicator; fixes #792 [Fixed] Fixed: (1.2) Armor plates take no damage; fixes #793 [Fixed] Fixed main camera HDR change, when K17/T14 been loaded on client. [Fixed] Vog pouches volume [Fixed] Fixed: wrong material used by 40mm marker grenade; fixes #795 [Fixed] Fixed: (1.2) Disabled UseVirtualInventoryReplication for visible storage [Fixed] Fixed: (1.2) Converted all projectiles BaseDamageEffect into ProjectileDamage [Fixed] Colliders on worn MICH helmets were importing wrong [Fixed] MICH 2000/2001 ground models now have colliders [Fixed] Fixed: (1.2) Getting in the RF BTR-70 gunner seat crashes the game; fixes #801 [Fixed] Fixed: (1.2) RPG rockets dont work; fixes #781 [Fixed] TGP-A collider material fixed [Fixed] Fixed: NPE due to missing MuzzleUiInfo in MuzzleInMagComponent of SP81 [Fixed] Fixed: (1.2) PSO-1 override was broken; fixes #811 [Fixed] MBUS Front sight causing alternative wrong sight view; fixes #807 [Fixed] MBUS Rear Sight was rotating eye point when folding [Fixed] TOR Peltor variant fixed collider material [Fixed] Fixed: (1.2) UGL flyby sounds [Fixed] Fixed Gascan glasses causing character to fly in some conditions [Fixed] AK-74M GP-25 mag reload sound was not playing [Fixed] Fixed wrong colliders on Liberator High Cut ECH [Fixed] Fixed: (1.2) ARTII scope override was broken; fixes #817 [Fixed] Fixed broken UVs on ECH lowcut with rails and velcro; fixes #821 [Fixed] Fixed various log spam by RHS armor plates [Fixed] Fixed PC GEN 2 Ground model was missing collider [Fixed] M240B now has proper weight [Fixed] Fixed: Light device keybinds not working in 1.2 expiremental; fixed #827 [Fixed] Fixed: RHS factions shooting at civilians and non combatants; fixes #800 [Fixed] M240B Was missing SightsSwitchSkip; Fixes #832 [Fixed] Restored VehicleWheeledSimulation component in K17 & 2S1, which was removed in rev 2625. [Fixed] Removed _SA suffix from vehicle components - there is no longer non Server Authority version of vehicle simulation [Fixed] Initial cleanup of vehicle prefabs [Fixed] Set "Parent Node From Parent" on some prefabs as warning message suggested [Fixed] Removed duplicated components (RigidBody) on Ammo_Flare_26x45_Base.et [Fixed] Fixed 2S1 get in/out [Fixed] Fixed duplicated Rigidbody on marker grenades [Fixed] Fixed 6x9 missing locale strings [Fixed] Wrong laser position on M40A5 [Fixed] Fixed MG_RPK74N_1P78.et was missing 1p78 [Fixed] Fixed draggable 9M133 [Fixed] Fixed SR3M lacking any visual recoil [Fixed] Revived various K17/T14 Smart systems [Fixed] Revived triplexes [Removed] Outdated unit prefabs [Removed] Removed: Deleted override of EGadgetType which was adding RHS_GPS as now vanilla has GPS enum
- Game Version
- 1.2.0.70
- Created
- Wed, 26 Jun 2024 23:17:36 GMT
- Last Modified
- Thu, 27 Jun 2024 23:21:46 GMT
0.9.2809
[Added] Added AOR2 texture to Crye clothing and FROG pants [Added] Added OPSCORE LBH [Added] Added MICH 2000 and MICH 2001 [Added] Added Liberator headset [Added] Added Sordin headset [Added] Added ECH helmet cover desert MARPAT [Added] Added OPSCORE MT and XP with Liberator headset on rail [Added] Added OPSCORE LBH with Liberator headset on rail [Added] Added TOR S helmet with Sordin headset on rail [Added] Added TOR-2 Helmet [Added] Added ECH with Liberator headset on rail [Added] Added highcut ECH helmet covers [Added] Added Bek's Luma boots (localization not done yet) [Added] Surefire warden [Added] Surefire socom RC2 [Added] Surefire socom RC3 [Added] Surefire fa762ss [Added] Surefire prong4 [Added] Surefire prong3 [Added] Surefire muzzles (RC2, RC3, WARDEN, FA762SS, PRONG3, PRONG4) [Added] LongSleve Hoodie in multicam, black and ATACS [Added] Added USMC Sub-belt [Added] Added new PC G3 pouch preset [Added] Random unit variants in MSV and MEF groups [Added] Added Tactica pouch preset with no belt [Added] Added PC G3 pouch preset with no belt [Added] Vkpo3.0 emr [Added] Added civilian jeans [Added] Added TV110 vest [Added] Added Wartech pouches [Added] Added new pouches to PC G3 [Added] Added OD and multicam ARS ARMA HSGI belt [Added] Added Wartech UP101 admin pouch [Added] Added Wartech UP102 admin pouch [Added] Added Wartech UP103 medkit pouch [Added] Added Wartech UP104 utility pouch [Added] Added Wartech UP108 utility pouch [Added] Added Wartech UP109 utility pouch [Added] Added Wartech UP118 utility pouch [Added] Added Wartech UP120 utility pouch [Added] Added Blueforce Triple mag pouch [Added] Added HSGI bleeder medkit pouch [Added] Added HSGI pistol pouch [Added] Added Shaw concepts NERD mini pouch [Added] Added Shaw concepts NERD large pouch [Added] Added Shaw concepts Placard V3 [Added] Added Shaw concepts Flex pouch [Added] Added Shaw concepts Raid pouch [Added] Added PC G3 radio pouch [Added] Added SU-231A Black [Added] Added SU-231A Tan [Added] Added