ATG Scenario
by Smudge202
8.4.3
ADDED - /atg combat rise or fall now works during combat ops, with no mode switch - /atg status names the tier band's numbers rather than the allowance CHANGED - A faction that cannot afford a vehicle waits twice as long instead of being refused - Recovery, a replacement after a loss and a damaged exchange all take the longer wait
- Game Version
- 1.8.0.13
- Created
- Wed, 09 Sep 2026 14:15:27 GMT
- Last Modified
- Wed, 09 Sep 2026 14:15:33 GMT
8.4.2
CHANGED - Settings move to Configs/ATG/Scenario
- Game Version
- 1.8.0.13
- Created
- Tue, 08 Sep 2026 09:10:51 GMT
- Last Modified
- Tue, 08 Sep 2026 09:10:54 GMT
8.4.1
ADDED - An HVT chain: an informant leads to a deserter, and the deserter to the target - Civilians shut doors behind them and face the threat rather than their line of flight - A replication census, for diagnosing contacts that reach some clients and not others CHANGED - Damage billing reworded so it no longer reads as the protection system - Protection system reworked; a town is covered in full rather than in part - Vehicle spawn points and requests handle a refused placement instead of giving up FIXED - Explosives can no longer be armed inside a safe zone by three further routes - A medkit works inside a safe zone - A warning and a removal can no longer arrive in the same millisecond - Civilian casualties are only charged when a civilian was actually involved - Garrisons and QRF mount, drive and engage rather than stalling - Objectives and garrisons no longer spawn on top of the previous objective's QRF, in view of a player, on a vehicle, inside a rock or on top of a tree
- Game Version
- 1.8.0.13
- Created
- Sat, 05 Sep 2026 00:26:58 GMT
- Last Modified
- Sat, 05 Sep 2026 00:27:03 GMT
8.4.0
ADDED - Civilians share a cigarette with a player standing about with their weapon down - Civilians gather at a body once the shooting has stopped, and leave together when the first one there finishes his cigarette - Civilians back away from a raised weapon and settle again once it is put down - A civilian passing a player who is standing still may point out the nearest soldiers, where none of them can see him - A civilian will take a downed player's own field dressing and bandage them - Towns stay indoors while shells are falling and for a while after the last one - A town closes to soldiers for a while after one of its own is killed, and while its notoriety standing is up FIXED - A party whose transport was destroyed after it was told to board no longer stalls forever holding the order - Defend reliefs, response parties and exfil hunters now drop the order and carry on - A waypoint's area ring no longer tries to broadcast before it can be addressed, which was a refused send and a log line for every waypoint the server issued
- Game Version
- 1.8.0.10
- Created
- Sat, 29 Aug 2026 11:11:27 GMT
- Last Modified
- Sat, 29 Aug 2026 11:11:35 GMT
8.3.0
ADDED - The HVT chain: a note dropped by a garrison kill names a town, where a deserting officer gives up his commander when asked - Ask nearby residents where the deserter is; most point, some inform on you - A per-player contribution audit, written under the profile directory - Undo what a kicked griefer moved the faction balance by, over the preceding hours - A ten second notice before a griefing kick, with the reason CHANGED - A vehicle's secondary explosions are billed at a quarter of the ordinary rate - Destruction on a live objective's own target is not billed, and nor is the ground around it for twenty seconds afterwards - Griefing warnings are keyed on the player identity, so a reconnect does not shed them - Destroyed buildings are now billed, and walls, fences and poles are rebuilt without being billed FIXED - A collapsed building's ruins are cleared with its wreck, so a rebuild no longer stands inside its own rubble - AI that woke from unconsciousness unable to move or fire are shaken loose - Groups boarding vehicles no longer dismount and re-board when their orders are rebuilt
- Game Version
- 1.8.0.10
- Created
- Fri, 28 Aug 2026 16:10:51 GMT
- Last Modified
- Fri, 28 Aug 2026 16:10:57 GMT
8.2.0
