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Attention Soldiers, Changelog


  • Fixed: Particle lights - possible crash upon world destruction

  • Fixed: Occasional crash when downloading mods on Xbox, mainly when players have some partially downloaded or corrupted addons

  • Fixed: Crashes in SoundMapData

  • Fixed: Newly created entities put into the hierarchy could end up orphaned and not linked at all, leading to leaks and possible crashes

  • Fixed: GPU crash caused by indexing error in clutter preparation


  • Fixed: Unable to cancel Report to Author while joining a server 

  • Fixed: Addon order could differ when connecting to servers, causing script_mismatch kicks

Known Issues


  • Incorrect faction player count in the Deploy Menu

  • Players sometimes cannot join already existing groups on the server after they connect

  • All vehicles will disappear after 10 minutes of not using them

  • Some buildings/compositions can be built without a proper obstruction check, making these buildings/compositions unusable 

  • Deleting objects/fortifications does not reimburse supplies when it was built from a supply truck but deleted from the camp's freebuilding mode

  • Respawning on the radio in the vehicle will not allow players to use gadgets

  • AI can teleport behind the wall if they are not able to get there normally

  • Players can get stuck in a tripod turret if they fall into an unconscious state and get healed

  • Players in gunner position can't capture bases

  • Characters in the turrets sometimes start drifting away, creating a surrealistic portrait of a man with really long arms holding a turret

  • Persistent Sprint and Aiming Down Sights (ADS) controls do not register properly when using a controller

  • Looking at the player spawn while someone is spawning will make his name not show until you turn around

  • The character will spasm a little while he is sprinting and reloading at the same time

  • Sometimes a character will not be able to use weapons or items if he falls from the vehicle after moving items between his and the vehicle's inventory

  • Scope zoom changes character movement speed as well

Game Master (GM)

  • Deleting all dead bodies and destroyed vehicles with the GM can lead to the kick of all GMs from the server

    • Workaround: Delete entities in smaller batches

  • Entity filters in GM do not work properly

  • Using a lightning strike with GM that has a character placed in the scenario will not do anything

    • GM needs to delete his character or change the keybinding for the lightning strike


  • After enabling a previously disabled add-on, included missions are not displayed in the "Scenarios" tab until the game is restarted

  • Xbox: The player isn't informed about full addon storage


  • Server performance can be greatly reduced when replicating a high number of characters (players + AIs), and this issue becomes more prominent with increased limits, making it difficult to handle 128 players and 200+ AIs.

    • Playing Everon Conflict with 128 players is not recommended, while Arland might be more feasible due to its smaller size and fewer AI spawns. Pure PvP without AI could be a potential alternative for larger player counts.

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