EXPS 3-1 Black [Added] Added EXPS 3-1 Tan [Added] Added EXPS 3-2 Black [Added] Added EXPS 3-2 Tan [Added] Added EXPS 3-3 Black [Added] Added EXPS 3-3 Tan [Added] Added camo version of M27 [Added] Added Camo painted version of SU-231A [Added] Added black armed MI-8 [Added] Added PC G2 crewman kit [Added] Strings to MBUS [Added] Added B-lite strobe [Improved] Particles of 2a42, 30mm, 2a82, 125mm [Improved] All OPSCORES and TOR helmet scaled close to ECH [Improved] KIVER RSP scaled close to ECH [Improved] Improved model and textures TGPA [Improved] TGPA new model and textures [Improved] Changed suspension system on Lowcut ECHs [Improved] Changed: Reduced all eyewear volume to make them fit most storages; fixes #799 [Improved] Changed: M4A1 and its variants can accept m9 bayonet [Improved] Changed: Made 6X9 bayonet functional [Improved] Changed: M27 and its variants can accept m9 bayonet [Improved] Changed: AN94 and its variants can accept 6X9-1 or 6Kh4 bayonet [Improved] Changed: Added bayonets to their respective arsenals [Improved] Sording and Liberator ground models have colliders; fixes #804 [Improved] Vkpo3.0 textures and rig [Improved] Changed: Helmet covers can now enable velcro slots on helmets which may have previously not have velcro slots and at the same time they can also block them if f.e. such cover doesnt have velcro on it [Improved] Changed: If helmet cover will obstructed already used slot then game will not allow for equipping such cover until player removes that item from the slot that will be obstructed [Improved] Changed: When player removes helmet cover which enabled velcro slots then items which were attached to it will be moved to other storage in that players inventory or dropped on the ground if that is not possible [Improved] Vehicle configs now use Multi Lists; work on #769 [Improved] Switched out some ground models for clothes to more appropriate default models. WIP [Improved] Improved Various item size fixes [Improved] Changed capacity of various pouches [Improved] Tweaked weapon obstruction on M4A1 - fix #825 [Improved] Improved M27 Rear sight model [Improved] Changed: Made NVG and weapon laser/light device keybind hints visible only for 10s instead of indefinitely [Improved] Changed AN-94 recoil pattern. [Improved] Heavily changed M240 recoil [Improved] US optic localization [Improved] Glock localization [Improved] Adjusted M240B rate of fire, accuracy, and init speed to better match actual performance [Improved] Added new pouches to USMC kits [Fixed] Tracer color of 3UOF6 (Yellow to Red) [Fixed] Fixed: 1PN138 NVG was sometimes visible in FPP; fixes #763 [Fixed] Fixed: NVG effect would be removed if user would switch between fullscreen and windowed mode; fixes #764 [Fixed] Fixed: Wrong configuration of helmet covers and their slots; fixes #768 [Fixed] Fixed: Rifle clipping when slung over back with only PC Gen III; fixes #767 [Fixed] Fixed invisible velcro shapes on OPSCORE XP [Fixed] Added lods to ESS crossbow and Strelok on TOR [Fixed] Fixed: Not being able to attach patches to the top velcro slot of the pc gen III pouch kit [Fixed] Fixed: Watch would rotate during some animation when worn on the wrist [Fixed] Fixed: (1.2) Cas deals no damage; fixes #789 [Fixed] Fixed: (1.2) NVGs broken; fixes #777 [Fixed] Fixed: (1.2) 1P21 PiP reticle range animation; fixes #780 [Fixed] Fixed: (1.2) broken PEQ button sound [Fixed] Fixed: (1.2) NPE when hovering over items in inventory; fixes #776 [Fixed] Fixed: (1.2) Missing armor plate state indicator; fixes #792 [Fixed] Fixed: (1.2) Armor plates take no damage; fixes #793 [Fixed] Fixed main camera HDR change, when K17/T14 been loaded on client. [Fixed] Vog pouches volume [Fixed] Fixed: wrong material used by 40mm marker grenade; fixes #795 [Fixed] Fixed: (1.2) Disabled UseVirtualInventoryReplication for visible storage [Fixed] Fixed: (1.2) Converted all projectiles BaseDamageEffect into ProjectileDamage [Fixed] Colliders on worn MICH helmets were importing wrong [Fixed] MICH 2000/2001 ground models now have colliders [Fixed] Fixed: (1.2) Getting in the RF BTR-70 gunner seat crashes the game; fixes #801 [Fixed] Fixed: (1.2) RPG rockets dont work; fixes #781 [Fixed] TGP-A collider material fixed [Fixed] Fixed: NPE due to missing MuzzleUiInfo in MuzzleInMagComponent of SP81 [Fixed] Fixed: (1.2) PSO-1 override was broken; fixes #811 [Fixed] MBUS Front sight causing alternative wrong sight view; fixes #807 [Fixed] MBUS Rear Sight was rotating eye point when folding [Fixed] TOR Peltor variant fixed collider material [Fixed] Fixed: (1.2) UGL flyby sounds [Fixed] Fixed Gascan glasses causing character to fly in some conditions [Fixed] AK-74M GP-25 mag reload sound was not playing [Fixed] Fixed wrong colliders on Liberator High Cut ECH [Fixed] Fixed: (1.2) ARTII scope override was broken; fixes #817 [Fixed] Fixed broken UVs on ECH lowcut with rails and velcro; fixes #821 [Fixed] Fixed various log spam by RHS armor plates [Fixed] Fixed PC GEN 2 Ground model was missing collider [Fixed] M240B now has proper weight [Fixed] Fixed: Light device keybinds not working in 1.2 expiremental; fixed #827 [Fixed] Fixed: RHS factions shooting at civilians and non combatants; fixes #800 [Fixed] M240B Was missing SightsSwitchSkip; Fixes #832 [Fixed] Restored VehicleWheeledSimulation component in K17 & 2S1, which was removed in rev 2625. [Fixed] Removed _SA suffix from vehicle components - there is no longer non Server Authority version of vehicle simulation [Fixed] Initial cleanup of vehicle prefabs [Fixed] Set "Parent Node From Parent" on some prefabs as warning message suggested [Fixed] Removed duplicated components (RigidBody) on Ammo_Flare_26x45_Base.et [Fixed] Fixed 2S1 get in/out [Fixed] Fixed duplicated Rigidbody on marker grenades [Fixed] Fixed 6x9 missing locale strings [Fixed] Wrong laser position on M40A5 [Fixed] Fixed MG_RPK74N_1P78.et was missing 1p78 [Fixed] Fixed draggable 9M133 [Removed] Outdated unit prefabs [Removed] Removed: Deleted override of EGadgetType which was adding RHS_GPS as now vanilla has GPS enum
- Game Version
- 1.2.0.70
- Created
- Wed, 26 Jun 2024 20:58:14 GMT
- Last Modified
- Thu, 27 Jun 2024 21:01:02 GMT
0.9.2799
[Added] Added AOR2 texture to Crye clothing and FROG pants [Added] Added OPSCORE LBH [Added] Added MICH 2000 and MICH 2001 [Added] Added Liberator headset [Added] Added Sordin headset [Added] Added ECH helmet cover desert MARPAT [Added] Added OPSCORE MT and XP with Liberator headset on rail [Added] Added OPSCORE LBH with Liberator headset on rail [Added] Added TOR S helmet with Sordin headset on rail [Added] Added TOR-2 Helmet [Added] Added ECH with Liberator headset on rail [Added] Added highcut ECH helmet covers [Added] Added Bek's Luma boots (localization not done yet) [Added] Surefire warden [Added] Surefire socom RC2 [Added] Surefire socom RC3 [Added] Surefire fa762ss [Added] Surefire prong4 [Added] Surefire prong3 [Added] Surefire muzzles (RC2, RC3, WARDEN, FA762SS, PRONG3, PRONG4) [Added] LongSleve Hoodie in multicam, black and ATACS [Added] Added USMC Sub-belt [Added] Added new PC G3 pouch preset [Added] Random unit variants in MSV and MEF groups [Added] Added Tactica pouch preset with no belt [Added] Added PC G3 pouch preset with no belt [Added] Vkpo3.0 emr [Added] Added civilian jeans [Added] Added TV110 vest [Added] Added Wartech pouches [Added] Added new pouches to PC G3 [Added] Added OD and multicam ARS ARMA HSGI belt [Added] Added Wartech UP101 admin pouch [Added] Added Wartech UP102 admin pouch [Added] Added Wartech UP103 medkit pouch [Added] Added Wartech UP104 utility pouch [Added] Added Wartech UP108 utility pouch [Added] Added Wartech UP109 utility pouch [Added] Added Wartech UP118 utility pouch [Added] Added Wartech UP120 utility pouch [Added] Added Blueforce Triple mag pouch [Added] Added HSGI bleeder medkit pouch [Added] Added HSGI pistol pouch [Added] Added Shaw concepts NERD mini pouch [Added] Added Shaw concepts NERD large pouch [Added] Added Shaw concepts Placard V3 [Added] Added Shaw concepts Flex pouch [Added] Added Shaw concepts Raid pouch [Added] Added PC G3 radio pouch [Added] Added SU-231A Black [Added] Added SU-231A Tan [Added] Added EXPS 3-1 Black [Added] Added EXPS 3-1 Tan [Added] Added EXPS 3-2 Black [Added] Added EXPS 3-2 Tan [Added] Added EXPS 3-3 Black [Added] Added EXPS 3-3 Tan [Added] Added camo version of M27 [Added] Added Camo painted version of SU-231A [Added] Added black armed MI-8 [Added] Added PC G2 crewman kit [Added] Strings to MBUS [Improved] Particles of 2a42, 30mm, 2a82, 125mm [Improved] All OPSCORES and TOR helmet scaled close to ECH [Improved] KIVER RSP scaled close to ECH [Improved] Improved model and textures TGPA [Improved] TGPA new model and textures [Improved] Changed suspension system on Lowcut ECHs [Improved] Changed: Reduced all eyewear volume to make them fit most storages; fixes #799 [Improved] Changed: M4A1 and its variants can accept m9 bayonet [Improved] Changed: Made 6X9 bayonet functional [Improved] Changed: M27 and its variants can accept m9 bayonet [Improved] Changed: AN94 and its variants can accept 6X9-1 or 6Kh4 bayonet [Improved] Changed: Added bayonets to their respective arsenals [Improved] Sording and Liberator ground models have colliders; fixes #804 [Improved] Vkpo3.0 textures and rig [Improved] Changed: Helmet covers can now enable velcro slots on helmets which may have previously not have velcro slots and at the same time they can also block them if f.e. such cover doesnt have velcro on it [Improved] Changed: If helmet cover will obstructed