Two Fronts - Lions Roar

by IlTorino

0.9.19

## What's new in 0.9.19

- Built for pack 0.6.12 and map 0.6.13. Power cut objectives now use the new lights and power system. No other gameplay changes.
Game Version
1.9.0.37
Created
Sun, 08 Nov 2026 17:10:26 GMT
Last Modified
Sun, 08 Nov 2026 17:11:12 GMT

0.9.18

Strip side uniform changes: some soldiers now wear headbands.
Game Version
1.9.0.37
Created
Fri, 06 Nov 2026 21:09:13 GMT
Last Modified
Fri, 06 Nov 2026 21:09:19 GMT

0.9.17

Strip side uniform changes. Civilians in the Strip's partly evacuated and normal sectors: they hide indoors when fighting comes near; a civilian killed by our fire is announced, and the third in a sector raises the alert. Someone who goes off alone into uncleared enemy areas may meet resistance; cleared areas stay safe. Counter-attacks: time left announced at 10, 5 and 1 minutes. More variety: the next sector is no longer always the nearest, and the enemy answers a withdrawal in different ways. Fixes to launch-site gear placement.
Game Version
1.9.0.37
Created
Fri, 06 Nov 2026 13:50:37 GMT
Last Modified
Fri, 06 Nov 2026 13:50:48 GMT

0.9.16

Map: the open sector has a dashed outline. During a counter-attack the whole area to hold is shown in red (it replaces the small flag). A fired launch site shows an orange search area around its point of origin. FOBs and crossings use proper map icons instead of plain circles.
Game Version
1.9.0.37
Created
Fri, 06 Nov 2026 10:24:07 GMT
Last Modified
Fri, 06 Nov 2026 10:24:15 GMT

0.9.15

Rocket launch sites are prepared in cover (orchards, yards, along walls) well behind the line, standing from the sector's opening at 2-3 of 8 prepared spots chosen at random. One site per sector is crewed; the crew leaves after its first launch. A site that has fired becomes a map objective near its point of origin; left alone, artillery destroys it 2.5 minutes later. Launches get an ignition pop, the shot and its tail, back-blast, front smoke, dust and a cloud over the site, and a thick smoke plume follows each rocket. Each site has its gear: crates, a firing cable, a cover tarp and tools. Fixes: completed launcher objectives are removed with their sector; no salvo fires from a closed sector's site; launch sounds load at game start.
Game Version
1.9.0.37
Created
Fri, 06 Nov 2026 05:49:04 GMT
Last Modified
Fri, 06 Nov 2026 05:49:36 GMT

0.9.14

## What's new in 0.9.14

- The northern front's enemies are now the same militia as the southern front's, with the same gear and the same bullet damage.
- Built for map 0.6.11 and pack 0.6.8.
Game Version
1.9.0.37
Created
Thu, 05 Nov 2026 19:33:04 GMT
Last Modified
Thu, 05 Nov 2026 19:33:12 GMT

0.9.13

## What's new in 0.9.13

- Built for map 0.6.10 and pack 0.6.8. No gameplay changes.
Game Version
1.8.0.13
Created
Thu, 05 Nov 2026 15:22:27 GMT
Last Modified
Thu, 05 Nov 2026 15:22:43 GMT

0.9.12

## What's new in 0.9.12

Performance
- A sector opening or closing no longer freezes the game. Only the sector's own area changes its power schedule; rolling power cuts carry on elsewhere.

Gameplay
- Lifts now work in this scenario.
- Enemy bullets on the second front now do the same reduced damage to players as on the first.
- Destroying a rocket launcher stops the rest of its salvo, and players are told at once.

Text
- All objectives and sector names now have Hebrew, and Hebrew lines break properly.

Needs map 0.6.8 and pack 0.6.7.
Game Version
1.8.0.13
Created
Wed, 04 Nov 2026 18:29:37 GMT
Last Modified
Wed, 04 Nov 2026 18:29:43 GMT

0.9.11

## What's new in 0.9.11

Enemy rockets
- Rockets now fire from launchers placed in the sector. Find them: a demolition charge, a mine or a heavy shell next to one destroys it, and fewer rockets follow. Destroy them all and that sector's rocket fire stops.
- Rockets fly a lower arc with a thick smoke trail you can see from a long way off, on every client.
- Air defence hits them lower on the way down, near the place under fire: a flash, a hanging smoke cloud and falling pieces.
- Salvos are tighter and more ragged: some rockets fall short and a few never go off.
- Rocket alerts now name the place under fire, and sirens stop sooner after the salvo.

Enemy mortars
- Mortar crews walk their fire in: one long, one short, one on target, then a quick burst. When rounds start landing near you, move.
- You now see a flash at the tube and a shell falling before the blast.

