Two Fronts - Lions Roar
by IlTorino
0.9.19
## What's new in 0.9.19 - Built for pack 0.6.12 and map 0.6.13. Power cut objectives now use the new lights and power system. No other gameplay changes.
- Game Version
- 1.9.0.37
- Created
- Sun, 08 Nov 2026 17:10:26 GMT
- Last Modified
- Sun, 08 Nov 2026 17:11:12 GMT
0.9.18
Strip side uniform changes: some soldiers now wear headbands.
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 21:09:13 GMT
- Last Modified
- Fri, 06 Nov 2026 21:09:19 GMT
0.9.17
Strip side uniform changes. Civilians in the Strip's partly evacuated and normal sectors: they hide indoors when fighting comes near; a civilian killed by our fire is announced, and the third in a sector raises the alert. Someone who goes off alone into uncleared enemy areas may meet resistance; cleared areas stay safe. Counter-attacks: time left announced at 10, 5 and 1 minutes. More variety: the next sector is no longer always the nearest, and the enemy answers a withdrawal in different ways. Fixes to launch-site gear placement.
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 13:50:37 GMT
- Last Modified
- Fri, 06 Nov 2026 13:50:48 GMT
0.9.16
Map: the open sector has a dashed outline. During a counter-attack the whole area to hold is shown in red (it replaces the small flag). A fired launch site shows an orange search area around its point of origin. FOBs and crossings use proper map icons instead of plain circles.
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 10:24:07 GMT
- Last Modified
- Fri, 06 Nov 2026 10:24:15 GMT
0.9.15
Rocket launch sites are prepared in cover (orchards, yards, along walls) well behind the line, standing from the sector's opening at 2-3 of 8 prepared spots chosen at random. One site per sector is crewed; the crew leaves after its first launch. A site that has fired becomes a map objective near its point of origin; left alone, artillery destroys it 2.5 minutes later. Launches get an ignition pop, the shot and its tail, back-blast, front smoke, dust and a cloud over the site, and a thick smoke plume follows each rocket. Each site has its gear: crates, a firing cable, a cover tarp and tools. Fixes: completed launcher objectives are removed with their sector; no salvo fires from a closed sector's site; launch sounds load at game start.
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 05:49:04 GMT
- Last Modified
- Fri, 06 Nov 2026 05:49:36 GMT
0.9.14
## What's new in 0.9.14 - The northern front's enemies are now the same militia as the southern front's, with the same gear and the same bullet damage. - Built for map 0.6.11 and pack 0.6.8.
- Game Version
- 1.9.0.37
- Created
- Thu, 05 Nov 2026 19:33:04 GMT
- Last Modified
- Thu, 05 Nov 2026 19:33:12 GMT
0.9.13
## What's new in 0.9.13 - Built for map 0.6.10 and pack 0.6.8. No gameplay changes.
- Game Version
- 1.8.0.13
- Created
- Thu, 05 Nov 2026 15:22:27 GMT
- Last Modified
- Thu, 05 Nov 2026 15:22:43 GMT
0.9.12
## What's new in 0.9.12 Performance - A sector opening or closing no longer freezes the game. Only the sector's own area changes its power schedule; rolling power cuts carry on elsewhere. Gameplay - Lifts now work in this scenario. - Enemy bullets on the second front now do the same reduced damage to players as on the first. - Destroying a rocket launcher stops the rest of its salvo, and players are told at once. Text - All objectives and sector names now have Hebrew, and Hebrew lines break properly. Needs map 0.6.8 and pack 0.6.7.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 18:29:37 GMT
- Last Modified
- Wed, 04 Nov 2026 18:29:43 GMT
0.9.11
## What's new in 0.9.11 Enemy rockets - Rockets now fire from launchers placed in the sector. Find them: a demolition charge, a mine or a heavy shell next to one destroys it, and fewer rockets follow. Destroy them all and that sector's rocket fire stops. - Rockets fly a lower arc with a thick smoke trail you can see from a long way off, on every client. - Air defence hits them lower on the way down, near the place under fire: a flash, a hanging smoke cloud and falling pieces. - Salvos are tighter and more ragged: some rockets fall short and a few never go off. - Rocket alerts now name the place under fire, and sirens stop sooner after the salvo. Enemy mortars - Mortar crews walk their fire in: one long, one short, one on target, then a quick burst. When rounds start landing near you, move. - You now see a flash at the tube and a shell falling before the blast. Also - Player name tags are on. - Needs map 0.6.7 and pack 0.6.6.
- Game Version
- 1.8.0.13
- Created
- Tue, 03 Nov 2026 13:41:14 GMT
- Last Modified
- Tue, 03 Nov 2026 13:41:19 GMT
0.9.10
Optional tunnel tasks in three sectors: find a new real tunnel entrance and seal it. They need the latest map; on an older map these tasks stay closed.
- Game Version
- 1.8.0.13
- Created
- Mon, 02 Nov 2026 19:23:22 GMT
- Last Modified
- Mon, 02 Nov 2026 19:23:26 GMT
0.9.9
Air defence and its sirens no longer react to rockets fired by friendly vehicles, helicopter gunships or players. Enemy rockets are still tracked and intercepted.