already used slot then game will not allow for equipping such cover until player removes that item from the slot that will be obstructed [Improved] Changed: When player removes helmet cover which enabled velcro slots then items which were attached to it will be moved to other storage in that players inventory or dropped on the ground if that is not possible [Improved] Vehicle configs now use Multi Lists; work on #769 [Improved] Switched out some ground models for clothes to more appropriate default models. WIP [Improved] Improved Various item size fixes [Improved] Changed capacity of various pouches [Improved] Tweaked weapon obstruction on M4A1 - fix #825 [Improved] Improved M27 Rear sight model [Improved] Changed: Made NVG and weapon laser/light device keybind hints visible only for 10s instead of indefinitely [Improved] Changed AN-94 recoil pattern. [Improved] Heavily changed M240 recoil [Improved] US optic localization [Improved] Glock localization [Improved] Adjusted M240B rate of fire, accuracy, and init speed to better match actual performance [Fixed] Tracer color of 3UOF6 (Yellow to Red) [Fixed] Fixed: 1PN138 NVG was sometimes visible in FPP; fixes #763 [Fixed] Fixed: NVG effect would be removed if user would switch between fullscreen and windowed mode; fixes #764 [Fixed] Fixed: Wrong configuration of helmet covers and their slots; fixes #768 [Fixed] Fixed: Rifle clipping when slung over back with only PC Gen III; fixes #767 [Fixed] Fixed invisible velcro shapes on OPSCORE XP [Fixed] Added lods to ESS crossbow and Strelok on TOR [Fixed] Fixed: Not being able to attach patches to the top velcro slot of the pc gen III pouch kit [Fixed] Fixed: Watch would rotate during some animation when worn on the wrist [Fixed] Fixed: (1.2) Cas deals no damage; fixes #789 [Fixed] Fixed: (1.2) NVGs broken; fixes #777 [Fixed] Fixed: (1.2) 1P21 PiP reticle range animation; fixes #780 [Fixed] Fixed: (1.2) broken PEQ button sound [Fixed] Fixed: (1.2) NPE when hovering over items in inventory; fixes #776 [Fixed] Fixed: (1.2) Missing armor plate state indicator; fixes #792 [Fixed] Fixed: (1.2) Armor plates take no damage; fixes #793 [Fixed] Fixed main camera HDR change, when K17/T14 been loaded on client. [Fixed] Vog pouches volume [Fixed] Fixed: wrong material used by 40mm marker grenade; fixes #795 [Fixed] Fixed: (1.2) Disabled UseVirtualInventoryReplication for visible storage [Fixed] Fixed: (1.2) Converted all projectiles BaseDamageEffect into ProjectileDamage [Fixed] Colliders on worn MICH helmets were importing wrong [Fixed] MICH 2000/2001 ground models now have colliders [Fixed] Fixed: (1.2) Getting in the RF BTR-70 gunner seat crashes the game; fixes #801 [Fixed] Fixed: (1.2) RPG rockets dont work; fixes #781 [Fixed] TGP-A collider material fixed [Fixed] Fixed: NPE due to missing MuzzleUiInfo in MuzzleInMagComponent of SP81 [Fixed] Fixed: (1.2) PSO-1 override was broken; fixes #811 [Fixed] MBUS Front sight causing alternative wrong sight view; fixes #807 [Fixed] MBUS Rear Sight was rotating eye point when folding [Fixed] TOR Peltor variant fixed collider material [Fixed] Fixed: (1.2) UGL flyby sounds [Fixed] Fixed Gascan glasses causing character to fly in some conditions [Fixed] AK-74M GP-25 mag reload sound was not playing [Fixed] Fixed wrong colliders on Liberator High Cut ECH [Fixed] Fixed: (1.2) ARTII scope override was broken; fixes #817 [Fixed] Fixed broken UVs on ECH lowcut with rails and velcro; fixes #821 [Fixed] Fixed various log spam by RHS armor plates [Fixed] Fixed PC GEN 2 Ground model was missing collider [Fixed] M240B now has proper weight [Fixed] Fixed: Light device keybinds not working in 1.2 expiremental; fixed #827 [Fixed] Fixed: RHS factions shooting at civilians and non combatants; fixes #800 [Fixed] M240B Was missing SightsSwitchSkip; Fixes #832 [Fixed] Restored VehicleWheeledSimulation component in K17 & 2S1, which was removed in rev 2625. [Fixed] Removed _SA suffix from vehicle components - there is no longer non Server Authority version of vehicle simulation [Fixed] Initial cleanup of vehicle prefabs [Fixed] Set "Parent Node From Parent" on some prefabs as warning message suggested [Fixed] Removed duplicated components (RigidBody) on Ammo_Flare_26x45_Base.et [Fixed] Fixed 2S1 get in/out [Fixed] Fixed duplicated Rigidbody on marker grenades [Fixed] Fixed 6x9 missing locale strings [Fixed] Wrong laser position on M40A5 [Fixed] Fixed MG_RPK74N_1P78.et was missing 1p78 [Fixed] Fixed draggable 9M133 [Removed] Outdated unit prefabs [Removed] Removed: Deleted override of EGadgetType which was adding RHS_GPS as now vanilla has GPS enum
- Game Version
- 1.2.0.70
- Created
- Wed, 26 Jun 2024 12:26:09 GMT
- Last Modified
- Thu, 27 Jun 2024 12:30:58 GMT
0.8.2575
