Summary
Original Mk II wrist gadget. Inspect it like a weapon, turn its bezel through 23 Horror Pack v2 and Nightmare Encounters creatures and project a green Pattern Echo hologram. Multiplayer, no new keys.
Description
SHEDLOCK - Mk II wrist gadget
An original wrist gadget made for Casual Ops Central. It reads the creatures of Horror Pack v2 and Nightmare Encounters and shows the selected one as a small animated Pattern Echo hologram above the watch face.
HOW TO USE (default PC keys)
- Put SHEDLOCK in your wristwatch slot (it takes the issued watch's place).
- O raises the watch, right mouse brings it up to your face.
- Hold R to inspect it, the same way you inspect a weapon.
- Mouse wheel picks a function, F runs it:
- Show / close the Pattern Echo
- Turn bezel > / < (next / previous creature pattern; the label names the pattern you land on)
- Test surge (light test; the charge refills over 8 seconds)
- Reduced flashing on / off
SHEDLOCK uses the game's own watch, gadget and inspection controls and adds no new input actions.
GAME MASTER (new in 1.0.1)
Open the entity browser and search SHEDLOCK to place SHEDLOCK Mk II on the ground. A player then picks it up or equips it into the wristwatch slot.
MULTIPLAYER
Functions run on the server and reach every player. Other players see your watch and its Pattern Echo while you hold it raised.
FOR MISSION MAKERS
Item: Prefabs/SHEDLOCK/Watch/SHD_Watch_Item.et (Game Master version: PrefabsEditable/Auto/SHEDLOCK/E_SHD_Watch_Item.et). It is not added to any arsenal by itself - put it in a loadout, an arsenal or a crate in your mission.
REQUIRES
Horror Pack v2, Nightmare Encounters and Nightmares Core (subscribed automatically as dependencies). Nothing in those packs is copied or changed; SHEDLOCK only references their creatures.
KNOWN LIMITS IN THIS VERSION
- The watch does not transform you; the surge is a light test only.
- While the watch is lowered on your wrist, other players do not see it.
- A dropped watch has no collision.
- The map's watch overlay still shows the issued watch picture.
- The Game Master entry (1.0.1) was checked in Workbench (scripts and resources load); placing it in a live session is not tested yet.
- Tested on PC (Workbench, local dedicated server with two clients, and with a 118-mod event list). Console and gamepad were not tested.
License
Arma Public License (APL)