Deadwood Lite Test
by Project Outbreak
0.1.8
Server owners can now raise the number of infected from the server config: groups kept around each player, groups alive across the valley, groups per top-up and seconds between top-ups. Servers that set none of them play exactly as before. Far groups that walk as Project Outbreak stand-ins now stay counted and turn back into zombies when a player comes near. Needs Project Outbreak 2.4.0 or later. Fixed: after a server restart from a save, the headquarters and their spawn points now come back reliably. With another add-on that also manages seize objectives, the two no longer rebuild each other's tasks over and over, which slowed long-running servers down. Infected-held bases keep their owner and flag after a restart from a save, and an opened mass grave keeps spawning until it is destroyed.
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 17:08:51 GMT
- Last Modified
- Thu, 15 Oct 2026 17:08:56 GMT
0.1.7
Server owners can now raise the number of infected from the server config: groups kept around each player, groups alive across the valley, groups per top-up and seconds between top-ups. Servers that set none of them play exactly as before. Far groups that walk as Project Outbreak stand-ins now stay counted and turn back into zombies when a player comes near. Needs Project Outbreak 2.4.0 or later. Fixed: after a server restart from a save, the headquarters and their spawn points now come back reliably. With another add-on that also manages seize objectives, the two no longer rebuild each other's tasks over and over, which slowed long-running servers down.
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 16:33:13 GMT
- Last Modified
- Thu, 15 Oct 2026 16:33:18 GMT
0.1.6
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 13:42:17 GMT
- Last Modified
- Thu, 15 Oct 2026 13:42:23 GMT
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