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Sample Mod - New Car

by Bohemia Interactive

1.0.11

Added: New get in/out & door opening/closing animations & updated compartment configuration on Sample New Car
Tweaked: Sample New Car is now part of Civilian faction
Changed: Configured casualty removal on Sample New Car
Changed: Updated Sample New Car animation workspace and graphs (WIP)
Changed: Removed old get in/out animations from Sample New Car blend file + cleaned up blend file a little bit
Changed: Updated Sample New Car compartment & door configuration
Changed: Updated Lights Slots Parent Surface configuration in BaseLightManagerComponent
Changed: Renamed SCR_CarControllerComponent_SA & VehicleWheeledSimulation_SA to SCR_CarControllerComponent & VehicleWheeledSimulation (removal of _SA suffix)
Fixed: Missing link to rain roof sound on Sample New Car - resolved by linking S105 rain sounds instead
Removed: Old and unused animations
Game Version
1.2.0.83
Created
Tue, 09 Jul 2024 10:12:22 GMT
Last Modified
Tue, 09 Jul 2024 10:12:33 GMT

1.0.10

Changed: Updated character rig in Sample New Car animation blend file
Game Version
1.1.0.37
Created
Fri, 15 Mar 2024 14:55:52 GMT
Last Modified
Fri, 15 Mar 2024 14:56:02 GMT

1.0.9

Fixed: Codriver get in animation
Game Version
1.0.0.87
Created
Tue, 16 Jan 2024 15:31:00 GMT
Last Modified
Tue, 16 Jan 2024 15:31:10 GMT

1.0.8

Added: Full animation set for Sample New Car including source blend file
Tweaked: Updated Sample New Car sound project, so all animation sounds are working once again
Tweaked: Steering wheel position & animations, so whole dashboard is readable
Tweaked: Updated fuel tanks configuration
Fixed: Fuel indicator procedural animations. PAP project had to be updated to use current multiplier values used by fuel system
Tweaked: Action context positions
Changed: Updated available actions so vehicle can be repaired
Changed: Updated hitzone configuration - removed obsolete wheel hitzones defined in vehicle, since those are handled by separate wheel prefabs
Fixed: Turning lights sound on Sample New Car. Vehicle was missing Light On Event Name inside of Light Slot defined in BaseLightManagerComponent 
Fixed: Missing trunk open/close sound caused by wrong sound event and component, which was used in script
Game Version
1.0.0.87
Created
Tue, 16 Jan 2024 13:18:24 GMT
Last Modified
Tue, 16 Jan 2024 13:18:33 GMT

1.0.7

Game Version
1.0.0.47
Created
Thu, 16 Nov 2023 11:36:27 GMT
Last Modified
Thu, 16 Nov 2023 11:37:15 GMT

1.0.6

Game Version
0.0.0.26123
Created
Thu, 20 Jul 2023 13:10:42 GMT
Last Modified
Thu, 20 Jul 2023 13:11:07 GMT

1.0.5

Game Version
0.0.0.25054
Created
Thu, 11 May 2023 14:13:15 GMT
Last Modified
Thu, 11 May 2023 14:13:39 GMT

1.0.4

Game Version
0.9.6
Created
Fri, 02 Dec 2022 08:21:04 GMT
Last Modified
Fri, 02 Dec 2022 08:21:05 GMT

1.0.3

Game Version
0.9.6
Created
Thu, 01 Dec 2022 12:35:11 GMT
Last Modified
Thu, 01 Dec 2022 12:35:13 GMT

1.0.2

Game Version
0.9.5
Created
Tue, 31 May 2022 06:20:33 GMT
Last Modified
Tue, 31 May 2022 06:20:34 GMT

1.0.1

Game Version
0.9.5
Created
Thu, 19 May 2022 08:02:32 GMT
Last Modified
Thu, 19 May 2022 08:02:33 GMT

1.0.0

Game Version
0.9.5
Created
Tue, 17 May 2022 21:26:43 GMT
Last Modified
Tue, 17 May 2022 21:26:45 GMT

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