Freedom Fighters - TEST

by JohnnyKerner

0.56.0

Game Version
1.4.0.55
Created
Tue, 30 Sep 2025 19:15:02 GMT
Last Modified
Tue, 30 Sep 2025 19:22:18 GMT

0.49.0

- Added: integration with SpaceStrider's BMP1, M113, T72 and Abrams.
- Added: shop items configurations for Big Chungus weapons and FAL by TioPatinhas600.
- Added: option to clear nearby bodies in admin menu.
- Changed: shop item attributes config hierarchy.
- Changed: overhaul of vehicle attributes configuration.
- Changed: redesigned faction vehicles setup.
- Changed: redesigned faction loadouts setup.
- Changed: hidden faction settings toolbar in Game Master.
- Fixed: enemy patrols scaling in towns.
- Fixed: admin menu options could not be confirmed with a controller.
- Fixed: money transfer UI not working with a controller.
- Fixed: town supply donations not working.
- Fixed: incorrect content in Field Manual's "Appearance" page.
- Fixed: heat not applied for running over enemies.
- Fixed: player visibility state not tracked correctly in some vehicles.
Game Version
1.4.0.48
Created
Sun, 27 Jul 2025 13:58:09 GMT
Last Modified
Sun, 27 Jul 2025 13:59:05 GMT

0.48.0

- Added: new content and updates to the Field Manual.
- Changed: EDF/EPF are now an external dependency of the mod.
Game Version
1.4.0.48
Created
Mon, 21 Jul 2025 18:16:48 GMT
Last Modified
Mon, 21 Jul 2025 18:17:49 GMT

0.46.1

- Added: approached civilians may be already convinced or hostile towards the resistance, based on local support.
- Added: pathfinding for bus routes.
- Added: location placeholders for airports and fuel stations.
- Added: minor POIs category that are controlled by capturing the parent region.
- Added: resistance icon on the map for constructed command posts.
- Added: combatant and undercover status icons are displayed in the inventory view.
- Changed: jails spawn resistance soldiers when on player controlled territory.
- Changed: updated some map icons.
- Changed: hovered regions dont show connections with neighbouring regions anymore.
- Changed: shop prices adjustments.
- Changed: default difficulty settings adjustments (dogtags value, wanted time, respawn money penalty).
- Fixed: jail illegal zone is deactivated when the territory is captured by player.
- Fixed: missing inventory in medical and general shops.
- Fixed: pressing ESC opened pause menu when closing some UIs.
- Fixed: geofences for military base garrison AIs.
- Fixed: improved alarm triggering logic for the distraction mission.
Game Version
1.4.0.48
Created
Sat, 19 Jul 2025 19:21:01 GMT
Last Modified
Sat, 19 Jul 2025 19:21:55 GMT

0.45.0

- Added: 7 ambient civilian voices.
- Added: dialogues for the dogtags and FOB intro missions.
- Changed: posters are now handed out by the resistance officer within conversation.
- Changed: dogtags are now turned in as part of the conversation.
- Changed: civilian interactions are upgraded to the conversation system.
- Changed: posters are removed from inventory after placement.
- Fixed: posters and objects could not be placed on surfaces without assigned materials.
- Fixed: broken road network loading.
Game Version
1.4.0.48
Created
Wed, 16 Jul 2025 02:03:29 GMT
Last Modified
Wed, 16 Jul 2025 02:03:59 GMT

