CSC-Core
by .jbd
1.1.7
Event port (CSC_EventPort / CSC_EventSpec) for the Game Master server-wide event objective (spec 26). API only, no behaviour change.
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 23:44:34 GMT
- Last Modified
- Sat, 07 Nov 2026 23:44:44 GMT
1.1.6
Config files: every file is read whole in 4096-byte pieces joined once, so files above 8191 characters (a large items.json) read and verify completely; a short read falls back to the line read with one warning. Accepted changes reach clients coalesced: after a file's first push at most once per 2 s (5 s above 32,000 characters), always with the latest text. A file can keep a last-good copy: rejected at start, it runs on that copy (else a .bak that parses), edits wait until the live file loads, the error repeats every 5 minutes, and rejected texts are kept as <file>.corrupt-<unix> (5 at most). The JSON shape scan is linear now (a 450,000-character file in under 0.2 s instead of 89 s). The atomic-write check compares the whole read-back file. A queued push is reset at mission change. New core.json keys files.wholeRead, files.keepCorrupt, sync.coalesceMs, sync.coalesceLargeMs, sync.coalesceLargeChars; for other addons CSC_ConfigWatch.Unregister and the load state (LOADED, FALLBACK, DEFAULTS).
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 22:55:50 GMT
- Last Modified
- Sat, 07 Nov 2026 22:56:01 GMT
1.1.5
Rank keys: CSC_Ranks parses the configurable rank ladder keys and display names published by CSC-Progression and knows granted ranks (clearances); new CSC_RankKeys registry. No behaviour change until a ladder is configured.
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 17:59:13 GMT
- Last Modified
- Sat, 07 Nov 2026 18:00:59 GMT
1.1.4
Log ring for ticket captures (CSC_Log). Placement port for Game Master-placed bases and spawn points (CSC_Ports, implemented by CSC-Modes). Config files are checked before every parse, so a malformed edit keeps the previous document. Lighter config-watch polling and a drop-recorder performance pass.
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 14:28:02 GMT
- Last Modified
- Sat, 07 Nov 2026 14:28:09 GMT
1.1.3
A bad value in a hand-edited config no longer crashes the engine: it warns and uses the default. Editor modes without a prefab are dropped.
- Game Version
- 1.8.0.13
- Created
- Thu, 05 Nov 2026 01:22:06 GMT
- Last Modified
- Thu, 05 Nov 2026 01:22:13 GMT
1.1.2
Weight rules, editor modes without a prefab are dropped, public names.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 22:56:38 GMT
- Last Modified
- Wed, 04 Nov 2026 22:56:48 GMT
1.1.1
UI kit: tabs can turn off their keys.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 13:22:50 GMT
- Last Modified
- Wed, 04 Nov 2026 13:22:59 GMT
1.1.0
1.1.0: Field UI kit, generated admin forms, RBAC support, licence audit fixes.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 11:12:43 GMT
- Last Modified
- Wed, 04 Nov 2026 11:12:54 GMT
1.0.3
1.0.3: fixes the recursive Invoke loop on #login (Game Master given then repeatedly removed); the editor role sync now defers to the next frame during a role change.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 01:29:43 GMT
- Last Modified
- Tue, 03 Nov 2026 01:29:52 GMT
1.0.2
1.0.2: BaseContainerProps attribute restored on modded SCR_TimedParticle, SCR_ResourceContainer, SCR_DataCollectorDriverModule, SCR_SaveManualCameraComponent and SCR_EditorManagerCore (fixes "Unknown class" on load and empty faction catalogs). Branding textures CSC_Logo / CSC_Logo_Small now built and packed.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 00:58:10 GMT
- Last Modified
- Tue, 03 Nov 2026 00:58:21 GMT
1.0.1
- Game Version
- 1.8.0.13
- Created
- Mon, 02 Nov 2026 22:06:39 GMT
- Last Modified
- Mon, 02 Nov 2026 22:06:48 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Mon, 02 Nov 2026 03:57:53 GMT
- Last Modified
- Mon, 02 Nov 2026 03:58:05 GMT
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