[Improved] STANAG EPM magazines added to the arsenal [Improved] Changed price of ak74 with tgpa to match with BLUFOR silencers and PBS-4 pricings [Fixed] Bravo 4 reticle size was halved [Fixed] Fixed wrong wristwatch rotation on hand [Fixed] Fixed k17 finally float again
- Game Version
- 1.1.0.42
- Created
- Thu, 02 May 2024 18:30:39 GMT
- Last Modified
- Thu, 02 May 2024 18:42:18 GMT
0.8.2568
[Fixed] Coyote PMAGs should not be causing loadout save errors anymore
- Game Version
- 1.1.0.42
- Created
- Wed, 01 May 2024 22:12:19 GMT
- Last Modified
- Wed, 01 May 2024 22:24:12 GMT
0.8.2567
[Added] Added NT4 soft covers (black and multicam) [Added] Added AK-74M with TGP-A silencer [Added] Added M240B [Added] Added ESS Crossbow [Added] Added PVS-31 Battery pack [Added] Added black ESS Crossbow [Added] Added tan Kondor glasses [Added] Added olive Kondor glasses [Added] Added ODG Manta items and Updated TAN & BLK [Added] Added unarmed K-17 in EXPO camo [Added] AI Ballistic tables for 30mm rounds [Added] AI Ballistic tables for 125mm rounds [Added] Added version of M240B with light stock and supports [Added] Vkpo 3.0 [Added] EPM magazine [Added] MCT windowed PMAG [Added] En and ru localization of actions on T14/K17 screens [Added] Added AFRF Helicopter Pilots [Added] RPG-7V with RHS PGO7V prefab for RHS units [Improved] Performance for T14 shells [Improved] Added door control panel to gunner and commander seat it K-17 [Improved] Changed amount of gears on T-14 gearbox 4->14 [Improved] Decreased engine torque on T-14 [Improved] Decreased engine power on T-14 [Improved] Decreased main differential ratio on T-14 [Improved] Recalculated aerodynamic frontal drag on T-14 [Improved] Changed brake settings on K-17 [Improved] Recalculated aerodynamic frontal drag on K-17 [Improved] Changed center of mass on K-17 [Improved] Added weight of turret to K-17 overall weight calculation [Improved] Player no longer able to use any sights/optics with PATROL-IR [Improved] Revived procedural numbers and labels on vehicles [Improved] Changed priority of which pouch is filled first when item is transferred - 1st mag pouches that change their shape to show stored item, 2nd simple pouches with visible items, 3rd pouches that dont have items visible and after that everything else [Improved] Improved rugby shirt patch locations; fixes #735 [Improved] Changed: Far less temporary textures for US 40mm GL rounds [Improved] Changed: Updated preview for M585, XM663 and XM664 to show letter that corresponds to the color of the stars [Improved] Added M406, M713, M715, M716, M585, XM663 and XM664 US GL Rounds to the USMC arsenal [Improved] BLK & ODG Manta emat [Improved] 125mm drag calculations [Improved] 30mm drag calculations [Improved] AI turret target movement speeds [Improved] Armor plates will now knock the wind of out of the wearer when bullet dont penetrate it to the point that user can get knocked out [Improved] Slightly adjusted vehicle Thermal distortion noise [Improved] M240B has internals now [Improved] 30mm HE particles [Improved] Internal sounds for k17 engine [Improved] Changed: Added second velctro slot to the PCGen III vest (pouches) above the first one; fixes #751 [Improved] Changed: Made it possible to attach two medium size patches to 35L FLIBE backpack [Improved] Overhaul of M4 stringtable [Improved] Finished US weapon localization [Improved] T14/K17 gunner/driver screens can be disabled [Improved] T14/K17 gunner/driver camera HDR brightness can be adjusted [Improved] TOR helmets in arsenal now have covers by default [Improved] Added vanilla PGO7V to AFRF arsenal [Improved] Cleanup of optic prefabs: added inheritance from vanilla base prefabs and components, removed of obsolete attribute defines, improved consistency [Improved] M8541 mildot reticle PIP texture and material improvements [Improved] M8541 and Leupold Mk4 FOVs, 2D reticle [Improved] PO4x24 FOV and 2D optics [Improved] Bravo4 reticle precision improved [Improved] SU-260/P MDO reticle texture quality [Improved] SU-260/P FOVs [Improved] Added ability to remove / attach eyecup to 1p21 [Improved] Added zoom wheel animation to 1p21 [Improved] Improved 1p21 Texture [Improved] 1PN93 reticle textures and materials [Improved] 1PN93 FOVs [Improved] PGO-7V3, 1PN93-2 RPG use vanilla PGO-7V3 reticle [Improved] PG-7VL, PG-7VR and TBG-7V ballistics made compatible with vanilla PGO-7V3 [Improved] OG-7V ballistics fit with vanilla PGO-7V3 [Improved] Vkpo3.0 textures [Improved] ATACS ballcap color matching [Fixed] Incorrect name 3OF36 -> 3OF26 [Fixed] Overly large vehiclesimple collider for T14 [Fixed] Taktika groin, left, and right plates now actually work [Fixed] Fixed K-17 berezhok turret missing viewGeo collider [Fixed] Fixed K-17 Berezhok destructible optic collider not following turret [Fixed] Fixed K-17 Epoch