0.44.1

Gamemode:
- Added: resistance patrols appear in player-controlled border towns.
- Added: resistance traffic appears in player-controlled territory.
- Added: player markers colors represent their perceived faction.
- Added: initial supporters distribution mode can be selected before campaign launch (spreaded or clustered).
- Added: options for toggling visibility, detection, combatant, undercover and illegal area indicator icons in HUD.
- Changed: initial supporters are now distributed in a cluster on easy and normal difficulty settings.
- Changed: ambient enemy vehicles do not appear in player-controlled territory.
- Changed: checkpoints are manned by the faction controlling the territory.
- Changed: threat is no longer displayed or relevant for player-controlled towns.
- Changed: hideout recruits use randomized rebel loadouts.
- Changed: FOB recruits have a chance to use a randomized rebel loadout.
- Changed: hideout NPCs are now neutral to prevent HQ being spontaneously compromised if not located in a remote enough place.
- Changed: map display settings and fast travel is now integrated with vanilla map tools selector.
- Changed: disabled visibility and illegal area HUD icons in the hard difficulty preset.
- Changed: disabled all HUD icons in the extreme difficulty preset.
- Fixed: territory control layer disappeared when map mode was changed to fast travel.
- Fixed: ranges rendered on the map are clipped to the map area.
- Fixed: town patrols never appeared in some cases.
- Fixed: objects could be built or placed on water.
- Fixed: player spawned in water after using the ferry to Erquy.
- Fixed: radar sites did not save correctly.

Everon:
- Blocked HQ generation on the Erquy island.
Game Version
1.4.0.48
Created
Mon, 14 Jul 2025 18:11:24 GMT
Last Modified
Mon, 14 Jul 2025 18:11:55 GMT

0.43.0

Gamemode:
- Added: most constructions can be disassembled.
- Added: buildable bunkers.
- Added: territory control and frontlines calculation systems.
- Added: map display settings toggles.
- Fixed: resistance hideouts could be established on the pregame screen.
- Fixed: resistance passphrases/radio frequencies were sometimes not synced correctly.
- Fixed: FOB names changing randomly after game load.
- Fixed: mortar building preview spawned ammo box in world.
- Fixed: buildable firing position was not persisted.
- Fixed: missing props in the buildable fuel point.
- Fixed: FOB icons would sometimes disappear when toggling map modes.
- Fixed: checkpoints were not deployed when playing against US.
- Internal: updates to prefab setups.
- Removed: flags integrated with military base controllers.
- Removed: FOB placement and radio range map tools.

Arland:
- Added: 8 checkpoint locations.
Game Version
1.4.0.45
Created
Wed, 09 Jul 2025 15:36:42 GMT
Last Modified
Wed, 09 Jul 2025 15:37:23 GMT

0.42.1

- Added: player squad persistence.
- Added: incompatible save game detection.
- Changed: public transport cannot be used while undercover.
- Fixed: factory storages were not persisted correctly.
- Fixed: entering admin menu in pregame closed the pregame view.
- Fixed: journal entries navigation on a controller.
Game Version
1.4.0.45
Created
Sun, 29 Jun 2025 16:05:57 GMT
Last Modified
Sun, 29 Jun 2025 16:06:29 GMT

0.42.0

Gamemode:
- Added: profile menu is now accessible in main menu (U).
- Added: additional voicelines for the first intro quest.
- Added: character identities are now persistent.
- Added: current quest objectives list and progress in the journal.
- Added: enemy HVT elimination job.
- Added: enemy QRF distraction job.
- Added: clear enemy SOF camp job.
- Added: US/USSR field beds can be rested on.
- Added: buildable command post in operating bases which spawn a resistance officer.
- Added: buildable living area in operating bases which spawn recruitable AI.
- Changed: revamped UI of the profile menu.
- Changed: player respawn location is randomized indoors if available to prevent enemy spawnkills.
- Changed: the journal reopens on the last viewed entry.
- Changed: civilian interactions now require a hold.
- Changed: holding a radio in hand is illegal unless in disguise.
- Fixed: garrisons never launching alarms in some cases.
- Internal: support for nested conversation trees.
- Internal: dynamic quests and jobs system.
- Removed: button to access profile menu in inventory.
- Removed: random spawning of enemy camps.

