ATG Scenario Dev
by Smudge202
Contributors
HargLz
4.9.8
ADDED - World Editor: saving the capturable bases again keeps each base's id, so another mod's additions to a base still find it. CHANGED - A garrison response group's role is replaced by purpose flags (m_iPurposes in place of m_eRole): reinforce, hunt, exfil, ambush, assault, avenge, HVT and patrol. - Troops in contact sections and civilians indoors are placed on a building's lowest storey. FIXED - Objectives no longer spawn floating in the air where a zone's centre sits well above the ground around it. - AI are no longer placed in a house's attic. - Fort pieces standing on a pier or another structure stay level, instead of dropping at an angle to the terrain below.
- Game Version
- 1.8.0.13
- Created
- Mon, 12 Oct 2026 16:15:29 GMT
- Last Modified
- Mon, 12 Oct 2026 16:15:34 GMT
4.9.7
ADDED - Vehicle bay signs carry a label such as A3: a letter for the base (A the main base, then each FOB in capture order) and the bay's number. Vehicles have a Which bay action. - A storage box under each bay sign keeps a vehicle's cargo: 80% through a recovery, all of it through an exchange, a tier swap or a retirement. - Intel aboard a recovered vehicle is sold back, failing its objective, and the sale is announced. - Refused and failed /atg zone save and /atg vehicles save are written to the server log. CHANGED - A base capture's garrisons, resizes, parked vehicles and responses each have an even chance of coming from the tier it unlocks. - Away, occupied and busy vehicle notifications name the vehicle, and refused vehicle requests are logged. - Civilians keep 25 m clear of a burning vehicle. FIXED - A vehicle pad outside the MOB accepts swaps and upgrades. - The unsaved zones warning no longer shows for FOBs or in Arma Vision. - An AI man who wakes up in a vehicle seat is no longer thrown out of it as stuck.
- Game Version
- 1.8.0.13
- Created
- Fri, 09 Oct 2026 19:12:10 GMT
- Last Modified
- Fri, 09 Oct 2026 19:12:16 GMT
4.9.6
ADDED - Dynamic Garrison Resizing setting, on by default: every 15 minutes, a garrison nobody is fighting is brought to the size and tier it would be placed at now. A truck brings men in, takes the surplus away, or swaps the old force for the new one after a tier change. Men killed in a fight are not replaced. - World Editor: a mod built on ATG Scenario can add FOB entities to a base capture config from its own world, and the plugin saves them to that mod's own copy of the config. FIXED - Garrisons, patrols and objectives are no longer placed in the sea. A garrison ring around a harbour base is drawn in to land. - Only ammunition from hostile bodies: an item can no longer be dropped from a hostile body to the ground and picked up from there.
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 12:31:24 GMT
- Last Modified
- Mon, 05 Oct 2026 12:31:32 GMT
4.9.5
ADDED - Garrisons put pairs of men into the bunkers, sandbag nests and towers on their ground, and man its static weapons, before anyone is sent on patrol. - Safe zones and objective zones placed under a base capture marker belong to its FOB. They apply only while the base is held, with the settings placed on them. - Game Masters can set a safe zone's or firing range's radius. /atg zone save now keeps safe zones. - /atg score, for Game Masters: shows the score, the tier and the next rung, sets the score to a value, or sets it a given number of points short of a tier. - Only ammunition from hostile bodies setting, off by default: players may take only magazines, launcher grenades, rockets, hand and smoke grenades and one-shot launchers from a hostile faction's bodies, and are told why when they try for anything else. CHANGED - The deserter's contact note only names zones open at the faction's tier. - Recover Intel sends its documents to the most recently captured FOB, or to the MOB when none is held. - Zone names are in title case on the Objectives tab, as they are in task titles. FIXED - Objectives no longer lay ambushes on players at the base or on their way into it, and no longer place an ambush party in the sea. - An unconscious enemy on a base keeps its safe zone stood down until he dies or leaves. - With the Signals objective gate on, picking up or dropping Recover Intel's documents no longer shows the task to everybody.
