LHDF Server Tools
by Boomstick Barry
1.0.22
## [1.0.22] ### Fixed - Game Master votes are refused by the server, not only hidden in the player list: a modified client can no longer start (or cast) a vote for Game Master rights, a Game Master's removal or a Game Master's withdrawal when the game mode does not let players vote one in. The refused request is logged as a warning. Votes the game started itself (the host, or everybody in the everybody mode) are unchanged.
- Game Version
- 1.8.0.13
- Created
- Mon, 12 Oct 2026 12:54:09 GMT
- Last Modified
- Mon, 12 Oct 2026 12:54:16 GMT
1.0.21
## [1.0.21] ### Changed - The banner window is built on LHDF Core's `LHDF_MenuBase`; no visible change. Needs LHDF Core 1.0.32.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 13:48:06 GMT
- Last Modified
- Sat, 10 Oct 2026 13:48:15 GMT
1.0.20
## [1.0.20] ### Changed - Slider steps in the LHDF tab: `playerCorpseSeconds`, `aiCorpseSeconds` and `itemSeconds` 60 s (they were 1 s over 0 to 86400 s, so a value was hard to set by dragging). Needs LHDF Core 1.0.26.
- Game Version
- 1.8.0.13
- Created
- Thu, 08 Oct 2026 19:38:45 GMT
- Last Modified
- Thu, 08 Oct 2026 19:38:49 GMT
1.0.19
## [1.0.19] ### Changed - Slider steps in the LHDF tab: `staminaDrainScale` and `staminaRecoveryScale` 0.01, `maxCarryWeight` 1 (they were a hundredth of the range: 0.02, 0.049 and 5).
- Game Version
- 1.8.0.13
- Created
- Thu, 08 Oct 2026 16:47:54 GMT
- Last Modified
- Thu, 08 Oct 2026 16:48:01 GMT
1.0.18
## [1.0.18] ### Fixed - Vehicle windows can be repaired: the hull repair also repairs broken and damaged glass, at the same repair station and up to the same limit (a wrench alone: `wrenchHullRepairMax`, else the wrench's own; a repair vehicle, zone or ramp: fully). With LHDF Shop they cost `repairPriceWindows` (default: the general repair price); a window has 100 health. In vanilla no repair action reached the windows; only a Game Master's heal restored them.
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 14:10:05 GMT
- Last Modified
- Mon, 05 Oct 2026 14:10:10 GMT
1.0.17
## [1.0.17] ### Changed - Stamina scales and body and item lifetimes are a stamina modifier and a garbage rule of LHDF Core (1.0.19) instead of own modded `SCR_CharacterStaminaComponent` and `SCR_GarbageSystem`. With LHDF Metabolism loaded, its penalties no longer get scaled by this mod's correction (or the other way round). Zombies are no longer looked up by class name: LHDF Project Outbreak's rule claims them first. ### Added - `friendlyFactions` (from LHDF Core 1.0.19, where it was in `Core.json`): faction pairs `"A:B"` that are always friendly both ways, re-applied after settings load and after game start of every world. A server that set it in `Core.json` moves the key to `Server.json`.
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 12:10:40 GMT
- Last Modified
- Mon, 05 Oct 2026 12:10:49 GMT
1.0.16
## [1.0.16] ### Changed - `playerCorpseSeconds`, `aiCorpseSeconds` and `itemSeconds` are live: a Game Master can change them in the LHDF tab. A new value applies to bodies and dropped items from then on; what already lies in the world keeps its time.
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 00:22:14 GMT
- Last Modified
- Mon, 05 Oct 2026 00:22:18 GMT
1.0.15
## [1.0.15] ### Removed - `zombieCorpseSeconds` moved to LHDF Project Outbreak (same key, in `ProjectOutbreak.json`). A value in `Server.json` is no longer read; set it again there. `aiCorpseSeconds` does not apply to Project Outbreak zombies.
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 20:40:15 GMT
- Last Modified
- Sun, 04 Oct 2026 20:40:21 GMT
1.0.14
## [1.0.14] ### Added - `wrenchWheelRepairMax`, `wrenchEngineRepairMax`, `wrenchDriveTrainRepairMax`, `wrenchFuelTankRepairMax`, `wrenchHullRepairMax` (live, default 0: vanilla): like `wrenchRotorRepairMax`, a wrench repairs wheels, engines, the drive train (gearbox, battery, helicopter transmission), fuel tanks and the hull up to this share of their health, so 1 repairs them fully without a repair vehicle. Putting out a fire, lights, repair vehicles and repair zones are not affected.
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 19:39:56 GMT
- Last Modified
- Sun, 04 Oct 2026 19:40:02 GMT
1.0.13
## [1.0.13] ### Fixed - `anyWeaponInSecondSlot`: a rifle only reached the free second slot by dragging it there. Equip and Pick up on a weapon on the ground, and quick-moving one from a vehicle, a crate, a body or your own storage, replaced the weapon in the first slot, did nothing, or put it into the backpack. They now use the free second slot, as they would a free slot of the weapon's own type; Equip also takes it into the hands.
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 12:54:42 GMT
- Last Modified
- Sun, 04 Oct 2026 12:54:48 GMT
1.0.12
## [1.0.12] ### Added - `playerMapMarker` (live, default on): the player's own position and bearing on the fullscreen map, seen only by that player, and a map tool button that centers the map on them. Replaces the "Where Am I" mod; no vanilla map config is overridden.
