Attention Soldiers,
0.9.9.104 Changelog
Stability
Fixed: Particle lights - possible crash upon world destruction
Fixed: Occasional crash when downloading mods on Xbox, mainly when players have some partially downloaded or corrupted addons
Fixed: Crashes in SoundMapData
Fixed: Newly created entities put into the hierarchy could end up orphaned and not linked at all, leading to leaks and possible crashes
Fixed: GPU crash caused by indexing error in clutter preparation
Workshop
Fixed: Unable to cancel Report to Author while joining a server
Fixed: Addon order could differ when connecting to servers, causing script_mismatch kicks
Known Issues
Game
Incorrect faction player count in the Deploy Menu
Players sometimes cannot join already existing groups on the server after they connect
All vehicles will disappear after 10 minutes of not using them
Some buildings/compositions can be built without a proper obstruction check, making these buildings/compositions unusable
Deleting objects/fortifications does not reimburse supplies when it was built from a supply truck but deleted from the camp's freebuilding mode
Respawning on the radio in the vehicle will not allow players to use gadgets
AI can teleport behind the wall if they are not able to get there normally
Players can get stuck in a tripod turret if they fall into an unconscious state and get healed
Players in gunner position can't capture bases
Characters in the turrets sometimes start drifting away, creating a surrealistic portrait of a man with really long arms holding a turret
Persistent Sprint and Aiming Down Sights (ADS) controls do not register properly when using a controller
Looking at the player spawn while someone is spawning will make his name not show until you turn around
The character will spasm a little while he is sprinting and reloading at the same time
Sometimes a character will not be able to use weapons or items if he falls from the vehicle after moving items between his and the vehicle's inventory
Scope zoom changes character movement speed as well
Game Master (GM)
Deleting all dead bodies and destroyed vehicles with the GM can lead to the kick of all GMs from the server
Workaround: Delete entities in smaller batches
Entity filters in GM do not work properly
Using a lightning strike with GM that has a character placed in the scenario will not do anything
GM needs to delete his character or change the keybinding for the lightning strike
Workshop
After enabling a previously disabled add-on, included missions are not displayed in the "Scenarios" tab until the game is restarted
Xbox: The player isn't informed about full addon storage
Warning
Server performance can be greatly reduced when replicating a high number of characters (players + AIs), and this issue becomes more prominent with increased limits, making it difficult to handle 128 players and 200+ AIs.
Playing Everon Conflict with 128 players is not recommended, while Arland might be more feasible due to its smaller size and fewer AI spawns. Pure PvP without AI could be a potential alternative for larger player counts.