Freedom Fighters - TEST
by JohnnyKerner
0.56.0
- Game Version
- 1.4.0.55
- Created
- Tue, 30 Sep 2025 19:15:02 GMT
- Last Modified
- Tue, 30 Sep 2025 19:22:18 GMT
0.49.0
- Added: integration with SpaceStrider's BMP1, M113, T72 and Abrams. - Added: shop items configurations for Big Chungus weapons and FAL by TioPatinhas600. - Added: option to clear nearby bodies in admin menu. - Changed: shop item attributes config hierarchy. - Changed: overhaul of vehicle attributes configuration. - Changed: redesigned faction vehicles setup. - Changed: redesigned faction loadouts setup. - Changed: hidden faction settings toolbar in Game Master. - Fixed: enemy patrols scaling in towns. - Fixed: admin menu options could not be confirmed with a controller. - Fixed: money transfer UI not working with a controller. - Fixed: town supply donations not working. - Fixed: incorrect content in Field Manual's "Appearance" page. - Fixed: heat not applied for running over enemies. - Fixed: player visibility state not tracked correctly in some vehicles.
- Game Version
- 1.4.0.48
- Created
- Sun, 27 Jul 2025 13:58:09 GMT
- Last Modified
- Sun, 27 Jul 2025 13:59:05 GMT
0.48.0
- Added: new content and updates to the Field Manual. - Changed: EDF/EPF are now an external dependency of the mod.
- Game Version
- 1.4.0.48
- Created
- Mon, 21 Jul 2025 18:16:48 GMT
- Last Modified
- Mon, 21 Jul 2025 18:17:49 GMT
0.46.1
- Added: approached civilians may be already convinced or hostile towards the resistance, based on local support. - Added: pathfinding for bus routes. - Added: location placeholders for airports and fuel stations. - Added: minor POIs category that are controlled by capturing the parent region. - Added: resistance icon on the map for constructed command posts. - Added: combatant and undercover status icons are displayed in the inventory view. - Changed: jails spawn resistance soldiers when on player controlled territory. - Changed: updated some map icons. - Changed: hovered regions dont show connections with neighbouring regions anymore. - Changed: shop prices adjustments. - Changed: default difficulty settings adjustments (dogtags value, wanted time, respawn money penalty). - Fixed: jail illegal zone is deactivated when the territory is captured by player. - Fixed: missing inventory in medical and general shops. - Fixed: pressing ESC opened pause menu when closing some UIs. - Fixed: geofences for military base garrison AIs. - Fixed: improved alarm triggering logic for the distraction mission.
- Game Version
- 1.4.0.48
- Created
- Sat, 19 Jul 2025 19:21:01 GMT
- Last Modified
- Sat, 19 Jul 2025 19:21:55 GMT
0.45.0
- Added: 7 ambient civilian voices. - Added: dialogues for the dogtags and FOB intro missions. - Changed: posters are now handed out by the resistance officer within conversation. - Changed: dogtags are now turned in as part of the conversation. - Changed: civilian interactions are upgraded to the conversation system. - Changed: posters are removed from inventory after placement. - Fixed: posters and objects could not be placed on surfaces without assigned materials. - Fixed: broken road network loading.
