ATG Scenario Dev

by Smudge202

Contributors

HargLz

4.9.8

ADDED
- World Editor: saving the capturable bases again keeps each base's id, so another mod's additions to a base still find it.

CHANGED
- A garrison response group's role is replaced by purpose flags (m_iPurposes in place of m_eRole): reinforce, hunt, exfil, ambush, assault, avenge, HVT and patrol.
- Troops in contact sections and civilians indoors are placed on a building's lowest storey.

FIXED
- Objectives no longer spawn floating in the air where a zone's centre sits well above the ground around it.
- AI are no longer placed in a house's attic.
- Fort pieces standing on a pier or another structure stay level, instead of dropping at an angle to the terrain below.
Game Version
1.8.0.13
Created
Mon, 12 Oct 2026 16:15:29 GMT
Last Modified
Mon, 12 Oct 2026 16:15:34 GMT

4.9.7

ADDED
- Vehicle bay signs carry a label such as A3: a letter for the base (A the main base, then each FOB in capture order) and the bay's number. Vehicles have a Which bay action.
- A storage box under each bay sign keeps a vehicle's cargo: 80% through a recovery, all of it through an exchange, a tier swap or a retirement.
- Intel aboard a recovered vehicle is sold back, failing its objective, and the sale is announced.
- Refused and failed /atg zone save and /atg vehicles save are written to the server log.

CHANGED
- A base capture's garrisons, resizes, parked vehicles and responses each have an even chance of coming from the tier it unlocks.
- Away, occupied and busy vehicle notifications name the vehicle, and refused vehicle requests are logged.
- Civilians keep 25 m clear of a burning vehicle.

FIXED
- A vehicle pad outside the MOB accepts swaps and upgrades.
- The unsaved zones warning no longer shows for FOBs or in Arma Vision.
- An AI man who wakes up in a vehicle seat is no longer thrown out of it as stuck.
Game Version
1.8.0.13
Created
Fri, 09 Oct 2026 19:12:10 GMT
Last Modified
Fri, 09 Oct 2026 19:12:16 GMT

4.9.6

ADDED
- Dynamic Garrison Resizing setting, on by default: every 15 minutes, a garrison nobody is fighting is brought to the size and tier it would be placed at now. A truck brings men in, takes the surplus away, or swaps the old force for the new one after a tier change. Men killed in a fight are not replaced.
- World Editor: a mod built on ATG Scenario can add FOB entities to a base capture config from its own world, and the plugin saves them to that mod's own copy of the config.

FIXED
- Garrisons, patrols and objectives are no longer placed in the sea. A garrison ring around a harbour base is drawn in to land.
- Only ammunition from hostile bodies: an item can no longer be dropped from a hostile body to the ground and picked up from there.
Game Version
1.8.0.13
Created
Mon, 05 Oct 2026 12:31:24 GMT
Last Modified
Mon, 05 Oct 2026 12:31:32 GMT

4.9.5

ADDED
- Garrisons put pairs of men into the bunkers, sandbag nests and towers on their ground, and man its static weapons, before anyone is sent on patrol.
- Safe zones and objective zones placed under a base capture marker belong to its FOB. They apply only while the base is held, with the settings placed on them.
- Game Masters can set a safe zone's or firing range's radius. /atg zone save now keeps safe zones.
- /atg score, for Game Masters: shows the score, the tier and the next rung, sets the score to a value, or sets it a given number of points short of a tier.
- Only ammunition from hostile bodies setting, off by default: players may take only magazines, launcher grenades, rockets, hand and smoke grenades and one-shot launchers from a hostile faction's bodies, and are told why when they try for anything else.

CHANGED
- The deserter's contact note only names zones open at the faction's tier.
- Recover Intel sends its documents to the most recently captured FOB, or to the MOB when none is held.
- Zone names are in title case on the Objectives tab, as they are in task titles.

FIXED
- Objectives no longer lay ambushes on players at the base or on their way into it, and no longer place an ambush party in the sea.
- An unconscious enemy on a base keeps its safe zone stood down until he dies or leaves.
- With the Signals objective gate on, picking up or dropping Recover Intel's documents no longer shows the task to everybody.
Game Version
1.8.0.13
Created
Sun, 04 Oct 2026 22:14:34 GMT
Last Modified
Sun, 04 Oct 2026 22:14:41 GMT

4.9.4

CHANGED
- Clear Area pays 150 points, Deliver Intel 125, Demolition 125 and the Deny payout 50 again, as they did before dev wave 3.

