Conflict Operations Runtime
by Synsense
2.1.28
2.1.28: Automatic FPS-pressure protection for eligible new optional ambient patrols. Sustained pressure slows or pauses new patrols; recovery resumes admission gradually without a catch-up queue. Player notices and bounded diagnostics show pacing, pause and recovery. Existing engagements, crews, vehicles, purchases, objectives, player progression and normal corpse/wreck cleanup are preserved. Radio and emergency actor deletion are deferred. This mitigation does not guarantee FPS or establish that the historical FPS cause is fixed.
- Game Version
- 1.8.0.13
- Created
- Mon, 12 Oct 2026 22:24:32 GMT
- Last Modified
- Mon, 12 Oct 2026 22:25:22 GMT
2.1.27
2.1.27: Faster protected body and empty-wreck cleanup, population-aware retention, bounded cleanup diagnostics and FPS-pressure deferral of optional Core AI replenishment. Corrected Mi-1 ambient placement. Unavailable Northcom Recolor dependency and four exact references retired; remaining providers, progression, presets and economy retained. Intact abandoned vehicle cleanup remains disabled. Historical FPS collapses remain under investigation; populated performance improvement is not yet proved.
- Game Version
- 1.8.0.13
- Created
- Tue, 06 Oct 2026 10:16:45 GMT
- Last Modified
- Tue, 06 Oct 2026 10:17:06 GMT
2.1.26
2.1.26: Future earned XP normalized to1x while existing progression is retained. Six affected carbine requirements align at Private/12supplies. Saved-kit validation/retry and selected-weapon restoration corrected. Native cleanup retries repaired with real player/GM/cargo protections and bounded diagnostics. Providers and presets retained. Historical populated FPS degradation remains under investigation; no living-AI purge.
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 14:46:09 GMT
- Last Modified
- Mon, 05 Oct 2026 14:46:57 GMT
2.1.25
2.1.25 reduces repeated work when building arsenal catalogs while preserving item order, eligibility and supplies. Local comparisons showed lower query cost with identical tested catalogs. AI population, behavior, cleanup, providers and persistence remain unchanged. This is a targeted arsenal optimization; the historical FPS decline remains under investigation.
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 15:33:00 GMT
- Last Modified
- Sat, 03 Oct 2026 15:33:20 GMT
2.1.24
2.1.24 adds bounded server-side AI lifecycle observations to distinguish new group creation from native dormancy and member restoration. AI scheduling, combat, supplies and cleanup behavior are unchanged. CRX 1.3.73 and the approved content stack are retained. The historical FPS degradation remains unresolved; this is an attribution update, not an FPS repair.
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 01:55:02 GMT
- Last Modified
- Sat, 03 Oct 2026 01:55:40 GMT
2.1.23
2.1.23 adds bounded AI lifecycle shadow observations and cooldown-controlled performance notices. AI simulation, combat behavior and cleanup timing remain unchanged. CRX 1.3.73 and the approved content stack are retained. The original FPS degradation remains under investigation; this update does not claim an FPS repair.
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 21:47:43 GMT
- Last Modified
- Fri, 02 Oct 2026 21:48:16 GMT
2.1.22
CRX 1.3.73 replaces DCO. Includes Core-owned AI ammunition-action cancellation and lifecycle repairs. Other approved content remains pinned. This is a monitored provisional rollout; remaining multiplayer checks stay pending. The historical FPS degradation remains under investigation.
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 15:53:45 GMT
- Last Modified
- Fri, 02 Oct 2026 15:54:14 GMT
2.1.21
Adds opt-in server performance diagnostics, pressure and recovery observations, separate AI and vehicle counts, and crew/lifecycle counters. Diagnostic sampling backs off if its own cost rises. Improves evidence collection for FPS incidents. The performance root cause remains under investigation.
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 19:24:40 GMT
- Last Modified
- Mon, 28 Sep 2026 19:24:56 GMT
2.1.20
Conflict Operations2.1.20 adds human team balancing, removes the recurring helper squads, and provides six starter vehicles per team with corrected placement spacing. Adds Coalition Squad Interface, curated Delta Forces gear, gloves and balaclavas, Simple Autumn and Autumn Weather. Adds bounded cleanup for eligible abandoned dead AI and empty wrecks, and repairs TOS rearm stock/pricing. Preserves player XP and equipped-gear restoration and all181 existing mods. Improved external incident recording supports the ongoing FPS investigation. This release does not claim to resolve the severe FPS slowdown.
