Summary
A 20x20 m plywood CQB kill house that builds itself a new floor plan every time you ask it to. Walk up to the panel, dial in the drill, run the course, get your time.
Description
A 20x20 m plywood CQB kill house that builds itself a new floor plan every time you ask it to. Walk up to the panel, dial in the drill, run the course, get your time.
**A NEW HOUSE EVERY RUN**
Rooms, connecting doorways and target placement are generated on the spot — not picked from a list of presets. Hit Randomize and the old interior comes down and a fresh one goes up. Doorways roll open-frame or hinged at random, or you can force them all one way.
**PAPER OR LIVE**
- Paper targets — hostile silhouettes and no-shoot civilians, placed and angled per room.
- Live AI — hostiles hold and defend their rooms and will open doors to get to you. Civilians stand down in place. Real reactions, real return fire.
**THE PANEL**
One lectern outside the entrance, hold F, eight actions:
Randomize Layout · Reset Run · Targets · Civilians · Mode · Format · Doors · Last Run
**TIMED AND SCORED**
The clock starts when you cross the entrance and stops when you are out the far side. Score is
hostiles down out of total, plus civilian hits — each civilian counts once however many rounds it takes. Civilian hits add a time penalty; raw and adjusted times are both reported. In team format the clock runs until everyone who went in is back out.
**BREACHABLE DOORS**
Door leaves come down to an explosive charge but shrug off small arms, so a stray round will not wreck your run. Every Randomize or Reset puts them back, breached or not.
**RUN THE RANGE FROM ABOVE**
A perimeter catwalk gives an instructor or spotter full overwatch of the interior. Open-top shell, no windows, one way in and one way out — what you see from the catwalk is everything happening
inside.
**MULTIPLAYER**
Built for dedicated servers. Solo or team, and late joiners pick up the current layout, panel state and any targets already down.
**PLACEMENT**
Drop it in from Game Master under Compositions, or place it directly in the World Editor — same self-contained prefab either way. The hostile faction for Live AI mode is on the composition's own attributes.
**NOTES**
- Zero dependencies.
- No vanilla files replaced. The Game Master composition entry is appended to the vanilla list, not swapped for it.
- Models, materials and textures are original work.
License
Arma Public License No Derivatives (APL-ND)