FIXED
- With ATG Signals, Command texts on handsets show objective zone names in title case, as task titles do.
Game Version
1.8.0.13
Created
Sat, 03 Oct 2026 22:17:11 GMT
Last Modified
Sat, 03 Oct 2026 22:17:20 GMT

4.9.3

ADDED
- Base captures: a tier rise can be held behind one enemy base. Capturing it raises the tier, pays 600 points and builds the FOB it unlocks.
- A failed base capture, or one not won within 24 hours, costs 10% of the next tier's score but never drops the faction below its current tier.
- A FOB is designed in game inside the base's yellow ring, or in the World Editor. It stays up while the faction holds that tier.
- Base capture zones keep a standing enemy garrison while players are nearby. The capture battle takes it over when it starts. The zone's Keep manned setting is on by default.
- Objective zones have a minimum and maximum tier, so the campaign spreads across the map as the faction rises.
- Garrison vehicles can have a tier range, so the enemy's parked vehicles, QRF transports and hunters change as the faction rises.
- Administrators can set a vehicle pad's vehicle types, restock delay and faction charge in Game Master, and move or delete the pad. Pads are saved to the server.
- /atg vehicles save, with ATG Commands, writes every vehicle pad to the server.
- Game Masters can rename objective zones, protected areas and base capture zones with Set name. /atg zone save keeps the names.
- Game Masters can set a protected area's penalty multiplier, repair and radius. /atg zone save now keeps protected areas.
- Game Masters see a warning when zones, protected areas or base captures have changed since the last /atg zone save.
- Objective zones can show their name in title case in task titles and notifications.
- Repairs setting: repair trucks, repair bays and wrenches work on your faction's vehicles only, on friendly factions' vehicles (default) or on any vehicle.
- Spawn points in a FOB are named after the base.
- World Editor: load and save objective zones and base captures to a config, and convert a layer to a site plan and back.
- World Editor: an ATG Library in the Prefab Library, with ATG systems and vanilla fortifications, structures, spawn points and arsenals.
- World Editor: vehicle pads preview a vehicle that matches their settings.

CHANGED
- The objective zone replaces the Zone Surveyor. One prefab now works in both the World Editor and Game Master, and gains civilian count and title case settings.
- A vehicle pad with no vehicle types set stays empty instead of taking any vehicle.
- A vehicle pad shows which way it faces in Game Master. When it is moved, its parked vehicle and sign move with it.
- Vehicle pads and enemy transports skip vehicles from camo sets the faction has turned off, when ATG Faction PMC is loaded first.
- The USSR garrison parks UAZs and adds Urals, BRDM-2s from tier 4 and BTR-70s from tier 5.
- Clear Area, Deliver Intel, Demolition and the Deny payout now each pay 100 points, and Deliver Intel is in the default rotation.
- Objective type names are in title case, and Fortified demolition is now Demolition.
- In narrative mode, vehicles people have used are still never cleaned up. That rule now comes from ATG Scenario instead of ATG Anizay.

FIXED
- Objectives show on displays when ATG Displays is loaded without ATG Signals.
Game Version
1.8.0.13
Created
Sat, 03 Oct 2026 17:19:32 GMT
Last Modified
Sat, 03 Oct 2026 17:19:49 GMT

4.9.2

ADDED
- Game Master chat commands, with ATG Commands: /atg navmesh reads the ground where you stand, /atg goto moves you to a position or a named one, and /atg strand moves the nearest AI man to a named position.

CHANGED
- The Objectives tab's map sits on the left of the tab, with the objectives and updates on the right.

