ATG Scenario

by Smudge202
ATG Scenario

Summary

Rolling objectives, faction score, and a narrative mode, on any map

Description

Vanilla Combat Ops hands you three tasks and then the mission is over. ATG
Scenario replaces that with an operation that keeps going.

- Objectives keep coming. Finish one and another appears somewhere else.
- They appear in places worth fighting over. Locations are authored per map
  and the exact spot shifts inside them. Nothing spawns on top of you, inside
  a sealed building, up a cliff, or a two-minute walk from the gate.
- Some objectives ask you to choose: destroy an asset to deny it, or clear
  the position and hold it until they give up. Holding takes longer, leaves
  you exposed, and pays considerably more.
- Some hand you ground instead. A friendly section hands over a position, and
  from then on the post and everything coming for it are yours.
- Areas remember. Destroy assets in a valley and the enemy there answer
  harder for a while; hold ground against them and they answer worse.
- Completing objectives pays the faction; failing, abandoning and simply
  running the operation cost the faction.
- The balance sets the faction's tier, which ATG Faction Progress turns into
  arsenal stock and vehicles. Without it the score still runs and difficulty scales.
- Between operations the map can be switched to a narrative mode, where GMs
  can run narrated content of their choosing without automated Combat Ops 
  interfering.
- Towns can be inhabited, with people who wander by day, go indoors at night,
  take cover or run for home when shooting starts, and react to what soldiers
  do around them.
- Score and tier survive a server restart.

THE OPPOSITION ANSWERS BACK

A garrison under attack calls for reinforcements and sends men after whoever
is shooting at it. A party you engage at close range stops and fights, and
picks its march back up once you break contact. Your own base is only safe
to a degree; running home will not save you from being hunted.

AI arrive one group at a time rather than all at once, on a dial under
Director, so a joining or nearby client is not flooded. Reinforcements
answering a fight are never held back.

THE MAP KEEPS ITS SHAPE

Destruction is billed anywhere on the map, and what something costs scales
with how solid it was. Areas you place become a multiplier and a name for
somewhere that matters more; zones with civilians turned off are free-fire
ground and never billed.

OBJECTIVES ON THE KIT YOU CARRY

With ATG Signals loaded, what a player knows about the objectives depends on
what they carry. The base game announces nothing; a handset is texted by
Command as objectives land, complete and are lost, and a receiver on a data
network reaching a static antenna shows them on a device screen. The switch
belongs to ATG Signals and ships on.

TUNING A RUNNING SERVER

Settings live in $profile:ATG/atg-scenario.json and apply without a restart.

- /atg reload re-reads the file and applies it over the live config.
- In Game Master, Scenario properties has an ATG Scenario tab for switching
  subsystems and the key dials mid-session. Confirming applies them, writes
  them back to the file (keeping a backup) and sends them to every player.
  Writing needs the administrator role.
- Objective zones can be surveyed in game - place a surveyor, size its ring,
  /atg zone save - with no Workbench.

LOAD ORDER

Everything below is optional and found by load order rather than declared,
so each must load BEFORE this mod or it is silently ignored:

- ATG Core: the JSON settings file, reload and write-back.
- ATG Commands: /atg reload and the /atg zone commands.
- ATG Faction Progress: the tier becomes arsenal stock and vehicles.
- ATG Displays and ATG Signals: the Objectives tab on a device screen, and
  objective awareness on carried kit.
- ATG UI: a message of the day that follows the mode.

ATG Scenario runs on its own; none of them is required.

Documentation: https://atg-milsim.org/wiki/atg-scenario

LICENCE
Azzholes Tactical Group Arma Reforger Content License (Non-Commercial, No Derivatives). Stricter than APL-ND: no commercial use, and no re-upload or mirroring outside ATG's own Workshop listings.
Permission requests: https://discord.gg/M5ehKnEnQs

License

Arma Public License No Derivatives (APL-ND)

Rating
100%
Version
8.4.9
Game Version
1.8.0.13
Version size
1.80 MB
Downloads
36
Created
08.08.2026
Last Modified
23.09.2026
ID
07C9BDC4D3E10B05