- Game Version
- 1.4.0.48
- Created
- Wed, 16 Jul 2025 02:03:29 GMT
- Last Modified
- Wed, 16 Jul 2025 02:03:59 GMT
0.44.1
Gamemode: - Added: resistance patrols appear in player-controlled border towns. - Added: resistance traffic appears in player-controlled territory. - Added: player markers colors represent their perceived faction. - Added: initial supporters distribution mode can be selected before campaign launch (spreaded or clustered). - Added: options for toggling visibility, detection, combatant, undercover and illegal area indicator icons in HUD. - Changed: initial supporters are now distributed in a cluster on easy and normal difficulty settings. - Changed: ambient enemy vehicles do not appear in player-controlled territory. - Changed: checkpoints are manned by the faction controlling the territory. - Changed: threat is no longer displayed or relevant for player-controlled towns. - Changed: hideout recruits use randomized rebel loadouts. - Changed: FOB recruits have a chance to use a randomized rebel loadout. - Changed: hideout NPCs are now neutral to prevent HQ being spontaneously compromised if not located in a remote enough place. - Changed: map display settings and fast travel is now integrated with vanilla map tools selector. - Changed: disabled visibility and illegal area HUD icons in the hard difficulty preset. - Changed: disabled all HUD icons in the extreme difficulty preset. - Fixed: territory control layer disappeared when map mode was changed to fast travel. - Fixed: ranges rendered on the map are clipped to the map area. - Fixed: town patrols never appeared in some cases. - Fixed: objects could be built or placed on water. - Fixed: player spawned in water after using the ferry to Erquy. - Fixed: radar sites did not save correctly. Everon: - Blocked HQ generation on the Erquy island.
- Game Version
- 1.4.0.48
- Created
- Mon, 14 Jul 2025 18:11:24 GMT
- Last Modified
- Mon, 14 Jul 2025 18:11:55 GMT
0.43.0
Gamemode: - Added: most constructions can be disassembled. - Added: buildable bunkers. - Added: territory control and frontlines calculation systems. - Added: map display settings toggles. - Fixed: resistance hideouts could be established on the pregame screen. - Fixed: resistance passphrases/radio frequencies were sometimes not synced correctly. - Fixed: FOB names changing randomly after game load. - Fixed: mortar building preview spawned ammo box in world. - Fixed: buildable firing position was not persisted. - Fixed: missing props in the buildable fuel point. - Fixed: FOB icons would sometimes disappear when toggling map modes. - Fixed: checkpoints were not deployed when playing against US. - Internal: updates to prefab setups. - Removed: flags integrated with military base controllers. - Removed: FOB placement and radio range map tools. Arland: - Added: 8 checkpoint locations.
- Game Version
- 1.4.0.45
- Created
- Wed, 09 Jul 2025 15:36:42 GMT
- Last Modified
- Wed, 09 Jul 2025 15:37:23 GMT
0.42.1
- Added: player squad persistence. - Added: incompatible save game detection. - Changed: public transport cannot be used while undercover. - Fixed: factory storages were not persisted correctly. - Fixed: entering admin menu in pregame closed the pregame view. - Fixed: journal entries navigation on a controller.
- Game Version
- 1.4.0.45
- Created
- Sun, 29 Jun 2025 16:05:57 GMT
- Last Modified
- Sun, 29 Jun 2025 16:06:29 GMT
0.42.0
Gamemode: - Added: profile menu is now accessible in main menu (U). - Added: additional voicelines for the first intro quest. - Added: character identities are now persistent. - Added: current quest objectives list and progress in the journal. - Added: enemy HVT elimination job. - Added: enemy QRF distraction job. - Added: clear enemy SOF camp job. - Added: US/USSR field beds can be rested on. - Added: buildable command post in operating bases which spawn a resistance officer. - Added: buildable living area in operating bases which spawn recruitable AI. - Changed: revamped UI of the profile menu. - Changed: player respawn location is randomized indoors if available to prevent enemy spawnkills. - Changed: the journal reopens on the last viewed entry. - Changed: civilian interactions now require a hold. - Changed: holding a radio in hand is illegal unless in disguise. - Fixed: garrisons never launching alarms in some cases. - Internal: support for nested conversation trees. - Internal: dynamic quests and jobs system. - Removed: button to access profile menu in inventory. - Removed: random spawning of enemy camps. Arland scenario: - Changed: increased Newfield Farm production to 200 supplies/hr.
