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Sample Mod - New Car
by Bohemia Interactive
1.0.11
Added: New get in/out & door opening/closing animations & updated compartment configuration on Sample New Car Tweaked: Sample New Car is now part of Civilian faction Changed: Configured casualty removal on Sample New Car Changed: Updated Sample New Car animation workspace and graphs (WIP) Changed: Removed old get in/out animations from Sample New Car blend file + cleaned up blend file a little bit Changed: Updated Sample New Car compartment & door configuration Changed: Updated Lights Slots Parent Surface configuration in BaseLightManagerComponent Changed: Renamed SCR_CarControllerComponent_SA & VehicleWheeledSimulation_SA to SCR_CarControllerComponent & VehicleWheeledSimulation (removal of _SA suffix) Fixed: Missing link to rain roof sound on Sample New Car - resolved by linking S105 rain sounds instead Removed: Old and unused animations
- Game Version
- 1.2.0.83
- Created
- Tue, 09 Jul 2024 10:12:22 GMT
- Last Modified
- Tue, 09 Jul 2024 10:12:33 GMT
1.0.10
Changed: Updated character rig in Sample New Car animation blend file
- Game Version
- 1.1.0.37
- Created
- Fri, 15 Mar 2024 14:55:52 GMT
- Last Modified
- Fri, 15 Mar 2024 14:56:02 GMT
1.0.9
Fixed: Codriver get in animation
- Game Version
- 1.0.0.87
- Created
- Tue, 16 Jan 2024 15:31:00 GMT
- Last Modified
- Tue, 16 Jan 2024 15:31:10 GMT
1.0.8
Added: Full animation set for Sample New Car including source blend file Tweaked: Updated Sample New Car sound project, so all animation sounds are working once again Tweaked: Steering wheel position & animations, so whole dashboard is readable Tweaked: Updated fuel tanks configuration Fixed: Fuel indicator procedural animations. PAP project had to be updated to use current multiplier values used by fuel system Tweaked: Action context positions Changed: Updated available actions so vehicle can be repaired Changed: Updated hitzone configuration - removed obsolete wheel hitzones defined in vehicle, since those are handled by separate wheel prefabs Fixed: Turning lights sound on Sample New Car. Vehicle was missing Light On Event Name inside of Light Slot defined in BaseLightManagerComponent Fixed: Missing trunk open/close sound caused by wrong sound event and component, which was used in script
- Game Version
- 1.0.0.87
- Created
- Tue, 16 Jan 2024 13:18:24 GMT
- Last Modified
- Tue, 16 Jan 2024 13:18:33 GMT
1.0.7
- Game Version
- 1.0.0.47
- Created
- Thu, 16 Nov 2023 11:36:27 GMT
- Last Modified
- Thu, 16 Nov 2023 11:37:15 GMT
1.0.6
- Game Version
- 0.0.0.26123
- Created
- Thu, 20 Jul 2023 13:10:42 GMT
- Last Modified
- Thu, 20 Jul 2023 13:11:07 GMT
1.0.5
- Game Version
- 0.0.0.25054
- Created
- Thu, 11 May 2023 14:13:15 GMT
- Last Modified
- Thu, 11 May 2023 14:13:39 GMT
1.0.4
- Game Version
- 0.9.6
- Created
- Fri, 02 Dec 2022 08:21:04 GMT
- Last Modified
- Fri, 02 Dec 2022 08:21:05 GMT
1.0.3
- Game Version
- 0.9.6
- Created
- Thu, 01 Dec 2022 12:35:11 GMT
- Last Modified
- Thu, 01 Dec 2022 12:35:13 GMT
1.0.2
- Game Version
- 0.9.5
- Created
- Tue, 31 May 2022 06:20:33 GMT
- Last Modified
- Tue, 31 May 2022 06:20:34 GMT
1.0.1
- Game Version
- 0.9.5
- Created
- Thu, 19 May 2022 08:02:32 GMT
- Last Modified
- Thu, 19 May 2022 08:02:33 GMT
1.0.0
- Game Version
- 0.9.5
- Created
- Tue, 17 May 2022 21:26:43 GMT
- Last Modified
- Tue, 17 May 2022 21:26:45 GMT
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