destructible optic ccollider not following turret in vertical axis [Fixed] Fixed base coverage for all seats in K-17 and T-14 to match with BTR-70 from vanilla [Fixed] Fixed M27 no longer falls through the ground [Fixed] Items stored in pouches or attached to the helmet wouldnt impact loadout cost; fixes #734 and fixes #725 [Fixed] Fixed 2S1 Vehicle collider [Fixed] Fixed Manta NMO [Fixed] 30mm explosion particles spawn [Fixed] Fixes to publication tools to try to help avoid false positives [Fixed] Fixed Crye pants clipping with leg; Fixes #747 [Fixed] Fixed: unable to place AN-94 in vehicle storage; fixes #753 [Fixed] Fixed GBU-12 explosion particle was using OnVisible event instead of OnFrame [Fixed] Removed broken ground fire particle from t-14 (BI, please fix) [Fixed] NVGs were not attaching correctly to base lowcut ECH; fixes #737 [Fixed] Fixed thermal NPEs [Fixed] Bad icon setting for M17/M18 base prefab [Fixed] Fixed k17 wheels not rotating from distance further than 75 meters [Fixed] Fixed T14 HE shell impulse [Fixed] Fixed Editable component for AFRF VV [Fixed] Fixed 1P21 FOVs in PIP and 2D modes [Fixed] Vkpo3.0 patches and garmin comp [Fixed] RPK-74M stock was folding wrong way; fixes #766 [Removed] Removed buggy Bravo 4 with T1; fixes #755
- Game Version
- 1.1.0.42
- Created
- Wed, 01 May 2024 20:16:31 GMT
- Last Modified
- Wed, 01 May 2024 20:28:20 GMT
0.8.2445
[Fixed] Fixed footwear inventory icons in arsenal
- Game Version
- 1.1.0.42
- Created
- Wed, 27 Mar 2024 14:41:23 GMT
- Last Modified
- Wed, 27 Mar 2024 14:52:21 GMT
0.8.2441
[Added] Added ECH lowcut woodland covered version and cover to arsenal [Added] Added fuel counter to K-17 and T-14 [Added] Added "Medic" preset to AFRF arsenal [Improved] Improved changed PG7VR volume size from 1200 to 2000 [Improved] Changed view distance for T-14 and K-17 turret animation from 1k to 2k (this means that you will see turret actually rotating from longer distances) [Improved] Added more gain steps to REAP-IR, 1TWS, PATROL-IR, SNIPE-IR [Improved] Improved brain damage system on K-17 and T-14 [Improved] Key binding names more consistent [Improved] Refactored DAGR to new system [Fixed] Fixed K17/T14 PMF Turret orientation angle [Fixed] Fixed T14 PMF damage screen visibility [Fixed] Fixed wrong recoil on REAP-IR, SNIPE-IR, TWS1 [Fixed] Fixed reinit of hdr after opening menu while using thermal optic [Fixed] FROG Trouser blood VFX textures [Fixed] Controller key bindings are now settable; fixes #731 [Fixed] BOSS Rugby Multicam now has correct name and image in inventory; fixes #728 [Fixed] Fixed VehSimple and VehComplex colliders on T14 [Fixed] Revived DAGR; fixes #724
- Game Version
- 1.1.0.42
- Created
- Tue, 26 Mar 2024 23:33:52 GMT
- Last Modified
- Tue, 26 Mar 2024 23:51:02 GMT
0.8.2409
[Added] Added Multicam and OD versions of the Velocity shirt to Arsenal [Fixed] Fixed K17 "open driver hatch" action was broken [Fixed] Fixed HDR broken when opening map with NVG googles and thermal sight [Fixed] Fixed K17 and T14 turret Optic destruction [Fixed] Fixed T14 PMF brains HitZone info
- Game Version
- 1.1.0.34
- Created
- Tue, 19 Mar 2024 10:16:05 GMT
- Last Modified
- Tue, 19 Mar 2024 10:27:26 GMT
0.8.2405
[Fixed] White flare console errors [Fixed] Kh-55 was pointing to wrong particle effect
- Game Version
- 1.1.0.34
- Created
- Sun, 17 Mar 2024 19:15:27 GMT
- Last Modified
- Mon, 18 Mar 2024 19:17:26 GMT
0.8.2404
[Added] Added Velocity Shirt Multicam [Added] Added AK-74M and AK-105 with Zenitco B10M rail in black; fixes #713 [Improved] Added proper prices to items in arsenal [Improved] Readded LODs back to RPK-74M [Improved] Added LODs to PGO-7V3; fixes #710 [Improved] [Modding] For compatibility reason EGadgetType.GPS was renamed to EGadgetType.RHS_GPS [Improved] Removed tons of unused materials [Improved] AK-74M with Zenitco B-10M can now mount GP-25; fixes #712 [Improved] K-17 GM description was too long for some low resolutions, blocking out other UI [Fixed] Fixed wrong roughness on MBUS [Fixed] Fixed wrong reticle size and brightness on 1P63 [Fixed] Camo repair Ural now has camo on the back; fixes #711 [Fixed] Fixed some incorrect collider settings in models [Fixed] Fixed some incorrect texture assignments in materials [Fixed] Some Zenitco railed rifles has wrong inventory name
- Game Version
- 1.1.0.34
- Created
- Sun, 17 Mar 2024 15:58:23 GMT
- Last Modified
- Mon, 18 Mar 2024 15:58:51 GMT
0.8.2388
[Fixed] Fixed wrong rail position on RPK-74N [Fixed] Revived SNIPE-IR [Fixed] Being able to use night vision when helmet to which they were mounted was removed [Fixed] Laser range finders work again [Removed] Disabled thermals until hotfix
- Game Version
- 1.1.0.34
- Created
- Thu, 14 Mar 2024 22:01:02 GMT
- Last Modified
- Thu, 14 Mar 2024 22:12:11 GMT