ADDED - Safe zones: placeable volumes that stop weapons working inside them - Each zone chooses what it stops - small arms, launchers, throwables, explosives, vehicle guns, melee, damage - A zone stands down while the base is under attack and comes back a minute after the last attacker leaves - Explosives cannot be placed, armed or detonated inside a zone; disarming still works - Morphine given to someone who does not need it is refused - a warning, then a fine, then removal - Vehicle pads offer every other vehicle the faction can field for that role, swapped free at the parking sign - Groups in a garrison share what they hear, so a section under fire is not the only one to react - Groups screen themselves with smoke when they come under sustained fire - A section whose leader is wedged on scenery is routed around it - Faction assignment is logged, including the reconnect and saved-record routes - Settings for safe zones, the medical watch and its fine CHANGED - Rebuilds and wreck clearance wait until nobody can see the spot - Holding an objective counts only the men on their feet - Unarmed transports set their men down further out than armed ones - Transport is chosen on the seats a vehicle actually has - A vehicle asked for by name is kept when the tier moves on FIXED - Destructibles placed by an objective are no longer billed or rebuilt as base infrastructure - A Game Master who disconnects while driving a man no longer leaves a stale record
- Game Version
- 1.8.0.10
- Created
- Mon, 24 Aug 2026 15:59:20 GMT
- Last Modified
- Mon, 24 Aug 2026 15:59:28 GMT
8.1.1
CHANGED - Add a death cost and rein in what destruction bills the faction FIXED - Stop billing and rebuilding vehicle parts as protected objects
- Game Version
- 1.8.0.10
- Created
- Fri, 21 Aug 2026 10:08:38 GMT
- Last Modified
- Fri, 21 Aug 2026 10:08:42 GMT
8.1.0
ADDED - Defend, an objective type where a friendly section hands you a position - An on-screen hold bar for Defend and Defend or deny - Civilians react to gunfire, going to ground or running for home - AI orders can be drawn in the Game Master editor, with completion rings - Game Master retasking, order moves and possession are logged - Destroyed objects are rebuilt anywhere on the map - A log verbosity level, inherited from ATG Core CHANGED - Destruction is billed map-wide, weighted by the object's health - A protected area is now a multiplier and a name, not a switch - Zones with civilians turned off are free fire and are never billed - Groups under orders fight back while an enemy is visible within 50 m - The base exclusion is sanctuary from a hunt provoked outside it - An objective's vehicles are left standing when a player is in or near one - The reinforcement wave gap is 60 seconds, down from 120 FIXED - Objective and garrison vehicles no longer spawn on top of each other - Squads are no longer spawned into or sent into the base exclusion - Garrison detachments now mount up and drive instead of standing still - Mortars no longer spawn inside rocks, and keep firing while unobserved - The intel marker no longer jumps when documents are put into a vehicle - Objective items left in a vehicle are cleaned up with the objective - Notifications hold on screen for 25 seconds instead of 10
- Game Version
- 1.8.0.10
- Created
- Thu, 20 Aug 2026 19:10:56 GMT
- Last Modified
- Thu, 20 Aug 2026 19:11:09 GMT
8.0.1
ADDED - A progress bar on an objective that is finished by holding ground - A garrison vehicle stand-off setting, m_fGarrisonVehicleSeparationM, defaulting to 30m CHANGED - Notifications hold on screen for 25 seconds - A recover-intel marker moves near the documents when the man carrying them is killed elsewhere - Deleting an objective's task in Game Master now clears the site and queues a replacement FIXED - Defend or Deny tasks no longer read as "Search and destroy" or describe a vehicle - A task description no longer shows an empty "Target:" label - Reinforcements arrive with orders and move off, instead of standing at their spawn - An objective no longer calls in wave after wave while its first wave is still spawning - Retiring an objective removes its men, not only their waypoints and vehicles - The garrison's vehicle no longer parks alongside the vehicle an objective is about - A civilian still spawning is no longer counted as dead
- Game Version
- 1.8.0.10
- Created
- Sun, 16 Aug 2026 20:12:44 GMT
- Last Modified
- Sun, 16 Aug 2026 20:12:48 GMT
8.0.0
FIXED - Corrected version numbering to mirror ATG conventions
- Game Version
- 1.8.0.10
- Created
- Sat, 15 Aug 2026 23:01:47 GMT
- Last Modified
- Sat, 15 Aug 2026 23:01:52 GMT
7.0.8
ADDED - Defend or deny objective: destroy the asset, or hold the position for a larger payout - Notoriety: an area answers harder after its assets are destroyed, and quieter after an attack is held off - Radio warning when enemy presence in an area rises or falls - Option to keep zones inhabited during narrative ops - Civilians now sleep inside real buildings at night CHANGED - Garrison strength ceiling raised to 40 men - Settings file now ships only the lists; every other default comes from the mod FIXED - A patrol drawn off its ground no longer calls for help repeatedly - Clicking a task on the map no longer errors when no journal is configured Rebuilt for Arma Reforger 1.8.
