LHDF Project Outbreak
by Boomstick Barry
1.0.9
## [1.0.9] ### Changed - Slider step in the LHDF tab: `zombieCorpseSeconds` 60 s (it was 1 s over 0 to 86400 s). Needs LHDF Core 1.0.26.
- Game Version
- 1.8.0.13
- Created
- Thu, 08 Oct 2026 19:39:32 GMT
- Last Modified
- Thu, 08 Oct 2026 19:39:36 GMT
1.0.8
## [1.0.8] ### Changed - The generator kit (Project Outbreak Gadgets) fits large backpacks: its item size is 30 × 30 × 30 instead of 45 × 35 × 35. Volume and weight are unchanged.
- Game Version
- 1.8.0.13
- Created
- Thu, 08 Oct 2026 01:02:25 GMT
- Last Modified
- Thu, 08 Oct 2026 01:02:28 GMT
1.0.7
## [1.0.7] ### Added - 18 infection settings (`infection*`): bite chance, runner share, the four stage times, rise and cough intervals, cough lure range, world cough emitters, the examine action, corpse turning, D-4 chance and the medic kit counts. They are written on the placed infection system at world start, also beyond the ranges of Project Outbreak's Game Master sliders (exposure up to 120 s, terminal up to 300 s). Each defaults to -1, keep Project Outbreak's value.
- Game Version
- 1.8.0.13
- Created
- Wed, 07 Oct 2026 22:07:54 GMT
- Last Modified
- Wed, 07 Oct 2026 22:07:59 GMT
1.0.6
## [1.0.6] ### Added - Core's noise provider on the server: noise of other LHDF mods (LHDF Loot Spawner's container searches) is a sound for Project Outbreak's zombies, posted to Creature Melee AI like gunfire, heard within the radius the mod gives. Needs the LHDF Core with `LHDF_NoiseProvider`.
- Game Version
- 1.8.0.13
- Created
- Wed, 07 Oct 2026 05:12:08 GMT
- Last Modified
- Wed, 07 Oct 2026 05:12:17 GMT
1.0.5
## [1.0.4] ### Added - The safe zones answer Core's safe-zone provider on the server (`IsInSafeZone`: a zone with any protection contains the point), for LHDF AI. Needs the LHDF Core with `LHDF_SafeZoneProvider`.
- Game Version
- 1.8.0.13
- Created
- Tue, 06 Oct 2026 23:40:59 GMT
- Last Modified
- Tue, 06 Oct 2026 23:41:03 GMT
1.0.4
## [1.0.4] ### Added - Names the versions it needs (LHDF Core 1.0.19 checks them): LHDF Core 1.0.18, LHDF Shop 1.0.13, LHDF Loot Spawner 1.0.6.
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 12:12:11 GMT
- Last Modified
- Mon, 05 Oct 2026 12:12:15 GMT
1.0.3
## [1.0.3] ### Added - The Project Outbreak shop items (34, until now in LHDF Shop - Misc) and loot (32 items, until now Lost Hope Survival's pool and the infection vial of LHDF Loot - Misc). They reach LHDF Shop and LHDF Loot Spawner only when those are loaded; neither is a dependency. Prices, tiers, categories and loot weights are unchanged. - Project Outbreak Infection, Gadgets, Breach and Variety as dependencies: the mod brings the whole Project Outbreak set. - Project Outbreak's rules as settings in `ProjectOutbreak.json`, applied at world start over what the world places: 27 zombie rules (`zombie*`: sight, hearing, health per type, damage, tackles, permanent kills, conversion, AI ceiling), 42 breach and barricade values (`breach*`) and the infection switch (`infectionEnabled`). Every key defaults to -1, "keep Project Outbreak's value". They are not Game Master sliders: Project Outbreak's own Game Master dialog changes them live. - A scenario need not place Project Outbreak's breach settings card or infection system: a world without them gets both at start, next to a spawn point of `cardsFaction` (default `US`), where a Game Master finds them. Both start switched off; `breachEnabled` 1 and `infectionEnabled` 1 switch them on.
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 00:23:32 GMT
- Last Modified
- Mon, 05 Oct 2026 00:23:35 GMT
1.0.2
## [1.0.2] ### Added - The Project Outbreak shop items (34, until now in LHDF Shop - Misc) and loot (32 items, until now Lost Hope Survival's pool and the infection vial of LHDF Loot - Misc). They reach LHDF Shop and LHDF Loot Spawner only when those are loaded; neither is a dependency. Prices, tiers, categories and loot weights are unchanged. - Project Outbreak Infection, Gadgets, Breach and Variety as dependencies: the mod brings the whole Project Outbreak set. - Project Outbreak's rules as settings in `ProjectOutbreak.json`, applied at world start over what the world places: 27 zombie rules (`zombie*`: sight, hearing, health per type, damage, tackles, permanent kills, conversion, AI ceiling), 42 breach and barricade values (`breach*`) and the infection switch (`infectionEnabled`). Every key defaults to -1, "keep Project Outbreak's value". They are not Game Master sliders: Project Outbreak's own Game Master dialog changes them live. - A scenario need not place Project Outbreak's breach settings card or infection system: the mod places the card when a barricade value players see is set, and an infection system for `infectionEnabled` 1.
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 23:01:47 GMT
- Last Modified
- Sun, 04 Oct 2026 23:01:51 GMT
1.0.1
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 21:19:20 GMT
- Last Modified
- Sun, 04 Oct 2026 21:19:24 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 20:39:37 GMT
- Last Modified
- Sun, 04 Oct 2026 20:39:41 GMT
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