0.8.2369
[Added] Added MOHOC Camera standalone attachment [Added] Added TOR counterweight pouch [Added] Added Cheshire Cat patch [Added] Added Switch MPLS light [Added] Added black, olive and emr TOR counterweight pouch [Added] Added more pouches to PC GEN 3 [Added] Added Velocity shirt [Added] Added Black G3 shirt and pants [Added] Added Altama boots [Added] Added brown velocity shirt [Added] Added OD velocity shirt [Added] Added T-14 PMF damage screen [Added] Added black Taktika variant [Added] Added Black Taktika Pouch preset [Added] Added SR-3M (Black) [Added] Added SR-3M (Desert paintjob) [Added] Added SR-3M (Green paintjob) [Added] Added shoulder protection to Taktika vest [Added] Added neck protection to Taktika vest [Added] Added AK-105 with Zenitco B30U and B31N rails in black and tan [Added] Added AK-105 with Zenitco B30U and B19N rails in black and tan [Added] Added AK-105 with Zenitco B10M and B19N rails in black and tan [Added] Added AK-105 with Zenitco B10M and B19 rails in black and tan [Added] Added RG ATACS units [Added] Added SOBR black presets [Added] Added AK-74M with Zenitco B10M and B19 rails in black and tan [Added] Added AK-74M with Zenitco B10M and B19N rails in black and tan [Added] Added AK-74M with Zenitco B30U and B19N rails in black and tan [Added] Added AK-74M with Zenitco B30U and B31N rails in black and tan [Added] Added Rocky_SV2_Boots model and textures. Initial prefab setup. [Added] Orion GPS now has basic functionality in inspect mode [Added] Completely reworked RHS Faction system. Instead of USMC and MSV there is AFRF and USAF now. MSV and USMC moved to branches. [Added] Added Emissive texture to ECH_LowCover Cateyes [Improved] Tweaked RPK-74M textures. [Improved] Regenerated navmesh on test atol - fixes #683 [Improved] Changed ocean sim on RHS Atol terrain to something less aggressive foam/wave wise [Improved] Detached AK-74M muzzle from base weapon [Improved] Tweaks to most PiP HDR materials to work better with new lighting; fixes #681 [Improved] Improved 6L26 texture [Improved] Daniel Offense Rails & textures [Improved] Tweaks to 6B47 collider [Improved] Changed NVG Gadget Type to use new type that was added by BI (EGadgetType.NIGHT_VISION) [Improved] SR3M now has melee; fixes #698 [Improved] Rail covers now stay at LOD0 in inventory preview [Improved] Orion now has boot screen when turning on [Fixed] Fixed barrel texture on RPK-74 not working anymore. [Fixed] Scripts compile for 1.1 and version bumped to 0.8 [Fixed] Fixed various console log errors [Fixed] Fixed Charge Pro opacity [Fixed] Fixed Switch MPLS localization [Fixed] Fix to RHS gadgets error related to animation graphs [Fixed] Fixed muzzle devices not respawning correctly on rifles in some cases; fixes #696 [Fixed] Fixed Solomon X Ultra weight paint on LODs 1-4 [Fixed] Fixed 2S1 Replication crush; fixes #689 [Fixed] Fixed right rail attachment position on Kiver RSP [Fixed] Fixed showcase scenario [Fixed] Fixed ECH_LowCover textures [Fixed] Particles for 30mm HE shells
- Game Version
- 1.1.0.34
- Created
- Wed, 13 Mar 2024 19:23:33 GMT
- Last Modified
- Wed, 13 Mar 2024 19:36:35 GMT
0.7.2265
[Fixed] Fixed K-17 causing Game crash [Fixed] Not being able to attach strobes to the helmets
- Game Version
- 1.0.0.95
- Created
- Mon, 19 Feb 2024 20:01:15 GMT
- Last Modified
- Mon, 19 Feb 2024 20:11:34 GMT
0.7.2257
[Added] SureFure 4 Prong Flashhider [Improved] Helstar and MS2k are oriented in same way now, so both should be attachable to top and back Velcro on helmets; fixes #608 [Improved] Added localization for MP-443 pistol [Improved] MS2k, HELLSTAR6 and VIP Strobes can now be attached both to helmet top and back velcro slots; fixes #668 [Improved] Changed K-17 armor (Sides 35mm->20mm. Side UParmor 30mm->10mm. Front UParmor 40mm->15mm. Interior armor 30mm->5mm). It means that K-17 side armor is now vulnerable to 12.7 AP. However it doesnt mean that you can flame it by just shooting at passanger compartment. You still need to target engine, fuel tanks, and other critical elements. [Fixed] Fixed MS2K placement on helmets; fixes #643 [Fixed] Inventory icon for A Pos blood patch was not working; fixes #628 [Fixed] Removed default helmet cover from Kiver which should fix an issue where player would respawn with default cover even when they saved their loadout with different cover attached [Fixed] Wrong name shown in some cases for VIP Strobe; fixes #656 [Fixed] Fixed TSh-4 wrong weight [Fixed] Fixed BallCap wrong weight [Fixed] Fixed Shemagh wrong weight [Fixed] Fixed Beanie wrong weight
- Game Version
- 1.0.0.95
- Created
- Mon, 19 Feb 2024 14:57:51 GMT
- Last Modified
- Mon, 19 Feb 2024 15:09:03 GMT
0.7.2232
