Project VOX
by May-Day
0.0.28
- Switched print statements to debug mode.
- Game Version
- 1.6.0.76
- Created
- Tue, 02 Dec 2025 21:23:00 GMT
- Last Modified
- Tue, 02 Dec 2025 21:23:01 GMT
0.0.27
- Switched the logic back to instance based variables - Made even the failed commands get passed to the server. - Cancel client side feedback upon failure.
- Game Version
- 1.6.0.54
- Created
- Fri, 31 Oct 2025 15:51:56 GMT
- Last Modified
- Fri, 31 Oct 2025 15:51:59 GMT
0.0.26
- Add more defaults
- Game Version
- 1.6.0.54
- Created
- Fri, 31 Oct 2025 15:31:11 GMT
- Last Modified
- Fri, 31 Oct 2025 15:31:17 GMT
0.0.25
- Switched class variables to static, thus fixing repeated feedback. - File read is now once every 3s
- Game Version
- 1.6.0.54
- Created
- Fri, 31 Oct 2025 15:19:09 GMT
- Last Modified
- Fri, 31 Oct 2025 15:19:10 GMT
0.0.24
Streamlined user feedback function.
- Game Version
- 1.6.0.54
- Created
- Fri, 31 Oct 2025 14:41:04 GMT
- Last Modified
- Fri, 31 Oct 2025 14:41:06 GMT
0.0.23
- Add internal server settings that can dynamically allow adding intents - Change expected files on client to vox_ instead of stt_ - Add more responsive UI for command failure - Add server response message if command passed to server
- Game Version
- 1.6.0.54
- Created
- Fri, 31 Oct 2025 13:50:10 GMT
- Last Modified
- Fri, 31 Oct 2025 13:50:13 GMT
0.0.22
- Attach sciprt compoent back to char base
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 17:45:45 GMT
- Last Modified
- Thu, 30 Oct 2025 17:45:47 GMT
0.0.21
Remove visible feedback and re-enabled logs
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 17:40:14 GMT
- Last Modified
- Thu, 30 Oct 2025 17:40:15 GMT
0.0.20
Add text2 field to SCR_PopUpNotification
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 17:34:05 GMT
- Last Modified
- Thu, 30 Oct 2025 17:34:07 GMT
0.0.19
Remove colorType from feedback.
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 17:22:44 GMT
- Last Modified
- Thu, 30 Oct 2025 17:22:45 GMT
0.0.18
- Show feedback to sender. - Hooking Component to GameMode_Base instead of Character_Base - Enable Client-Only Checks Back. - Switched all prints to DEBUG.
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 16:38:21 GMT
- Last Modified
- Thu, 30 Oct 2025 16:38:23 GMT
0.0.17
- Switch failure logic with how RpcAsk gets executed from direct call to Rpc(...). - Switch to SpawnEntityPrefab instead of SpawnEntityPrefabEx. - Remove the broadcast call.
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 16:06:55 GMT
- Last Modified
- Thu, 30 Oct 2025 16:06:58 GMT
0.0.16
Use proper method names for RPCs.
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 15:11:38 GMT
- Last Modified
- Thu, 30 Oct 2025 15:11:41 GMT
0.0.15
Add broadcast function to execute command everywhere.
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 14:44:57 GMT
- Last Modified
- Thu, 30 Oct 2025 14:45:01 GMT
0.0.14
Add Response to Command
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 14:31:20 GMT
- Last Modified
- Thu, 30 Oct 2025 14:31:22 GMT
0.0.13
Switched to attaching the component to Character
- Game Version
- 1.6.0.54
- Created
- Thu, 30 Oct 2025 14:09:19 GMT
- Last Modified
- Thu, 30 Oct 2025 14:09:24 GMT
0.0.12
Add missing line in Update in VOX_Client
- Game Version
- 1.4.0.55
- Created
- Tue, 28 Oct 2025 07:07:00 GMT
- Last Modified
- Tue, 28 Oct 2025 07:07:02 GMT
0.0.11
Switched the replication mechanism to replication id
- Game Version
- 1.4.0.55
- Created
- Tue, 28 Oct 2025 06:54:02 GMT
- Last Modified
- Tue, 28 Oct 2025 06:54:05 GMT
0.0.10
Setting VOX_RPCAnchor name within EOnInit to avoid missing replication name due to server-side initialization.
- Game Version
- 1.4.0.55
- Created
- Mon, 27 Oct 2025 19:13:52 GMT
- Last Modified
- Mon, 27 Oct 2025 19:13:54 GMT
0.0.9
Fix VOX_RPCAnchor not loaded due to wrong prefab initialization.
- Game Version
- 1.4.0.55
- Created
- Mon, 27 Oct 2025 17:10:10 GMT
- Last Modified
- Mon, 27 Oct 2025 17:10:12 GMT
0.0.8
Fixed an issue with wiring hierarchy.
- Game Version
- 1.4.0.55
- Created
- Mon, 27 Oct 2025 15:29:16 GMT
- Last Modified
- Mon, 27 Oct 2025 15:29:18 GMT
0.0.7
Set "Rpl State Override" in "RplComponeny" in "VOX_RPCAnchor" to "Runtime" instead of "None"
- Game Version
- 1.4.0.55
- Created
- Mon, 27 Oct 2025 15:10:36 GMT
- Last Modified
- Mon, 27 Oct 2025 15:10:37 GMT
0.0.6
Fixed "ID" under "Generic Entity" in "VOX_RPCAnchor"
- Game Version
- 1.4.0.55
- Created
- Mon, 27 Oct 2025 14:58:26 GMT
- Last Modified
- Mon, 27 Oct 2025 14:58:28 GMT
0.0.5
Set "Parent Node From Parent Entity" in "RplComponent" in "RPCAnchor" to False
- Game Version
- 1.4.0.55
- Created
- Mon, 27 Oct 2025 14:47:05 GMT
- Last Modified
- Mon, 27 Oct 2025 14:47:07 GMT
0.0.4
Created RPC Anchor to allow replication from client to server.
- Game Version
- 1.4.0.55
- Created
- Mon, 27 Oct 2025 14:28:21 GMT
- Last Modified
- Mon, 27 Oct 2025 14:28:24 GMT
0.0.3
Attempt fix for Rpc issue (debugging).
- Game Version
- 1.4.0.55
- Created
- Mon, 27 Oct 2025 13:08:47 GMT
- Last Modified
- Mon, 27 Oct 2025 13:08:48 GMT
0.0.2
Switched logic from modded SCR_BaseGameMode to extending SCR_BaseGameModeComponent due to Rpc issues.
- Game Version
- 1.4.0.55
- Created
- Mon, 27 Oct 2025 12:48:13 GMT
- Last Modified
- Mon, 27 Oct 2025 12:48:14 GMT
0.0.1
- Game Version
- 1.4.0.55
- Created
- Mon, 27 Oct 2025 11:20:52 GMT
- Last Modified
- Mon, 27 Oct 2025 11:20:54 GMT
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