- Game Version
- 1.8.0.13
- Created
- Mon, 02 Nov 2026 14:28:51 GMT
- Last Modified
- Mon, 02 Nov 2026 14:28:57 GMT
0.9.8
What's new in 0.9.8 - Game Masters can restart the whole campaign: #lr restart, then #lr restart confirm. The Game Master's End Game also starts a new campaign now. A plain server restart keeps the campaign. - Counter-attacks are announced clearly and marked on the map with a red flag. Players who join during one are told, and #lr status shows the minutes left. - New side mission: a silent raid on a rocket launch site. Kill all the guards, with suppressors and from range. Stay quiet and the other front's alert drops. Raise the alarm and this front's alert rises instead. - A finished side mission leaves the map when its Operation ends. - Reinforcement waves on the northern front now use that front's own soldiers. - Opening the Game Master no longer sends every soldier on the map to that player at once, which could kick them from the server. - Hebrew notices now read top to bottom when they run over several lines. - Named enemy commanders have proper names. The aircraft depot sign now reads Helipad. - Clicking a task icon on the map no longer raises a script error.
- Game Version
- 1.8.0.13
- Created
- Mon, 02 Nov 2026 11:44:18 GMT
- Last Modified
- Mon, 02 Nov 2026 11:44:22 GMT
0.9.7
Hotfix 0.9.7 - The transport helicopter on the first pad at the main base is now a supply Black Hawk instead of the Chinook, and the depot request offers "Black Hawk (supply)". The newest version of the Chinook mod (0.7.32) crashes a dedicated server the moment a Chinook is placed; the campaign no longer places one. - Server admins: no version pin is needed for Lion's Roar to start any more. A Game Master who spawns a Chinook by hand with that mod version still crashes the server. Everything else is as in 0.9.6: Operations of up to three sectors per front, [!] required tasks, bilingual notices, FOB and crossing markers, Game Master chat commands (#lr status, #lr skip, #lr end, #lr withdraw, #lr next).
- Game Version
- 1.8.0.13
- Created
- Mon, 02 Nov 2026 07:27:50 GMT
- Last Modified
- Mon, 02 Nov 2026 07:27:54 GMT
0.9.6
0.9.6 - Operations: the campaign runs in Operations of up to three sectors on one front. The fronts take turns. - Sectors are chained: the next sector is the nearest free one close by, so each push stays connected. - No waiting between sectors. When a sector is taken, the next one opens at once and its tasks are on the map. - One withdrawal per Operation: bring the squads back through a marked border crossing to the forward base or the main base. It ends when everyone is back, or after 20 minutes. - Required tasks are marked [!] on the map and listed in the opening notice. - No points, no purse, no unlocks. Progress is the sectors taken and the tasks done. - The operations board is gone. Phase changes come as notices, and the map shows where to go. - Notices are bilingual: an English part and a Hebrew part in every hint. The Hebrew part needs the game language set to the Hebrew that the Hebrew mod adds; other players read the English part. - Forward-base and border-crossing markers are on the map. - The records task can be finished: the folder is inside the terminal, and the records go to a drop point at the main base. - Spawn points that were under the ground have been moved onto it. - The server waits for the first player before the first sector opens (ten minutes at most). - Game Masters can run the campaign from chat: #lr status, #lr skip, #lr end, #lr withdraw, #lr next. Known gaps: a real withdrawal with players walking home has not been played yet; a hold seen on the open-beta night could not be reproduced, and a hold now clears itself after a few minutes.
- Game Version
- 1.8.0.13
- Created
- Sun, 01 Nov 2026 19:35:30 GMT
- Last Modified
- Sun, 01 Nov 2026 19:35:37 GMT
0.9.5
Open beta campaign starts fresh (new save folder); earlier test saves are kept but no longer loaded.
- Game Version
- 1.8.0.13
- Created
- Sat, 31 Oct 2026 19:09:18 GMT
- Last Modified
- Sat, 31 Oct 2026 19:09:29 GMT
0.9.4
Rocket salvoes only aim at places within the shells' reach; the side mission is offered on the southern front only.
- Game Version
- 1.8.0.13
- Created
- Sat, 31 Oct 2026 17:59:47 GMT
- Last Modified
- Sat, 31 Oct 2026 17:59:58 GMT
0.9.3
Red Alert sirens sound around the targeted town during rocket salvoes (softer indoors); vehicle and aircraft request depots at the motor pool and the helipads; a Red Alert explainer board at the staging square; air-defence batteries moved to six standalone posts by the towns.
- Game Version
- 1.8.0.13
- Created
- Sat, 31 Oct 2026 17:45:48 GMT
- Last Modified
- Sat, 31 Oct 2026 17:46:00 GMT
0.9.2
Squad name signs on the staging square; military-colour heavy-lift helicopter; longer briefing so enemy strength fits the players who joined; extraction capped at 10 minutes; rockets launch clear of tall buildings.
- Game Version
- 1.8.0.13
- Created
- Sat, 31 Oct 2026 17:32:26 GMT
- Last Modified
- Sat, 31 Oct 2026 17:32:37 GMT
0.9.1
Enemy rocket salvoes during active areas, aimed at the border towns and forward bases; air-defence batteries with alert sirens at the four forward bases. Base vehicles updated: new squad jeeps and 4x4s, armour at the motor pool, heavy-lift and attack helicopters on the apron.
- Game Version
- 1.8.0.13
- Created
- Sat, 31 Oct 2026 16:47:22 GMT
- Last Modified
- Sat, 31 Oct 2026 16:47:32 GMT
0.9.0
- Game Version
- 1.8.0.13
- Created
- Sat, 31 Oct 2026 16:15:44 GMT
- Last Modified
- Sat, 31 Oct 2026 16:15:55 GMT
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