Arland scenario:
- Changed: increased Newfield Farm production to 200 supplies/hr.
Game Version
1.4.0.45
Created
Mon, 23 Jun 2025 16:01:27 GMT
Last Modified
Mon, 23 Jun 2025 16:01:59 GMT

0.41.0

- Added: notifications when control over a town changes autonomously due to support.
- Added: motorized/mechanized enemy forces during battles.
- Added: visibility/vicinity checks when spawning enemy AI during battles.
- Added: rebels spawn during battles for factories and military bases.
- Added: rebels spawn with a bandage.
- Added: randomized inventory items in rebel loadouts.
- Added: resistance HQ is a resource storage and can be resupplied.
- Added: friendly forces during capture of a military POI are purchased from a resource pool across all hideouts.
- Added: resistance traders have epinephrine.
- Added: radio items can be interacted with to contact resistance HQ if the player is within range of a controlled radio tower.
- Added: resistance frequency table in journal.
- Added: calling military police spawns actual QRF response.
- Changed: disabled vanilla group menu (P) due to conflicts with AI commanding.
- Changed: R148 radio item labels include faction names.
- Changed: increased AI streaming system tick rate.
- Changed: decreased minimum enemy spawn distance during battles.
- Changed: AI spawner now prioritizes points closer to the objective.
- Changed: factories produce small random amounts of resources when under enemy control.
- Changed: adjusted town hideouts storage size scaling for larger friendly AI forces.
- Changed: AI attack intervals during battles.
- Changed: eased out thresholds to progress capture in domination phase.
- Changed: battle losing rate is now scaled according to number of players.
- Internal: conversation system integration with radio items.
- Internal: initial development for QRF system.
- Internal: implemented vehicle crews/dismounts system.
- Fixed: disappearing supplies on resource transfer to hideouts.
- Fixed: unnatural "zero" sample in resistance trader voice.
Game Version
1.4.0.38
Created
Mon, 16 Jun 2025 22:35:39 GMT
Last Modified
Mon, 16 Jun 2025 22:35:53 GMT

0.40.2

- Fixed: inflicting self-harm caused wanted level.
- Fixed: undercover vehicle occupants prevented other players from entering.
- Fixed: inconsistent vehicle state in some cases when multiple players with different undercover/combat status are inside.
- Fixed: missing spawn weight config for US ambient vehicles.
- Fixed: broken icons styling if icon style changed when the map was opened.
- Fixed: town effect durations not synced correctly on remote clients.
Game Version
1.4.0.38
Created
Thu, 12 Jun 2025 16:46:48 GMT
Last Modified
Thu, 12 Jun 2025 16:47:28 GMT

0.40.1

- Fixed: more enemy weapon variants that broke undercover status.
- Fixed: ambient traffic generated incorrectly within military bases.
- Fixed: NPCs cannot be interacted with.
Game Version
1.4.0.31
Created
Tue, 10 Jun 2025 18:37:08 GMT
Last Modified
Tue, 10 Jun 2025 18:37:49 GMT

0.40.0

Gamemode:
- Added: resistance hideouts can store supplies and can be resupplied by players.
- Added: friendly rebels spawning in during town battles.
- Added: randomized rebel loadouts using mix of weapons from all conflict sides.
- Added: resistance sets up new HQ after some time if the existing one has been shut down.
- Added: resistance fighters will now engage undercover players.
- Added: aiming down sights removes undercover status.
- Added: players in bloodied clothes are treated as combatants and cannot be undercover.
- Added: faction relations are now automanaged by the gamemode.
- Added: civilian and resistance deaths are mentioned in history events.
- Added: feedback hint on successful supplies donation.
- Added: hint on the inventory screen indicating if player clothes are bloodied.
- Changed: resistance fighters can now spawn with elements of the enemy faction equipment catalog.
- Changed: hideouts get established and shut down based on local support level.
- Changed: hideouts become inoperable when in immediate danger.
- Changed: remote hideouts are now called resistance HQ.
- Changed: resistance HQ get shut down if in immediate danger.
- Changed: adjusted mercenary recruitment prices to be higher.
- Internal: improvements to faction dynamic loadouts system.
- Fixed: the undercover system did not handle jumpsuits correctly.
- Fixed: various rifle variants not working correctly with the undercover system.
- Fixed: melee attacks now properly trigger enemies when done in sight.
- Fixed: looting not triggering AI reaction.
- Fixed: undercover state couldn't be regained until respawn/reconnect.
- Fixed: supporting side units spawned from GM would incorrectly engage resistance.

