COE2 Prisoners & Interrogation

by Dark_4ce

1.0.2

UPDATE

Prisoner deaths
- Killing a prisoner now only costs local support if he had his hands up or was tied when he was hit.
- 5-second grace period after a soldier gives up, so a bullet or grenade already on its way doesn't count.
- A prisoner who bleeds out from wounds he already had no longer counts against you.
- A soldier walking around without his hands up is fair game.

Surrender behaviour
- A surrendered soldier knocked out of his pose by a hit puts his hands up again, instead of wandering into the line of fire.
- Left alone for 3 minutes without being tied or questioned, a surrendered soldier stops waiting. He picks up his gun and joins a nearby squad of his side, or runs away.
- Pushing an untied prisoner too hard at gunpoint has a small chance to make him snap and go for his gun.

New: Secure prisoner
- Tie a prisoner and choose "Secure prisoner" to leave him behind. He is taken away once no enemies are nearby, so you don't have to drag every prisoner along.

Vehicles
- "Load carried" now works on modded vehicles with miswired seats (such as the Sand Cruiser) by using any free passenger seat.

Other
- Prisoner voices are now level with the game's own voices.
Game Version
1.9.0.37
Created
Sun, 08 Nov 2026 09:11:50 GMT
Last Modified
Sun, 08 Nov 2026 09:11:55 GMT

1.0.1

fixed volume
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 20:26:10 GMT
Last Modified
Tue, 03 Nov 2026 20:26:15 GMT

1.0.0

Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 20:33:49 GMT
Last Modified
Mon, 02 Nov 2026 20:33:54 GMT

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