TOP- Weapon Damage Rules

by Oliphena

Contributors

ronin28092

1.1.1

- Pistol is now Small caliber, and it also holds SMG and PDW rounds: 4.6x30 (MP7), 5.7x28 (P90) and 12-gauge buckshot, plus SMGs such as the MP7, MPX, P90, PP-19 and UZI Pro. Saved settings that use Pistol still work.
- The game's rounds are now matched by their id as well as their path, so RHS's copies of them land in the right group.
- Groups: weapon groups list the rounds of every other group to pick and move in, and + New group shows a page of its own while you name it.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 04:00:59 GMT
Last Modified
Tue, 03 Nov 2026 04:01:03 GMT

1.1.0

- Out of the box WDR now only changes weapon damage. New Armour rules switch (Ctrl+F9, or #wdr armor on | off) starts OFF, and so do Blunt trauma and Armour wear. A server that never changed these in game starts with them OFF: switch them on if you use them.
- Last shot: armour hits show the damage with the gun's percentage, e.g. 34.9 -> 69.8 kinetic (gun and AI x2).
- Settings: the CUSTOM box opens in the help box, so the menu no longer jumps.
- Groups: every group lists the other groups' armour or guns under it, to pick (Shift- or Ctrl-click) and move in, so a new group can be filled from its own page.
- Fixed: after several group edits, players could lose armour moved in game until they reconnected. Players also ask the server for the lists of changes less often.
Game Version
1.8.0.13
Created
Tue, 03 Nov 2026 03:13:57 GMT
Last Modified
Tue, 03 Nov 2026 03:14:01 GMT

1.0.5

Game Version
1.8.0.13
Created
Fri, 30 Oct 2026 21:16:55 GMT
Last Modified
Fri, 30 Oct 2026 21:16:58 GMT

1.0.4

- Deleting every built-in armour or weapon group (after making one of your own) now sticks after a restart.
- The Last shot tab keeps pointing at the right groups after groups are made or deleted.
- A round, gun or piece of armour whose move was undone now shows "its group from the mod's config" instead of its old group.
- #wdr damage and #wdr group refuse a "|" in a prefab name, which could break the settings sent to every player.
Game Version
1.8.0.13
Created
Fri, 30 Oct 2026 17:12:49 GMT
Last Modified
Fri, 30 Oct 2026 17:12:55 GMT

1.0.3

1.0.3
- Groups: make new weapon and armour groups, rename and delete groups, and restore deleted built-in groups from the Groups tab (or #wdr newgroup / renamegroup / deletegroup / restoregroup). New weapon groups add a grid column, new armour groups a row; up to 10 and 7.
- Pick several: Shift- or Ctrl-click rounds, guns or armour in the Groups tab to move them together, with Pick all and Clear picked. On the Guns tab, set damage and weapon group for several guns at once.
- Add a round, gun or armour piece to a group by typing its prefab name.
- PENETRATE now always gets through: when armour like RHS plates stops a round the grid lets through, the body behind takes the damage the armour took. Last shot shows PASSED ON or MISSED.
- Armour grid: new CUSTOM step for typing your own percentage (0 = STOP, 100 = PENETRATE). Guns tab: type any damage from 0 to 1000%.
- Pressing Esc while typing stops the typing instead of closing the menu.
Game Version
1.8.0.13
Created
Fri, 30 Oct 2026 01:15:28 GMT
Last Modified
Fri, 30 Oct 2026 01:15:32 GMT

1.0.2

0.1.2
- Armour grid: new CUSTOM option for typing your own percentage. It's one left-click on from STOP, or one right-click back from PENETRATE. A box opens under the grid: type how much damage gets through (0 = STOP, 100 = PENETRATE, decimals allowed) and press Enter or SET. CANCEL leaves the cell as it was.
- Guns tab: type any damage for the picked gun (0-1000%) next to the preset buttons.
- Pressing Esc while typing stops the typing instead of closing the menu.
Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 20:20:32 GMT
Last Modified
Thu, 29 Oct 2026 20:20:35 GMT

1.0.0

Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 19:33:14 GMT
Last Modified
Thu, 29 Oct 2026 19:33:20 GMT

0.1.2

0.1.2
- Guns now have weapon groups. A bullet with no group of its own (most modded rounds, which used to land in Other bullets) counts as the group of the gun that fired it, so the same round can follow different armour rules from different guns. Each gun still has its own damage.
- Guns start in a group by what they're built on: pistols in Pistol, rifles in Rifle, machine guns and marksman rifles in MG & DMR, heavy MGs in Heavy MG. Most modded guns are sorted automatically.
- Guns tab: each gun shows its weapon group, with buttons to put it, or every gun built on it, in another group.
- Last shot: clicking a round also shows the gun that fired it, with buttons to put that gun in a group. Lines say when a round counted as its gun's group.
- Groups tab: weapon groups list their guns as well as their rounds. "Round groups" are now called "Weapon groups".
- New command: #wdr group gun <gun> <group | none | default>.
- Players can see how worn their armour is (while armour wear is on): a hint when a vest, plate or helmet they're wearing is hit, showing hits taken and hits left or that it's worn out, and a wear line in the inventory tooltip of any vest, plate or helmet, including ones on bodies or the ground.
- Fixed: Last shot lines were cut off after the gun. Each entry is now three lines: round and gun, who was hit and the armour, then the details.
- Fixed: the Guns tab's "Built on" row repeated a base that several mods change (e.g. Rifle_AK74_base three times).
Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 19:12:08 GMT
Last Modified
Thu, 29 Oct 2026 19:12:11 GMT

0.1.1

0.1.1
- Guns now have weapon groups. A bullet with no group of its own (most modded rounds, which land in Other bullets) counts as the group of the gun that fired it, so one round can follow different rules from different guns. Each gun still has its own damage.
- Guns start in a group by what they're built on: pistols in Pistol, rifles in Rifle, machine guns and marksman rifles in MG & DMR, heavy MGs in Heavy MG. Mod guns built on these are sorted automatically.
- Guns tab: each gun shows its weapon group, with buttons to put it (or every gun built on it) in another group.
- Last shot: clicking a round also shows the gun that fired it, with buttons to put that gun in a group. Lines say when a round counted as its gun's group.
- Groups tab: weapon groups list their guns as well as their rounds. "Round groups" are now called "Weapon groups".
- New command: #wdr group gun <gun> <group | none | default>.
- Fixed: Last shot lines were cut off after the gun. Each entry is now three lines: round and gun, who was hit and the armour, then the details.
Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 18:43:49 GMT
Last Modified
Thu, 29 Oct 2026 18:43:56 GMT

0.1.0

Game Version
1.8.0.13
Created
Thu, 29 Oct 2026 18:11:15 GMT
Last Modified
Thu, 29 Oct 2026 18:11:19 GMT

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