DogStar Economy

by SiriusDays-e6f528f0d2628a7a
DogStar Economy

Summary

A full roleplay economy: bank and cash, shops, paid jobs for police, medics and wardens, vehicles, robbery, jail and impound.

Description

A full roleplay economy that turns an Arma Reforger server into a working town. Banking by Dogstar Banking.

MONEY
- A bank account for every player, saved across restarts.
- Cash is a real item: bundles you can count, split, merge, drop, hand over and loot.
- ATMs and a bank teller. Sales tax, transfer tax and a wealth tax feed a Treasury.

TOWN
- Shops, dealers and service counters, each with its own stock and prices in a plain text file.
- Admins place everything in game, with one chat command or from the Game Master menu.

JOBS
- Police, Medical Team and Game Wardens. Sign up at a duty kiosk, go on and off duty, six ranks, paid by rank.
- Basic income for everyone else.

CRIME AND POLICE
- Shop robberies with a silent alarm and cash that lands on the floor.
- Black market dealers who pay cash.
- Jail, vehicle impound, and a notepad for officers.

THINGS TO OWN
- Vehicles from the dealer, a garage, and six digit key codes you can share.
- Footlockers with key codes. Contents survive restarts.

WORKS BEST WITH
- Sirius Arsenal (Dogstar): stocks the Police Armory and the Dogstar dealer.
- Dogstar Fishing: fish markets, tackle and licences.
Both are optional. Without them those counters have little or nothing to trade.

FOR SERVER ADMINS
Chat commands: #sdeco (admins), #sdpolice (police), #sdbank (players). Start with #sdeco help and #sdeco selftest. Settings live in the server profile under SiriusEconomy/settings.json.

GOOD TO KNOW
- Test release 0.11. Expect rough edges and tell us what breaks.
- Uses scripts. Not tested on PlayStation: plan for PC and Xbox players.

By Sirius.

License

Arma Public License No Derivatives (APL-ND)

Version
0.11.0
Game Version
1.9.0.37
Version size
14.77 MB
Created
11.11.2026
Last Modified
11.11.2026
ID
57460EA4B97C0A9F