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 09:46:32 GMT
- Last Modified
- Mon, 28 Sep 2026 09:46:52 GMT
2.1.19
Conflict Operations 2.1.19: fixes stale AI cover reservations after character deletion and avoids repeated allocation in that cleanup. Native lifecycle checks passed with unchanged AI population and orders. Preserves all installed mods, vehicles, cameras and player progression. The severe server FPS collapse remains under investigation; this update does not claim to resolve it.
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 04:51:12 GMT
- Last Modified
- Sun, 27 Sep 2026 04:52:11 GMT
2.1.18
Conflict Operations 2.1.18: reduces repeated arsenal catalog processing; fixes UH-13 third-person zoom and opaque rotor discs; corrects legacy parachute damage callback handling. Preserves all installed mods, vehicles and player progression. Local arsenal refresh averaged about 44% less processing time, not a server FPS guarantee. Sustained FPS drops and parachute collisions remain under investigation. UH-13 rotor model: WZ Helicopters by TandemHEAT, models/textures credited to Kali; material reference changed, geometry unchanged. Source: https://reforger.armaplatform.com/workshop/6218F2F47B4D9703 ; Arma Public License: https://www.bohemia.net/en/licenses/arma-public-license
- Game Version
- 1.8.0.13
- Created
- Sun, 27 Sep 2026 00:10:58 GMT
- Last Modified
- Sun, 27 Sep 2026 00:11:20 GMT
2.1.17
Conflict Operations 2.1.17: fixes the sudden third-person zoom height jump on the 15 Mi-1 variants. Preserves native zoom, weapon aiming, camera preferences, rotor improvements, vehicle physics, provider versions and player progression. Broader vehicle-camera and populated-performance investigations remain separate.
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 17:10:28 GMT
- Last Modified
- Sat, 26 Sep 2026 17:10:53 GMT
2.1.16
Conflict Operations 2.1.16: Mi-1 main rotor visual repair, missing cockpit/store texture fallbacks, corrected sound attachment points, and preserved prefab IDs for multiplayer streaming. Optional head-movement compatibility uses the current animation API. Managed filler AI replenishment stops at 12 players and resumes only after sustained low population. Provider versions and player progression remain unchanged. This update does not establish the cause of the historical 1 FPS incident. Credits: Mi-1 hub adaptation from WZ Helicopters 1.0.47 by TandemHEAT, modeling/texturing by Kali / Kali87: https://reforger.armaplatform.com/workshop/6218F2F47B4D9703 . Rotor sound adaptation from Huey Sound Replace 1.0.2 by Y2KJunglist: https://reforger.armaplatform.com/workshop/64B42E9FABA61904 . Bohemia Interactive supplies the underlying UH-1 sound graphs and Mi-8 material. Original samples remain referenced. Adaptations and original blur/fallback textures: Arma Public License (APL), https://www.bohemia.net/en/licenses/arma-public-license . No endorsement implied.
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 12:40:10 GMT
- Last Modified
- Sat, 26 Sep 2026 12:40:39 GMT
2.1.15
Conflict Operations 2.1.15: reduced repeated AI ground-vehicle horns; drivers and gunners retain their seats unless ordered out or evacuating an unsafe vehicle. Eligible AI from the same group replace crew casualties, filling the driver seat first. Player controls, vehicle handling, progression and installed provider versions are unchanged.
- Game Version
- 1.8.0.13
- Created
- Fri, 25 Sep 2026 03:50:53 GMT
- Last Modified
- Fri, 25 Sep 2026 03:51:15 GMT
2.1.14
Conflict Operations 2.1.14: refreshed Cold War loading artwork, scenario preview and welcome banner; clearer server introduction, deployment guidance and community information. HSC welcome messages now include the community Discord link and three rotating tips. Existing gameplay, vehicles, equipment, progression and pinned provider versions are unchanged.
