COE2 Prisoners & Interrogation
by Dark_4ce
1.0.2
UPDATE Prisoner deaths - Killing a prisoner now only costs local support if he had his hands up or was tied when he was hit. - 5-second grace period after a soldier gives up, so a bullet or grenade already on its way doesn't count. - A prisoner who bleeds out from wounds he already had no longer counts against you. - A soldier walking around without his hands up is fair game. Surrender behaviour - A surrendered soldier knocked out of his pose by a hit puts his hands up again, instead of wandering into the line of fire. - Left alone for 3 minutes without being tied or questioned, a surrendered soldier stops waiting. He picks up his gun and joins a nearby squad of his side, or runs away. - Pushing an untied prisoner too hard at gunpoint has a small chance to make him snap and go for his gun. New: Secure prisoner - Tie a prisoner and choose "Secure prisoner" to leave him behind. He is taken away once no enemies are nearby, so you don't have to drag every prisoner along. Vehicles - "Load carried" now works on modded vehicles with miswired seats (such as the Sand Cruiser) by using any free passenger seat. Other - Prisoner voices are now level with the game's own voices.
- Game Version
- 1.9.0.37
- Created
- Sun, 08 Nov 2026 09:11:50 GMT
- Last Modified
- Sun, 08 Nov 2026 09:11:55 GMT
1.0.1
fixed volume
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 20:26:10 GMT
- Last Modified
- Tue, 03 Nov 2026 20:26:15 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Mon, 02 Nov 2026 20:33:49 GMT
- Last Modified
- Mon, 02 Nov 2026 20:33:54 GMT
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