CSC-Core

by .jbd

1.1.7

Event port (CSC_EventPort / CSC_EventSpec) for the Game Master server-wide event objective (spec 26). API only, no behaviour change.
Game Version
1.9.0.37
Created
Sat, 07 Nov 2026 23:44:34 GMT
Last Modified
Sat, 07 Nov 2026 23:44:44 GMT

1.1.6

Config files: every file is read whole in 4096-byte pieces joined once, so files above 8191 characters (a large items.json) read and verify completely; a short read falls back to the line read with one warning. Accepted changes reach clients coalesced: after a file's first push at most once per 2 s (5 s above 32,000 characters), always with the latest text. A file can keep a last-good copy: rejected at start, it runs on that copy (else a .bak that parses), edits wait until the live file loads, the error repeats every 5 minutes, and rejected texts are kept as <file>.corrupt-<unix> (5 at most). The JSON shape scan is linear now (a 450,000-character file in under 0.2 s instead of 89 s). The atomic-write check compares the whole read-back file. A queued push is reset at mission change. New core.json keys files.wholeRead, files.keepCorrupt, sync.coalesceMs, sync.coalesceLargeMs, sync.coalesceLargeChars; for other addons CSC_ConfigWatch.Unregister and the load state (LOADED, FALLBACK, DEFAULTS).
Game Version
1.9.0.37
Created
Sat, 07 Nov 2026 22:55:50 GMT
Last Modified
Sat, 07 Nov 2026 22:56:01 GMT

1.1.5

Rank keys: CSC_Ranks parses the configurable rank ladder keys and display names published by CSC-Progression and knows granted ranks (clearances); new CSC_RankKeys registry. No behaviour change until a ladder is configured.
Game Version
1.9.0.37
Created
Sat, 07 Nov 2026 17:59:13 GMT
Last Modified
Sat, 07 Nov 2026 18:00:59 GMT

1.1.4

Log ring for ticket captures (CSC_Log). Placement port for Game Master-placed bases and spawn points (CSC_Ports, implemented by CSC-Modes). Config files are checked before every parse, so a malformed edit keeps the previous document. Lighter config-watch polling and a drop-recorder performance pass.
Game Version
1.9.0.37
Created
Sat, 07 Nov 2026 14:28:02 GMT
Last Modified
Sat, 07 Nov 2026 14:28:09 GMT

1.1.3

A bad value in a hand-edited config no longer crashes the engine: it warns and uses the default. Editor modes without a prefab are dropped.
Game Version
1.8.0.13
Created
Thu, 05 Nov 2026 01:22:06 GMT
Last Modified
Thu, 05 Nov 2026 01:22:13 GMT

1.1.2

Weight rules, editor modes without a prefab are dropped, public names.
Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 22:56:38 GMT
Last Modified
Wed, 04 Nov 2026 22:56:48 GMT

1.1.1

UI kit: tabs can turn off their keys.
Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 13:22:50 GMT
Last Modified
Wed, 04 Nov 2026 13:22:59 GMT

1.1.0

1.1.0: Field UI kit, generated admin forms, RBAC support, licence audit fixes.
Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 11:12:43 GMT
Last Modified
Wed, 04 Nov 2026 11:12:54 GMT

1.0.3

1.0.3: fixes the recursive Invoke loop on #login (Game Master given then repeatedly removed); the editor role sync now defers to the next frame during a role change.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 01:29:43 GMT
Last Modified
Tue, 03 Nov 2026 01:29:52 GMT

1.0.2

1.0.2: BaseContainerProps attribute restored on modded SCR_TimedParticle, SCR_ResourceContainer, SCR_DataCollectorDriverModule, SCR_SaveManualCameraComponent and SCR_EditorManagerCore (fixes "Unknown class" on load and empty faction catalogs). Branding textures CSC_Logo / CSC_Logo_Small now built and packed.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 00:58:10 GMT
Last Modified
Tue, 03 Nov 2026 00:58:21 GMT

1.0.1

Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 22:06:39 GMT
Last Modified
Mon, 02 Nov 2026 22:06:48 GMT

1.0.0

Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 03:57:53 GMT
Last Modified
Mon, 02 Nov 2026 03:58:05 GMT

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