Deadwood Lite Test
by Project Outbreak
0.1.11
Server owners can now raise the number of infected from the server config: groups kept around each player, groups alive across the valley, groups per top-up and seconds between top-ups. Servers that set none of them play exactly as before. Far groups that walk as Project Outbreak stand-ins now stay counted and turn back into zombies when a player comes near. Needs Project Outbreak 2.4.6 or later. Fixed: after a server restart from a save, the headquarters and their spawn points now come back reliably. With another add-on that also manages seize objectives, the two no longer rebuild each other's tasks over and over, which slowed long-running servers down. Infected-held bases keep their owner and flag after a restart from a save, and an opened mass grave keeps spawning until it is destroyed. The Outbreak flag on the bases' flagpoles now shows the whole banner instead of a stretched, cut-off part of it. A base under attack with no player near no longer keeps spawning more and more infected while its far groups walk as stand-ins. A mass grave now also counts its infected walking as stand-ins far away, so it no longer opens a new wave while the last one is still out there.
- Game Version
- 1.8.0.13
- Created
- Sat, 17 Oct 2026 14:13:45 GMT
- Last Modified
- Sat, 17 Oct 2026 14:13:50 GMT
0.1.10
Server owners can now raise the number of infected from the server config: groups kept around each player, groups alive across the valley, groups per top-up and seconds between top-ups. Servers that set none of them play exactly as before. Far groups that walk as Project Outbreak stand-ins now stay counted and turn back into zombies when a player comes near. Needs Project Outbreak 2.4.0 or later. Fixed: after a server restart from a save, the headquarters and their spawn points now come back reliably. With another add-on that also manages seize objectives, the two no longer rebuild each other's tasks over and over, which slowed long-running servers down. Infected-held bases keep their owner and flag after a restart from a save, and an opened mass grave keeps spawning until it is destroyed. The Outbreak flag on the bases' flagpoles now shows the whole banner instead of a stretched, cut-off part of it. A base under attack with no player near no longer keeps spawning more and more infected while its far groups walk as stand-ins.
- Game Version
- 1.8.0.13
- Created
- Fri, 16 Oct 2026 21:13:28 GMT
- Last Modified
- Fri, 16 Oct 2026 21:13:47 GMT
0.1.9
Server owners can now raise the number of infected from the server config: groups kept around each player, groups alive across the valley, groups per top-up and seconds between top-ups. Servers that set none of them play exactly as before. Far groups that walk as Project Outbreak stand-ins now stay counted and turn back into zombies when a player comes near. Needs Project Outbreak 2.4.0 or later. Fixed: after a server restart from a save, the headquarters and their spawn points now come back reliably. With another add-on that also manages seize objectives, the two no longer rebuild each other's tasks over and over, which slowed long-running servers down. Infected-held bases keep their owner and flag after a restart from a save, and an opened mass grave keeps spawning until it is destroyed. The Outbreak flag on the bases' flagpoles now shows the whole banner instead of a stretched, cut-off part of it.
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 22:44:18 GMT
- Last Modified
- Thu, 15 Oct 2026 22:44:26 GMT
0.1.8
Server owners can now raise the number of infected from the server config: groups kept around each player, groups alive across the valley, groups per top-up and seconds between top-ups. Servers that set none of them play exactly as before. Far groups that walk as Project Outbreak stand-ins now stay counted and turn back into zombies when a player comes near. Needs Project Outbreak 2.4.0 or later. Fixed: after a server restart from a save, the headquarters and their spawn points now come back reliably. With another add-on that also manages seize objectives, the two no longer rebuild each other's tasks over and over, which slowed long-running servers down. Infected-held bases keep their owner and flag after a restart from a save, and an opened mass grave keeps spawning until it is destroyed.
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 17:08:51 GMT
- Last Modified
- Thu, 15 Oct 2026 17:08:56 GMT
0.1.7
Server owners can now raise the number of infected from the server config: groups kept around each player, groups alive across the valley, groups per top-up and seconds between top-ups. Servers that set none of them play exactly as before. Far groups that walk as Project Outbreak stand-ins now stay counted and turn back into zombies when a player comes near. Needs Project Outbreak 2.4.0 or later. Fixed: after a server restart from a save, the headquarters and their spawn points now come back reliably. With another add-on that also manages seize objectives, the two no longer rebuild each other's tasks over and over, which slowed long-running servers down.
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 16:33:13 GMT
- Last Modified
- Thu, 15 Oct 2026 16:33:18 GMT
0.1.6
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 13:42:17 GMT
- Last Modified
- Thu, 15 Oct 2026 13:42:23 GMT
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