GroundZero Recon Sniper Everon
by Allen Krause
0.2.5
0.2.5: Workshop description refresh (kit options, RHS note). No gameplay changes.
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 21:06:48 GMT
- Last Modified
- Fri, 06 Nov 2026 21:06:51 GMT
0.2.4
0.2.4
- Fix: scenario save name is now GZRS-ReconSniper-Everon (letters/hyphens only). The engine was refusing S{GUID}_{hash}.json because underscores are invalid, so Continue never appeared.
- New: server-side progress save ($profile:GZ_ReconSniper_Progress.json) for score, mode and contracts completed, keyed by player identity. Loads on spawn; safe if missing/corrupt.
- Fix: Modern kit suppressor - RHS M40A5 muzzle type is AttachmentSuppressorFA762SS (no "muzzle" in the name). Matching and slot fallback fixed; false FAILED log when it actually succeeded removed; vanilla suppressor paths got GUIDs.
- Fix: Modern kit NVG - MODDED Ops-Core helmets do not always spawn their default NVG slot prefab; server now attaches a PVS-14. Detection of mounted NVG broadened.
- Fix: Modern kit backpack - Rush12 equip tries loadout proxy/replace fallbacks when plain cloth insert fails.
- Fix: Wrong GUID/name for Group_USSR_PlatoonHQ, Group_US_FireTeam, Group_USSR_SentryTeam, UAZ469, Hat_PeakedCap_USSR_01, Suppressor_M16 paths - GUIDs prefixed from game data.
- Fix: false Free Hunt "Objective cleared" (Killed 0, identified 0). Defenders-down clears now need a player kill, a player within 600 m, and 3 empty ticks; Free Hunt clears suppressed while a mission-board contract is active; hint shows the real base name and logs the reason.- Game Version
- 1.8.0.13
- Created
- Thu, 05 Nov 2026 02:53:50 GMT
- Last Modified
- Thu, 05 Nov 2026 02:53:54 GMT
0.2.3
0.2.3 - New: GZ Recon Modern NVG kit (only listed when RHS: Status Quo is enabled; no dependency). Full RHS Force Recon sniper gear: MARPAT combat shirt and trousers, JPC plate carrier, Ops-Core helmet with a mounted AN/PVS-14 night vision device (toggle with the RHS NVG key), suppressed M40A5 (SureFire FA762SS on the muzzle), M17 sidearm, backpack, Vector 21 rangefinder, AN/PRC-152 radio, map, compass, medical kit and extra magazines. - Fix: modern kit items are spawned into the worn clothing, then the server tops up anything missing, so nothing is lost to missing pockets. - Fix: mission board Accept buttons are matched to their own contract. Each button names its mission type, hovering it highlights that contract, and the click starts the offer by its id (a re-roll or refresh can no longer start a different mission). Button order is fixed left to right. - Fix: the board text for an active mission now shows the full briefing.
- Game Version
- 1.8.0.13
- Created
- Thu, 05 Nov 2026 01:58:51 GMT
- Last Modified
- Thu, 05 Nov 2026 01:58:57 GMT
0.2.2
0.2.2: Workshop description updated for the 0.2.x kit picker and mission board. No gameplay changes from 0.2.1.
- Game Version
- 1.8.0.13
- Created
- Thu, 05 Nov 2026 01:27:45 GMT
- Last Modified
- Thu, 05 Nov 2026 01:27:56 GMT
0.2.1
0.2.1 - New: Mission board. Pick Missions (default) or Free Hunt at spawn. The board opens after your kit pick, with the Tasks key, with /missions in chat, and when you open the map with no active mission. Three random contracts (type, target base, distance, one-line briefing). Re-roll is free. - New mission types: Eliminate HVT (a named officer in a peaked cap with a 3-5 man guard detail; if he is alerted he flees to a vehicle or the next base after 90 seconds), Recon and Spot (mark 3-6 enemies, fire no shots, bonus for staying undetected), Overwatch (a friendly fireteam moves to a point, keep them alive), Clear Objective (kill every defender). - New: map mission marker with a search circle (it does not show the exact HVT position), HUD line with mission, target and distance, success and fail banners, score, and the board reopens for the next mission. - New: server config keys in $profile:GZ_ReconSniper.json: default_mode, mission_types_enabled, missions_shared (solo or shared missions in multiplayer), guard sizes, HVT name list, flee time, spot counts, protect time, mission time limit, search circle size and distance limits. - Free Hunt keeps the 0.2.0 behaviour (every Conflict base is an objective). All mission logic runs on the server (works in multiplayer and on dedicated servers). No new mod dependencies.
- Game Version
- 1.8.0.13
- Created
- Thu, 05 Nov 2026 01:24:05 GMT
- Last Modified
- Thu, 05 Nov 2026 01:24:10 GMT
0.1.3
0.1.3 - HUD: new persistent "Current objective: <base> - <distance> m" line in the top-right Recon panel. Computed on your own client every 1.5 s, stays visible on foot and in vehicles (the vanilla "Battle for <base>" prompt only shows in some HUD states). - Listing text: clarified that no other mods are required and the scenario runs alongside other mods (e.g. GroundZero Loot Routing). Nothing blocks mods. - No gameplay changes.
- Game Version
- 1.8.0.13
- Created
- Thu, 05 Nov 2026 00:35:47 GMT
- Last Modified
- Thu, 05 Nov 2026 00:35:54 GMT
0.1.2
New Workshop preview image; no gameplay changes.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 23:02:48 GMT
- Last Modified
- Wed, 04 Nov 2026 23:02:53 GMT
0.1.1
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 22:34:42 GMT
- Last Modified
- Wed, 04 Nov 2026 22:34:48 GMT
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