Everon scenario:
- Fixed: supplies cannot be donated to Provins.
Game Version
1.4.0.31
Created
Tue, 10 Jun 2025 15:13:02 GMT
Last Modified
Tue, 10 Jun 2025 15:13:37 GMT

0.39.2

- Fixed: replication issues on joining.
- Added: failsafe against AI garrisons inflating due to a leak in the streaming system.
Game Version
1.4.0.31
Created
Sat, 07 Jun 2025 13:07:34 GMT
Last Modified
Sat, 07 Jun 2025 13:08:15 GMT

0.39.1

## 0.39.1
- Fixed: broken spawning when running without BI backend.
- Fixed: missing hideout icons in towns.
- Fixed: ingame time progression did not pause on a dedicated server if no players joined and left.
- Fixed: enemy AI ignores combat behavior against them by undercover players.
- Changed: icons in the new game menu.
Game Version
1.4.0.31
Created
Fri, 06 Jun 2025 19:54:34 GMT
Last Modified
Fri, 06 Jun 2025 19:55:15 GMT

0.39.0

Gamemode:
- Internal: added dynamic speech and voices system.
- Internal: upgraded character-based conversations system to handle voiceovers.
- Added: voices for USSR and FIA.
- Added: phone calls to resistance HQ.
- Added: resistance passphrases mechanics.
- Changed: primary hideout needs to be discovered as part of the first intro quest.
- Changed: first quest journal instructions.
- Fixed: NPCs wandering off from their locations in reaction to danger.
- Improved: character heat for offenses is now applied based on visibility and detection.
- Fixed: ambient vehicle drivers disappearing after player enters the vehicle.
- Added: random chance for vehicles in traffic to be locked.
- Added: civilian drivers will react to being shot at by flooring gas or leaving their vehicle and running away.
- Fixed: broken persistence of characters and owned items after save reload.

Arland:
- Added: bus stops in Arlleville and Beauregard.
Game Version
1.4.0.31
Created
Fri, 06 Jun 2025 01:01:48 GMT
Last Modified
Fri, 06 Jun 2025 01:02:31 GMT

0.38.1

- Added: basic ability to start on dedicated servers without BI backend.
- Added: disclaimer screen on console when starting single player/local host. 
- Fixed: compilation error on Xbox.
- Fixed: game events not being sent to Discord integration on dedicated servers.
Game Version
1.4.0.29
Created
Sun, 01 Jun 2025 19:29:37 GMT
Last Modified
Sun, 01 Jun 2025 19:30:09 GMT

0.38.0

Added: door keeper events in Discord integration.
Game Version
1.4.0.29
Created
Sun, 01 Jun 2025 10:42:18 GMT
Last Modified
Sun, 01 Jun 2025 10:42:44 GMT

0.37.3

- Fixed: sometimes hints couldnt be hidden.
- Possible fix for hanging detection state indicator.
Game Version
1.4.0.29
Created
Sat, 31 May 2025 14:29:41 GMT
Last Modified
Sat, 31 May 2025 14:30:06 GMT

0.37.2

- Added: FM contents for hearts and minds category.
- Added: FM contents for operating bases category.
- Fixed: exception in notifications system.
- Fixed: broken battles when using custom difficulty settings.
- Fixed: broken settings when using custom preset.
- Fixed: broken hints.
Game Version
1.4.0.29
Created
Sat, 31 May 2025 11:31:49 GMT
Last Modified
Sat, 31 May 2025 11:32:13 GMT

0.37.1

Game Version
1.4.0.22
Created
Sun, 25 May 2025 22:46:38 GMT
Last Modified
Sun, 25 May 2025 22:46:55 GMT

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