LHDF Game Master Additions
by Boomstick Barry
1.0.11
## [1.0.11] ### Fixed - Game Master text now shows translated on console and on dedicated servers.
- Game Version
- 1.8.0.13
- Created
- Sat, 17 Oct 2026 14:55:40 GMT
- Last Modified
- Sat, 17 Oct 2026 14:55:45 GMT
1.0.10
## [1.0.10] ### Fixed - Compositions: the server now refuses a paste whose announced size is zero, negative or larger than the paste limit, whose pieces are larger than allowed, or whose announced size changes while the paste is arriving. The paste is dropped and answered with "Too many objects for one composition.", as an over-limit paste already was. Normal pastes are unchanged.
- Game Version
- 1.8.0.13
- Created
- Mon, 12 Oct 2026 11:31:40 GMT
- Last Modified
- Mon, 12 Oct 2026 11:31:44 GMT
1.0.9
## [1.0.9]
### Fixed
- Compositions: a new composition could, in rare cases, be written over an existing file. The new name is now checked against the library and the files in the folder, its random part differs from one server start to the next, and a save that finds no free name is refused ("Failed") instead of writing.
- Compositions: a file that cannot be read stays as it is. It is not listed, its name is never reused, and the server log counts it at start.
- Compositions: an open library refreshes after a save, as it already did after rename, delete and paste. Saves by other Game Masters still show on the next open.
- Compositions: author names (and names in older or pasted files) are cleaned of tabs, line breaks and other control characters; such a name hid the composition's row in the library. Names are trimmed of leading and trailing spaces again (the trim had no effect), so a name of only spaces is refused.- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 16:53:22 GMT
- Last Modified
- Sat, 10 Oct 2026 16:53:29 GMT
1.0.8
## [1.0.8]
### Added
- Compositions: the library sorts by newest first (as before), name A-Z, author A-Z or object count (most first). A button next to the search and paste controls cycles the mode and shows the current one. The sort applies to the search result, the page returns to 1, and the mode stays while the window is open.
### Changed
- Compositions: every text of the library, the name dialog, the hints and the outcome messages comes from the string table (ids `LHDF-GMA-Composition_*`, 13 languages, English in all of them for now). Needs LHDF Core 1.0.32 as before. The names of the two editor actions ("Save as composition", "Compositions") stay in their configs.
### Fixed
- Compositions: the Confirm button of the name dialog (Save as composition, Rename) showed the raw text `#AR-Menu_Confirm`, a key the game does not have; it and the second press of Delete now use the vanilla Confirm text (`#AR-Button_Confirm-UC`).
- Compositions: the name box and the search box no longer show the layout's default label "Editbox"; the placeholder says what the box is for.
- Compositions: in the name dialog, Enter only ends the typing; Enter again (or the Confirm button) saves or renames (an empty name shows "Enter a name."). In the search box, Enter only ends the typing. In both windows Escape never saves: the first Escape ends the typing, another one closes the window. A click elsewhere only leaves the box.- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 16:00:50 GMT
- Last Modified
- Sat, 10 Oct 2026 16:00:59 GMT
1.0.7
## [1.0.7] ### Changed - The composition library and the name dialog are built on LHDF Core's `LHDF_MenuBase`. Needs LHDF Core 1.0.32. ### Fixed - Compositions library with a controller: the focus stays inside the window after a rebuild (search, page change, delete confirmation, the library arriving from the server) and returns to it when the rename dialog on top closes. Before, a rebuild took the focus with the removed buttons and the controller could not move. Mouse and keyboard are unchanged.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 13:48:47 GMT
- Last Modified
- Sat, 10 Oct 2026 13:48:51 GMT
1.0.6
## [1.0.6] ### Fixed - Overlapping safe zones for different factions protect each faction where they overlap. The first zone with the protection decided alone, so a player (or AI, or vehicle) of the second zone's faction took damage there, depending on which zone was placed first. Now every zone that contains the point is asked, for player, vehicle and AI damage, AI not harming players, and AI removal. - A Map Entity Hider deleted right after its refresh finished (up to a quarter second, before the system took the result) left what it had hidden hidden until the restart, on whichever machine hit that moment: on Nizla 2549 map entities around Valmorin. The finished job now hands what it holds to the hider, and a release job releases it.
- Game Version
- 1.8.0.13
- Created
- Thu, 08 Oct 2026 01:21:17 GMT
- Last Modified
- Thu, 08 Oct 2026 01:21:22 GMT
1.0.5
## [1.0.4] ### Added - The safe zones answer Core's safe-zone provider on the server (`IsInSafeZone`: a zone with any protection contains the point), for LHDF AI. Needs the LHDF Core with `LHDF_SafeZoneProvider`.
- Game Version
- 1.8.0.13
- Created
- Tue, 06 Oct 2026 23:40:11 GMT
- Last Modified
- Tue, 06 Oct 2026 23:40:15 GMT
1.0.4
## [1.0.4]
### Added
- Compositions: Game Masters save selected objects as a named composition ("Save as composition" in the context menu) in the server's library and place it again on any map ("Compositions" in the toolbar), with a ghost of the whole composition in vanilla placing. Copy and paste through the clipboard carry a composition to another server. The author and LHDF admins rename and delete. Settings `compositionsEnabled`, `compositionMaxObjects`, `compositionMaxStored`, `compositionsImport`. Not tested in game yet.- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 14:51:36 GMT
- Last Modified
- Fri, 02 Oct 2026 14:51:41 GMT
1.0.3
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 20:16:47 GMT
- Last Modified
- Thu, 01 Oct 2026 20:16:53 GMT
1.0.2
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 15:32:37 GMT
- Last Modified
- Thu, 01 Oct 2026 15:32:46 GMT
1.0.1
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 04:44:13 GMT
- Last Modified
- Thu, 01 Oct 2026 04:44:17 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 04:21:38 GMT
- Last Modified
- Thu, 01 Oct 2026 04:21:45 GMT
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