COC VEHICLE LIMITER - by Driftusy (Casual Ops Central)
Stops vehicle spam in Conflict and keeps the server smooth with no admin babysitting: fair helicopter, armor and light-vehicle slots per side that grow with the players, parked vehicles get used before new ones spawn, admins change every number live in game, dead zombies are cleared in seconds and the server cleans up when its FPS drops. Built for Project Outbreak: Deadwood with the WCS Apache, Little Birds, Abrams, Bradley and JLTV.
WHAT PLAYERS SEE
- Every limited vehicle at the depot shows its count: [CAS 1/2 | AIR 3/5 | APACHE 1/1], [TANK 1/2 | ARMOR 2/4], [CAR 3/6 | LIGHT 7/14].
- A pop-up confirms a request or says why it was refused: limit reached, slot rebuilding (with time), an empty vehicle parked nearby, request cooldown, too many vehicles out.
SLOTS PER SIDE (defaults, all adjustable)
- AIR: transport 2 (+1 per 8 players, max 4), CAS 1 (+1 per 10, max 2), max 5, one AH-64D at a time.
- ARMOR: tanks 1 (+1 per 12, max 2), IFVs 2 (+1 per 10, max 3), max 4.
- LIGHT: cars 4 (+1 per 3, max 10), gun-trucks 2 (+1 per 4, max 5), trucks 3 (+1 per 4, max 7), max 18.
- Whole side: max 24 limited vehicles. The Conflict mobile HQ is left to Conflict.
ANTI-SPAM / ANTI-GRIEF
- Use what is parked: an equal empty, drivable vehicle of your side within 150 m of the depot blocks a new request.
- Per player: 1 helicopter, 1 armored, 2 light vehicles at a time.
- Request cooldowns 2:00 air, 3:00 armor, 0:45 light. Loss cooldowns 5:00 air/armor, 1:30 light, doubling on repeat losses.
- Spawned and never used for 8 min, or left empty for 6:20, the vehicle despawns and frees its slot (warning first). Whoever drives a vehicle becomes its owner.
- Abandoned vehicles and immobile wrecks are removed; refunds free the slot at once. Saved-session vehicles are counted; rejoining resets nothing.
- Vehicle ranks stay enforced even with No Rank Requirements loaded - the depot checks the player's real rank.
RESPAWNING IS FREE
- No XP loss, no extra deploy time and no scoreboard penalty for dying or respawning. Team kills keep their penalties.
GEAR AND MEDICAL
- Free arsenal: arsenal boxes use no supplies - every item is free and nothing can be sold back for supplies. Vehicles keep their prices.
- US base boxes: the small HQ boxes on US bases (Medical, Equipment, Ammunition) hand out the full US item list - every vanilla and modded weapon, magazine, attachment, gear and medical item, Project Outbreak's infection medicine included. Other sides keep their own lists.
- The V-1 infection vial cannot be used on other players and is in no arsenal. Others can give you at most 2 doses of one drug per 10 minutes. Infection is off by default (#vl infection on).
PERFORMANCE
- Zombie cap: max 10 live zombies per player within 150 m (8 when the server struggles); extras are removed and nearby spawners wait. Mass graves of a base keep at most 40 zombies together and build up slowly.
- Zombies are cleared 2 s after death (bodies still in use keep Project Outbreak's timing).
- FPS guard: under 20 FPS no new zombies spawn, and bodies, dropped gear, wrecks, far zombies and empty vehicles nobody is near are cleared step by step. Never touches anything a player is in.
- Spawn bubble: no zombie appears within 75 m of a living player; grave / hive waves wait while a player is within 50 m.
- MOB zone: no zombies within 200 m of a main base - none spawn there and any that get in are removed within 2 s (#vl set mobZombieFreeMeters, 0 = off).
SERVER ADMINS (#vl, in game or RCON)
- #vl (status), #vl fps, #vl tank 1 4, #vl light 15, #vl all 24, #vl on|off air|armor|light|reuse, #vl cooldown air 300, #vl model APACHE 1, #vl zombiecap 10, #vl graves 40, #vl arsenal free|paid, #vl set <setting> <value>, #vl keys, #vl reload, #vl clean.
- Changes apply at once and are saved to <server profile>/profile/COC_HeliLimiter/settings.json (your values are kept on update). Log tag [COC_HL].
US VEHICLES (WCS): AH-64D Apache, AH-6M / MH-6M Little Birds, M1A1 / M1A2 Abrams, M2A2 / M2A3 Bradley, JLTV (unarmed, CROWS, 30 mm, Javelin), with supply costs and ranks per vehicle.
Requires (downloaded automatically): WCS_AH-64D, WCS_AH-6M, WCS_M1A1, WCS_M2A2, WCS_JLTV, Project Outbreak Zombies, Project Outbreak Infection, Project Outbreak Deadwood Lite.
Discord: discord.gg/driftusy