DDOS_LobbyCore
by Command DDOS
1.0.8
New: - Mission steps can kill chosen characters with server-side gates: only in the game, only living slot characters, and the death counts like any other death (respawn rules and tickets apply). - World Editor only: briefing markers show the real map icon in their colour, with a direction stroke. "Icon" and "Color" are lists with Polish descriptions, "Mil flags" are check boxes. Fixes: - The staff command "#ddos kill <id>" is refused in the lobby and the briefing, where the slot bodies are protected, and tells the reason of a refusal. Known limitations: - A marker cannot be selected by a click in the viewport without the new tool in DDOS Lobby. Update DDOS Lobby Core, DDOS Lobby and DDOS Scenario Framework together.
- Game Version
- 1.8.0.13
- Created
- Sat, 31 Oct 2026 20:49:12 GMT
- Last Modified
- Sat, 31 Oct 2026 20:49:20 GMT
1.0.7
Requires the matching version of ALL DDOS addons on the server and every player (draft messages and new RPCs changed). New: - Equipment drafts: stable operation ids with undo / dependencies, "put on / put into a container" targets, weapon attachments (optic, suppressor, bayonet, under-barrel), named vest slots and pouches; refusals with plain texts. - Virtual chests: side chest (prefab DDOS_SideChest), squad and personal slot pools with counts and optional prices; taking reserves a piece, applying consumes it. - Donations to the squad / side chest (start items for 0, bought items refunded), moving pieces between side and squad chest, point transfers between players with a per-slot ledger. - Game Master: add / remove / reserve chest pieces, "from selection" (corpses, boxes, vehicles), chat command "#ddos chest add|list", per-slot GM budget. - Session settings (category Equipment): side chest, donations, point transfers. Known limitations: - A respawn takes a new chest piece; an empty chest means a respawn without that item. - Weapon attachments are now the item group ATTACHMENTS: a rule that locks OTHER no longer locks them.
- Game Version
- 1.8.0.13
- Created
- Sat, 24 Oct 2026 23:24:29 GMT
- Last Modified
- Sat, 24 Oct 2026 23:24:40 GMT
1.0.6
New: - World values by right-click: right-click the step component in Object Properties > "DDOS: <field> = <value>" lists the values of THIS map - weather states of the map's weather manager (custom managers included), factions, task keys, variables, squads, slots and steps. Lists with several values get "+ value" and "(empty)". - The chain check prints the known values of the map next to an unknown weather / faction / task / squad / slot. Fixes: - Fields that showed an empty dropdown arrow (weather, factions, task keys, variables, squads, slots, steps) are now plain text fields; a custom name can be typed. - One click = one Ctrl+Z (an Act 2 template slot needs two: the re-bake is its own undo step). Known limitations: - A step with no step above it writes the picked value a moment later, when another step is on screen (the Log Console says "queued").
- Game Version
- 1.8.0.13
- Created
- Mon, 19 Oct 2026 01:18:55 GMT
- Last Modified
- Mon, 19 Oct 2026 01:19:10 GMT
1.0.5
New: - Squads: player slots grouped into squads (the "Squad" prefab); each squad is one player group. - Game Master seats in the lobby (count and password from the settings) without taking player slots. - Lobby and briefing protection: AI does not see players, slot bodies take no damage; the "respawn after briefing" slot flag. - New session settings: supplies, object lifetimes, third person, releasing a slot while alive; changes during the session (#ddos session). - Channels for other mods: mission message, teleport of players and vehicles, a new body for a living player, task service. - Map objects (F5d): hide, show and remove map buildings, fences, trees and lamps for all players at once (up to 64 per session). - NOTE: join stream version 10 - the server and every player need this Core version. Fixes: - Releasing a slot in game from any bodiless state; player groups created at game start (joining mid-game works). - Releasing a GM seat no longer errors; duplicated items in gear lists; the 3D character preview rotates with the left mouse button again. Known limitations: - A hidden building is indestructible until shown again; the map (M) still draws it; a mission message does not reach a player who joins later.
- Game Version
- 1.8.0.13
- Created
- Sun, 18 Oct 2026 19:46:44 GMT
- Last Modified
- Sun, 18 Oct 2026 19:46:50 GMT
1.0.4
Task 22: catalog right-click menu (3D preview, compatible mags / attachments), GM gear clipboard (Ctrl+C / Ctrl+V), Misja button on the GM toolbar, respawn a dead player as a clicked character, free GM respawns by default, Ekwipunek context entry, weapon attachments in the GM target tool, Narzedzia GM toolbar button, small fixes (Arland respawn 20 s, gear lists per container, webbing group, debrief back button)
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 18:08:47 GMT
- Last Modified
- Sat, 10 Oct 2026 18:09:53 GMT
1.0.3
Update 2026-10-10: briefing screen (map, notes, markers, voice rooms), end-of-mission debriefing screen with voice and results, GM group respawn tool, slot modes (soldier choice, equipment editing with supply budget), GM tools (equipment, medical, vehicles incl. part damage / repair / fire / leak), GM editor access for scripted GMs, many UI fixes from the click session.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 08:06:36 GMT
- Last Modified
- Sat, 10 Oct 2026 08:06:42 GMT
1.0.2
Fix round 9: spectator clean view ends at respawn and when the cursor opens
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 14:18:44 GMT
- Last Modified
- Sun, 04 Oct 2026 14:18:48 GMT
1.0.1
Fix rounds 6-8: editor key under the spectator cursor, clear sound for dead players and in the GM editor, respawn faction command, log noise
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 13:31:59 GMT
- Last Modified
- Sun, 04 Oct 2026 13:32:03 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 11:01:04 GMT
- Last Modified
- Sun, 04 Oct 2026 11:01:10 GMT
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