Special Zombies and Creatures
by Project Outbreak
1.1.3
1.1.3 - New Nightingale cries, screams and death sounds. - Balanced the loudness of individual takes within each voice type. - Added Nightingale swing sounds. Her horde-calling scream keeps its existing behavior.
- Game Version
- 1.8.0.13
- Created
- Tue, 06 Oct 2026 13:55:55 GMT
- Last Modified
- Tue, 06 Oct 2026 13:58:23 GMT
1.1.2
1.1.2 - The Abomination now respects Safe Zones that kill entering zombies. Its normal combat body immunity is unchanged. - Fixed missing Abomination animation controls used by Tactical Animation Overhaul when spawning or taking control. - Requires Project Outbreak 2.2.0 or later.
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 16:38:21 GMT
- Last Modified
- Sat, 03 Oct 2026 16:40:33 GMT
1.1.1
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 14:33:40 GMT
- Last Modified
- Thu, 01 Oct 2026 14:36:03 GMT
1.1.0
1.1.0 NEW SPECIAL ZOMBIE: - Adds the four-headed Abomination to Game Master. It runs at full speed and strikes nearby survivors. - Each head has its own health and voice. Defeated heads stay attached and fall silent: defeating all four kills it. - The Mutant can only die after all four heads are defeated. Body damage cannot bypass this rule. Game Masters can adjust health per head. - The Nephilim's attacks launch the vehicle they strike, or the vehicle that a struck person sits in. Lighter vehicles fly and roll; heavier ones slide, tip or rock. People seated in the vehicle stay seated. This needs Creature Melee AI 1.4.0 and Project Outbreak 2.1.0. - Nephilim overhead carry and throw animations now use the shared Creature Melee AI library. Automatic throw and optional Carry Mode keep their existing controls.
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 12:44:52 GMT
- Last Modified
- Thu, 01 Oct 2026 12:47:16 GMT
1.0.2
Fixed: the Nephilim was missing his zombie melee component, so he swung a plain attack. He again uses his charged swing with knockdown, reacts to sounds, screams when he sees someone, and takes part in door, window and fence breaching with Structures. A player or Game Master at the controls of a Nephilim grabs a soldier with V (gamepad B) and throws with the fire key. The optional Carry Mode lets the Nephilim walk while he holds the soldier overhead; G (gamepad X) drops the soldier. With nobody held, the fire key slaps. The Nephilim's attacks launch the vehicle they strike, or the vehicle that a struck person sits in. Lighter vehicles fly and roll; heavier ones slide, tip or rock. People seated in the vehicle stay seated. This needs Creature Melee AI 1.4.0 and Project Outbreak 2.1.0. New Game Master card: the Clothed Nephilim shows him in his own tank top. The shirtless and Military cards stay. The tank top straps now lie on the shoulders, and the blood on the shirtless chest fades out up the neck with no hard edge.
- Game Version
- 1.8.0.13
- Created
- Tue, 29 Sep 2026 15:43:49 GMT
- Last Modified
- Tue, 29 Sep 2026 15:45:22 GMT
1.0.1
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 03:47:56 GMT
- Last Modified
- Sun, 27 Sep 2026 03:50:27 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 03:41:17 GMT
- Last Modified
- Sun, 27 Sep 2026 03:43:47 GMT
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