- Game Version
- 1.4.0.45
- Created
- Mon, 23 Jun 2025 16:01:27 GMT
- Last Modified
- Mon, 23 Jun 2025 16:01:59 GMT
0.41.0
- Added: notifications when control over a town changes autonomously due to support. - Added: motorized/mechanized enemy forces during battles. - Added: visibility/vicinity checks when spawning enemy AI during battles. - Added: rebels spawn during battles for factories and military bases. - Added: rebels spawn with a bandage. - Added: randomized inventory items in rebel loadouts. - Added: resistance HQ is a resource storage and can be resupplied. - Added: friendly forces during capture of a military POI are purchased from a resource pool across all hideouts. - Added: resistance traders have epinephrine. - Added: radio items can be interacted with to contact resistance HQ if the player is within range of a controlled radio tower. - Added: resistance frequency table in journal. - Added: calling military police spawns actual QRF response. - Changed: disabled vanilla group menu (P) due to conflicts with AI commanding. - Changed: R148 radio item labels include faction names. - Changed: increased AI streaming system tick rate. - Changed: decreased minimum enemy spawn distance during battles. - Changed: AI spawner now prioritizes points closer to the objective. - Changed: factories produce small random amounts of resources when under enemy control. - Changed: adjusted town hideouts storage size scaling for larger friendly AI forces. - Changed: AI attack intervals during battles. - Changed: eased out thresholds to progress capture in domination phase. - Changed: battle losing rate is now scaled according to number of players. - Internal: conversation system integration with radio items. - Internal: initial development for QRF system. - Internal: implemented vehicle crews/dismounts system. - Fixed: disappearing supplies on resource transfer to hideouts. - Fixed: unnatural "zero" sample in resistance trader voice.
- Game Version
- 1.4.0.38
- Created
- Mon, 16 Jun 2025 22:35:39 GMT
- Last Modified
- Mon, 16 Jun 2025 22:35:53 GMT
0.40.2
- Fixed: inflicting self-harm caused wanted level. - Fixed: undercover vehicle occupants prevented other players from entering. - Fixed: inconsistent vehicle state in some cases when multiple players with different undercover/combat status are inside. - Fixed: missing spawn weight config for US ambient vehicles. - Fixed: broken icons styling if icon style changed when the map was opened. - Fixed: town effect durations not synced correctly on remote clients.
- Game Version
- 1.4.0.38
- Created
- Thu, 12 Jun 2025 16:46:48 GMT
- Last Modified
- Thu, 12 Jun 2025 16:47:28 GMT
0.40.1
- Fixed: more enemy weapon variants that broke undercover status. - Fixed: ambient traffic generated incorrectly within military bases. - Fixed: NPCs cannot be interacted with.
- Game Version
- 1.4.0.31
- Created
- Tue, 10 Jun 2025 18:37:08 GMT
- Last Modified
- Tue, 10 Jun 2025 18:37:49 GMT
0.40.0
Gamemode: - Added: resistance hideouts can store supplies and can be resupplied by players. - Added: friendly rebels spawning in during town battles. - Added: randomized rebel loadouts using mix of weapons from all conflict sides. - Added: resistance sets up new HQ after some time if the existing one has been shut down. - Added: resistance fighters will now engage undercover players. - Added: aiming down sights removes undercover status. - Added: players in bloodied clothes are treated as combatants and cannot be undercover. - Added: faction relations are now automanaged by the gamemode. - Added: civilian and resistance deaths are mentioned in history events. - Added: feedback hint on successful supplies donation. - Added: hint on the inventory screen indicating if player clothes are bloodied. - Changed: resistance fighters can now spawn with elements of the enemy faction equipment catalog. - Changed: hideouts get established and shut down based on local support level. - Changed: hideouts become inoperable when in immediate danger. - Changed: remote hideouts are now called resistance HQ. - Changed: resistance HQ get shut down if in immediate danger. - Changed: adjusted mercenary recruitment prices to be higher. - Internal: improvements to faction dynamic loadouts system. - Fixed: the undercover system did not handle jumpsuits correctly. - Fixed: various rifle variants not working correctly with the undercover system. - Fixed: melee attacks now properly trigger enemies when done in sight. - Fixed: looting not triggering AI reaction. - Fixed: undercover state couldn't be regained until respawn/reconnect. - Fixed: supporting side units spawned from GM would incorrectly engage resistance. Everon scenario: - Fixed: supplies cannot be donated to Provins.