- Game Version
- 1.8.0.13
- Created
- Thu, 24 Sep 2026 15:14:14 GMT
- Last Modified
- Thu, 24 Sep 2026 15:14:56 GMT
2.1.13
Conflict Operations 2.1.13: Bradley handling and continuous track-audio compatibility, BMP-3 drivetrain adjustments, T-72 resource-path compatibility, Commando reload audio, PASGT goggles and tigerstripe vest restoration, plus inventory callback guards. Focused diagnostic vehicle, clothing and authenticated player-state checks passed. Existing world-reset and player-progression behavior is retained. Provider versions remain pinned.
- Game Version
- 1.8.0.13
- Created
- Thu, 24 Sep 2026 09:55:56 GMT
- Last Modified
- Thu, 24 Sep 2026 09:56:18 GMT
2.1.12
Conflict Operations 2.1.12: player-state persistence and identity compatibility fixes, connection cleanup, and T55/T80 replication corrections. Equipped gear and earned progression can survive interruptions independently of world saves; completed campaigns reset progression. Focused diagnostic authentication, restoration, victory, vehicle streaming and reconnect checks passed. Live retail crash resolution remains under verification. Provider versions remain pinned.
- Game Version
- 1.8.0.13
- Created
- Tue, 22 Sep 2026 13:34:09 GMT
- Last Modified
- Tue, 22 Sep 2026 13:34:28 GMT
2.1.11
Conflict Operations 2.1.11: stability, catalog performance, clothing/material, vehicle supply/rank and camera-preference updates. Sequential compile, package and campaign-startup checks passed. Remaining multiplayer/JIP, player-crash, camera and vehicle investigations are deferred and not claimed fixed. Experimental BMP3 physics, Black Hawk and Volcano additions are excluded. Provider versions are pinned; saves are preserved.
- Game Version
- 1.8.0.13
- Created
- Mon, 21 Sep 2026 10:57:03 GMT
- Last Modified
- Mon, 21 Sep 2026 10:57:49 GMT
2.1.10
Conflict Operations 2.1.10: extends the existing Mi-1 quarantine to native faction vehicle catalogs and cached ambient selections. Local catalog, compile, package and campaign-startup checks passed. Xbox crashes, loading timeouts, reconnect and existing saved-vehicle coverage remain unverified; those player reports stay open. Provider mods and saves are preserved. BMP3 remains included with its handling issue deferred; Black Hawk and Volcano remain excluded.
- Game Version
- 1.8.0.13
- Created
- Mon, 14 Sep 2026 19:23:05 GMT
- Last Modified
- Mon, 14 Sep 2026 19:23:23 GMT
2.1.9
Conflict Operations 2.1.9: depot browser placement, vehicle service/repair and fast-rope compatibility fixes. Black Hawk and Volcano additions are deferred and excluded. BMP-3 remains available with its uphill handling issue unresolved; unfinished Mi-1 additions remain quarantined. PC/headless compilation, identical production packages and the local dedicated campaign startup passed. Multiplayer, reconnect, saved-loadout persistence and unfinished ordinary-input checks remain unverified follow-up. The unidentified T80 Game Master report remains open pending reproduction.
- Game Version
- 1.8.0.13
- Created
- Mon, 14 Sep 2026 15:11:09 GMT
- Last Modified
- Mon, 14 Sep 2026 15:11:57 GMT
2.1.8
Conflict Operations 2.1.8 vehicle hotfix: repairs the desert LAV turret and improves gunner third-person framing, verified on the LAV, T-80 and Bradley. Rebalances169 enabled vehicle prices/ranks; basic M113 APCs now cost1500 supplies at Private. Fresh campaigns receive two unarmed transports and one supply truck per faction HQ; existing saved campaigns are preserved and are not reset to force these spawns. Workbench verified all169 native economy entries, a local M113 purchase charging1500 once, representative visible price/rank cards, six initial HQ vehicles, and LAV aim/fire. Two builds are byte-identical and the dedicated campaign boots. This remains a focused provisional public update, not full multiplayer certification. Remote transactions/replication/loadout persistence, BMP3 hill performance, BMD1 cannon reports, all-vehicle camera coverage, starter replacement/restart behavior, provider repair-ammunition and helicopter-pylon warnings remain open. Detailed admin telemetry remains disabled.
