Werewolf

by Project Outbreak
Werewolf

Summary

Grey, Brown, Dark and Ice Werewolves for the Creatures collection, with custom movement, claw attacks and positional sound effects. Requires Creature Melee AI.

Description

Deep claw marks and a low, steady growl often give the first warning. A Werewolf can remain upright while watching a clearing, then drop onto all fours as it closes the distance. When it rises again, its long arms reach well beyond the muzzle.


Grey, Brown, Dark and Ice appearances bring the same creature to woodland, ruined settlements and colder landscapes. Game Masters can place them together or choose the fur that fits their scene.


Part of the Creatures collection.


Requires Creature Melee AI. Arma Reforger supplies the base game.


Big thanks to AlienBalien for the native creature ragdoll workflow reference in BallienCreatures: https://reforger.armaplatform.com/workshop/6534B9CEB6D12EE7-BallienCreatures. Arma Public License: https://www.bohemia.net/en/licenses/arma-public-license.


Model, textures and source animations: Werewolf by Lilpupinduy, acquired under the Fab Standard License. https://www.fab.com/listings/e6d3f2fc-f64d-418b-b41d-1f8808be3f21 and https://www.fab.com/eula. Native conversion, fitted animation derivatives and creature integration by Project Outbreak. Shared compiled claw animations are supplied through Creature Melee AI. Editable source assets and standalone asset redistribution are excluded.


Sounds used under the Fab Standard License. The howl is a public-domain recording by the U.S. Fish and Wildlife Service.


Workshop licence: Arma Public License (APL). Incorporated art, animations and audio retain their applicable component terms; this listing does not grant additional rights to those assets. Complete notices are included.

License

Arma Public License (APL)

Version
0.1.0
Game Version
1.8.0.13
Version size
22.53 MB
Downloads
3
Created
16.10.2026
Last Modified
16.10.2026
ID
0C5BC5D358A14BF6

Dependencies