- Game Version
- 1.8.0.10
- Created
- Sat, 15 Aug 2026 22:56:06 GMT
- Last Modified
- Sat, 15 Aug 2026 22:56:13 GMT
7.0.7
CHANGED - Vehicles with a gun are crewed, whether parked with a garrison or carrying a wave in
- Game Version
- 1.7.0.54
- Created
- Sun, 09 Aug 2026 22:38:02 GMT
- Last Modified
- Sun, 09 Aug 2026 22:38:05 GMT
7.0.6
FIXED - Re-tasking a garrison no longer leaves its group holding deleted waypoints
- Game Version
- 1.7.0.54
- Created
- Sun, 09 Aug 2026 22:05:23 GMT
- Last Modified
- Sun, 09 Aug 2026 22:05:30 GMT
7.0.5
ADDED - Garrisons now send men after a shooter instead of only calling for reinforcements - Killing an HVT or destroying a target now turns the surviving garrison out after you - A force that breaks contact and leaves can be cut off by an ambush laid on its route - Vehicles parked with a garrison are now crewed, so a gun truck arrives with its gunner CHANGED - Reinforcements arrive in vehicles rather than walking the whole way - Finished objectives now linger for 10 minutes instead of 1, and keep hunting throughout - New setting m_fResponseHuntMinRangeM controls how far out shooting must be to be hunted - New settings for the ambush and for the strength needed to avenge a finished objective - New per-vehicle setting m_bManTurret, on by default FIXED - Garrisons never sent anyone after a shooter, because the range to trigger it was too wide - Reinforcements could never mount up, because the mounting distance was above the closest distance help is ever placed at - Two objectives finishing close together cut the second one's linger short
- Game Version
- 1.7.0.54
- Created
- Sun, 09 Aug 2026 21:40:13 GMT
- Last Modified
- Sun, 09 Aug 2026 21:40:16 GMT
7.0.4
FIXED - Removing a garrison or reinforcement vehicle no longer deletes anyone riding in it - Stealing a garrison vehicle and then clearing the objective no longer kills the driver
- Game Version
- 1.7.0.54
- Created
- Sun, 09 Aug 2026 19:24:16 GMT
- Last Modified
- Sun, 09 Aug 2026 19:24:19 GMT
7.0.3
ADDED - Garrisons call for reinforcements once they are in contact and losing men - Reinforcements are announced by intercepted enemy comms naming an area and bearing - Garrisons send their own men to flank and hunt a shooter engaging from range - Hunting parties work from a degraded estimate that tightens with every shot from the same place - A share of every garrison is held back to hold the ground, and goes quiet while a detachment is out - A detachment is recalled and off-map hunters called when the men holding the objective are killed - Garrison profiles carry vehicles, for bringing help in and for chasing a distant shooter - Abandoned vehicles can be recovered from a parking sign at their bay - Recovery delay and cost scale with how far the vehicle was left CHANGED - Help never spawns where a player can see it; the search widens until it finds cover - Reinforcement waves keep coming indefinitely but the gap grows, so a patient attacker still wins - Vehicle pads check the bay is clear before spawning, and retry rather than spawning on top of you - Vehicles are cleared of occupants before being removed FIXED - Vehicle state is preserved across a recovery - damage, fuel and cargo all return as they left - Joining a server mid-session no longer fails when vehicle parking signs are present
- Game Version
- 1.7.0.54
- Created
- Sun, 09 Aug 2026 19:13:34 GMT
- Last Modified
- Sun, 09 Aug 2026 19:13:37 GMT
7.0.2
- Spawn points that don't belong to the running mode are now hidden from the deploy screen and the map, and update live instead of going stale. - Protected areas, vehicle pads and zone surveyors now appear under Systems in the Game Master browser. - Fixed repeated "could not unassign player from task" errors when an objective was retired.
- Game Version
- 1.7.0.54
- Created
- Sun, 09 Aug 2026 05:14:45 GMT
- Last Modified
- Sun, 09 Aug 2026 05:14:49 GMT
7.0.1
ADDED - Protected areas - a placeable ring over anything players shouldn't wreck - Destroying something inside one charges the faction and announces who did it - Broken objects are rebuilt automatically after a delay - Driving through something costs far less than blowing it up - Repeat offenders are warned, then removed from the server - Server staff are exempt, but are still told what they destroyed - Objective completions now name who earned them - Credit covers the whole fight - supporting at range counts, and being killed just before it resolves still credits you - Score movements are announced to everyone as they happen CHANGED - Announcements show what an event was worth, not what reached the balance - Protection settings in effect are logged at startup FIXED - Settings are re-read on world reload, not just on a script recompile
- Game Version
- 1.7.0.54
- Created
- Sat, 08 Aug 2026 12:39:44 GMT
- Last Modified
- Sat, 08 Aug 2026 12:39:47 GMT
7.0.0
- Game Version
- 1.7.0.54
- Created
- Sat, 08 Aug 2026 00:44:45 GMT
- Last Modified
- Sat, 08 Aug 2026 00:44:49 GMT
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