- Game Version
- 1.8.0.13
- Created
- Sat, 12 Sep 2026 16:33:48 GMT
- Last Modified
- Sat, 12 Sep 2026 16:34:11 GMT
2.1.7
Conflict Operations 2.1.7 depot-spawn hotfix: repairs the Core server budget-context cache that could reject vehicle purchases before campaign validation. Workbench reproduced the cache failure, then verified the repaired M1A1 native purchase with one 7,000-supply charge and an underfunded selection with no spawn or charge. Exact broken WZNP Mi-1 entries remain excluded; other provider files are unchanged. The dedicated campaign boots successfully. Prior depot-card and camera fixes are retained. This is a focused update to the existing public provisional release, not full multiplayer certification. Client-reported script mismatches, remote purchase/replication/loadout persistence, repair ammunition and helicopter pylon issues remain open. Detailed admin telemetry stays disabled pending its own validation.
- Game Version
- 1.8.0.13
- Created
- Sat, 12 Sep 2026 13:06:58 GMT
- Last Modified
- Sat, 12 Sep 2026 13:07:33 GMT
2.1.6
Conflict Operations 2.1.6 - focused depot and camera hotfix. Restores visible supply costs and rank labels in light/heavy vehicle depot and helipad cards; includes turret-camera lifecycle compatibility repair. Both factions and all 170 native catalog policy/alias rows checked, plus scoped local purchase outcomes. Dependencies aligned with the current GTX graph. Player-reported script mismatches remain under investigation. Multiplayer transaction, replication and saved-loadout persistence checks remain unverified; separate repair-ammunition and helicopter-pylon issues remain open.
- Game Version
- 1.8.0.13
- Created
- Fri, 11 Sep 2026 19:11:23 GMT
- Last Modified
- Fri, 11 Sep 2026 19:11:44 GMT
2.1.5
Conflict Operations 2.1.5 - provisional release (candidate326). Repairs include inventory compatibility, earplug audio cleanup, weapon/audio resource identities, default-Off head movement preference, and Mi-1 materials. Authenticated purchases, rejection/refunds, replication and fresh-client saved-loadout persistence remain DEFERRED BY USER - UNVERIFIED. This Workshop publication does not establish completion of GTX deployment.
- Game Version
- 1.8.0.13
- Created
- Thu, 10 Sep 2026 21:50:51 GMT
- Last Modified
- Thu, 10 Sep 2026 21:51:19 GMT
2.1.4
Conflict Operations Core 2.1.4 - Adds a curated M113 family with APC, medical, M134, and flamethrower roles. - Adds a limited period-correct UH-1H and LAV-25 Desert Storm selection without novelty/test depot clutter. - Adds Stoner 63, Chopped M60, M2 Flamethrower, required magazines, fuel pack, and an ERDL M1 helmet. - Keeps the 1991-inclusive cutoff, TAO, Voryxia audio compatibility, camouflage variants, and FIA non-playability. - Preserves existing rank/economy policy: transport, supply, and medical vehicles begin at Sergeant; armed vehicles require Lieutenant or above.
- Game Version
- 1.8.0.13
- Created
- Fri, 04 Sep 2026 23:42:45 GMT
- Last Modified
- Fri, 04 Sep 2026 23:43:14 GMT
2.1.3
# Conflict Operations Core 2.1.3 - Routes all 95 U.S. and USSR player-depot vehicles through stable Core-owned adapters so the Building menu receives literal names and the approved rank and supply values. - Repairs the M2A2 Bradley engine, movement, track, damper, and stale axle-dependent audio chain with unique current-format Core resources that do not shadow provider paths. - Applies the same compatibility treatment to the reproduced BMP-3 movement-audio failures and the obsolete M923A1 engine shadow. - Adds canonical source/player identity lookups so purchases, rank checks, cutoff enforcement, persistence, refunds, diagnostics, faction policy, and duplicate handling continue to use provider identities. - Adds final rendered-card telemetry and a version/package-bound audio-route matrix, plus exact-entry PAK extraction checks. - Refreshes the exact Core-owned runtime-quarantine binding for the three already blocked HEMTT resources without changing their player or Game Master availability. - Revalidates pilot coveralls, arsenals, magazines, medical items, camouflage/material policy, the inclusive 1991 cutoff, duplicate variants, FIA scenery-only policy, TAO, and the complete existing mod graph. - Keeps every provider addon read-only and does not add the rejected MWH compatibility candidate.
