EXPBG CDF Compat
by M.Pac
0.1.3
- Built against EXPBG GM Tools 0.1.5. - Unit Caching: restored AI characters now count for their saved Game Master author, so clearing or deleting restored AI no longer logs `AuthorEntityRemovedServer - This should not happen` or lowers another entity's count. `[EBG CDF AUTHORS]` lines summarise each restore and name any delete whose author is not registered. - Unit Caching: after a CDF load, every group that ended without AI is listed (`[EBG CDF EMPTY GROUP]`) with the reason (`never-saved`, `spawn-failed`, `saved-dead`, `not-in-group`) and whether the save held a Unit Caching snapshot for it. - Intel Items: restoring carried intel is matched per inventory by prefab (one scan before and one after spawning missing items) and reuses the load's validation instead of parsing every payload twice. - All three adapters print `[CDF TIMING]` lines once per load for Restore and Apply, separating their own time from CDF's.
- Game Version
- 1.8.0.13
- Created
- Tue, 06 Oct 2026 00:47:53 GMT
- Last Modified
- Tue, 06 Oct 2026 00:48:01 GMT
0.1.2
- Ambient Destruction: when a CDF save or load is refused, the Game Master now sees a dialog with the reason instead of only a server log line (CDF itself reports results as hints, which are invisible with hints disabled). A load started while a previous Ambient Destruction import is still running or failed now says so. - Requires EXPBG GM Tools 0.1.4, which also lets a saved destroyed building load after a server restart when native mission persistence already removed it.
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 19:35:24 GMT
- Last Modified
- Mon, 05 Oct 2026 19:35:30 GMT
0.1.1
- Game Version
- 1.8.0.13
- Created
- Mon, 05 Oct 2026 13:41:29 GMT
- Last Modified
- Mon, 05 Oct 2026 13:41:37 GMT
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