BTL Sandbox Testing

by Your401kPlan

0.0.18

- Removed a bunch of debug logs
Game Version
1.8.0.13
Created
Mon, 26 Oct 2026 00:14:55 GMT
Last Modified
Mon, 26 Oct 2026 00:15:12 GMT

0.0.17

- Making sure system uploads this
Game Version
1.8.0.13
Created
Sun, 25 Oct 2026 07:24:40 GMT
Last Modified
Sun, 25 Oct 2026 07:25:12 GMT

0.0.16

- Added info on settings on startup when you click on them
- Added Master Faction conf
Game Version
1.8.0.13
Created
Sun, 25 Oct 2026 07:04:22 GMT
Last Modified
Sun, 25 Oct 2026 07:04:54 GMT

0.0.15

- Added regional commander
- Added garage system
- Added vehicle outpost activity
Game Version
1.8.0.13
Created
Sun, 25 Oct 2026 05:27:59 GMT
Last Modified
Sun, 25 Oct 2026 05:28:29 GMT

0.0.14

- Remade Startup menu UI
- Added multiple objectives per outpost
Game Version
1.8.0.13
Created
Sun, 25 Oct 2026 03:58:36 GMT
Last Modified
Sun, 25 Oct 2026 03:59:09 GMT

0.0.13

- Fixed faction manager
Game Version
1.8.0.13
Created
Sun, 25 Oct 2026 01:57:20 GMT
Last Modified
Sun, 25 Oct 2026 01:57:29 GMT

0.0.12

- Fixed script compilation
Game Version
1.8.0.13
Created
Sun, 25 Oct 2026 01:27:21 GMT
Last Modified
Sun, 25 Oct 2026 01:27:36 GMT

0.0.11

- Can now type in chat in setup
Game Version
1.8.0.13
Created
Sun, 25 Oct 2026 01:26:07 GMT
Last Modified
Sun, 25 Oct 2026 01:26:21 GMT

0.0.10

- Start menu: with no save, an admin sets up the run before world gen.
- Factions: player and enemy (USSR / US / FIA).
- Operation: DEFAULT or CUSTOM difficulty, shared lives, lives per
operator, objective count (ALL / RANDOM / 4-20), enemy manpower.
- Enemy forces: accuracy, spotting (calm / alert / night), bullet
damage taken.
- Operators: health, bleeding rate.
- Non-admins see it read-only. It auto-launches after 2 min.
- A save loads as before, with its factions and settings.
- Enemy reinforcements (radio calls):
- An enemy group that sees you warns "ENEMY CALLING FOR BACKUP".
Kill the group or break contact within ~5 s to stop the call.
- If the call goes through: "HOSTILE ELEMENT EN ROUTE - ETA 20 S".
A foot squad spawns out of sight 75-200 m from the caller and
hunts your last known position.
- Later calls in the same fight bring bigger squads, at least
90 s apart.
- After the fight the squads go home and the survivors return to
the enemy reserve.
- End screen: OPERATION REPORT slide replaces the vanilla
Victory/Defeat screen (days, objectives, kills, losses, lives,
funds), with a countdown to the next operation.
- Scrub: white flash with sound, OPERATION SCRUBBED slide and music,
then fade to black.
- Briefing pages updated to the current build.
- SADM scrub sound now plays.
- Dedicated server: hold-to-confirm (scrub, shop, intel) works with
Enter / gamepad A, not only the mouse.
- Scrub warning text no longer cut off.
- Hideout reminder banner no longer covers text chat.
- Infinite loading screen and blank deploy map on a fresh run.
Game Version
1.8.0.13
Created
Sun, 25 Oct 2026 01:14:46 GMT
Last Modified
Sun, 25 Oct 2026 01:14:57 GMT

0.0.9

- Too much for patch notes, see internal documentation
Game Version
1.8.0.13
Created
Sat, 24 Oct 2026 20:20:38 GMT
Last Modified
Sat, 24 Oct 2026 20:20:53 GMT

0.0.8

- Added more objectives to Everon
Game Version
1.8.0.13
Created
Thu, 22 Oct 2026 01:45:34 GMT
Last Modified
Thu, 22 Oct 2026 01:45:43 GMT

0.0.7

- Test for winning via enemy manpower depletion
Game Version
1.8.0.13
Created
Wed, 21 Oct 2026 23:02:18 GMT
Last Modified
Wed, 21 Oct 2026 23:02:23 GMT

0.0.6

- Fixed geiger counter sounds
- Removed Shelter prefab
Game Version
1.8.0.13
Created
Tue, 20 Oct 2026 20:26:26 GMT
Last Modified
Tue, 20 Oct 2026 20:26:35 GMT

0.0.5

Game Version
1.8.0.13
Created
Tue, 20 Oct 2026 17:31:07 GMT
Last Modified
Tue, 20 Oct 2026 17:31:22 GMT

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