- Game Version
- 1.4.0.31
- Created
- Tue, 10 Jun 2025 15:13:02 GMT
- Last Modified
- Tue, 10 Jun 2025 15:13:37 GMT
0.39.2
- Fixed: replication issues on joining. - Added: failsafe against AI garrisons inflating due to a leak in the streaming system.
- Game Version
- 1.4.0.31
- Created
- Sat, 07 Jun 2025 13:07:34 GMT
- Last Modified
- Sat, 07 Jun 2025 13:08:15 GMT
0.39.1
## 0.39.1 - Fixed: broken spawning when running without BI backend. - Fixed: missing hideout icons in towns. - Fixed: ingame time progression did not pause on a dedicated server if no players joined and left. - Fixed: enemy AI ignores combat behavior against them by undercover players. - Changed: icons in the new game menu.
- Game Version
- 1.4.0.31
- Created
- Fri, 06 Jun 2025 19:54:34 GMT
- Last Modified
- Fri, 06 Jun 2025 19:55:15 GMT
0.39.0
Gamemode: - Internal: added dynamic speech and voices system. - Internal: upgraded character-based conversations system to handle voiceovers. - Added: voices for USSR and FIA. - Added: phone calls to resistance HQ. - Added: resistance passphrases mechanics. - Changed: primary hideout needs to be discovered as part of the first intro quest. - Changed: first quest journal instructions. - Fixed: NPCs wandering off from their locations in reaction to danger. - Improved: character heat for offenses is now applied based on visibility and detection. - Fixed: ambient vehicle drivers disappearing after player enters the vehicle. - Added: random chance for vehicles in traffic to be locked. - Added: civilian drivers will react to being shot at by flooring gas or leaving their vehicle and running away. - Fixed: broken persistence of characters and owned items after save reload. Arland: - Added: bus stops in Arlleville and Beauregard.
- Game Version
- 1.4.0.31
- Created
- Fri, 06 Jun 2025 01:01:48 GMT
- Last Modified
- Fri, 06 Jun 2025 01:02:31 GMT
0.38.1
- Added: basic ability to start on dedicated servers without BI backend. - Added: disclaimer screen on console when starting single player/local host. - Fixed: compilation error on Xbox. - Fixed: game events not being sent to Discord integration on dedicated servers.
- Game Version
- 1.4.0.29
- Created
- Sun, 01 Jun 2025 19:29:37 GMT
- Last Modified
- Sun, 01 Jun 2025 19:30:09 GMT
0.38.0
Added: door keeper events in Discord integration.
- Game Version
- 1.4.0.29
- Created
- Sun, 01 Jun 2025 10:42:18 GMT
- Last Modified
- Sun, 01 Jun 2025 10:42:44 GMT
0.37.3
- Fixed: sometimes hints couldnt be hidden. - Possible fix for hanging detection state indicator.
- Game Version
- 1.4.0.29
- Created
- Sat, 31 May 2025 14:29:41 GMT
- Last Modified
- Sat, 31 May 2025 14:30:06 GMT
0.37.2
- Added: FM contents for hearts and minds category. - Added: FM contents for operating bases category. - Fixed: exception in notifications system. - Fixed: broken battles when using custom difficulty settings. - Fixed: broken settings when using custom preset. - Fixed: broken hints.
- Game Version
- 1.4.0.29
- Created
- Sat, 31 May 2025 11:31:49 GMT
- Last Modified
- Sat, 31 May 2025 11:32:13 GMT
0.37.1
- Game Version
- 1.4.0.22
- Created
- Sun, 25 May 2025 22:46:38 GMT
- Last Modified
- Sun, 25 May 2025 22:46:55 GMT
Showing 1 to 21 of 21 results
Rows per page
Showing 1 to 21 of 21 results
Rows per page