Also
- Player name tags are on.
- Needs map 0.6.7 and pack 0.6.6.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 13:41:14 GMT
Last Modified
Tue, 03 Nov 2026 13:41:19 GMT

0.9.10

Optional tunnel tasks in three sectors: find a new real tunnel entrance and seal it. They need the latest map; on an older map these tasks stay closed.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 19:23:22 GMT
Last Modified
Mon, 02 Nov 2026 19:23:26 GMT

0.9.9

Air defence and its sirens no longer react to rockets fired by friendly vehicles, helicopter gunships or players. Enemy rockets are still tracked and intercepted.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 14:28:51 GMT
Last Modified
Mon, 02 Nov 2026 14:28:57 GMT

0.9.8

What's new in 0.9.8

- Game Masters can restart the whole campaign: #lr restart, then #lr restart confirm. The Game Master's End Game also starts a new campaign now. A plain server restart keeps the campaign.
- Counter-attacks are announced clearly and marked on the map with a red flag. Players who join during one are told, and #lr status shows the minutes left.
- New side mission: a silent raid on a rocket launch site. Kill all the guards, with suppressors and from range. Stay quiet and the other front's alert drops. Raise the alarm and this front's alert rises instead.
- A finished side mission leaves the map when its Operation ends.
- Reinforcement waves on the northern front now use that front's own soldiers.
- Opening the Game Master no longer sends every soldier on the map to that player at once, which could kick them from the server.
- Hebrew notices now read top to bottom when they run over several lines.
- Named enemy commanders have proper names. The aircraft depot sign now reads Helipad.
- Clicking a task icon on the map no longer raises a script error.
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 11:44:18 GMT
Last Modified
Mon, 02 Nov 2026 11:44:22 GMT

0.9.7

Hotfix 0.9.7

- The transport helicopter on the first pad at the main base is now a supply Black Hawk instead of the Chinook, and the depot request offers "Black Hawk (supply)". The newest version of the Chinook mod (0.7.32) crashes a dedicated server the moment a Chinook is placed; the campaign no longer places one.
- Server admins: no version pin is needed for Lion's Roar to start any more. A Game Master who spawns a Chinook by hand with that mod version still crashes the server.

Everything else is as in 0.9.6: Operations of up to three sectors per front, [!] required tasks, bilingual notices, FOB and crossing markers, Game Master chat commands (#lr status, #lr skip, #lr end, #lr withdraw, #lr next).
Game Version
1.8.0.13
Created
Mon, 02 Nov 2026 07:27:50 GMT
Last Modified
Mon, 02 Nov 2026 07:27:54 GMT

0.9.6

0.9.6
- Operations: the campaign runs in Operations of up to three sectors on one front. The fronts take turns.
- Sectors are chained: the next sector is the nearest free one close by, so each push stays connected.
- No waiting between sectors. When a sector is taken, the next one opens at once and its tasks are on the map.
- One withdrawal per Operation: bring the squads back through a marked border crossing to the forward base or the main base. It ends when everyone is back, or after 20 minutes.
- Required tasks are marked [!] on the map and listed in the opening notice.
- No points, no purse, no unlocks. Progress is the sectors taken and the tasks done.
- The operations board is gone. Phase changes come as notices, and the map shows where to go.
- Notices are bilingual: an English part and a Hebrew part in every hint. The Hebrew part needs the game language set to the Hebrew that the Hebrew mod adds; other players read the English part.
- Forward-base and border-crossing markers are on the map.
- The records task can be finished: the folder is inside the terminal, and the records go to a drop point at the main base.
- Spawn points that were under the ground have been moved onto it.
- The server waits for the first player before the first sector opens (ten minutes at most).
- Game Masters can run the campaign from chat: #lr status, #lr skip, #lr end, #lr withdraw, #lr next.
Known gaps: a real withdrawal with players walking home has not been played yet; a hold seen on the open-beta night could not be reproduced, and a hold now clears itself after a few minutes.
Game Version
1.8.0.13
Created
Sun, 01 Nov 2026 19:35:30 GMT
Last Modified
Sun, 01 Nov 2026 19:35:37 GMT

0.9.5

Open beta campaign starts fresh (new save folder); earlier test saves are kept but no longer loaded.
Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 19:09:18 GMT
Last Modified
Sat, 31 Oct 2026 19:09:29 GMT

0.9.4

Rocket salvoes only aim at places within the shells' reach; the side mission is offered on the southern front only.
Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 17:59:47 GMT
Last Modified
Sat, 31 Oct 2026 17:59:58 GMT

0.9.3

Red Alert sirens sound around the targeted town during rocket salvoes (softer indoors); vehicle and aircraft request depots at the motor pool and the helipads; a Red Alert explainer board at the staging square; air-defence batteries moved to six standalone posts by the towns.
Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 17:45:48 GMT
Last Modified
Sat, 31 Oct 2026 17:46:00 GMT

0.9.2

Squad name signs on the staging square; military-colour heavy-lift helicopter; longer briefing so enemy strength fits the players who joined; extraction capped at 10 minutes; rockets launch clear of tall buildings.
Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 17:32:26 GMT
Last Modified
Sat, 31 Oct 2026 17:32:37 GMT

0.9.1

Enemy rocket salvoes during active areas, aimed at the border towns and forward bases; air-defence batteries with alert sirens at the four forward bases. Base vehicles updated: new squad jeeps and 4x4s, armour at the motor pool, heavy-lift and attack helicopters on the apron.
Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 16:47:22 GMT
Last Modified
Sat, 31 Oct 2026 16:47:32 GMT

0.9.0

Game Version
1.8.0.13
Created
Sat, 31 Oct 2026 16:15:44 GMT
Last Modified
Sat, 31 Oct 2026 16:15:55 GMT

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