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 11:08:37 GMT
- Last Modified
- Sun, 04 Oct 2026 11:08:41 GMT
1.0.11
## [1.0.11] ### Added - `zombieCorpseSeconds` (default 0): how long a Project Outbreak zombie's body stays in the garbage system, told by its `Z_DamageHookComponent` without a dependency on Project Outbreak. Project Outbreak deletes its bodies itself after 30 to 240 s; a scenario hands them to the garbage system for this to apply. - `itemSeconds` (default 0): how long a dropped item (weapon, magazine, gear) stays in the world. 0 keeps the server's garbage rules (vanilla and WCS: 300 s).
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 23:06:07 GMT
- Last Modified
- Sat, 03 Oct 2026 23:06:13 GMT
1.0.10
## [1.0.10] ### Added - `wrenchRotorRepairMax` (live, default 0: vanilla): a wrench repairs the main and tail rotor of helicopters up to this share of their health, so 1 repairs them fully without a repair vehicle. Every other part keeps the wrench's limit (vanilla 50 %).
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 20:59:12 GMT
- Last Modified
- Sat, 03 Oct 2026 20:59:18 GMT
1.0.9
## [1.0.9] ### Added - `wrenchRotorRepairMax` (live, default 0: vanilla): a wrench repairs the main and tail rotor of helicopters up to this share of their health, so 1 repairs them fully without a repair vehicle. Every other part keeps the wrench's limit (vanilla 50 %). ## [1.0.8] ### Added - `nameTagsInGroup` (live, default off): while `nameTags` is off, players still see the name tags of the members of their own group (players and their AI). Everyone else stays without a tag.
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 17:02:23 GMT
- Last Modified
- Sat, 03 Oct 2026 17:02:31 GMT
1.0.8
## [1.0.8] ### Added - `nameTagsInGroup` (live, default off): while `nameTags` is off, players still see the name tags of the members of their own group (players and their AI). Everyone else stays without a tag. ## [1.0.7] - 2026-10-01 Includes the Workshop updates 1.0.2 to 1.0.5 of the same day, which were published without separate notes. ### Added - `nameTags` (live): vanilla name tags above other characters on or off. The Lost Hope scenario turns them off. - Stamina and carry weight settings: `staminaDrainScale`, `staminaRecoveryScale` (both live) and `maxCarryWeight`. - Game Master action "Show banner to everyone" in the LHDF tab, section LHDF Server Tools, of the scenario attributes: tick and apply, and the banner opens for every connected player, also for those who already saw it. Only Game Masters in edit or admin mode can use it; the server log names who did. - Performance log scope (LHDF Core, `-lhdfPerf`): `Server.ChatTick` (repeated and scheduled messages). ### Changed - `maxCarryWeight` is live: it is in the LHDF tab of the scenario attributes, and 0 brings back the character's own limit while the server runs. - `#save` and `#message` also accept admins listed in LHDF Core's `Core.json` `admins` (identity id or Steam id) without `#login`, and the refusal says how to get the rights. - Game Master attributes are in the single "LHDF" tab (section LHDF Server Tools), no longer in a tab of their own.
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 19:55:15 GMT
- Last Modified
- Fri, 02 Oct 2026 19:55:20 GMT
1.0.7
## [1.0.7] - 2026-10-01 Includes the Workshop updates 1.0.2 to 1.0.5 of the same day, which were published without separate notes. ### Added - `nameTags` (live): vanilla name tags above other characters on or off. The Lost Hope scenario turns them off. - Stamina and carry weight settings: `staminaDrainScale`, `staminaRecoveryScale` (both live) and `maxCarryWeight`. - Game Master action "Show banner to everyone" in the LHDF tab, section LHDF Server Tools, of the scenario attributes: tick and apply, and the banner opens for every connected player, also for those who already saw it. Only Game Masters in edit or admin mode can use it; the server log names who did. - Performance log scope (LHDF Core, `-lhdfPerf`): `Server.ChatTick` (repeated and scheduled messages). ### Changed - `maxCarryWeight` is live: it is in the LHDF tab of the scenario attributes, and 0 brings back the character's own limit while the server runs. - `#save` and `#message` also accept admins listed in LHDF Core's `Core.json` `admins` (identity id or Steam id) without `#login`, and the refusal says how to get the rights. - Game Master attributes are in the single "LHDF" tab (section LHDF Server Tools), no longer in a tab of their own.
- Game Version
- 1.8.0.13
- Created
- Fri, 02 Oct 2026 14:50:54 GMT
- Last Modified
- Fri, 02 Oct 2026 14:50:59 GMT
1.0.6
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 21:24:32 GMT
- Last Modified
- Thu, 01 Oct 2026 21:24:37 GMT
1.0.5
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 21:02:21 GMT
- Last Modified
- Thu, 01 Oct 2026 21:02:25 GMT
1.0.4
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 20:15:21 GMT
- Last Modified
- Thu, 01 Oct 2026 20:15:28 GMT
1.0.3
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 18:09:15 GMT
- Last Modified
- Thu, 01 Oct 2026 18:09:21 GMT
1.0.2
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 15:31:40 GMT
- Last Modified
- Thu, 01 Oct 2026 15:31:44 GMT
1.0.1
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 04:43:18 GMT
- Last Modified
- Thu, 01 Oct 2026 04:43:23 GMT
1.0.0
- Game Version
- 1.8.0.13
- Created
- Thu, 01 Oct 2026 04:19:47 GMT
- Last Modified
- Thu, 01 Oct 2026 04:19:51 GMT
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