FIXED
- AI men sealed inside a rock or a fuel tank are moved to open ground nearby, whatever placed them and whether or not their objective is still live.
- A garrison or troops in contact section is no longer placed on a spot sealed inside a rock or a fuel tank.
- The Objectives tab's map draws every road.
Game Version
1.8.0.13
Created
Mon, 28 Sep 2026 18:26:45 GMT
Last Modified
Mon, 28 Sep 2026 18:26:50 GMT

4.9.1

ADDED
- Fortified demolition objective: destroy a generator inside a sandbagged compound.
- Troops in contact objective: relieve a friendly section pinned in a building under fire.
- Pan and zoom on the Objectives tab's full-screen map.
- Admin chat commands, with ATG Commands: place an objective of a chosen type now, and put a fortified site down to inspect.

CHANGED
- The Defend objective is back in the default rotation.
- The HVT chain's deserter stops and lights a cigarette when a player walks up to him.
- After talking, the deserter walks home and lingers there before he leaves the map.

FIXED
- Vehicle recovery charges show as a negative change in the faction score updates.
- Finished objectives and their map markers go once their linger runs out.
- The deserter no longer vanishes in front of the player after talking.
- Intel dropped by a dead carrier is no longer cleaned up before anybody can find it.
- An intel objective whose documents are destroyed ends instead of staying open.
Game Version
1.8.0.13
Created
Sat, 26 Sep 2026 12:04:30 GMT
Last Modified
Sat, 26 Sep 2026 12:04:35 GMT

4.8.4

ADDED
- A device sounds when a line lands on the Objectives tab feed, through that device's own alert setting.
- The display's brightness control in the Objectives tab's stepping.

FIXED
- A recalled vehicle no longer drags the server's frame rate down: its inventory is emptied before it is concealed, so it arrives back empty.
- A man spawned inside scenery is moved onto ground he can be fought on.
Game Version
1.8.0.13
Created
Wed, 23 Sep 2026 00:57:12 GMT
Last Modified
Wed, 23 Sep 2026 00:57:15 GMT

4.8.3

ADDED
- AI arrive through a spawn queue rather than all at once, on a "Wait this long between AI arriving" dial under Director (default 5 s, 0 switches it off). Reinforcements answering a fight, a posting's relief and a named individual are never paced.
- The alert control sits in the corner of the Objectives tab.
- The civilian prefab list is applied from the JSON.

CHANGED
- The ledger - grief, civilian, death, drugs, recovery - is broadcast to the display tab rather than to the screen, and the join-time objectives notice is gated.
- The safe-zone stand-down and all-clear arrive as Command texts naming the zone.
- The display mirror follows whether a player carries a text device rather than the network they are on.
- With the gate on, the payout and HVT-located banners are gated and the presence change and both HVT lead endings move to the tab. The feed heading reads UPDATES rather than SCORE.
- Displays keep showing objectives when the gate is switched off.
- The objective radius ring is drawn in the map widget's own coordinates.
- Nearly all of this mod's settings are withheld from clients; only a safe-zone switch, four name lookups and the Game Master rows are sent, and a player sets their own log verbosity.

FIXED
- A recovery's intel is carried in the officer's own loadout instead of landing on the ground beside him.
- Recover-intel markers and status updates follow the info gates and update when the documents move.
Game Version
1.8.0.13
Created
Mon, 21 Sep 2026 20:27:26 GMT
Last Modified
Mon, 21 Sep 2026 20:27:31 GMT

4.8.2

## ADDED
- Scenario settings and zones editable from the Game Master's Scenario properties, applied without a server restart.
- `/atg reload` re-applies the JSON over the live config, and `/atg zone save` applies live.
- Write-back of the live config to `atg-scenario.json`, keeping a `.bak`.
- Objective map markers, gated on carried kit.
- Command's unprompted texts when an objective lands, completes, fails or a position is lost.
- The Objectives tab on a display.

## CHANGED
- With the gate on the base game announces nothing about an objective - banner, task icon, task list, progress write, posting description and hold bar. A Game Master with the editor open still sees the task icons.
- An enable switch turned on mid-session starts that subsystem without a restart.

## FIXED
- ATG Scenario loads on its own, without ties to Faction Progress.
Game Version
1.8.0.13
Created
Sat, 19 Sep 2026 20:02:40 GMT
Last Modified
Sat, 19 Sep 2026 20:02:44 GMT

4.8.1

Game Version
1.8.0.13
Created
Sat, 19 Sep 2026 13:50:21 GMT
Last Modified
Sat, 19 Sep 2026 13:50:29 GMT

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