PO TEST
by Project Outbreak
2.4.0
2.4.0 Much larger hordes: far zombies become lightweight stand-ins that keep walking, follow their routes and react to gunfire, and turn back into full zombies as you come closer, so a server can hold far more of them at once. A rifle dropped in a tackle or grab now falls to the ground for every player instead of hanging in the air. Zombies can build hanging body chains beneath helicopters, with more places to grip and steadier hanging poses. Added Zombie Sound Volume to global settings and mission JSON, from 0% to 100%. Prevent repeated zombie-animation resets on bodies that were never converted. Reduced script initialization overhead. Server performance: lighter zombie animation on dedicated servers (no visible change for players) and cheaper helicopter-latch and corpse-feeding checks.
- Game Version
- 1.8.0.13
- Created
- Thu, 15 Oct 2026 12:47:06 GMT
- Last Modified
- Thu, 15 Oct 2026 12:48:26 GMT
1.2.3
1.2.3 - Fixed other creators' scenarios failing to spawn players. This mod adds its own faction to the world's faction list, and the way it did that could replace a scenario's own faction setup, leaving the game with nothing to spawn players into. It now keeps everything the base game's list already had and only adds to it. - Removed an unfinished map-wide population feature that was switched off and unused. It still had to load on every server, spending part of a budget that every mod on a server shares, which could stop a heavily modded server from starting at all. - Test candidate: zombie animations now use their own resources for compatibility with Tactical Animation Overhaul. - Zombify, Place as Zombie and Reanimate use a physical fall, grounded convulsions and a native get-up. Existing people retain their outfits and carried items; placed zombies leave no equipment behind. - Turning zombies can be killed before they rise. Held weapons drop without a second inventory-removal request.
- Game Version
- 1.8.0.13
- Created
- Tue, 08 Sep 2026 23:39:36 GMT
- Last Modified
- Tue, 08 Sep 2026 23:41:03 GMT
0.0.14
- Game Version
- 1.8.0.10
- Created
- Sun, 30 Aug 2026 21:04:36 GMT
- Last Modified
- Sun, 30 Aug 2026 21:05:37 GMT
0.0.13
- Game Version
- 1.8.0.10
- Created
- Sun, 30 Aug 2026 18:56:43 GMT
- Last Modified
- Sun, 30 Aug 2026 18:58:00 GMT
0.0.12
- Game Version
- 1.8.0.10
- Created
- Sat, 29 Aug 2026 15:37:48 GMT
- Last Modified
- Sat, 29 Aug 2026 15:38:58 GMT
0.0.11
- Game Version
- 1.8.0.10
- Created
- Sat, 29 Aug 2026 11:41:31 GMT
- Last Modified
- Sat, 29 Aug 2026 11:42:33 GMT
0.0.10
- Game Version
- 1.8.0.10
- Created
- Fri, 28 Aug 2026 21:47:54 GMT
- Last Modified
- Fri, 28 Aug 2026 21:50:26 GMT
0.0.9
- Game Version
- 1.8.0.10
- Created
- Mon, 24 Aug 2026 00:56:01 GMT
- Last Modified
- Mon, 24 Aug 2026 00:56:57 GMT
0.0.8
- Game Version
- 1.8.0.10
- Created
- Sat, 22 Aug 2026 21:20:43 GMT
- Last Modified
- Sat, 22 Aug 2026 21:21:26 GMT
0.0.7
- Game Version
- 1.8.0.10
- Created
- Fri, 21 Aug 2026 23:01:30 GMT
- Last Modified
- Fri, 21 Aug 2026 23:02:07 GMT
0.0.6
- Game Version
- 1.8.0.10
- Created
- Thu, 20 Aug 2026 20:21:55 GMT
- Last Modified
- Thu, 20 Aug 2026 20:22:43 GMT
0.0.5
- Game Version
- 1.8.0.10
- Created
- Thu, 20 Aug 2026 15:49:51 GMT
- Last Modified
- Thu, 20 Aug 2026 15:50:39 GMT
0.0.4
- Game Version
- 1.8.0.10
- Created
- Wed, 19 Aug 2026 19:35:38 GMT
- Last Modified
- Wed, 19 Aug 2026 19:36:39 GMT
0.0.3
- Game Version
- 1.8.0.10
- Created
- Wed, 19 Aug 2026 07:56:44 GMT
- Last Modified
- Wed, 19 Aug 2026 07:57:33 GMT
0.0.2
- Game Version
- 1.8.0.10
- Created
- Tue, 18 Aug 2026 15:52:13 GMT
- Last Modified
- Tue, 18 Aug 2026 15:52:58 GMT
0.0.1
- Game Version
- 1.8.0.10
- Created
- Tue, 18 Aug 2026 08:47:57 GMT
- Last Modified
- Tue, 18 Aug 2026 08:49:05 GMT
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