- Game Version
- 1.8.0.13
- Created
- Sun, 04 Oct 2026 22:14:34 GMT
- Last Modified
- Sun, 04 Oct 2026 22:14:41 GMT
4.9.4
CHANGED - Clear Area pays 150 points, Deliver Intel 125, Demolition 125 and the Deny payout 50 again, as they did before dev wave 3. FIXED - With ATG Signals, Command texts on handsets show objective zone names in title case, as task titles do.
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 22:17:11 GMT
- Last Modified
- Sat, 03 Oct 2026 22:17:20 GMT
4.9.3
ADDED - Base captures: a tier rise can be held behind one enemy base. Capturing it raises the tier, pays 600 points and builds the FOB it unlocks. - A failed base capture, or one not won within 24 hours, costs 10% of the next tier's score but never drops the faction below its current tier. - A FOB is designed in game inside the base's yellow ring, or in the World Editor. It stays up while the faction holds that tier. - Base capture zones keep a standing enemy garrison while players are nearby. The capture battle takes it over when it starts. The zone's Keep manned setting is on by default. - Objective zones have a minimum and maximum tier, so the campaign spreads across the map as the faction rises. - Garrison vehicles can have a tier range, so the enemy's parked vehicles, QRF transports and hunters change as the faction rises. - Administrators can set a vehicle pad's vehicle types, restock delay and faction charge in Game Master, and move or delete the pad. Pads are saved to the server. - /atg vehicles save, with ATG Commands, writes every vehicle pad to the server. - Game Masters can rename objective zones, protected areas and base capture zones with Set name. /atg zone save keeps the names. - Game Masters can set a protected area's penalty multiplier, repair and radius. /atg zone save now keeps protected areas. - Game Masters see a warning when zones, protected areas or base captures have changed since the last /atg zone save. - Objective zones can show their name in title case in task titles and notifications. - Repairs setting: repair trucks, repair bays and wrenches work on your faction's vehicles only, on friendly factions' vehicles (default) or on any vehicle. - Spawn points in a FOB are named after the base. - World Editor: load and save objective zones and base captures to a config, and convert a layer to a site plan and back. - World Editor: an ATG Library in the Prefab Library, with ATG systems and vanilla fortifications, structures, spawn points and arsenals. - World Editor: vehicle pads preview a vehicle that matches their settings. CHANGED - The objective zone replaces the Zone Surveyor. One prefab now works in both the World Editor and Game Master, and gains civilian count and title case settings. - A vehicle pad with no vehicle types set stays empty instead of taking any vehicle. - A vehicle pad shows which way it faces in Game Master. When it is moved, its parked vehicle and sign move with it. - Vehicle pads and enemy transports skip vehicles from camo sets the faction has turned off, when ATG Faction PMC is loaded first. - The USSR garrison parks UAZs and adds Urals, BRDM-2s from tier 4 and BTR-70s from tier 5. - Clear Area, Deliver Intel, Demolition and the Deny payout now each pay 100 points, and Deliver Intel is in the default rotation. - Objective type names are in title case, and Fortified demolition is now Demolition. - In narrative mode, vehicles people have used are still never cleaned up. That rule now comes from ATG Scenario instead of ATG Anizay. FIXED - Objectives show on displays when ATG Displays is loaded without ATG Signals.
- Game Version
- 1.8.0.13
- Created
- Sat, 03 Oct 2026 17:19:32 GMT
- Last Modified
- Sat, 03 Oct 2026 17:19:49 GMT
4.9.2
ADDED - Game Master chat commands, with ATG Commands: /atg navmesh reads the ground where you stand, /atg goto moves you to a position or a named one, and /atg strand moves the nearest AI man to a named position. CHANGED - The Objectives tab's map sits on the left of the tab, with the objectives and updates on the right. FIXED - AI men sealed inside a rock or a fuel tank are moved to open ground nearby, whatever placed them and whether or not their objective is still live. - A garrison or troops in contact section is no longer placed on a spot sealed inside a rock or a fuel tank. - The Objectives tab's map draws every road.