[Added] Daniel Offense 9.55' ,12.25' ,12.25' FSP variants [Added] Daniel Offense FDE & BLK set colors [Added] Added AK-105 [Added] Added M4A1 with Ergo Forward Rail Extension and AFG-2 (AFG not mountable yet) [Added] 10.3' ,14.5' ,14.5' HB Barrels & Textures [Improved] Added LODs to rhs_su230 [Improved] Added LODs to rhs_su230_mrds [Improved] Added LODs to rhs_pouch_6X9-1_bayonet [Improved] Added LODs to rhs_scabbard_6X9-1_bayonet [Improved] Added LODs to FILBE_hydration_pack [Improved] Added LODs to FILBE_hydration_pack_ground [Improved] Added LODs to r187p1 [Improved] Added LODs to garmin_tactix_bravo [Improved] Added LODs to anpeq15 [Improved] Added LODs to aksu_ltsu [Improved] Added LODs to rpk74m [Improved] Added LODs to m27iar [Fixed] Fixed G45 was falling through the ground [Fixed] Fixed G17 was falling through the ground [Fixed] Fixed MP443 was falling through the ground [Fixed] Fixed APS was falling through the ground [Fixed] Fixed SP81 was falling through the ground [Fixed] Not being able to use NVG when aiming with glocks/m17/m18 [Fixed] Fixed 1PN93 PiP sights; fixes #649
- Game Version
- 1.0.0.95
- Created
- Tue, 13 Feb 2024 18:09:37 GMT
- Last Modified
- Tue, 13 Feb 2024 18:21:08 GMT
0.7.2214
[Improved] Increased supply storage on K17 Unarmed [Fixed] Fixed radial menu entry null reference exception with shadow item [Fixed] Not being able to control attached light devices and missing radial menu actions; fixes #653 and #655 [Fixed] Patches that were attached to the helmet would be visible in FPP; fixes #654 [Fixed] Being able to put backpack radio into taktika radio pouch [Fixed] Fixed RITA turn off button was doing nothing [Fixed] Fixed T14 Turret now can be repaired
- Game Version
- 1.0.0.95
- Created
- Sat, 10 Feb 2024 23:17:59 GMT
- Last Modified
- Sat, 10 Feb 2024 23:30:31 GMT
0.7.2197
[Added] Added G3 pants (ATACS-FG) [Added] Added G3 pants (OD) [Added] Added G3 pants (Multicam) [Added] Added voice notifications to T14 and K17 [Improved] Potential compatibility fix for item insertion into pouches [Improved] Added new pouch to PCGEN3 rifleman loadout [Improved] Regenerated K17 editor previews + fixed their import settings [Improved] Regenerated preview images for 2S1 & IL76 [Improved] Corrected inspection slot position for PC Gen III Vest with pouches
- Game Version
- 1.0.0.95
- Created
- Fri, 09 Feb 2024 21:43:33 GMT
- Last Modified
- Fri, 09 Feb 2024 21:54:16 GMT
0.7.2181
[Added] 30mm HE explosion sounds [Added] 30mm, 125mm and 122mm shells sonic cracks and flybyes added (need test) [Added] Added X Ultra pioneer boots [Added] Added X Ultra 4 boots [Improved] Shell hit sounds [Improved] Sonic cracks for shells [Improved] Kh55 engine sound [Improved] Kh55 sounds and particles [Improved] Improved 6B47 mesh [Fixed] Custom bullet flyby sounds not working [Fixed] Fixed some of the broken PiP scopes after AR update [Removed] Disabled Environment probe in k-17 due poor optimization
- Game Version
- 1.0.0.95
- Created
- Thu, 08 Feb 2024 08:25:43 GMT
- Last Modified
- Thu, 08 Feb 2024 08:36:33 GMT
0.6.1868
[Added] Added LWH helmet [AOR1] [Added] Added LWH helmet [AOR2] [Added] Added LWH helmet [MARPAT Desert] [Added] Added LWH helmet [MARPAT Woodland] [Added] Garmim Tactix Bravo to USMC arsenal [Added] Added OPSCORE FAST MT Urban Tan [Added] Added OPSCORE FAST MT MARPAT [Added] Added OPSCORE FAST MT Multicam [Added] Added OPSCORE FAST MT Urban Tan with Peltor headset [Added] Added OPSCORE FAST MT MARPAT with Peltor headset [Added] Added OPSCORE FAST MT Multicam with Peltor headset [Added] Added OPSCORE FAST MT Urban Tan with AMP headset [Added] Added OPSCORE FAST MT MARPAT with AMP headset [Added] Added OPSCORE FAST MT Multicam with AMP headset [Added] Added OPSCORE FAST XP Urban Tan [Added] Added OPSCORE FAST XP Multicam [Added] Added OPSCORE FAST XP Foliage green [Added] Added OPSCORE FAST XP Black [Added] Added OPSCORE FAST XP Urban Tan with Peltor headset [A...Find the whole log on https://docs.rhsmods.org/rhs-status-quo-user-documentation/arma-reforger/changelog
- Game Version
- 1.0.0.80
- Created
- Sat, 23 Dec 2023 12:40:56 GMT
- Last Modified
- Sat, 23 Dec 2023 12:49:34 GMT
0.6.1657
[Added] Added 40mm M585, XM663 and XM664 Star cluster signal rounds [Improved] Adjusted position of 40mm round in M203 grenade launcher [Fixed] Fixed being able to adjust HDR brightness when NVG was turned off [Fixed] Wrong k-17 faction affiliation
- Game Version
- 1.0.0.47
- Created
- Thu, 16 Nov 2023 15:48:59 GMT
- Last Modified
- Thu, 16 Nov 2023 15:56:39 GMT
0.5.1417
[Fixed] Issue with radios in Conflict
- Game Version
- 0.9.9.104
- Created
- Tue, 17 Oct 2023 17:35:11 GMT
- Last Modified
- Tue, 17 Oct 2023 17:58:29 GMT
0.5.1416
[Fixed] Fixed levitating AK pouch in last LOD (missing skinning in last LOD)
- Game Version
- 0.9.9.97
- Created
- Fri, 13 Oct 2023 17:20:57 GMT
- Last Modified
- Fri, 13 Oct 2023 17:34:41 GMT