COC Heli Limiter
by Driftusy
1.0.5
1.0.5 - fixes servers crashing on start - Fixed: with the 9 Nov updates of Project Outbreak (Zombies 2.4.21, Deadwood Lite 0.1.20, Creature Melee AI 1.8.24), servers with a large mod list and 1.0.4 crashed right after compiling scripts. 1.0.5 is much lighter. - Free arsenal now works the way the game switches supplies off: arsenal boxes use no supplies, every item is free and nothing can be sold back for supplies (#vl arsenal free|paid as before). - Removed the extra code that added the infection medicine to the US item list - Project Outbreak already puts it there, so the US base boxes still offer it. - Everything else as in 1.0.4: full US base boxes, zombie-free MOB zone, vehicle ranks with No Rank Requirements loaded.
- Game Version
- 1.9.0.37
- Created
- Mon, 09 Nov 2026 20:03:36 GMT
- Last Modified
- Mon, 09 Nov 2026 20:03:40 GMT
1.0.4
1.0.4 - boxes fixed, full US base boxes, zombie-free MOB, vehicle ranks - Boxes fixed: the free arsenal stopped the game from loading the arsenal data of the item lists, so boxes that hand out a side's items stayed empty. Free arsenal now sets the item costs to 0 after the lists load - every box has its items again, still free, refunds 0. - US base boxes: the game's small HQ boxes on US bases (Medical, Equipment, Ammunition) now hand out the full US item list - every vanilla and modded weapon, magazine, attachment, piece of gear and medical item, the infection medicine included (no V-1 vial). Boxes of other sides keep their own lists. - The infection medicine is no longer pushed into every box of every side. - New MOB zone (anti-grief): no Project Outbreak zombies within 200 m of a main base. None spawn there, mass graves and hives there stay shut, and any zombie that gets in is removed within 2 seconds. Setting mobZombieFreeMeters (200, 0 = off): #vl set mobZombieFreeMeters <m>. - Vehicle ranks work again with No Rank Requirements loaded: the depot checks the player's real rank (enforceVehicleRanks). - infectionMedicineInArsenals is no longer used.
- Game Version
- 1.9.0.37
- Created
- Mon, 09 Nov 2026 14:13:27 GMT
- Last Modified
- Mon, 09 Nov 2026 14:13:30 GMT
1.0.3
1.0.3 - zombies never appear right next to players - Project Outbreak zombies no longer spawn close to players: hidden spawns (ambience, surges, Deadwood districts, hives) are never placed within 75 m of a living player, and mass grave / hive waves wait while a player is within 50 m. Bodies rising where they fell are not affected. - No settings changes.
- Game Version
- 1.9.0.37
- Created
- Mon, 09 Nov 2026 07:55:50 GMT
- Last Modified
- Mon, 09 Nov 2026 07:55:55 GMT
1.0.2
1.0.2 - boot crash fix for big servers. Fixed: servers with a large mod list could crash at start-up right after the script compile (crash.log: #InitGlobals). The mod no longer adds anything to the game's load-time script init: every list and constant is made the first time it is needed. No gameplay or settings changes; settings.json keeps working.
- Game Version
- 1.9.0.37
- Created
- Sun, 08 Nov 2026 23:19:29 GMT
- Last Modified
- Sun, 08 Nov 2026 23:19:32 GMT
1.0.1
- Game Version
- 1.9.0.37
- Created
- Sun, 08 Nov 2026 21:14:53 GMT
- Last Modified
- Sun, 08 Nov 2026 21:14:58 GMT
1.0.0
- Game Version
- 1.9.0.37
- Created
- Sun, 08 Nov 2026 16:03:04 GMT
- Last Modified
- Sun, 08 Nov 2026 16:03:08 GMT
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