- Game Version
- 1.8.0.13
- Created
- Fri, 04 Sep 2026 17:55:50 GMT
- Last Modified
- Fri, 04 Sep 2026 17:56:27 GMT
2.1.2
# Conflict Operations Core 2.1.2 - Restores Bradley and other tracked-vehicle movement audio by removing Core's empty track-project shadows and allowing SpaceCore's complete projects to resolve. - Adds human-readable depot card names for all managed U.S. and USSR vehicles while preserving their exact rank and supply requirements. - Adds stricter audio/PAK checks so empty critical audio projects and unclassified provider shadows fail before release. - Replaces the two blocked pilot-coverall catalog entries with unique Core-owned child prefabs that preserve the original appearance while clearing only the conflicting clothing slots. - Cleans up internal and filename-like depot labels for Mi-1, UH-13, M1A1, supply Huey, Humvee, Ural, and MT-LB variants without changing their provider prefabs. - Adds reusable coverall-contract, player-label, video-evidence, and parameterized PC/headless validation gates for later releases. - Leaves camouflage materials unchanged: the supplied footage shows mixed-provider lighting and a stale Bacon preview, but does not identify a Core-owned material defect safely enough to patch. - Preserves the full 154-mod graph, TAO, the 1991-inclusive cutoff, FIA scenery-only policy, and allowed clothing/weapon variants.
- Game Version
- 1.8.0.10
- Created
- Tue, 01 Sep 2026 17:38:56 GMT
- Last Modified
- Tue, 01 Sep 2026 17:39:37 GMT
2.1.1
Conflict Operations 2.1.1 player-surface reliability update - Restores supported rank and supply-card serialization across all 95 player vehicle catalog routes. - Brings 13 live provider vehicles, including Bradley, LAV-25, and M923 variants, under the same audited economy policy. - Stops Core prefab layers from masking current M1 Abrams, Bradley, and LAV-25 provider/audio fixes. - Adds both approved U.S. pilot-coverall resources to the full arsenal at Private rank and zero supply cost. - Retains the curated 154-mod graph, including TAO, with Core last and all provider packages read-only. - Keeps the historical cutoff at 31 December 1991; semantic clothing and weapon variants remain allowed.
- Game Version
- 1.8.0.10
- Created
- Tue, 01 Sep 2026 07:00:52 GMT
- Last Modified
- Tue, 01 Sep 2026 07:01:30 GMT
2.1.0
Conflict Operations 2.1.0 master hotfix - Restores complete US and USSR arsenal magazine coverage and required medical items. - Unlocks both pilot coveralls and keeps approved duplicate period clothing variants. - Restores rank and supply cards across the full vehicle depot catalog. - Rebalances heavy-vehicle supply costs while preserving the 1991 inclusive cutoff. - Corrects PASGT material consistency and runtime provider-cache compatibility. - Keeps the M113 deferred until weapon-fire and rendered UI qualification pass.
- Game Version
- 1.8.0.10
- Created
- Tue, 01 Sep 2026 03:07:58 GMT
- Last Modified
- Tue, 01 Sep 2026 03:08:42 GMT
2.0.17
Conflict Operations Runtime 2.0.17 - Restores complete faction-correct weapons and equipment catalogs to all four US/USSR arsenal boxes. - Restores missing magazines and unrestricted medical supplies in both team arsenals. - Unlocks both pilot-coverall uniforms for normal loadout use. - Enforces the 1991-inclusive content cutoff while retaining legitimate clothing and weapon variants. - Restores depot rank/supply metadata and raises heavy armor, attack aircraft, artillery, and air-defense costs/ranks. - Removes FIA-only Shilka variants from the playable USSR depot and normalizes ZSU-23-4 presentation. - Corrects five PASGT-with-goggles inventory materials without modifying the provider addon. - Retains the M1 Abrams sound compatibility provider and adds stronger runtime/qualification evidence.
- Game Version
- 1.8.0.10
- Created
- Mon, 31 Aug 2026 17:48:58 GMT
- Last Modified
- Mon, 31 Aug 2026 17:49:30 GMT