COIN-GWOT PvPvE Addon
by SolarSailorXO
1.0.7
Scenarios updated
- Game Version
- 1.8.0.13
- Created
- Thu, 05 Nov 2026 05:54:03 GMT
- Last Modified
- Thu, 05 Nov 2026 05:54:32 GMT
1.0.6
Friendly fire fixes
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 04:56:15 GMT
- Last Modified
- Wed, 04 Nov 2026 04:56:40 GMT
1.0.5
Fixes for team balance
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 03:34:35 GMT
- Last Modified
- Wed, 04 Nov 2026 03:34:59 GMT
1.0.4
Keep live hideouts on FIA. CORE was writing the campaign enemy key, which in this mode is USSR, so those camps spawned Soviet squads. Insurgent hideouts replenish like checkpoints, and task anchors still skip them.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 12:50:02 GMT
- Last Modified
- Tue, 03 Nov 2026 12:50:26 GMT
1.0.3
Sector combat updates
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 04:54:46 GMT
- Last Modified
- Tue, 03 Nov 2026 04:55:04 GMT
1.0.2
The deployment screen opens on join. You pick US or USSR, and the side you deploy with is the side you keep. An empty side can always be joined. Once both sides have players, the teams stay within one player of each other. The USSR keeps a home base and deployment spawn, including after a save is loaded. US, USSR, and FIA each get their own checkpoints, up to four per side. Game Master can set a sector to US, USSR, or FIA. FIA convoys use FIA vehicles and crews. Attacking an FIA town counts the FIA garrison. Clearing it can start the assault and let the town change hands. FIA garrison squads keep patrolling after their first route ends.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 04:14:16 GMT
- Last Modified
- Tue, 03 Nov 2026 04:14:34 GMT
1.0.1
Description update
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 13:54:11 GMT
- Last Modified
- Sun, 01 Nov 2026 13:54:26 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 13:27:46 GMT
- Last Modified
- Sun, 01 Nov 2026 13:28:02 GMT
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