EXPBG CDF Compat

by M.Pac

0.1.3

- Built against EXPBG GM Tools 0.1.5.
- Unit Caching: restored AI characters now count for their saved Game Master
  author, so clearing or deleting restored AI no longer logs
  `AuthorEntityRemovedServer - This should not happen` or lowers another
  entity's count. `[EBG CDF AUTHORS]` lines summarise each restore and name any
  delete whose author is not registered.
- Unit Caching: after a CDF load, every group that ended without AI is listed
  (`[EBG CDF EMPTY GROUP]`) with the reason (`never-saved`, `spawn-failed`,
  `saved-dead`, `not-in-group`) and whether the save held a Unit Caching
  snapshot for it.
- Intel Items: restoring carried intel is matched per inventory by prefab (one
  scan before and one after spawning missing items) and reuses the load's
  validation instead of parsing every payload twice.
- All three adapters print `[CDF TIMING]` lines once per load for Restore and
  Apply, separating their own time from CDF's.
Game Version
1.8.0.13
Created
Tue, 06 Oct 2026 00:47:53 GMT
Last Modified
Tue, 06 Oct 2026 00:48:01 GMT

0.1.2

- Ambient Destruction: when a CDF save or load is refused, the Game Master now
  sees a dialog with the reason instead of only a server log line (CDF itself
  reports results as hints, which are invisible with hints disabled). A load
  started while a previous Ambient Destruction import is still running or failed
  now says so.
- Requires EXPBG GM Tools 0.1.4, which also lets a saved destroyed building load
  after a server restart when native mission persistence already removed it.
Game Version
1.8.0.13
Created
Mon, 05 Oct 2026 19:35:24 GMT
Last Modified
Mon, 05 Oct 2026 19:35:30 GMT

0.1.1

Game Version
1.8.0.13
Created
Mon, 05 Oct 2026 13:41:29 GMT
Last Modified
Mon, 05 Oct 2026 13:41:37 GMT

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