- Game Version
- 1.8.0.13
- Created
- Mon, 28 Sep 2026 18:26:45 GMT
- Last Modified
- Mon, 28 Sep 2026 18:26:50 GMT
4.9.1
ADDED - Fortified demolition objective: destroy a generator inside a sandbagged compound. - Troops in contact objective: relieve a friendly section pinned in a building under fire. - Pan and zoom on the Objectives tab's full-screen map. - Admin chat commands, with ATG Commands: place an objective of a chosen type now, and put a fortified site down to inspect. CHANGED - The Defend objective is back in the default rotation. - The HVT chain's deserter stops and lights a cigarette when a player walks up to him. - After talking, the deserter walks home and lingers there before he leaves the map. FIXED - Vehicle recovery charges show as a negative change in the faction score updates. - Finished objectives and their map markers go once their linger runs out. - The deserter no longer vanishes in front of the player after talking. - Intel dropped by a dead carrier is no longer cleaned up before anybody can find it. - An intel objective whose documents are destroyed ends instead of staying open.
- Game Version
- 1.8.0.13
- Created
- Sat, 26 Sep 2026 12:04:30 GMT
- Last Modified
- Sat, 26 Sep 2026 12:04:35 GMT
4.8.4
ADDED - A device sounds when a line lands on the Objectives tab feed, through that device's own alert setting. - The display's brightness control in the Objectives tab's stepping. FIXED - A recalled vehicle no longer drags the server's frame rate down: its inventory is emptied before it is concealed, so it arrives back empty. - A man spawned inside scenery is moved onto ground he can be fought on.
- Game Version
- 1.8.0.13
- Created
- Wed, 23 Sep 2026 00:57:12 GMT
- Last Modified
- Wed, 23 Sep 2026 00:57:15 GMT
4.8.3
ADDED - AI arrive through a spawn queue rather than all at once, on a "Wait this long between AI arriving" dial under Director (default 5 s, 0 switches it off). Reinforcements answering a fight, a posting's relief and a named individual are never paced. - The alert control sits in the corner of the Objectives tab. - The civilian prefab list is applied from the JSON. CHANGED - The ledger - grief, civilian, death, drugs, recovery - is broadcast to the display tab rather than to the screen, and the join-time objectives notice is gated. - The safe-zone stand-down and all-clear arrive as Command texts naming the zone. - The display mirror follows whether a player carries a text device rather than the network they are on. - With the gate on, the payout and HVT-located banners are gated and the presence change and both HVT lead endings move to the tab. The feed heading reads UPDATES rather than SCORE. - Displays keep showing objectives when the gate is switched off. - The objective radius ring is drawn in the map widget's own coordinates. - Nearly all of this mod's settings are withheld from clients; only a safe-zone switch, four name lookups and the Game Master rows are sent, and a player sets their own log verbosity. FIXED - A recovery's intel is carried in the officer's own loadout instead of landing on the ground beside him. - Recover-intel markers and status updates follow the info gates and update when the documents move.
- Game Version
- 1.8.0.13
- Created
- Mon, 21 Sep 2026 20:27:26 GMT
- Last Modified
- Mon, 21 Sep 2026 20:27:31 GMT
4.8.2
## ADDED - Scenario settings and zones editable from the Game Master's Scenario properties, applied without a server restart. - `/atg reload` re-applies the JSON over the live config, and `/atg zone save` applies live. - Write-back of the live config to `atg-scenario.json`, keeping a `.bak`. - Objective map markers, gated on carried kit. - Command's unprompted texts when an objective lands, completes, fails or a position is lost. - The Objectives tab on a display. ## CHANGED - With the gate on the base game announces nothing about an objective - banner, task icon, task list, progress write, posting description and hold bar. A Game Master with the editor open still sees the task icons. - An enable switch turned on mid-session starts that subsystem without a restart. ## FIXED - ATG Scenario loads on its own, without ties to Faction Progress.
- Game Version
- 1.8.0.13
- Created
- Sat, 19 Sep 2026 20:02:40 GMT
- Last Modified
- Sat, 19 Sep 2026 20:02:44 GMT
4.8.1
- Game Version
- 1.8.0.13
- Created
- Sat, 19 Sep 2026 13:50:21 GMT
- Last Modified
- Sat, 19 Sep 2026 13:50:29 GMT
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