Project Outbreak Deadwood Lite
by Project Outbreak
0.1.19
0.1.19 Fixed the score bar showing 4 control points to win when the server sets another number. Players now see the number the server plays to.
- Game Version
- 1.9.0.37
- Created
- Sun, 08 Nov 2026 16:43:43 GMT
- Last Modified
- Sun, 08 Nov 2026 16:43:49 GMT
0.1.18
0.1.18 Added eight supply depots beside the roads near Farm, Cement Plant, Dog Park, Industrial Complex, Airport, Power Station, East Military and West Military. Drive a truck up to a depot and load supplies to take them to your bases. Depots refill over time.
- Game Version
- 1.9.0.37
- Created
- Sun, 08 Nov 2026 14:17:19 GMT
- Last Modified
- Sun, 08 Nov 2026 14:17:24 GMT
0.1.17
0.1.17 Base attacks now fit the players online: below 5 players one mass grave opens, below 10 players two, and only a full server can see a third or fourth. Each mass grave keeps 6 infected alive for each player online, at least 18 and at most 48. On a busy server, mass graves stop sending new waves while the open graves together already have 100 infected standing. Fixed a second mass grave at the same base losing its infected and spawning them again. Infected no longer appear at a mine entrance while a player stands within 40 m of it.
- Game Version
- 1.9.0.37
- Created
- Sun, 08 Nov 2026 13:21:56 GMT
- Last Modified
- Sun, 08 Nov 2026 13:22:01 GMT
0.1.16
0.1.16 Fixed capture zones: dead infected inside a control point no longer count as defenders, so a squad that clears a point can take it. Fewer infected at base attacks: each mass grave keeps up to 48 infected alive instead of 64, and sends a new wave every 15 seconds instead of 12.
- Game Version
- 1.9.0.37
- Created
- Sun, 08 Nov 2026 09:34:49 GMT
- Last Modified
- Sun, 08 Nov 2026 09:34:53 GMT
0.1.15
0.1.15 Added optional 350 m MOB protection: prevents infected spawning near both main bases and kills zombies that enter. Server owners can enable it in their mission settings.
- Game Version
- 1.9.0.37
- Created
- Sat, 07 Nov 2026 22:43:14 GMT
- Last Modified
- Sat, 07 Nov 2026 22:43:19 GMT
0.1.14
0.1.14 Compatibility update for Arma Reforger 1.9. Game content is unchanged.
- Game Version
- 1.9.0.37
- Created
- Fri, 06 Nov 2026 16:55:15 GMT
- Last Modified
- Fri, 06 Nov 2026 16:55:22 GMT
0.1.13
0.1.13 Multiplayer fix: the three tunnel zombie groups (Feral, Sprinters and Shamblers) had no saved entity ID, the same fault that made the Project Outbreak crawler groups kick players. A prefab without a saved ID gets a different ID on the server and on each client, and spawning it can disconnect players from a multiplayer server. Each group now carries its own saved ID.
- Game Version
- 1.8.0.13
- Created
- Wed, 04 Nov 2026 06:58:38 GMT
- Last Modified
- Wed, 04 Nov 2026 06:58:42 GMT
0.1.12
0.1.12 Server owners can now raise the number of infected from the server config: groups kept around each player, groups alive across the valley, groups per top-up and seconds between top-ups. Servers that set none of them play exactly as before. Far groups that walk as Project Outbreak stand-ins now stay counted and turn back into zombies when a player comes near. Needs Project Outbreak 2.4.6 or later. Fixed: after a server restart from a save, the headquarters and their spawn points now come back reliably. With another add-on that also manages seize objectives, the two no longer rebuild each other's tasks over and over, which slowed long-running servers down. Infected-held bases keep their owner and flag after a restart from a save, and an opened mass grave keeps spawning until it is destroyed. The Outbreak flag on the bases' flagpoles now shows the whole banner instead of a stretched, cut-off part of it. A base under attack with no player near no longer keeps spawning more and more infected while its far groups walk as stand-ins. A mass grave now also counts its infected walking as stand-ins far away, so it no longer opens a new wave while the last one is still out there.
- Game Version
- 1.8.0.13
- Created
- Thu, 22 Oct 2026 01:38:43 GMT
- Last Modified
- Thu, 22 Oct 2026 01:38:50 GMT
0.1.5
Active mass graves can now spawn the Abomination on servers that load Special Zombies and Creatures. Each grave has a 1% chance per minute, with at most one Abomination alive across the valley. It follows the existing lure, population limit and idle cleanup rules. The creature addon remains optional; Lite's required dependencies and other infected spawn chances are unchanged.
- Game Version
- 1.8.0.13
- Created
- Sat, 10 Oct 2026 13:32:50 GMT
- Last Modified
- Sat, 10 Oct 2026 13:32:57 GMT
0.1.4
Objectives and capture now advance through neighboring bases instead of opening the whole map. Each base you hold opens its linked neighbors, with several routes available. Distant bases and relays cannot be captured early. Losing the last supporting neighbor cancels that objective and interrupts capture; infected-held targets reopen when a route is available again.
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 16:07:36 GMT
- Last Modified
- Fri, 09 Oct 2026 16:07:41 GMT
0.1.3
The AI commander now gives your squads an objective for every base the infected hold, and gives a new one when the infected take a base back. Before this, no objective or target marker appeared until a player commander set one by hand. Nothing else changed from 0.1.2.
- Game Version
- 1.8.0.13
- Created
- Thu, 08 Oct 2026 16:49:32 GMT
- Last Modified
- Thu, 08 Oct 2026 16:49:37 GMT
0.1.2
- Game Version
- 1.8.0.13
- Created
- Thu, 08 Oct 2026 02:57:35 GMT
- Last Modified
- Thu, 08 Oct 2026 02:57:41 GMT
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