Testversion CO
by Erdfuchs
1.0.9
Fix repeated furniture-catalog resource-reference warnings by normalizing plain prefab paths directly. Preserve typed resource resolution, catalog matching, furniture ownership, prices and persistent data. Fix cleanup after immediately selling newly purchased furniture: retain the live ownership evidence until the cleanup worker verifies and deletes the asset. Duplicate sale requests remain rejected, and unknown or foreign persistent IDs remain protected. Verified in the local RO-KURZ-01 native two-player profile: three furnishing purchases, single sale payout, duplicate-sale rejection, complete cleanup, and cold reload retaining both remaining object IDs, ownership and money. The sold object stays absent.
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 19:57:05 GMT
- Last Modified
- Tue, 29 Sep 2026 19:57:13 GMT
1.0.8
Keep the stolen-vehicle badge visible when the separate native detection indicator is disabled, including the initial 0% reporting delay. Recognize civilian vehicles outside the ambient catalog through inherited faction-affiliation components and the correct native prefab property. This applies across civilian models and mods; military exclusions and the vanilla-only shop assortment remain in place. Preserve legal purchases, vehicle-wide ownership, engine use and the 50-metre takeover threshold, report delays, repaint timers and existing saves. Identify paid deliveries by their native resource GUID so a prefab override path cannot turn a legitimate purchase into an unpaid vehicle. Add sparse client ownership/risk and server engine-start diagnostics to distinguish missing theft detection from missing HUD display.
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 07:26:22 GMT
- Last Modified
- Mon, 28 Sep 2026 07:26:30 GMT
1.0.7
Resume civilian theft tracking after restore or player-control handover when a character is already seated. Keep the human-driver, engine-use and 50-metre rules, legal purchases, report delays and repaint timers unchanged. Recreate the theft badge when the native HUD root changes. Preserve the initial 0% display during the reporting delay. Add sparse vehicle-entry, watch-start, confirmed-theft and risk-change diagnostics without per-frame logging or new world scans.
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 19:42:43 GMT
- Last Modified
- Sun, 27 Sep 2026 19:42:49 GMT
1.0.6
Game Master door interaction fix (test branch) - Restored Game Master open/close interactions by keeping each world door's single native action intact. - Moved property lookup and furnishing actions to the existing replicated property node. Players still access both through the entrance door menu, with native open/close first. - Preserved native NPC door actions, house purchase confirmation, prices, ownership records and furnishing permissions. - Added an isolated engine regression covering 105 doors, NPC open/close, character possession, the actual purchase dialog, payment and furnishing access. All 645 checks pass. - Existing resource identities, campaign saves and release branches are unchanged.
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 14:57:57 GMT
- Last Modified
- Sat, 26 Sep 2026 14:58:05 GMT
1.0.5
Property survey responsiveness (test branch) - Reduced waiting times for simultaneous property surveys by using the existing short processing budget more efficiently. - Added distinct queued and surveying messages. Time spent waiting no longer consumes the active survey timeout; both stages remain bounded. - Closing the menu, leaving the property or disconnecting releases the player's survey request. Shared surveys remain active while another player still needs them. - Cancelled surveys never publish partial property boundaries. Completed results are still reused. - Property boundaries, existing owned homes, purchase prices, theft rules and campaign save formats are unchanged.
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 11:02:43 GMT
- Last Modified
- Sat, 26 Sep 2026 11:02:53 GMT
1.0.4
Performance update (test branch) - Calculate new property boundaries only when a player opens the house menu. A short survey message appears while buying remains disabled; completed results are reused. - Split footprint construction and garden-boundary graph processing into smaller resumable steps to reduce server-frame spikes. - Preserve the existing parcel algorithm and exact property boundaries; this update does not reassign gardens or migrate ownership records. - Restore existing homes with their saved parcels unchanged. Nearby-house discovery no longer queues garden calculations. - Reuse nearby-building searches while players remain stationary, with movement and time-based refreshes. Live ownership and entrances are still rechecked. - Avoid repeatedly rebuilding the same public-service footprint during a parcel calculation. - Vehicle services now reuse the verified live vehicle instead of triggering a redundant global persistence lookup. Recovery journals, payments, cargo and supplies keep their existing safeguards. - Door behaviour, prices, theft rules, service bays and campaign save formats are unchanged.
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 09:09:55 GMT
- Last Modified
- Sat, 26 Sep 2026 09:10:08 GMT
1.0.3
- Game Version
- 1.8.0.13
- Created
- Fri, 25 Sep 2026 20:08:08 GMT
- Last Modified
- Fri, 25 Sep 2026 20:08:31 GMT
1.0.2
- Game Version
- 1.8.0.13
- Created
- Fri, 25 Sep 2026 19:58:29 GMT
- Last Modified
- Fri, 25 Sep 2026 19:58:36 GMT
1.0.1
Cashier repaint-service fix - Restored repaint offers at the fuel-station cashier for stolen civilian vehicles parked in the white workshop bay. - The cashier now checks both service bays instead of checking only the blue trade bay. Stolen vehicles on the blue bay are not offered for sale or repainting. - Corrected the repaint anchor's station link and position on server and client. - No new per-frame ground scans or physical obstacles were added. - Vehicle purchase/sale rules, repaint prices, theft handling and campaign save formats are unchanged.
- Game Version
- 1.8.0.13
- Created
- Fri, 25 Sep 2026 19:52:03 GMT
- Last Modified
- Fri, 25 Sep 2026 19:52:15 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Fri, 25 Sep 2026 16:15:16 GMT
- Last Modified
- Fri, 25 Sep 2026 16:15:24 GMT
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